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{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Standing Light Punch | lp | speccancel }} | {{SFxTMoveListRow | Standing Light Punch | {{lp}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Standing Medium Punch | mp | speccancel }} | {{SFxTMoveListRow | Standing Medium Punch | {{mp}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Standing Hard Punch | hp | speccancel }} | {{SFxTMoveListRow | Standing Hard Punch | {{hp}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Standing Light Kick | lk | }} | {{SFxTMoveListRow | Standing Light Kick | {{lk}} | }} | ||
{{SFxTMoveListRow | Standing Medium Kick | mk | speccancel }} | {{SFxTMoveListRow | Standing Medium Kick | {{mk}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Standing Hard Kick | hk | }} | {{SFxTMoveListRow | Standing Hard Kick | {{hk}} | }} | ||
{{SFxTMoveListRow | Crouching Light Punch | d + lp | speccancel }} | {{SFxTMoveListRow | Crouching Light Punch | {{d}} + {{lp}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Crouching Medium Punch | d + mp | speccancel }} | {{SFxTMoveListRow | Crouching Medium Punch | {{d}} + {{mp}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Crouching Hard Punch | d + hp | speccancel }} | {{SFxTMoveListRow | Crouching Hard Punch | {{d}} + {{hp}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Crouching Light Kick | d + lk | low <br> speccancel }} | {{SFxTMoveListRow | Crouching Light Kick | {{d}} + {{lk}} | {{low}} <br> {{speccancel}} }} | ||
{{SFxTMoveListRow | Crouching Medium Kick | d + mk | low <br> speccancel }} | {{SFxTMoveListRow | Crouching Medium Kick | {{d}} + {{mk}} | {{low}} <br> {{speccancel}} }} | ||
{{SFxTMoveListRow | Crouching Hard Kick | d + hk | low <br> hardknockdown }} | {{SFxTMoveListRow | Crouching Hard Kick | {{d}} + {{hk}} | {{low}} <br> {{hardknockdown}} }} | ||
{{SFxTMoveListRow | Jump Light Punch | ub / u / uf + lp | high }} | {{SFxTMoveListRow | Jump Light Punch | {{ub}} / {{u}} / {{uf}} + {{lp}} | {{high}} }} | ||
{{SFxTMoveListRow | Jump Medium Punch | ub / u / uf + mp | high }} | {{SFxTMoveListRow | Jump Medium Punch | {{ub}} / {{u}} / {{uf}} + {{mp}} | {{high}} }} | ||
{{SFxTMoveListRow | Jump Hard Punch | ub / u / uf + hp | high }} | {{SFxTMoveListRow | Jump Hard Punch | {{ub}} / {{u}} / {{uf}} + {{hp}} | {{high}} }} | ||
{{SFxTMoveListRow | Jump Light Kick | ub / u / uf + lk | high }} | {{SFxTMoveListRow | Jump Light Kick | {{ub}} / {{u}} / {{uf}} + {{lk}} | {{high}} }} | ||
{{SFxTMoveListRow | Jump Medium Kick | ub / u / uf + mk | high <br> crossup }} | {{SFxTMoveListRow | Jump Medium Kick | {{ub}} / {{u}} / {{uf}} + {{mk}} | {{high}} <br> crossup }} | ||
{{SFxTMoveListRow | Jump Hard Kick | ub / u / uf + hk | high }} | {{SFxTMoveListRow | Jump Hard Kick | {{ub}} / {{u}} / {{uf}} + {{hk}} | {{high}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Flash Punch Combo | lp --- lp --- mp | hardknockdown on 3rd hit <br> knockdown vs airborne on 2nd hit }} | {{SFxTMoveListRow | Flash Punch Combo | {{lp}} {{---}} {{lp}} {{---}} {{mp}} | {{hardknockdown}} on 3rd hit <br> {{knockdown}} vs airborne on 2nd hit }} | ||
{{SFxTMoveListRow | Agony Spear | lk --- lp --- mk | speccancel on 3rd hit <br> knockdown vs airborne on <br> 2nd and 3rd hit }} | {{SFxTMoveListRow | Agony Spear | {{lk}} {{---}} {{lp}} {{---}} {{mk}} | {{speccancel}} on 3rd hit <br> {{knockdown}} vs airborne on <br> 2nd and 3rd hit }} | ||
{{SFxTMoveListRow | Left Right Combo | lp --- mp | speccancel on 2nd hit <br> knockdown vs airborne in 2nd hit }} | {{SFxTMoveListRow | Left Right Combo | {{lp}} {{---}} {{mp}} | {{speccancel}} on 2nd hit <br> {{knockdown}} vs airborne in 2nd hit }} | ||
{{SFxTMoveListRow | Demon Slayer | lp --- mp --- mp | knockdown vs airborne on <br> 2nd and 3rd hit}} | {{SFxTMoveListRow | Demon Slayer | {{lp}} {{---}} {{mp}} {{---}} {{mp}} | {{knockdown}} vs airborne on <br> 2nd and 3rd hit}} | ||
{{SFxTMoveListRow | Twin Fang Stature Smash | lp --- mp --- mk | low on 3rd hit <br> knockdown vs airborne on <br> 2nd and 3rd hit }} | {{SFxTMoveListRow | Twin Fang Stature Smash | {{lp}} {{---}} {{mp}} {{---}} {{mk}} | {{low}} on 3rd hit <br> {{knockdown}} vs airborne on <br> 2nd and 3rd hit }} | ||
{{SFxTMoveListRow | Twin Fang Double Kick | lp --- mp --- <br> mk --- lk | low on 3rd hit <br> hardknockdown on 4th hit <br> knockdown vs airborne on <br> hits 2 - 4 }} | {{SFxTMoveListRow | Twin Fang Double Kick | {{lp}} {{---}} {{mp}} {{---}} <br> {{mk}} {{---}} {{lk}} | {{low}} on 3rd hit <br> {{hardknockdown}} on 4th hit <br> {{knockdown}} vs airborne on <br> hits 2 - 4 }} | ||
{{SFxTMoveListRow | Left Splits Kick | f + lk | high <br> hardknockdown vs airborne }} | {{SFxTMoveListRow | Left Splits Kick | {{f}} + {{lk}} | {{high}} <br> {{hardknockdown}} vs airborne }} | ||
{{SFxTMoveListRow | Right Splits Kick | f + mk | high <br> hardknockdown vs airborne }} | {{SFxTMoveListRow | Right Splits Kick | {{f}} + {{mk}} | {{high}} <br> {{hardknockdown}} vs airborne }} | ||
{{SFxTMoveListRow | Oni Front Kick | b + hk | high <br> hardknockdown }} | {{SFxTMoveListRow | Oni Front Kick | {{b}} + {{hk}} | {{high}} <br> {{hardknockdown}} }} | ||
{{SFxTMoveListRow | Demon's Wrath | b + lk --- lp --- <br> mk --- lp | low on 3rd hit <br> high on 4th hit <br> knockdown on 4th hit <br> knockdown vs airborne }} | {{SFxTMoveListRow | Demon's Wrath | {{b}} + {{lk}} {{---}} {{lp}} {{---}} <br> {{mk}} {{---}} {{lp}} | {{low}} on 3rd hit <br> {{high}} on 4th hit <br> {{knockdown}} on 4th hit <br> {{knockdown}} vs airborne }} | ||
{{SFxTMoveListRow | Reign of Terror | b + lk --- lp --- <br> mk --- lk | low on 3rd hit <br> low on 4th hit <br> hardknockdown on 4th hit <br> knockdown vs airborne }} | {{SFxTMoveListRow | Reign of Terror | {{b}} + {{lk}} {{---}} {{lp}} {{---}} <br> {{mk}} {{---}} {{lk}} | {{low}} on 3rd hit <br> {{low}} on 4th hit <br> {{hardknockdown}} on 4th hit <br> {{knockdown}} vs airborne }} | ||
{{SFxTMoveListRow | Rampaging Demon | b + mp --- mk --- lp | knockdown vs airborne <br> low on 1st hit <br> hardknockdown on 3rd hit <br> knockdown vs airborne }} | {{SFxTMoveListRow | Rampaging Demon | {{b}} + {{mp}} {{---}} {{mk}} {{---}} {{lp}} | {{knockdown}} vs airborne <br> {{low}} on 1st hit <br> {{hardknockdown}} on 3rd hit <br> {{knockdown}} vs airborne }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Double Face Kick | f or n + lp + lk | throw }} | {{SFxTMoveListRow | Double Face Kick | {{f}} or {{n}} + {{lp}} + {{lk}} | {{throw}} }} | ||
{{SFxTMoveListRow | Skull Smash | b + lp + lk | throw }} | {{SFxTMoveListRow | Skull Smash | {{b}} + {{lp}} + {{lk}} | {{throw}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Mist Step | f n d df | }} | {{SFxTMoveListRow | Mist Step | {{f}} {{n}} {{d}} {{df}} | }} | ||
{{SFxTMoveListRow | Rising Uppercut | Mist Step --- mp or hp | ex <br> knockdown ; <br> if performed perfectly, increases <br> damage and speed of move. }} | {{SFxTMoveListRow | Rising Uppercut | Mist Step {{---}} {{mp}} or {{hp}} | {{ex}} <br> {{knockdown}} ; <br> if performed perfectly, increases <br> damage and speed of move. }} | ||
{{SFxTMoveListRow | Dragon Uppercut | Mist Step --- lp | knockdown }} | {{SFxTMoveListRow | Dragon Uppercut | Mist Step {{---}} {{lp}} | {{knockdown}} }} | ||
{{SFxTMoveListRow | Dragon Uppercut to <br> Middle Kick | Dragon Uppercut --- k | high <br> knockdown }} | {{SFxTMoveListRow | Dragon Uppercut to <br> Middle Kick | Dragon Uppercut {{---}} {{k}} | {{high}} <br> {{knockdown}} }} | ||
{{SFxTMoveListRow | Dragon Uppercut to <br> Low Spinning Kick | Dragon Uppercut --- d + k | low <br> hardknockdown}} | {{SFxTMoveListRow | Dragon Uppercut to <br> Low Spinning Kick | Dragon Uppercut {{---}} {{d}} + {{k}} | {{low}} <br> hardknockdown}} | ||
{{SFxTMoveListRow | Spinning Demon | Mist Step --- k | low <br> hardknockdown }} | {{SFxTMoveListRow | Spinning Demon | Mist Step {{---}} {{k}} | {{low}} <br> {{hardknockdown}} }} | ||
{{SFxTMoveListRow | Spinning Demon | Spinning Demon --- k | low <br> hardknockdown }} | {{SFxTMoveListRow | Spinning Demon | Spinning Demon {{---}} {{k}} | {{low}} <br> {{hardknockdown}} }} | ||
{{SFxTMoveListRow | Spinning Demon Hook | Spinning Demon --- p | high <br> hardknockdown}} | {{SFxTMoveListRow | Spinning Demon Hook | Spinning Demon {{---}} {{p}} | {{high}} <br> hardknockdown}} | ||
{{SFxTMoveListRow | Rising Sun | qcb + k | ex <br> low on 2nd hit for m and h <br> low on 3rd hit for h <br> knockdown on 2nd and 3rd hits }} | {{SFxTMoveListRow | Rising Sun | {{qcb}} + {{k}} | {{ex}} <br> {{low}} on 2nd hit for {{m}} and {{h}} <br> {{low}} on 3rd hit for {{h}} <br> {{knockdown}} on 2nd and 3rd hits }} | ||
{{SFxTMoveListRow | Roundhouse to Triple Spin Kick | hk or ex Rising Sun --- <br> k | knockdown }} | {{SFxTMoveListRow | Roundhouse to Triple Spin Kick | {{hk}} or {{ex}} Rising Sun {{---}} <br> {{k}} | {{knockdown}} }} | ||
{{SFxTMoveListRow | Sweep | ex Rising Sun --- <br> d + k | low <br> knockdown }} | {{SFxTMoveListRow | Sweep | {{ex}} Rising Sun {{---}} <br> {{d}} + {{k}} | {{low}} <br> {{knockdown}} }} | ||
{{SFxTMoveListRow | Slaughter Hook | qcb + lp | ex ; <br> ex with lp + mp <br> high on 2nd hit <br> groundbounce on 2nd hit }} | {{SFxTMoveListRow | Slaughter Hook | {{qcb}} + {{lp}} | {{ex}} ; <br> {{ex}} with {{lp}} + {{mp}} <br> {{high}} on 2nd hit <br> {{groundbounce}} on 2nd hit }} | ||
{{SFxTMoveListRow | Slaughter High Kick | qcb + mp | ex ; <br> ex with mp + hp <br> knockdown vs airborne }} | {{SFxTMoveListRow | Slaughter High Kick | {{qcb}} + {{mp}} | {{ex}} ; <br> {{ex}} with {{mp}} + {{hp}} <br> {{knockdown}} vs airborne }} | ||
{{SFxTMoveListRow | Devastator | qcb + hp | ex ; <br> ex with lp + hp <br> hardknockdown on 2nd hit <br> knockdown vs airborne }} | {{SFxTMoveListRow | Devastator | {{qcb}} + {{hp}} | {{ex}} ; <br> {{ex}} with {{lp}} + {{hp}} <br> {{hardknockdown}} on 2nd hit <br> {{knockdown}} vs airborne }} | ||
{{SFxTMoveListRow | Demon God Fist | qcf + p | ex chrg <br> hardknockdown }} | {{SFxTMoveListRow | Demon God Fist | {{qcf}} + {{p}} | {{ex}} {{chrg}} <br> {{hardknockdown}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
==== Super Combo ==== | ==== Super Combo ==== | ||
{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Devil Beam | qcf + 3p | }} | {{SFxTMoveListRow | Devil Beam | {{qcf}} + {{3p}} | }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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=== Advanced Combos === | === Advanced Combos === | ||
Midscreen only: {{ | Midscreen only: {{ {{dp}} + {{m}} / {{h}} (Just Frame) x2, st. {{m}} xxx EWGF, st. {{h}} xxx EWGF x2}} | ||
Corner only: {{ | Corner only: {{ {{dp}} + {{m}} / {{h}} (Just Frame) x2, cr. {{h}} xxx EWGF, cr. {{h}} xxx EWGF x2}} | ||
=== Combos Into Supers === | === Combos Into Supers === | ||
* N/A | * N/A | ||
[[Category: Street Fighter X Tekken]] | [[Category:Street Fighter X Tekken]] |
Revision as of 02:03, 9 December 2020


Kazuya
Ideal Team Position: As a child, Kazuya was thrown off a cliff by his father Heihachi, due to him being a "weakling". Kazuya managed to climb back up after gaining the power of the Devil. He became a vicious and evil man from then on, hating his father for what he did. Kazuya had a son named Jin Kazama, who hates him as much as Kazuya hates his father. Kazuya has mastered the power of his Devil transformation and has become one of the most powerful characters in the Tekken series.
Kazuya is an all around, close range character. He lacks a projectile but can easily avoid projectiles and get in close with his Mist Step and Uppercuts. Once he gets in close, Kazuya becomes a monster. He has a multitude of tools for any situation, like uppercuts, his Demon God Fist (an excellent combo ender), his Slaughter Hook, and his many Tekken combos. Due to Kazuya's lengthy combos great moveset, Kazuya is a very reliable character.
Strengths | Weaknesses |
---|---|
{{{5}}} |
{{{6}}} |
Moves
Normal Attacks
























































crossup





Unique Attacks














2nd and 3rd hit











2nd and 3rd hit







2nd and 3rd hit










hits 2 - 4














































Throws









Special Moves









if performed perfectly, increases
damage and speed of move.



Middle Kick




Low Spinning Kick




hardknockdown











hardknockdown
















































Super Combo


Move Analysis
Normal Moves
N/A
Unique Attacks
N/A
Normal Throws
N/A
Special Moves
N/A
Super Combos
N/A
The Basics
N/A
Advanced Strategy
EWGF Tutorial
Combos
Bread and Butters
- N/A
Hit Confirm Combos
- N/A
Advanced Combos
Midscreen only: {{ +
/
(Just Frame) x2, st.
xxx EWGF, st.
xxx EWGF x2}}
Corner only: {{ +
/
(Just Frame) x2, cr.
xxx EWGF, cr.
xxx EWGF x2}}
Combos Into Supers
- N/A