Street Fighter X Tekken/Juri: Difference between revisions

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{{SFxTMoveListHeader}}
{{SFxTMoveListHeader}}
{{SFxTMoveListRow | Standing Light Punch | lp | rpdfire speccancel }}
{{SFxTMoveListRow | Standing Light Punch | {{lp}} | {{rpdfire}} {{speccancel}} }}
{{SFxTMoveListRow | Standing Medium Punch | mp | speccancel }}
{{SFxTMoveListRow | Standing Medium Punch | {{mp}} | {{speccancel}} }}
{{SFxTMoveListRow | Standing Hard Punch | hp |  }}
{{SFxTMoveListRow | Standing Hard Punch | {{hp}} |  }}
{{SFxTMoveListRow | Standing Light Kick | lk | speccancel }}
{{SFxTMoveListRow | Standing Light Kick | {{lk}} | {{speccancel}} }}
{{SFxTMoveListRow | Standing Medium Kick | mk |  }}
{{SFxTMoveListRow | Standing Medium Kick | {{mk}} |  }}
{{SFxTMoveListRow | Standing Hard Kick | hk |  }}
{{SFxTMoveListRow | Standing Hard Kick | {{hk}} |  }}
{{SFxTMoveListRow | Close Medium Punch | (near opponent) mp | speccancel }}
{{SFxTMoveListRow | Close Medium Punch | (near opponent) {{mp}} | {{speccancel}} }}
{{SFxTMoveListRow | Close Hard Punch | (near opponent) hp | speccancel <br> knockdown }}
{{SFxTMoveListRow | Close Hard Punch | (near opponent) {{hp}} | {{speccancel}} <br> {{knockdown}} }}
{{SFxTMoveListRow | Close Light Kick | (near opponent) lk | rpdfire <br> speccancel }}
{{SFxTMoveListRow | Close Light Kick | (near opponent) {{lk}} | {{rpdfire}} <br> {{speccancel}} }}
{{SFxTMoveListRow | Close Medium Kick | (near opponent) mk | speccancel }}
{{SFxTMoveListRow | Close Medium Kick | (near opponent) {{mk}} | {{speccancel}} }}
{{SFxTMoveListRow | Close Hard Kick | (near opponent) hk | speccancel on 1st hit }}
{{SFxTMoveListRow | Close Hard Kick | (near opponent) {{hk}} | {{speccancel}} on 1st hit }}
{{SFxTMoveListRow | Crouching Light Punch | d + lp | rpdfire <br> speccancel }}
{{SFxTMoveListRow | Crouching Light Punch | {{d}} + {{lp}} | {{rpdfire}} <br> {{speccancel}} }}
{{SFxTMoveListRow | Crouching Medium Punch | d + mp | speccancel }}
{{SFxTMoveListRow | Crouching Medium Punch | {{d}} + {{mp}} | {{speccancel}} }}
{{SFxTMoveListRow | Crouching Hard Punch | d + hp | speccancel <br> jcancel On hit only <br> knockdown vs airborne  }}
{{SFxTMoveListRow | Crouching Hard Punch | {{d}} + {{hp}} | {{speccancel}} <br> {{jcancel}} On hit only <br> {{knockdown}} vs airborne  }}
{{SFxTMoveListRow | Crouching Light Kick | d + lk | rpdfire <br> low <br> speccancel }}
{{SFxTMoveListRow | Crouching Light Kick | {{d}} + {{lk}} | {{rpdfire}} <br> {{low}} <br> {{speccancel}} }}
{{SFxTMoveListRow | Crouching Medium Kick | d + mk | low <br> speccancel }}
{{SFxTMoveListRow | Crouching Medium Kick | {{d}} + {{mk}} | {{low}} <br> {{speccancel}} }}
{{SFxTMoveListRow | Crouching Hard Kick | d + hk | low <br> hardknockdown  }}
{{SFxTMoveListRow | Crouching Hard Kick | {{d}} + {{hk}} | {{low}} <br> {{hardknockdown}} }}
{{SFxTMoveListRow | Neutral Jump Light Punch | u + lp | high }}
{{SFxTMoveListRow | Neutral Jump Light Punch | {{u}} + {{lp}} | {{high}} }}
{{SFxTMoveListRow | Neutral Jump Medium Punch | u + mp | high }}
{{SFxTMoveListRow | Neutral Jump Medium Punch | {{u}} + {{mp}} | {{high}} }}
{{SFxTMoveListRow | Neutral Jump Hard Punch | u + hp | high }}
{{SFxTMoveListRow | Neutral Jump Hard Punch | {{u}} + {{hp}} | {{high}} }}
{{SFxTMoveListRow | Neutral Jump Light Kick | u + lk | high }}
{{SFxTMoveListRow | Neutral Jump Light Kick | {{u}} + {{lk}} | {{high}} }}
{{SFxTMoveListRow | Neutral Jump Medium Kick | u + mk | high }}
{{SFxTMoveListRow | Neutral Jump Medium Kick | {{u}} + {{mk}} | {{high}} }}
{{SFxTMoveListRow | Neutral Jump Hard Kick | u + hk | high }}
{{SFxTMoveListRow | Neutral Jump Hard Kick | {{u}} + {{hk}} | {{high}} }}
{{SFxTMoveListRow | Angled Jump Light Punch | ub / uf + lp | high }}
{{SFxTMoveListRow | Angled Jump Light Punch | {{ub}} / {{uf}} + {{lp}} | {{high}} }}
{{SFxTMoveListRow | Angled Jump Medium Punch | ub / uf + mp | high <br> knockdown vs airborne <br> speccancel }}
{{SFxTMoveListRow | Angled Jump Medium Punch | {{ub}} / {{uf}} + {{mp}} | {{high}} <br> {{knockdown}} vs airborne <br> {{speccancel}} }}
{{SFxTMoveListRow | Angled Jump Hard Punch | ub / uf + hp | high <br> groundbounce vs airborne <br> crossup }}
{{SFxTMoveListRow | Angled Jump Hard Punch | {{ub}} / {{uf}} + {{hp}} | {{high}} <br> {{groundbounce}} vs airborne <br> crossup }}
{{SFxTMoveListRow | Angled Jump Light Kick | ub / uf + lk | high <br> crossup }}
{{SFxTMoveListRow | Angled Jump Light Kick | {{ub}} / {{uf}} + {{lk}} | {{high}} <br> crossup }}
{{SFxTMoveListRow | Angled Jump Medium Kick | ub / uf + mk | high <br> crossup }}
{{SFxTMoveListRow | Angled Jump Medium Kick | {{ub}} / {{uf}} + {{mk}} | {{high}} <br> crossup }}
{{SFxTMoveListRow | Angled Jump Hard Kick | ub / uf + hk | high }}
{{SFxTMoveListRow | Angled Jump Hard Kick | {{ub}} / {{uf}} + {{hk}} | {{high}} }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{SFxTMoveListHeader}}
{{SFxTMoveListHeader}}
{{SFxTMoveListRow | Sekku | f + mk | high <br> knockdown vs airborne }}
{{SFxTMoveListRow | Sekku | {{f}} + {{mk}} | {{high}} <br> {{knockdown}} vs airborne }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{SFxTMoveListHeader}}
{{SFxTMoveListHeader}}
{{SFxTMoveListRow | Karen Kick | f or n + lp + lk | throw }}
{{SFxTMoveListRow | Karen Kick | {{f}} or {{n}} + {{lp}} + {{lk}} | {{throw}} }}
{{SFxTMoveListRow | Assatsu Kick | b + lp + lk | throw }}
{{SFxTMoveListRow | Assatsu Kick | {{b}} + {{lp}} + {{lk}} | {{throw}} }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{SFxTMoveListHeader}}
{{SFxTMoveListHeader}}
{{SFxTMoveListRow | Fuhajin | qcf + k <br> (can charge and release) | ex <br> knockdown on startup <br> knockdown vs airborne for proj <br> knockdown on 2nd hit for ex }}
{{SFxTMoveListRow | Fuhajin | {{qcf}} + {{k}} <br> (can charge and release) | {{ex}} <br> {{knockdown}} on startup <br> {{knockdown}} vs airborne for {{proj}} <br> {{knockdown}} on 2nd hit for {{ex}} }}
{{SFxTMoveListRow | Shikusen | air qcb + k | ex <br> knockdown <br> wallbounce on 4th hit for ex }}
{{SFxTMoveListRow | Shikusen | air {{qcb}} + {{k}} | {{ex}} <br> {{knockdown}} <br> {{wallbounce}} on 4th hit for {{ex}} }}
{{SFxTMoveListRow | &nbsp;&nbsp;&nbsp; 2nd Impact | Shikusen (on hit or block) --- <br> k | knockdown }}
{{SFxTMoveListRow | &nbsp;&nbsp;&nbsp; 2nd Impact | Shikusen (on hit or block) {{---}} <br> {{k}} | {{knockdown}} }}
{{SFxTMoveListRow | &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; 3rd strike | 2nd Impact (on hit or block) --- <br> k | knockdown }}
{{SFxTMoveListRow | &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; 3rd strike | 2nd Impact (on hit or block) {{---}} <br> {{k}} | {{knockdown}} }}
{{SFxTMoveListRow | Kasatushi <br> "Counter Teleport" | qcb + p | ex <br> counters non-super attacks }}
{{SFxTMoveListRow | Kasatushi <br> "Counter Teleport" | {{qcb}} + {{p}} | {{ex}} <br> counters non-super attacks }}
{{SFxTMoveListRow | Senpusha <br> "pinwheel" | qcb + k | ex chrg <br> knockdown on 4th hit for m and h version <br> knockdown on final hit of ex }}
{{SFxTMoveListRow | Senpusha <br> "pinwheel" | {{qcb}} + {{k}} | {{ex}} {{chrg}} <br> {{knockdown}} on 4th hit for {{m}} and {{h}} version <br> {{knockdown}} on final hit of {{ex}} }}
{{MoveListFooter}}
{{MoveListFooter}}


==== Super Combo ====
==== Super Combo ====
{{SFxTMoveListHeader}}
{{SFxTMoveListHeader}}
{{SFxTMoveListRow | Kaisen Dankairaku | qcb + 3k | low }}
{{SFxTMoveListRow | Kaisen Dankairaku | {{qcb}} + {{3k}} | {{low}} }}
{{MoveListFooter}}
{{MoveListFooter}}


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[https://docs.google.com/spreadsheet/ccc?key=0Ahj9eopeop0SdDltVUdvbWx4ZjFUMWNBRW1mdmFwUEE&rm#gid=9 zUkUu's Frame Data Guide for Juri]
[https://docs.google.com/spreadsheet/ccc?key=0Ahj9eopeop0SdDltVUdvbWx4ZjFUMWNBRW1mdmFwUEE&rm#gid=9 zUkUu's Frame Data Guide for Juri]


[[Category: Street Fighter X Tekken]]
[[Category:Street Fighter X Tekken]]

Revision as of 02:03, 9 December 2020

Street Fighter X TekkenSFxTLogo.png
Street Fighter X Tekken#CharactersStreet Fighter X Tekken/Character HealthStreet Fighter X Tekken/Basic ElementsStreet Fighter X Tekken/MovementStreet Fighter X Tekken/Solo OffenseStreet Fighter X Tekken/Capcom Juggle SystemSFxTHeaderButtons.png

Juri

Sfxt juri face.jpg

Ideal Team Position: TBW


TBW

Strengths Weaknesses

{{{5}}}

{{{6}}}


Moves

Normal Attacks

Name
Command
Notes
Standing Light Punch
Lp.png
Rpdfire.png Speccancel.png
Standing Medium Punch
Mp.png
Speccancel.png
Standing Hard Punch
Hp.png
Standing Light Kick
Lk.png
Speccancel.png
Standing Medium Kick
Mk.png
Standing Hard Kick
Hk.png
Close Medium Punch
(near opponent) Mp.png
Speccancel.png
Close Hard Punch
(near opponent) Hp.png
Speccancel.png
Knockdown.png
Close Light Kick
(near opponent) Lk.png
Rpdfire.png
Speccancel.png
Close Medium Kick
(near opponent) Mk.png
Speccancel.png
Close Hard Kick
(near opponent) Hk.png
Speccancel.png on 1st hit
Crouching Light Punch
D.png + Lp.png
Rpdfire.png
Speccancel.png
Crouching Medium Punch
D.png + Mp.png
Speccancel.png
Crouching Hard Punch
D.png + Hp.png
Speccancel.png
Jcancel.png On hit only
Knockdown.png vs airborne
Crouching Light Kick
D.png + Lk.png
Rpdfire.png
Low.png
Speccancel.png
Crouching Medium Kick
D.png + Mk.png
Low.png
Speccancel.png
Crouching Hard Kick
D.png + Hk.png
Low.png
Hardknockdown.png
Neutral Jump Light Punch
U.png + Lp.png
High.png
Neutral Jump Medium Punch
U.png + Mp.png
High.png
Neutral Jump Hard Punch
U.png + Hp.png
High.png
Neutral Jump Light Kick
U.png + Lk.png
High.png
Neutral Jump Medium Kick
U.png + Mk.png
High.png
Neutral Jump Hard Kick
U.png + Hk.png
High.png
Angled Jump Light Punch
Ub.png / Uf.png + Lp.png
High.png
Angled Jump Medium Punch
Ub.png / Uf.png + Mp.png
High.png
Knockdown.png vs airborne
Speccancel.png
Angled Jump Hard Punch
Ub.png / Uf.png + Hp.png
High.png
Groundbounce.png vs airborne
crossup
Angled Jump Light Kick
Ub.png / Uf.png + Lk.png
High.png
crossup
Angled Jump Medium Kick
Ub.png / Uf.png + Mk.png
High.png
crossup
Angled Jump Hard Kick
Ub.png / Uf.png + Hk.png
High.png


Unique Attacks

Name
Command
Notes
Sekku
F.png + Mk.png
High.png
Knockdown.png vs airborne

Throws

Name
Command
Notes
Karen Kick
F.png or N.png + Lp.png + Lk.png
Throw.png
Assatsu Kick
B.png + Lp.png + Lk.png
Throw.png

Special Moves

Name
Command
Notes
Fuhajin
Qcf.png + K.png
(can charge and release)
Ex.png
Knockdown.png on startup
Knockdown.png vs airborne for Proj.png
Knockdown.png on 2nd hit for Ex.png
Shikusen
air Qcb.png + K.png
Ex.png
Knockdown.png
Wallbounce.png on 4th hit for Ex.png
    2nd Impact
Shikusen (on hit or block) ---.png
K.png
Knockdown.png
       3rd strike
2nd Impact (on hit or block) ---.png
K.png
Knockdown.png
Kasatushi
"Counter Teleport"
Qcb.png + P.png
Ex.png
counters non-super attacks
Senpusha
"pinwheel"
Qcb.png + K.png
Ex.png Chrg.png
Knockdown.png on 4th hit for M.png and H.png version
Knockdown.png on final hit of Ex.png

Super Combo

Name
Command
Notes
Kaisen Dankairaku
Qcb.png + 3k.png
Low.png


Move Analysis

Normal Moves

N/A


Unique Attacks

N/A


Normal Throws

N/A


Special Moves

N/A


Super Combos

N/A


The Basics


Advanced Strategy


Combos

Bread and Butters

  • N/A

Hit Confirm Combos

  • N/A

Advanced Combos

  • N/A

Combos Into Supers

  • N/A

Frame Data

zUkUu's Frame Data Guide for Juri