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{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Standing Light Punch | lp | rpdfire speccancel }} | {{SFxTMoveListRow | Standing Light Punch | {{lp}} | {{rpdfire}} {{speccancel}} }} | ||
{{SFxTMoveListRow | Standing Medium Punch | mp | speccancel }} | {{SFxTMoveListRow | Standing Medium Punch | {{mp}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Standing Hard Punch | hp | }} | {{SFxTMoveListRow | Standing Hard Punch | {{hp}} | }} | ||
{{SFxTMoveListRow | Standing Light Kick | lk | speccancel }} | {{SFxTMoveListRow | Standing Light Kick | {{lk}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Standing Medium Kick | mk | }} | {{SFxTMoveListRow | Standing Medium Kick | {{mk}} | }} | ||
{{SFxTMoveListRow | Standing Hard Kick | hk | }} | {{SFxTMoveListRow | Standing Hard Kick | {{hk}} | }} | ||
{{SFxTMoveListRow | Close Medium Punch | (near opponent) mp | speccancel }} | {{SFxTMoveListRow | Close Medium Punch | (near opponent) {{mp}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Close Hard Punch | (near opponent) hp | speccancel <br> knockdown }} | {{SFxTMoveListRow | Close Hard Punch | (near opponent) {{hp}} | {{speccancel}} <br> {{knockdown}} }} | ||
{{SFxTMoveListRow | Close Light Kick | (near opponent) lk | rpdfire <br> speccancel }} | {{SFxTMoveListRow | Close Light Kick | (near opponent) {{lk}} | {{rpdfire}} <br> {{speccancel}} }} | ||
{{SFxTMoveListRow | Close Medium Kick | (near opponent) mk | speccancel }} | {{SFxTMoveListRow | Close Medium Kick | (near opponent) {{mk}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Close Hard Kick | (near opponent) hk | speccancel on 1st hit }} | {{SFxTMoveListRow | Close Hard Kick | (near opponent) {{hk}} | {{speccancel}} on 1st hit }} | ||
{{SFxTMoveListRow | Crouching Light Punch | d + lp | rpdfire <br> speccancel }} | {{SFxTMoveListRow | Crouching Light Punch | {{d}} + {{lp}} | {{rpdfire}} <br> {{speccancel}} }} | ||
{{SFxTMoveListRow | Crouching Medium Punch | d + mp | speccancel }} | {{SFxTMoveListRow | Crouching Medium Punch | {{d}} + {{mp}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Crouching Hard Punch | d + hp | speccancel <br> jcancel On hit only <br> knockdown vs airborne }} | {{SFxTMoveListRow | Crouching Hard Punch | {{d}} + {{hp}} | {{speccancel}} <br> {{jcancel}} On hit only <br> {{knockdown}} vs airborne }} | ||
{{SFxTMoveListRow | Crouching Light Kick | d + lk | rpdfire <br> low <br> speccancel }} | {{SFxTMoveListRow | Crouching Light Kick | {{d}} + {{lk}} | {{rpdfire}} <br> {{low}} <br> {{speccancel}} }} | ||
{{SFxTMoveListRow | Crouching Medium Kick | d + mk | low <br> speccancel }} | {{SFxTMoveListRow | Crouching Medium Kick | {{d}} + {{mk}} | {{low}} <br> {{speccancel}} }} | ||
{{SFxTMoveListRow | Crouching Hard Kick | d + hk | low <br> hardknockdown }} | {{SFxTMoveListRow | Crouching Hard Kick | {{d}} + {{hk}} | {{low}} <br> {{hardknockdown}} }} | ||
{{SFxTMoveListRow | Neutral Jump Light Punch | u + lp | high }} | {{SFxTMoveListRow | Neutral Jump Light Punch | {{u}} + {{lp}} | {{high}} }} | ||
{{SFxTMoveListRow | Neutral Jump Medium Punch | u + mp | high }} | {{SFxTMoveListRow | Neutral Jump Medium Punch | {{u}} + {{mp}} | {{high}} }} | ||
{{SFxTMoveListRow | Neutral Jump Hard Punch | u + hp | high }} | {{SFxTMoveListRow | Neutral Jump Hard Punch | {{u}} + {{hp}} | {{high}} }} | ||
{{SFxTMoveListRow | Neutral Jump Light Kick | u + lk | high }} | {{SFxTMoveListRow | Neutral Jump Light Kick | {{u}} + {{lk}} | {{high}} }} | ||
{{SFxTMoveListRow | Neutral Jump Medium Kick | u + mk | high }} | {{SFxTMoveListRow | Neutral Jump Medium Kick | {{u}} + {{mk}} | {{high}} }} | ||
{{SFxTMoveListRow | Neutral Jump Hard Kick | u + hk | high }} | {{SFxTMoveListRow | Neutral Jump Hard Kick | {{u}} + {{hk}} | {{high}} }} | ||
{{SFxTMoveListRow | Angled Jump Light Punch | ub / uf + lp | high }} | {{SFxTMoveListRow | Angled Jump Light Punch | {{ub}} / {{uf}} + {{lp}} | {{high}} }} | ||
{{SFxTMoveListRow | Angled Jump Medium Punch | ub / uf + mp | high <br> knockdown vs airborne <br> speccancel }} | {{SFxTMoveListRow | Angled Jump Medium Punch | {{ub}} / {{uf}} + {{mp}} | {{high}} <br> {{knockdown}} vs airborne <br> {{speccancel}} }} | ||
{{SFxTMoveListRow | Angled Jump Hard Punch | ub / uf + hp | high <br> groundbounce vs airborne <br> crossup }} | {{SFxTMoveListRow | Angled Jump Hard Punch | {{ub}} / {{uf}} + {{hp}} | {{high}} <br> {{groundbounce}} vs airborne <br> crossup }} | ||
{{SFxTMoveListRow | Angled Jump Light Kick | ub / uf + lk | high <br> crossup }} | {{SFxTMoveListRow | Angled Jump Light Kick | {{ub}} / {{uf}} + {{lk}} | {{high}} <br> crossup }} | ||
{{SFxTMoveListRow | Angled Jump Medium Kick | ub / uf + mk | high <br> crossup }} | {{SFxTMoveListRow | Angled Jump Medium Kick | {{ub}} / {{uf}} + {{mk}} | {{high}} <br> crossup }} | ||
{{SFxTMoveListRow | Angled Jump Hard Kick | ub / uf + hk | high }} | {{SFxTMoveListRow | Angled Jump Hard Kick | {{ub}} / {{uf}} + {{hk}} | {{high}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Sekku | f + mk | high <br> knockdown vs airborne }} | {{SFxTMoveListRow | Sekku | {{f}} + {{mk}} | {{high}} <br> {{knockdown}} vs airborne }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Karen Kick | f or n + lp + lk | throw }} | {{SFxTMoveListRow | Karen Kick | {{f}} or {{n}} + {{lp}} + {{lk}} | {{throw}} }} | ||
{{SFxTMoveListRow | Assatsu Kick | b + lp + lk | throw }} | {{SFxTMoveListRow | Assatsu Kick | {{b}} + {{lp}} + {{lk}} | {{throw}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Fuhajin | qcf + k <br> (can charge and release) | ex <br> knockdown on startup <br> knockdown vs airborne for proj <br> knockdown on 2nd hit for ex }} | {{SFxTMoveListRow | Fuhajin | {{qcf}} + {{k}} <br> (can charge and release) | {{ex}} <br> {{knockdown}} on startup <br> {{knockdown}} vs airborne for {{proj}} <br> {{knockdown}} on 2nd hit for {{ex}} }} | ||
{{SFxTMoveListRow | Shikusen | air qcb + k | ex <br> knockdown <br> wallbounce on 4th hit for ex }} | {{SFxTMoveListRow | Shikusen | air {{qcb}} + {{k}} | {{ex}} <br> {{knockdown}} <br> {{wallbounce}} on 4th hit for {{ex}} }} | ||
{{SFxTMoveListRow | 2nd Impact | Shikusen (on hit or block) --- <br> k | knockdown }} | {{SFxTMoveListRow | 2nd Impact | Shikusen (on hit or block) {{---}} <br> {{k}} | {{knockdown}} }} | ||
{{SFxTMoveListRow | 3rd strike | 2nd Impact (on hit or block) --- <br> k | knockdown }} | {{SFxTMoveListRow | 3rd strike | 2nd Impact (on hit or block) {{---}} <br> {{k}} | {{knockdown}} }} | ||
{{SFxTMoveListRow | Kasatushi <br> "Counter Teleport" | qcb + p | ex <br> counters non-super attacks }} | {{SFxTMoveListRow | Kasatushi <br> "Counter Teleport" | {{qcb}} + {{p}} | {{ex}} <br> counters non-super attacks }} | ||
{{SFxTMoveListRow | Senpusha <br> "pinwheel" | qcb + k | ex chrg <br> knockdown on 4th hit for m and h version <br> knockdown on final hit of ex }} | {{SFxTMoveListRow | Senpusha <br> "pinwheel" | {{qcb}} + {{k}} | {{ex}} {{chrg}} <br> {{knockdown}} on 4th hit for {{m}} and {{h}} version <br> {{knockdown}} on final hit of {{ex}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
==== Super Combo ==== | ==== Super Combo ==== | ||
{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Kaisen Dankairaku | qcb + 3k | low }} | {{SFxTMoveListRow | Kaisen Dankairaku | {{qcb}} + {{3k}} | {{low}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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[https://docs.google.com/spreadsheet/ccc?key=0Ahj9eopeop0SdDltVUdvbWx4ZjFUMWNBRW1mdmFwUEE&rm#gid=9 zUkUu's Frame Data Guide for Juri] | [https://docs.google.com/spreadsheet/ccc?key=0Ahj9eopeop0SdDltVUdvbWx4ZjFUMWNBRW1mdmFwUEE&rm#gid=9 zUkUu's Frame Data Guide for Juri] | ||
[[Category: Street Fighter X Tekken]] | [[Category:Street Fighter X Tekken]] |
Revision as of 02:03, 9 December 2020


Juri
Ideal Team Position: TBW
TBW
Strengths | Weaknesses |
---|---|
{{{5}}} |
{{{6}}} |
Moves
Normal Attacks
Name
Command
Notes
Standing Light Punch



Standing Medium Punch


Standing Hard Punch

Standing Light Kick


Standing Medium Kick

Standing Hard Kick

Close Medium Punch
(near opponent)


Close Hard Punch
(near opponent)



Close Light Kick
(near opponent)



Close Medium Kick
(near opponent)


Close Hard Kick
(near opponent)


Crouching Light Punch




Crouching Medium Punch



Crouching Hard Punch





Crouching Light Kick





Crouching Medium Kick




Crouching Hard Kick




Neutral Jump Light Punch



Neutral Jump Medium Punch



Neutral Jump Hard Punch



Neutral Jump Light Kick



Neutral Jump Medium Kick



Neutral Jump Hard Kick



Angled Jump Light Punch




Angled Jump Medium Punch






Angled Jump Hard Punch





crossup
Angled Jump Light Kick




crossup
Angled Jump Medium Kick




crossup
Angled Jump Hard Kick




Unique Attacks
Name
Command
Notes
Sekku




Throws
Name
Command
Notes
Karen Kick





Assatsu Kick




Special Moves
Name
Command
Notes
Fuhajin


(can charge and release)






Shikusen
air
+






2nd Impact
Shikusen (on hit or block)



3rd strike
2nd Impact (on hit or block)



Kasatushi
"Counter Teleport"
"Counter Teleport"



counters non-super attacks
Senpusha
"pinwheel"
"pinwheel"









Super Combo
Name
Command
Notes
Kaisen Dankairaku



Move Analysis
Normal Moves
N/A
Unique Attacks
N/A
Normal Throws
N/A
Special Moves
N/A
Super Combos
N/A
The Basics
Advanced Strategy
Combos
Bread and Butters
- N/A
Hit Confirm Combos
- N/A
Advanced Combos
- N/A
Combos Into Supers
- N/A