Street Fighter X Tekken/Jack X: Difference between revisions

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{{SFxTMoveListHeader}}
{{SFxTMoveListHeader}}
{{SFxTMoveListRow | Standing Light Punch | lp | speccancel }}
{{SFxTMoveListRow | Standing Light Punch | {{lp}} | {{speccancel}} }}
{{SFxTMoveListRow | Standing Medium Punch | mp | }}
{{SFxTMoveListRow | Standing Medium Punch | {{mp}} | }}
{{SFxTMoveListRow | Standing Hard Punch | hp |  }}
{{SFxTMoveListRow | Standing Hard Punch | {{hp}} |  }}
{{SFxTMoveListRow | Standing Light Kick | lk | }}
{{SFxTMoveListRow | Standing Light Kick | {{lk}} | }}
{{SFxTMoveListRow | Standing Medium Kick | mk | Whiffs Crouching }}
{{SFxTMoveListRow | Standing Medium Kick | {{mk}} | Whiffs Crouching }}
{{SFxTMoveListRow | Standing Hard Kick | hk | Forces Standing }}
{{SFxTMoveListRow | Standing Hard Kick | {{hk}} | Forces Standing }}
{{SFxTMoveListRow | Standing (close) Medium Punch | mp | speccancel }}
{{SFxTMoveListRow | Standing (close) Medium Punch | {{mp}} | {{speccancel}} }}
{{SFxTMoveListRow | Standing (close) Hard Punch | hp | speccancel <br> Forces Standing }}
{{SFxTMoveListRow | Standing (close) Hard Punch | {{hp}} | {{speccancel}} <br> Forces Standing }}
{{SFxTMoveListRow | Crouching Light Punch | d + lp | speccancel }}
{{SFxTMoveListRow | Crouching Light Punch | {{d}} + {{lp}} | {{speccancel}} }}
{{SFxTMoveListRow | Crouching Medium Punch | d + mp |  low speccancel }}
{{SFxTMoveListRow | Crouching Medium Punch | {{d}} + {{mp}} {{low}} {{speccancel}} }}
{{SFxTMoveListRow | Crouching Hard Punch | d + hp | low knockdown }}
{{SFxTMoveListRow | Crouching Hard Punch | {{d}} + {{hp}} | {{low}} {{knockdown}} }}
{{SFxTMoveListRow | Crouching Light Kick | d + lk | low speccancel }}
{{SFxTMoveListRow | Crouching Light Kick | {{d}} + {{lk}} | {{low}} {{speccancel}} }}
{{SFxTMoveListRow | Crouching Medium Kick | d + mk | low speccancel }}
{{SFxTMoveListRow | Crouching Medium Kick | {{d}} + {{mk}} | {{low}} {{speccancel}} }}
{{SFxTMoveListRow | Crouching Hard Kick | d + hk | low hardknockdown }}
{{SFxTMoveListRow | Crouching Hard Kick | {{d}} + {{hk}} | {{low}} {{hardknockdown}} }}
{{SFxTMoveListRow | Angled Jump Light Punch | ub / uf + lp | }}
{{SFxTMoveListRow | Angled Jump Light Punch | {{ub}} / {{uf}} + {{lp}} | }}
{{SFxTMoveListRow | Angled Jump Medium Punch | ub / uf + mp | knockdown on airborne opponent }}
{{SFxTMoveListRow | Angled Jump Medium Punch | {{ub}} / {{uf}} + {{mp}} | {{knockdown}} on airborne opponent }}
{{SFxTMoveListRow | Angled Jump Hard Punch | uf / u / ub + hp | }}
{{SFxTMoveListRow | Angled Jump Hard Punch | {{uf}} / {{u}} / {{ub}} + {{hp}} | }}
{{SFxTMoveListRow | Angled Jump Light Kick | ub / uf + lk | }}
{{SFxTMoveListRow | Angled Jump Light Kick | {{ub}} / {{uf}} + {{lk}} | }}
{{SFxTMoveListRow | Angled Jump Medium Kick | ub / uf + mk |  }}
{{SFxTMoveListRow | Angled Jump Medium Kick | {{ub}} / {{uf}} + {{mk}} |  }}
{{SFxTMoveListRow | Angled Jump Hard Kick | ub / uf + hk |  }}
{{SFxTMoveListRow | Angled Jump Hard Kick | {{ub}} / {{uf}} + {{hk}} |  }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{SFxTMoveListHeader}}
{{SFxTMoveListHeader}}


{{SFxTMoveListRow | Giant Foot Stomp | u while Jumping | 1 point of armor }}
{{SFxTMoveListRow | Giant Foot Stomp | {{u}} while Jumping | 1 point of armor }}
{{SFxTMoveListRow | Pancake Press | d during Giant Foot Stomp | floats }}
{{SFxTMoveListRow | Pancake Press | {{d}} during Giant Foot Stomp | floats }}
{{SFxTMoveListRow | Granite Stomping | f + lk | high <br> knockdown on airborne opponent }}
{{SFxTMoveListRow | Granite Stomping | {{f}} + {{lk}} | {{high}} <br> {{knockdown}} on airborne opponent }}
{{SFxTMoveListRow | Cossack Kicks| lk | d + lk  --- mk --- lk --- mk --- lk --- mk |  }}
{{SFxTMoveListRow | Cossack Kicks| {{lk}} | {{d}} + {{lk}} {{---}} {{mk}} {{---}} {{lk}} {{---}} {{mk}} {{---}} {{lk}} {{---}} {{mk}} |  }}
{{SFxTMoveListRow | Cossack Smash | p during Cossack Kicks | high <br> crumple stun on hit }}
{{SFxTMoveListRow | Cossack Smash | {{p}} during Cossack Kicks | {{high}} <br> {{crumple}} stun on hit }}
{{SFxTMoveListRow | Megaton Strike | d + lp --- hp | knockdown on airborne opponent }}
{{SFxTMoveListRow | Megaton Strike | {{d}} + {{lp}} {{---}} {{hp}} | {{knockdown}} on airborne opponent }}
{{SFxTMoveListRow | Machinegun Blast| (close) mp --- mp --- mp --- hp | knockdown <br> Can start from a Boost Combo }}
{{SFxTMoveListRow | Machinegun Blast| (close) {{mp}} {{---}} {{mp}} {{---}} {{mp}} {{---}} {{hp}} | {{knockdown}} <br> Can start from a Boost Combo }}
{{SFxTMoveListRow | Diamond Reamer | (far) mp --- mp | knockdown on airborne opponent <br> second mp can be charged for knockdown }}
{{SFxTMoveListRow | Diamond Reamer | (far) {{mp}} {{---}} {{mp}} | {{knockdown}} on airborne opponent <br> second {{mp}} can be charged for {{knockdown}} }}
{{SFxTMoveListRow | Mad Dozer | mk --- mp --- mp | knockdown on airborne opponent <br> second mp can be charged for wallbounce <br> and 1 point of armor (25-39f) }}
{{SFxTMoveListRow | Mad Dozer | {{mk}} {{---}} {{mp}} {{---}} {{mp}} | {{knockdown}} on airborne opponent <br> second {{mp}} can be charged for {{wallbounce}} <br> and 1 point of armor (25-39f) }}


{{MoveListFooter}}
{{MoveListFooter}}
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{{SFxTMoveListHeader}}
{{SFxTMoveListHeader}}
{{SFxTMoveListRow | Megaton Drop | f or n + lp + lk | throw }}
{{SFxTMoveListRow | Megaton Drop | {{f}} or {{n}} + {{lp}} + {{lk}} | {{throw}} }}
{{SFxTMoveListRow | Iron Gunman| b + lp + lk | throw }}
{{SFxTMoveListRow | Iron Gunman| {{b}} + {{lp}} + {{lk}} | {{throw}} }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{SFxTMoveListHeader}}
{{SFxTMoveListHeader}}
{{SFxTMoveListRow | Piston Gun | p repeatedly | knockdown <br> MP and HP can be extended <br> ex causes wallbounce }}
{{SFxTMoveListRow | Piston Gun | {{p}} repeatedly | {{knockdown}} <br> MP and HP can be extended <br> {{ex}} causes {{wallbounce}} }}
{{SFxTMoveListRow | Megaton Earthquake | rdp + p | knockdown }}
{{SFxTMoveListRow | Megaton Earthquake | {{rdp}} + {{p}} | {{knockdown}} }}
{{SFxTMoveListRow | Rocket Uppercut | dp + p | floats <br> Counts as a projectile <br> lp throw invul.1-11f <br> mp strike invul.1-8f <br> hp full invul.1-11f, but 13f startup <br> ex full invul.1-9f }}
{{SFxTMoveListRow | Rocket Uppercut | {{dp}} + {{p}} | floats <br> Counts as a projectile <br> {{lp}} {{throw}} invul.1-11f <br> {{mp}} strike invul.1-8f <br> {{hp}} full invul.1-11f, but 13f startup <br> {{ex}} full invul.1-9f }}
{{SFxTMoveListRow | Atomic Shoulder Tackle | hcf + k | knockdown <br> hk has 1 point of armor 7-35f <br> ex has 1 point of armor 7-31f and wallbounce }}
{{SFxTMoveListRow | Atomic Shoulder Tackle | {{hcf}} + {{k}} | {{knockdown}} <br> {{hk}} has 1 point of armor 7-35f <br> {{ex}} has 1 point of armor 7-31f and {{wallbounce}} }}
{{SFxTMoveListRow | Gigaton Punch | qcf + p | knockdown <br> ex chrg }}
{{SFxTMoveListRow | Gigaton Punch | {{qcf}} + {{p}} | {{knockdown}} <br> {{ex}} {{chrg}} }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{SFxTMoveListHeader}}
{{SFxTMoveListHeader}}
{{SFxTMoveListRow | Giant Rush | qcf + 3p | hardknockdown <br> full invul. 1-10f }}
{{SFxTMoveListRow | Giant Rush | {{qcf}} + {{3p}} | {{hardknockdown}} <br> full invul. 1-10f }}
{{MoveListFooter}}
{{MoveListFooter}}


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[[Category: Street Fighter X Tekken]]
[[Category:Street Fighter X Tekken]]

Revision as of 02:03, 9 December 2020

Street Fighter X TekkenSFxTLogo.png
Street Fighter X Tekken#CharactersStreet Fighter X Tekken/Character HealthStreet Fighter X Tekken/Basic ElementsStreet Fighter X Tekken/MovementStreet Fighter X Tekken/Solo OffenseStreet Fighter X Tekken/Capcom Juggle SystemSFxTHeaderButtons.png

Jack X

Sfxt Jack X face.jpg

Ideal Team Position: TBW


TBW

Strengths Weaknesses

{{{5}}}

{{{6}}}


Moves

Normal Attacks

Name
Command
Notes
Standing Light Punch
Lp.png
Speccancel.png
Standing Medium Punch
Mp.png
Standing Hard Punch
Hp.png
Standing Light Kick
Lk.png
Standing Medium Kick
Mk.png
Whiffs Crouching
Standing Hard Kick
Hk.png
Forces Standing
Standing (close) Medium Punch
Mp.png
Speccancel.png
Standing (close) Hard Punch
Hp.png
Speccancel.png
Forces Standing
Crouching Light Punch
D.png + Lp.png
Speccancel.png
Crouching Medium Punch
D.png + Mp.png
Low.png Speccancel.png
Crouching Hard Punch
D.png + Hp.png
Low.png Knockdown.png
Crouching Light Kick
D.png + Lk.png
Low.png Speccancel.png
Crouching Medium Kick
D.png + Mk.png
Low.png Speccancel.png
Crouching Hard Kick
D.png + Hk.png
Low.png Hardknockdown.png
Angled Jump Light Punch
Ub.png / Uf.png + Lp.png
Angled Jump Medium Punch
Ub.png / Uf.png + Mp.png
Knockdown.png on airborne opponent
Angled Jump Hard Punch
Uf.png / U.png / Ub.png + Hp.png
Angled Jump Light Kick
Ub.png / Uf.png + Lk.png
Angled Jump Medium Kick
Ub.png / Uf.png + Mk.png
Angled Jump Hard Kick
Ub.png / Uf.png + Hk.png

Unique Attacks

Name
Command
Notes
Giant Foot Stomp
U.png while Jumping
1 point of armor
Pancake Press
D.png during Giant Foot Stomp
floats
Granite Stomping
F.png + Lk.png
High.png
Knockdown.png on airborne opponent
Cossack Kicks
Lk.png
D.png + Lk.png ---.png Mk.png ---.png Lk.png ---.png Mk.png ---.png Lk.png ---.png Mk.png
Cossack Smash
P.png during Cossack Kicks
High.png
Crumple.png stun on hit
Megaton Strike
D.png + Lp.png ---.png Hp.png
Knockdown.png on airborne opponent
Machinegun Blast
(close) Mp.png ---.png Mp.png ---.png Mp.png ---.png Hp.png
Knockdown.png
Can start from a Boost Combo
Diamond Reamer
(far) Mp.png ---.png Mp.png
Knockdown.png on airborne opponent
second Mp.png can be charged for Knockdown.png
Mad Dozer
Mk.png ---.png Mp.png ---.png Mp.png
Knockdown.png on airborne opponent
second Mp.png can be charged for Wallbounce.png
and 1 point of armor (25-39f)

Throws

Name
Command
Notes
Megaton Drop
F.png or N.png + Lp.png + Lk.png
Throw.png
Iron Gunman
B.png + Lp.png + Lk.png
Throw.png

Special Moves

Name
Command
Notes
Piston Gun
P.png repeatedly
Knockdown.png
MP and HP can be extended
Ex.png causes Wallbounce.png
Megaton Earthquake
Rdp.png + P.png
Knockdown.png
Rocket Uppercut
Dp.png + P.png
floats
Counts as a projectile
Lp.png Throw.png invul.1-11f
Mp.png strike invul.1-8f
Hp.png full invul.1-11f, but 13f startup
Ex.png full invul.1-9f
Atomic Shoulder Tackle
Hcf.png + K.png
Knockdown.png
Hk.png has 1 point of armor 7-35f
Ex.png has 1 point of armor 7-31f and Wallbounce.png
Gigaton Punch
Qcf.png + P.png
Knockdown.png
Ex.png Chrg.png

Super Combo

Name
Command
Notes
Giant Rush
Qcf.png + 3p.png
Hardknockdown.png
full invul. 1-10f


Move Analysis

Normal Moves

N/A


Unique Attacks

N/A

Normal Throws

N/A


Special Moves

N/A


Super Combos

N/A

The Basics

N/A

Advanced Strategy

N/A

Combos

Bread and Butters

  • N/A

Hit Confirm Combos

  • N/A

Advanced Combos

  • N/A

Combos Into Supers

  • N/A

Frame Data

zUkUu's Frame Data Guide for Jack-X