m (fix motion tags) |
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{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Standing Light Punch | lp | speccancel }} | {{SFxTMoveListRow | Standing Light Punch | {{lp}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Standing Medium Punch | mp | }} | {{SFxTMoveListRow | Standing Medium Punch | {{mp}} | }} | ||
{{SFxTMoveListRow | Standing Hard Punch | hp | }} | {{SFxTMoveListRow | Standing Hard Punch | {{hp}} | }} | ||
{{SFxTMoveListRow | Standing Light Kick | lk | }} | {{SFxTMoveListRow | Standing Light Kick | {{lk}} | }} | ||
{{SFxTMoveListRow | Standing Medium Kick | mk | Whiffs Crouching }} | {{SFxTMoveListRow | Standing Medium Kick | {{mk}} | Whiffs Crouching }} | ||
{{SFxTMoveListRow | Standing Hard Kick | hk | Forces Standing }} | {{SFxTMoveListRow | Standing Hard Kick | {{hk}} | Forces Standing }} | ||
{{SFxTMoveListRow | Standing (close) Medium Punch | mp | speccancel }} | {{SFxTMoveListRow | Standing (close) Medium Punch | {{mp}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Standing (close) Hard Punch | hp | speccancel <br> Forces Standing }} | {{SFxTMoveListRow | Standing (close) Hard Punch | {{hp}} | {{speccancel}} <br> Forces Standing }} | ||
{{SFxTMoveListRow | Crouching Light Punch | d + lp | speccancel }} | {{SFxTMoveListRow | Crouching Light Punch | {{d}} + {{lp}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Crouching Medium Punch | d + mp | low speccancel }} | {{SFxTMoveListRow | Crouching Medium Punch | {{d}} + {{mp}} | {{low}} {{speccancel}} }} | ||
{{SFxTMoveListRow | Crouching Hard Punch | d + hp | low knockdown }} | {{SFxTMoveListRow | Crouching Hard Punch | {{d}} + {{hp}} | {{low}} {{knockdown}} }} | ||
{{SFxTMoveListRow | Crouching Light Kick | d + lk | low speccancel }} | {{SFxTMoveListRow | Crouching Light Kick | {{d}} + {{lk}} | {{low}} {{speccancel}} }} | ||
{{SFxTMoveListRow | Crouching Medium Kick | d + mk | low speccancel }} | {{SFxTMoveListRow | Crouching Medium Kick | {{d}} + {{mk}} | {{low}} {{speccancel}} }} | ||
{{SFxTMoveListRow | Crouching Hard Kick | d + hk | low hardknockdown }} | {{SFxTMoveListRow | Crouching Hard Kick | {{d}} + {{hk}} | {{low}} {{hardknockdown}} }} | ||
{{SFxTMoveListRow | Angled Jump Light Punch | ub / uf + lp | }} | {{SFxTMoveListRow | Angled Jump Light Punch | {{ub}} / {{uf}} + {{lp}} | }} | ||
{{SFxTMoveListRow | Angled Jump Medium Punch | ub / uf + mp | knockdown on airborne opponent }} | {{SFxTMoveListRow | Angled Jump Medium Punch | {{ub}} / {{uf}} + {{mp}} | {{knockdown}} on airborne opponent }} | ||
{{SFxTMoveListRow | Angled Jump Hard Punch | uf / u / ub + hp | }} | {{SFxTMoveListRow | Angled Jump Hard Punch | {{uf}} / {{u}} / {{ub}} + {{hp}} | }} | ||
{{SFxTMoveListRow | Angled Jump Light Kick | ub / uf + lk | }} | {{SFxTMoveListRow | Angled Jump Light Kick | {{ub}} / {{uf}} + {{lk}} | }} | ||
{{SFxTMoveListRow | Angled Jump Medium Kick | ub / uf + mk | }} | {{SFxTMoveListRow | Angled Jump Medium Kick | {{ub}} / {{uf}} + {{mk}} | }} | ||
{{SFxTMoveListRow | Angled Jump Hard Kick | ub / uf + hk | }} | {{SFxTMoveListRow | Angled Jump Hard Kick | {{ub}} / {{uf}} + {{hk}} | }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Giant Foot Stomp | u while Jumping | 1 point of armor }} | {{SFxTMoveListRow | Giant Foot Stomp | {{u}} while Jumping | 1 point of armor }} | ||
{{SFxTMoveListRow | Pancake Press | d during Giant Foot Stomp | floats }} | {{SFxTMoveListRow | Pancake Press | {{d}} during Giant Foot Stomp | floats }} | ||
{{SFxTMoveListRow | Granite Stomping | f + lk | high <br> knockdown on airborne opponent }} | {{SFxTMoveListRow | Granite Stomping | {{f}} + {{lk}} | {{high}} <br> {{knockdown}} on airborne opponent }} | ||
{{SFxTMoveListRow | Cossack Kicks| lk | d + lk --- mk --- lk --- mk --- lk --- mk | }} | {{SFxTMoveListRow | Cossack Kicks| {{lk}} | {{d}} + {{lk}} {{---}} {{mk}} {{---}} {{lk}} {{---}} {{mk}} {{---}} {{lk}} {{---}} {{mk}} | }} | ||
{{SFxTMoveListRow | Cossack Smash | p during Cossack Kicks | high <br> crumple stun on hit }} | {{SFxTMoveListRow | Cossack Smash | {{p}} during Cossack Kicks | {{high}} <br> {{crumple}} stun on hit }} | ||
{{SFxTMoveListRow | Megaton Strike | d + lp --- hp | knockdown on airborne opponent }} | {{SFxTMoveListRow | Megaton Strike | {{d}} + {{lp}} {{---}} {{hp}} | {{knockdown}} on airborne opponent }} | ||
{{SFxTMoveListRow | Machinegun Blast| (close) mp --- mp --- mp --- hp | knockdown <br> Can start from a Boost Combo }} | {{SFxTMoveListRow | Machinegun Blast| (close) {{mp}} {{---}} {{mp}} {{---}} {{mp}} {{---}} {{hp}} | {{knockdown}} <br> Can start from a Boost Combo }} | ||
{{SFxTMoveListRow | Diamond Reamer | (far) mp --- mp | knockdown on airborne opponent <br> second mp can be charged for knockdown }} | {{SFxTMoveListRow | Diamond Reamer | (far) {{mp}} {{---}} {{mp}} | {{knockdown}} on airborne opponent <br> second {{mp}} can be charged for {{knockdown}} }} | ||
{{SFxTMoveListRow | Mad Dozer | mk --- mp --- mp | knockdown on airborne opponent <br> second mp can be charged for wallbounce <br> and 1 point of armor (25-39f) }} | {{SFxTMoveListRow | Mad Dozer | {{mk}} {{---}} {{mp}} {{---}} {{mp}} | {{knockdown}} on airborne opponent <br> second {{mp}} can be charged for {{wallbounce}} <br> and 1 point of armor (25-39f) }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Megaton Drop | f or n + lp + lk | throw }} | {{SFxTMoveListRow | Megaton Drop | {{f}} or {{n}} + {{lp}} + {{lk}} | {{throw}} }} | ||
{{SFxTMoveListRow | Iron Gunman| b + lp + lk | throw }} | {{SFxTMoveListRow | Iron Gunman| {{b}} + {{lp}} + {{lk}} | {{throw}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Piston Gun | p repeatedly | knockdown <br> MP and HP can be extended <br> ex causes wallbounce }} | {{SFxTMoveListRow | Piston Gun | {{p}} repeatedly | {{knockdown}} <br> MP and HP can be extended <br> {{ex}} causes {{wallbounce}} }} | ||
{{SFxTMoveListRow | Megaton Earthquake | rdp + p | knockdown }} | {{SFxTMoveListRow | Megaton Earthquake | {{rdp}} + {{p}} | {{knockdown}} }} | ||
{{SFxTMoveListRow | Rocket Uppercut | dp + p | floats <br> Counts as a projectile <br> lp throw invul.1-11f <br> mp strike invul.1-8f <br> hp full invul.1-11f, but 13f startup <br> ex full invul.1-9f }} | {{SFxTMoveListRow | Rocket Uppercut | {{dp}} + {{p}} | floats <br> Counts as a projectile <br> {{lp}} {{throw}} invul.1-11f <br> {{mp}} strike invul.1-8f <br> {{hp}} full invul.1-11f, but 13f startup <br> {{ex}} full invul.1-9f }} | ||
{{SFxTMoveListRow | Atomic Shoulder Tackle | hcf + k | knockdown <br> hk has 1 point of armor 7-35f <br> ex has 1 point of armor 7-31f and wallbounce }} | {{SFxTMoveListRow | Atomic Shoulder Tackle | {{hcf}} + {{k}} | {{knockdown}} <br> {{hk}} has 1 point of armor 7-35f <br> {{ex}} has 1 point of armor 7-31f and {{wallbounce}} }} | ||
{{SFxTMoveListRow | Gigaton Punch | qcf + p | knockdown <br> ex chrg }} | {{SFxTMoveListRow | Gigaton Punch | {{qcf}} + {{p}} | {{knockdown}} <br> {{ex}} {{chrg}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Giant Rush | qcf + 3p | hardknockdown <br> full invul. 1-10f }} | {{SFxTMoveListRow | Giant Rush | {{qcf}} + {{3p}} | {{hardknockdown}} <br> full invul. 1-10f }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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[[Category: Street Fighter X Tekken]] | [[Category:Street Fighter X Tekken]] |
Revision as of 02:03, 9 December 2020


Jack X
Ideal Team Position: TBW
TBW
Strengths | Weaknesses |
---|---|
{{{5}}} |
{{{6}}} |
Moves
Normal Attacks
Name
Command
Notes
Standing Light Punch


Standing Medium Punch

Standing Hard Punch

Standing Light Kick

Standing Medium Kick

Whiffs Crouching
Standing Hard Kick

Forces Standing
Standing (close) Medium Punch


Standing (close) Hard Punch


Forces Standing
Crouching Light Punch



Crouching Medium Punch




Crouching Hard Punch




Crouching Light Kick




Crouching Medium Kick




Crouching Hard Kick




Angled Jump Light Punch



Angled Jump Medium Punch




Angled Jump Hard Punch




Angled Jump Light Kick



Angled Jump Medium Kick



Angled Jump Hard Kick



Unique Attacks
Name
Command
Notes
Giant Foot Stomp

1 point of armor
Pancake Press

floats
Granite Stomping




Cossack Kicks













Cossack Smash



Megaton Strike





Machinegun Blast
(close)








Can start from a Boost Combo
Diamond Reamer
(far)




second


Mad Dozer






second


and 1 point of armor (25-39f)
Throws
Name
Command
Notes
Megaton Drop





Iron Gunman




Special Moves
Name
Command
Notes
Piston Gun


MP and HP can be extended


Megaton Earthquake



Rocket Uppercut


floats
Counts as a projectile
invul.1-11f
strike invul.1-8f
full invul.1-11f, but 13f startup
full invul.1-9f
Counts as a projectile





Atomic Shoulder Tackle






Gigaton Punch





Super Combo
Name
Command
Notes
Giant Rush



full invul. 1-10f
Move Analysis
Normal Moves
N/A
Unique Attacks
N/A
Normal Throws
N/A
Special Moves
N/A
Super Combos
N/A
The Basics
N/A
Advanced Strategy
N/A
Combos
Bread and Butters
- N/A
Hit Confirm Combos
- N/A
Advanced Combos
- N/A
Combos Into Supers
- N/A