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{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Standing Light Punch | lp | rpdfire <br> speccancel }} | {{SFxTMoveListRow | Standing Light Punch | {{lp}} | {{rpdfire}} <br> {{speccancel}} }} | ||
{{SFxTMoveListRow | Standing Medium Punch | mp | speccancel }} | {{SFxTMoveListRow | Standing Medium Punch | {{mp}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Standing Hard Punch | hp | }} | {{SFxTMoveListRow | Standing Hard Punch | {{hp}} | }} | ||
{{SFxTMoveListRow | Standing Light Kick | lk | }} | {{SFxTMoveListRow | Standing Light Kick | {{lk}} | }} | ||
{{SFxTMoveListRow | Standing Medium Kick | mk | }} | {{SFxTMoveListRow | Standing Medium Kick | {{mk}} | }} | ||
{{SFxTMoveListRow | Standing Hard Kick | hk | }} | {{SFxTMoveListRow | Standing Hard Kick | {{hk}} | }} | ||
{{SFxTMoveListRow | Close Light Punch | (near opponent) lp | speccancel <br> rpdfire}} | {{SFxTMoveListRow | Close Light Punch | (near opponent) {{lp}} | {{speccancel}} <br> rpdfire}} | ||
{{SFxTMoveListRow | Close Medium Punch | (near opponent) mp | speccancel }} | {{SFxTMoveListRow | Close Medium Punch | (near opponent) {{mp}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Close Hard Punch | (near opponent) hp | speccancel }} | {{SFxTMoveListRow | Close Hard Punch | (near opponent) {{hp}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Close Light Kick | (near opponent) lk | }} | {{SFxTMoveListRow | Close Light Kick | (near opponent) {{lk}} | }} | ||
{{SFxTMoveListRow | Close Medium Kick | (near opponent) mk | }} | {{SFxTMoveListRow | Close Medium Kick | (near opponent) {{mk}} | }} | ||
{{SFxTMoveListRow | Close Hard Kick | (near opponent) hk | }} | {{SFxTMoveListRow | Close Hard Kick | (near opponent) {{hk}} | }} | ||
{{SFxTMoveListRow | Crouching Light Punch | d + lp | rpdfire <br> speccancel }} | {{SFxTMoveListRow | Crouching Light Punch | {{d}} + {{lp}} | {{rpdfire}} <br> {{speccancel}} }} | ||
{{SFxTMoveListRow | Crouching Medium Punch | d + mp | speccancel }} | {{SFxTMoveListRow | Crouching Medium Punch | {{d}} + {{mp}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Crouching Hard Punch | d + hp | }} | {{SFxTMoveListRow | Crouching Hard Punch | {{d}} + {{hp}} | }} | ||
{{SFxTMoveListRow | Crouching Light Kick | d + lk | rpdfire <br> low <br> speccancel }} | {{SFxTMoveListRow | Crouching Light Kick | {{d}} + {{lk}} | {{rpdfire}} <br> {{low}} <br> {{speccancel}} }} | ||
{{SFxTMoveListRow | Crouching Medium Kick | d + mk | low }} | {{SFxTMoveListRow | Crouching Medium Kick | {{d}} + {{mk}} | {{low}} }} | ||
{{SFxTMoveListRow | Crouching Hard Kick | d + hk | low <br> hardknockdown }} | {{SFxTMoveListRow | Crouching Hard Kick | {{d}} + {{hk}} | {{low}} <br> {{hardknockdown}} }} | ||
{{SFxTMoveListRow | Neutral Jump Light Punch | u + lp | high }} | {{SFxTMoveListRow | Neutral Jump Light Punch | {{u}} + {{lp}} | {{high}} }} | ||
{{SFxTMoveListRow | Neutral Jump Medium Punch | u + mp | high }} | {{SFxTMoveListRow | Neutral Jump Medium Punch | {{u}} + {{mp}} | {{high}} }} | ||
{{SFxTMoveListRow | Neutral Jump Hard Punch | u + hp | high }} | {{SFxTMoveListRow | Neutral Jump Hard Punch | {{u}} + {{hp}} | {{high}} }} | ||
{{SFxTMoveListRow | Neutral Jump Light Kick | u + lk | high }} | {{SFxTMoveListRow | Neutral Jump Light Kick | {{u}} + {{lk}} | {{high}} }} | ||
{{SFxTMoveListRow | Neutral Jump Medium Kick | u + mk | high }} | {{SFxTMoveListRow | Neutral Jump Medium Kick | {{u}} + {{mk}} | {{high}} }} | ||
{{SFxTMoveListRow | Neutral Jump Hard Kick | u + hk | high }} | {{SFxTMoveListRow | Neutral Jump Hard Kick | {{u}} + {{hk}} | {{high}} }} | ||
{{SFxTMoveListRow | Angled Jump Light Punch | ub / uf + lp | high }} | {{SFxTMoveListRow | Angled Jump Light Punch | {{ub}} / {{uf}} + {{lp}} | {{high}} }} | ||
{{SFxTMoveListRow | Angled Jump Medium Punch | ub / uf + mp | high }} | {{SFxTMoveListRow | Angled Jump Medium Punch | {{ub}} / {{uf}} + {{mp}} | {{high}} }} | ||
{{SFxTMoveListRow | Angled Jump Hard Punch | ub / uf + hp | high }} | {{SFxTMoveListRow | Angled Jump Hard Punch | {{ub}} / {{uf}} + {{hp}} | {{high}} }} | ||
{{SFxTMoveListRow | Angled Jump Light Kick | ub / uf + lk | high <br> crossup }} | {{SFxTMoveListRow | Angled Jump Light Kick | {{ub}} / {{uf}} + {{lk}} | {{high}} <br> crossup }} | ||
{{SFxTMoveListRow | Angled Jump Medium Kick | ub / uf + mk | high <br> crossup }} | {{SFxTMoveListRow | Angled Jump Medium Kick | {{ub}} / {{uf}} + {{mk}} | {{high}} <br> crossup }} | ||
{{SFxTMoveListRow | Angled Jump Hard Kick | ub / uf + hk | high }} | {{SFxTMoveListRow | Angled Jump Hard Kick | {{ub}} / {{uf}} + {{hk}} | {{high}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Straight Chop | f + mp | high <br> hardknockdown vs airborne }} | {{SFxTMoveListRow | Straight Chop | {{f}} + {{mp}} | {{high}} <br> {{hardknockdown}} vs airborne }} | ||
{{SFxTMoveListRow | Spinning Back Knuckle | f + hp | knockdown vs airborne }} | {{SFxTMoveListRow | Spinning Back Knuckle | {{f}} + {{hp}} | {{knockdown}} vs airborne }} | ||
{{SFxTMoveListRow | Knee Bazooka | b or f + lk | knockdown vs airborne }} | {{SFxTMoveListRow | Knee Bazooka | {{b}} or {{f}} + {{lk}} | {{knockdown}} vs airborne }} | ||
{{SFxTMoveListRow | Rolling Sobat | b or f + mk |knockdown vs airborne }} | {{SFxTMoveListRow | Rolling Sobat | {{b}} or {{f}} + {{mk}} |knockdown vs airborne }} | ||
{{SFxTMoveListRow | Reverse Spin Kick | (close) b or f + hk | knockdown vs airborne }} | {{SFxTMoveListRow | Reverse Spin Kick | (close) {{b}} or {{f}} + {{hk}} | {{knockdown}} vs airborne }} | ||
{{SFxTMoveListRow | Guile High Kick | df + hk | knockdown }} | {{SFxTMoveListRow | Guile High Kick | {{df}} + {{hk}} | {{knockdown}} }} | ||
{{SFxTMoveListRow | Target Combo | d + mk --- <br> f + mp | low 1st hit <br> high 2nd hit }} | {{SFxTMoveListRow | Target Combo | {{d}} + {{mk}} {{---}} <br> {{f}} + {{mp}} | {{low}} 1st hit <br> {{high}} 2nd hit }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Dragon Suplex | f or n + lp + lk | throw }} | {{SFxTMoveListRow | Dragon Suplex | {{f}} or {{n}} + {{lp}} + {{lk}} | {{throw}} }} | ||
{{SFxTMoveListRow | Judo Throw | b + lp + lk | throw }} | {{SFxTMoveListRow | Judo Throw | {{b}} + {{lp}} + {{lk}} | {{throw}} }} | ||
{{SFxTMoveListRow | Flying Mare | air f or n + lp + lk | airthrow }} | {{SFxTMoveListRow | Flying Mare | air {{f}} or {{n}} + {{lp}} + {{lk}} | {{airthrow}} }} | ||
{{SFxTMoveListRow | Flying Buster Drop | air b + lp + lk | airthrow }} | {{SFxTMoveListRow | Flying Buster Drop | air {{b}} + {{lp}} + {{lk}} | {{airthrow}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Flash Kick | d (charge) f + k | ex <br> knockdown}} | {{SFxTMoveListRow | Flash Kick | {{d}} (charge) {{f}} + {{k}} | {{ex}} <br> knockdown}} | ||
{{SFxTMoveListRow | Sonic Boom | b (charge) f + p | ex chrg <br> knockdown vs airborne }} | {{SFxTMoveListRow | Sonic Boom | {{b}} (charge) {{f}} + {{p}} | {{ex}} {{chrg}} <br> {{knockdown}} vs airborne }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
==== Super Combo ==== | ==== Super Combo ==== | ||
{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Sonic Hurricane | b (charge) f + 3p | }} | {{SFxTMoveListRow | Sonic Hurricane | {{b}} (charge) {{f}} + {{3p}} | }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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== The Basics == | == The Basics == | ||
If you played Guile in SF4 series, you should feel right at home. All of his SF4 links and combos are intact, including a new new toys, such as linking {{ | If you played Guile in SF4 series, you should feel right at home. All of his SF4 links and combos are intact, including a new new toys, such as linking {{ {{f}} + {{mp}} }} into {{ {{d}} + {{lk}} }} for a boost chain, or even boost chains into ex Sonic Booms for long and damaging, but meter intensive, combos. | ||
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== Combos == | == Combos == | ||
=== Bread and Butters === | === Bread and Butters === | ||
* {{ | * {{ {{d}} + {{lp}} , {{d}} + {{lp}} , {{d}} + {{mp}} , Flash Kick }} - 192 dmg <br> the bare-bones SF4 B & B. | ||
* {{ | * {{ {{d}} + {{mp}} , {{d}} + {{mp}} , Flash Kick }} - 215 dmg <br> slightly harder variation, for notably more damage in fewer hits.}} | ||
=== Hit Confirm Combos === | === Hit Confirm Combos === | ||
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* N/A | * N/A | ||
[[Category: Street Fighter X Tekken]] | [[Category:Street Fighter X Tekken]] |
Revision as of 02:03, 9 December 2020


Guile
Ideal Team Position: TBW
TBW
Strengths | Weaknesses |
---|---|
{{{5}}} |
{{{6}}} |
Moves
Normal Attacks
Name
Command
Notes
Standing Light Punch



Standing Medium Punch


Standing Hard Punch

Standing Light Kick

Standing Medium Kick

Standing Hard Kick

Close Light Punch
(near opponent)


rpdfire
Close Medium Punch
(near opponent)


Close Hard Punch
(near opponent)


Close Light Kick
(near opponent)

Close Medium Kick
(near opponent)

Close Hard Kick
(near opponent)

Crouching Light Punch




Crouching Medium Punch



Crouching Hard Punch


Crouching Light Kick





Crouching Medium Kick



Crouching Hard Kick




Neutral Jump Light Punch



Neutral Jump Medium Punch



Neutral Jump Hard Punch



Neutral Jump Light Kick



Neutral Jump Medium Kick



Neutral Jump Hard Kick



Angled Jump Light Punch




Angled Jump Medium Punch




Angled Jump Hard Punch




Angled Jump Light Kick




crossup
Angled Jump Medium Kick




crossup
Angled Jump Hard Kick




Unique Attacks
Name
Command
Notes
Straight Chop




Spinning Back Knuckle



Knee Bazooka




Rolling Sobat



knockdown vs airborne
Reverse Spin Kick
(close)
or
+




Guile High Kick



Target Combo







Throws
Name
Command
Notes
Dragon Suplex





Judo Throw




Flying Mare
air
or
+
+





Flying Buster Drop
air
+
+




Special Moves
Name
Command
Notes
Flash Kick




knockdown
Sonic Boom






Super Combo
Name
Command
Notes
Sonic Hurricane



Move Analysis
Normal Moves
N/A
Unique Attacks
N/A
Normal Throws
N/A
Special Moves
N/A
Super Combos
N/A
The Basics
If you played Guile in SF4 series, you should feel right at home. All of his SF4 links and combos are intact, including a new new toys, such as linking {{ +
}} into {{
+
}} for a boost chain, or even boost chains into ex Sonic Booms for long and damaging, but meter intensive, combos.
Advanced Strategy
N/A
Combos
Bread and Butters
- {{
+
,
+
,
+
, Flash Kick }} - 192 dmg
the bare-bones SF4 B & B. - {{
+
,
+
, Flash Kick }} - 215 dmg
slightly harder variation, for notably more damage in fewer hits.}}
Hit Confirm Combos
- N/A
Advanced Combos
- N/A
Combos Into Supers
- N/A