Mike spragg (talk | contribs) |
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{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Standing Light Punch | lp | rpdfire <br> speccancel }} | {{SFxTMoveListRow | Standing Light Punch | {{lp}} | {{rpdfire}} <br> {{speccancel}} }} | ||
{{SFxTMoveListRow | Standing Medium Punch | mp | speccancel }} | {{SFxTMoveListRow | Standing Medium Punch | {{mp}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Standing Hard Punch | hp | }} | {{SFxTMoveListRow | Standing Hard Punch | {{hp}} | }} | ||
{{SFxTMoveListRow | Standing Light Kick | lk | }} | {{SFxTMoveListRow | Standing Light Kick | {{lk}} | }} | ||
{{SFxTMoveListRow | Standing Medium Kick | mk | }} | {{SFxTMoveListRow | Standing Medium Kick | {{mk}} | }} | ||
{{SFxTMoveListRow | Standing Hard Kick | hk | }} | {{SFxTMoveListRow | Standing Hard Kick | {{hk}} | }} | ||
{{SFxTMoveListRow | Close Light Punch | (near opponent) lp | speccancel <br> rpdfire}} | {{SFxTMoveListRow | Close Light Punch | (near opponent) {{lp}} | {{speccancel}} <br> rpdfire}} | ||
{{SFxTMoveListRow | Close Medium Punch | (near opponent) mp | speccancel }} | {{SFxTMoveListRow | Close Medium Punch | (near opponent) {{mp}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Close Hard Punch | (near opponent) hp | speccancel }} | {{SFxTMoveListRow | Close Hard Punch | (near opponent) {{hp}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Close Light Kick | (near opponent) lk | }} | {{SFxTMoveListRow | Close Light Kick | (near opponent) {{lk}} | }} | ||
{{SFxTMoveListRow | Close Medium Kick | (near opponent) mk | }} | {{SFxTMoveListRow | Close Medium Kick | (near opponent) {{mk}} | }} | ||
{{SFxTMoveListRow | Close Hard Kick | (near opponent) hk | }} | {{SFxTMoveListRow | Close Hard Kick | (near opponent) {{hk}} | }} | ||
{{SFxTMoveListRow | Crouching Light Punch | d + lp | rpdfire <br> speccancel }} | {{SFxTMoveListRow | Crouching Light Punch | {{d}} + {{lp}} | {{rpdfire}} <br> {{speccancel}} }} | ||
{{SFxTMoveListRow | Crouching Medium Punch | d + mp | speccancel }} | {{SFxTMoveListRow | Crouching Medium Punch | {{d}} + {{mp}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Crouching Hard Punch | d + hp | }} | {{SFxTMoveListRow | Crouching Hard Punch | {{d}} + {{hp}} | }} | ||
{{SFxTMoveListRow | Crouching Light Kick | d + lk | rpdfire <br> low <br> speccancel }} | {{SFxTMoveListRow | Crouching Light Kick | {{d}} + {{lk}} | {{rpdfire}} <br> {{low}} <br> {{speccancel}} }} | ||
{{SFxTMoveListRow | Crouching Medium Kick | d + mk | low }} | {{SFxTMoveListRow | Crouching Medium Kick | {{d}} + {{mk}} | {{low}} }} | ||
{{SFxTMoveListRow | Crouching Hard Kick | d + hk | low <br> hardknockdown }} | {{SFxTMoveListRow | Crouching Hard Kick | {{d}} + {{hk}} | {{low}} <br> {{hardknockdown}} }} | ||
{{SFxTMoveListRow | Neutral Jump Light Punch | u + lp | high }} | {{SFxTMoveListRow | Neutral Jump Light Punch | {{u}} + {{lp}} | {{high}} }} | ||
{{SFxTMoveListRow | Neutral Jump Medium Punch | u + mp | high }} | {{SFxTMoveListRow | Neutral Jump Medium Punch | {{u}} + {{mp}} | {{high}} }} | ||
{{SFxTMoveListRow | Neutral Jump Hard Punch | u + hp | high }} | {{SFxTMoveListRow | Neutral Jump Hard Punch | {{u}} + {{hp}} | {{high}} }} | ||
{{SFxTMoveListRow | Neutral Jump Light Kick | u + lk | high }} | {{SFxTMoveListRow | Neutral Jump Light Kick | {{u}} + {{lk}} | {{high}} }} | ||
{{SFxTMoveListRow | Neutral Jump Medium Kick | u + mk | high }} | {{SFxTMoveListRow | Neutral Jump Medium Kick | {{u}} + {{mk}} | {{high}} }} | ||
{{SFxTMoveListRow | Neutral Jump Hard Kick | u + hk | high }} | {{SFxTMoveListRow | Neutral Jump Hard Kick | {{u}} + {{hk}} | {{high}} }} | ||
{{SFxTMoveListRow | Angled Jump Light Punch | ub / uf + lp | high }} | {{SFxTMoveListRow | Angled Jump Light Punch | {{ub}} / {{uf}} + {{lp}} | {{high}} }} | ||
{{SFxTMoveListRow | Angled Jump Medium Punch | ub / uf + mp | high }} | {{SFxTMoveListRow | Angled Jump Medium Punch | {{ub}} / {{uf}} + {{mp}} | {{high}} }} | ||
{{SFxTMoveListRow | Angled Jump Hard Punch | ub / uf + hp | high }} | {{SFxTMoveListRow | Angled Jump Hard Punch | {{ub}} / {{uf}} + {{hp}} | {{high}} }} | ||
{{SFxTMoveListRow | Angled Jump Light Kick | ub / uf + lk | high <br> crossup }} | {{SFxTMoveListRow | Angled Jump Light Kick | {{ub}} / {{uf}} + {{lk}} | {{high}} <br> crossup }} | ||
{{SFxTMoveListRow | Angled Jump Medium Kick | ub / uf + mk | high <br> crossup }} | {{SFxTMoveListRow | Angled Jump Medium Kick | {{ub}} / {{uf}} + {{mk}} | {{high}} <br> crossup }} | ||
{{SFxTMoveListRow | Angled Jump Hard Kick | ub / uf + hk | high }} | {{SFxTMoveListRow | Angled Jump Hard Kick | {{ub}} / {{uf}} + {{hk}} | {{high}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Straight Chop | f + mp | high <br> hardknockdown vs airborne }} | {{SFxTMoveListRow | Straight Chop | {{f}} + {{mp}} | {{high}} <br> {{hardknockdown}} vs airborne }} | ||
{{SFxTMoveListRow | Spinning Back Knuckle | f + hp | knockdown vs airborne }} | {{SFxTMoveListRow | Spinning Back Knuckle | {{f}} + {{hp}} | {{knockdown}} vs airborne }} | ||
{{SFxTMoveListRow | Knee Bazooka | b or f + lk | knockdown vs airborne }} | {{SFxTMoveListRow | Knee Bazooka | {{b}} or {{f}} + {{lk}} | {{knockdown}} vs airborne }} | ||
{{SFxTMoveListRow | Rolling Sobat | b or f + mk |knockdown vs airborne }} | {{SFxTMoveListRow | Rolling Sobat | {{b}} or {{f}} + {{mk}} |knockdown vs airborne }} | ||
{{SFxTMoveListRow | Reverse Spin Kick | (close) b or f + hk | knockdown vs airborne }} | {{SFxTMoveListRow | Reverse Spin Kick | (close) {{b}} or {{f}} + {{hk}} | {{knockdown}} vs airborne }} | ||
{{SFxTMoveListRow | Guile High Kick | df + hk | knockdown }} | {{SFxTMoveListRow | Guile High Kick | {{df}} + {{hk}} | {{knockdown}} }} | ||
{{SFxTMoveListRow | Target Combo | d + mk --- <br> f + mp | low 1st hit <br> high 2nd hit }} | {{SFxTMoveListRow | Target Combo | {{d}} + {{mk}} {{---}} <br> {{f}} + {{mp}} | {{low}} 1st hit <br> {{high}} 2nd hit }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Dragon Suplex | f or n + lp + lk | throw }} | {{SFxTMoveListRow | Dragon Suplex | {{f}} or {{n}} + {{lp}} + {{lk}} | {{throw}} }} | ||
{{SFxTMoveListRow | Judo Throw | b + lp + lk | throw }} | {{SFxTMoveListRow | Judo Throw | {{b}} + {{lp}} + {{lk}} | {{throw}} }} | ||
{{SFxTMoveListRow | Flying Mare | air f or n + lp + lk | airthrow }} | {{SFxTMoveListRow | Flying Mare | air {{f}} or {{n}} + {{lp}} + {{lk}} | {{airthrow}} }} | ||
{{SFxTMoveListRow | Flying Buster Drop | air b + lp + lk | airthrow }} | {{SFxTMoveListRow | Flying Buster Drop | air {{b}} + {{lp}} + {{lk}} | {{airthrow}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Line 69: | Line 69: | ||
{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Flash Kick | d (charge) f + k | ex <br> knockdown}} | {{SFxTMoveListRow | Flash Kick | {{d}} (charge) {{f}} + {{k}} | {{ex}} <br> knockdown}} | ||
{{SFxTMoveListRow | Sonic Boom | b (charge) f + p | ex chrg <br> knockdown vs airborne }} | {{SFxTMoveListRow | Sonic Boom | {{b}} (charge) {{f}} + {{p}} | {{ex}} {{chrg}} <br> {{knockdown}} vs airborne }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
==== Super Combo ==== | ==== Super Combo ==== | ||
{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Sonic Hurricane | b (charge) f + 3p | }} | {{SFxTMoveListRow | Sonic Hurricane | {{b}} (charge) {{f}} + {{3p}} | }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Line 101: | Line 101: | ||
== The Basics == | == The Basics == | ||
If you played Guile in SF4 series, you should feel right at home. All of his SF4 links and combos are intact, including a new new toys, such as linking {{ | If you played Guile in SF4 series, you should feel right at home. All of his SF4 links and combos are intact, including a new new toys, such as linking {{ {{f}} + {{mp}} }} into {{ {{d}} + {{lk}} }} for a boost chain, or even boost chains into ex Sonic Booms for long and damaging, but meter intensive, combos. | ||
Line 110: | Line 110: | ||
== Combos == | == Combos == | ||
=== Bread and Butters === | === Bread and Butters === | ||
* {{ | * {{ {{d}} + {{lp}} , {{d}} + {{lp}} , {{d}} + {{mp}} , Flash Kick }} - 192 dmg <br> the bare-bones SF4 B & B. | ||
* {{ | * {{ {{d}} + {{mp}} , {{d}} + {{mp}} , Flash Kick }} - 215 dmg <br> slightly harder variation, for notably more damage in fewer hits.}} | ||
=== Hit Confirm Combos === | === Hit Confirm Combos === | ||
Line 122: | Line 122: | ||
* N/A | * N/A | ||
[[Category: Street Fighter X Tekken]] | [[Category:Street Fighter X Tekken]] |
Revision as of 02:03, 9 December 2020
![SFxTLogo.png](/images/8/85/SFxTLogo.png)
![SFxTHeaderButtons.png](/images/6/6d/SFxTHeaderButtons.png)
Guile
Ideal Team Position: TBW
TBW
Strengths | Weaknesses |
---|---|
{{{5}}} |
{{{6}}} |
Moves
Normal Attacks
Name
Command
Notes
Standing Light Punch
![Lp.png](/images/thumb/2/2a/Lp.png/22px-Lp.png)
![Rpdfire.png](/images/9/91/Rpdfire.png)
![Speccancel.png](/images/4/4d/Speccancel.png)
Standing Medium Punch
![Mp.png](/images/thumb/b/ba/Mp.png/22px-Mp.png)
![Speccancel.png](/images/4/4d/Speccancel.png)
Standing Hard Punch
![Hp.png](/images/thumb/3/39/Hp.png/22px-Hp.png)
Standing Light Kick
![Lk.png](/images/thumb/8/83/Lk.png/22px-Lk.png)
Standing Medium Kick
![Mk.png](/images/thumb/9/94/Mk.png/22px-Mk.png)
Standing Hard Kick
![Hk.png](/images/thumb/5/5a/Hk.png/22px-Hk.png)
Close Light Punch
(near opponent)
![Lp.png](/images/thumb/2/2a/Lp.png/22px-Lp.png)
![Speccancel.png](/images/4/4d/Speccancel.png)
rpdfire
Close Medium Punch
(near opponent)
![Mp.png](/images/thumb/b/ba/Mp.png/22px-Mp.png)
![Speccancel.png](/images/4/4d/Speccancel.png)
Close Hard Punch
(near opponent)
![Hp.png](/images/thumb/3/39/Hp.png/22px-Hp.png)
![Speccancel.png](/images/4/4d/Speccancel.png)
Close Light Kick
(near opponent)
![Lk.png](/images/thumb/8/83/Lk.png/22px-Lk.png)
Close Medium Kick
(near opponent)
![Mk.png](/images/thumb/9/94/Mk.png/22px-Mk.png)
Close Hard Kick
(near opponent)
![Hk.png](/images/thumb/5/5a/Hk.png/22px-Hk.png)
Crouching Light Punch
![D.png](/images/thumb/5/54/D.png/22px-D.png)
![Lp.png](/images/thumb/2/2a/Lp.png/22px-Lp.png)
![Rpdfire.png](/images/9/91/Rpdfire.png)
![Speccancel.png](/images/4/4d/Speccancel.png)
Crouching Medium Punch
![D.png](/images/thumb/5/54/D.png/22px-D.png)
![Mp.png](/images/thumb/b/ba/Mp.png/22px-Mp.png)
![Speccancel.png](/images/4/4d/Speccancel.png)
Crouching Hard Punch
![D.png](/images/thumb/5/54/D.png/22px-D.png)
![Hp.png](/images/thumb/3/39/Hp.png/22px-Hp.png)
Crouching Light Kick
![D.png](/images/thumb/5/54/D.png/22px-D.png)
![Lk.png](/images/thumb/8/83/Lk.png/22px-Lk.png)
![Rpdfire.png](/images/9/91/Rpdfire.png)
![Low.png](/images/b/b1/Low.png)
![Speccancel.png](/images/4/4d/Speccancel.png)
Crouching Medium Kick
![D.png](/images/thumb/5/54/D.png/22px-D.png)
![Mk.png](/images/thumb/9/94/Mk.png/22px-Mk.png)
![Low.png](/images/b/b1/Low.png)
Crouching Hard Kick
![D.png](/images/thumb/5/54/D.png/22px-D.png)
![Hk.png](/images/thumb/5/5a/Hk.png/22px-Hk.png)
![Low.png](/images/b/b1/Low.png)
![Hardknockdown.png](/images/0/09/Hardknockdown.png)
Neutral Jump Light Punch
![U.png](/images/thumb/0/02/U.png/22px-U.png)
![Lp.png](/images/thumb/2/2a/Lp.png/22px-Lp.png)
![High.png](/images/b/b7/High.png)
Neutral Jump Medium Punch
![U.png](/images/thumb/0/02/U.png/22px-U.png)
![Mp.png](/images/thumb/b/ba/Mp.png/22px-Mp.png)
![High.png](/images/b/b7/High.png)
Neutral Jump Hard Punch
![U.png](/images/thumb/0/02/U.png/22px-U.png)
![Hp.png](/images/thumb/3/39/Hp.png/22px-Hp.png)
![High.png](/images/b/b7/High.png)
Neutral Jump Light Kick
![U.png](/images/thumb/0/02/U.png/22px-U.png)
![Lk.png](/images/thumb/8/83/Lk.png/22px-Lk.png)
![High.png](/images/b/b7/High.png)
Neutral Jump Medium Kick
![U.png](/images/thumb/0/02/U.png/22px-U.png)
![Mk.png](/images/thumb/9/94/Mk.png/22px-Mk.png)
![High.png](/images/b/b7/High.png)
Neutral Jump Hard Kick
![U.png](/images/thumb/0/02/U.png/22px-U.png)
![Hk.png](/images/thumb/5/5a/Hk.png/22px-Hk.png)
![High.png](/images/b/b7/High.png)
Angled Jump Light Punch
![Ub.png](/images/thumb/3/34/Ub.png/22px-Ub.png)
![Uf.png](/images/thumb/b/b7/Uf.png/22px-Uf.png)
![Lp.png](/images/thumb/2/2a/Lp.png/22px-Lp.png)
![High.png](/images/b/b7/High.png)
Angled Jump Medium Punch
![Ub.png](/images/thumb/3/34/Ub.png/22px-Ub.png)
![Uf.png](/images/thumb/b/b7/Uf.png/22px-Uf.png)
![Mp.png](/images/thumb/b/ba/Mp.png/22px-Mp.png)
![High.png](/images/b/b7/High.png)
Angled Jump Hard Punch
![Ub.png](/images/thumb/3/34/Ub.png/22px-Ub.png)
![Uf.png](/images/thumb/b/b7/Uf.png/22px-Uf.png)
![Hp.png](/images/thumb/3/39/Hp.png/22px-Hp.png)
![High.png](/images/b/b7/High.png)
Angled Jump Light Kick
![Ub.png](/images/thumb/3/34/Ub.png/22px-Ub.png)
![Uf.png](/images/thumb/b/b7/Uf.png/22px-Uf.png)
![Lk.png](/images/thumb/8/83/Lk.png/22px-Lk.png)
![High.png](/images/b/b7/High.png)
crossup
Angled Jump Medium Kick
![Ub.png](/images/thumb/3/34/Ub.png/22px-Ub.png)
![Uf.png](/images/thumb/b/b7/Uf.png/22px-Uf.png)
![Mk.png](/images/thumb/9/94/Mk.png/22px-Mk.png)
![High.png](/images/b/b7/High.png)
crossup
Angled Jump Hard Kick
![Ub.png](/images/thumb/3/34/Ub.png/22px-Ub.png)
![Uf.png](/images/thumb/b/b7/Uf.png/22px-Uf.png)
![Hk.png](/images/thumb/5/5a/Hk.png/22px-Hk.png)
![High.png](/images/b/b7/High.png)
Unique Attacks
Name
Command
Notes
Straight Chop
![F.png](/images/thumb/3/3d/F.png/22px-F.png)
![Mp.png](/images/thumb/b/ba/Mp.png/22px-Mp.png)
![High.png](/images/b/b7/High.png)
![Hardknockdown.png](/images/0/09/Hardknockdown.png)
Spinning Back Knuckle
![F.png](/images/thumb/3/3d/F.png/22px-F.png)
![Hp.png](/images/thumb/3/39/Hp.png/22px-Hp.png)
![Knockdown.png](/images/3/36/Knockdown.png)
Knee Bazooka
![B.png](/images/thumb/5/57/B.png/22px-B.png)
![F.png](/images/thumb/3/3d/F.png/22px-F.png)
![Lk.png](/images/thumb/8/83/Lk.png/22px-Lk.png)
![Knockdown.png](/images/3/36/Knockdown.png)
Rolling Sobat
![B.png](/images/thumb/5/57/B.png/22px-B.png)
![F.png](/images/thumb/3/3d/F.png/22px-F.png)
![Mk.png](/images/thumb/9/94/Mk.png/22px-Mk.png)
knockdown vs airborne
Reverse Spin Kick
(close)
or
+
![B.png](/images/thumb/5/57/B.png/22px-B.png)
![F.png](/images/thumb/3/3d/F.png/22px-F.png)
![Hk.png](/images/thumb/5/5a/Hk.png/22px-Hk.png)
![Knockdown.png](/images/3/36/Knockdown.png)
Guile High Kick
![Df.png](/images/thumb/1/19/Df.png/22px-Df.png)
![Hk.png](/images/thumb/5/5a/Hk.png/22px-Hk.png)
![Knockdown.png](/images/3/36/Knockdown.png)
Target Combo
![D.png](/images/thumb/5/54/D.png/22px-D.png)
![Mk.png](/images/thumb/9/94/Mk.png/22px-Mk.png)
![---.png](/images/thumb/d/d2/---.png/22px----.png)
![F.png](/images/thumb/3/3d/F.png/22px-F.png)
![Mp.png](/images/thumb/b/ba/Mp.png/22px-Mp.png)
![Low.png](/images/b/b1/Low.png)
![High.png](/images/b/b7/High.png)
Throws
Name
Command
Notes
Dragon Suplex
![F.png](/images/thumb/3/3d/F.png/22px-F.png)
![N.png](/images/thumb/9/9e/N.png/22px-N.png)
![Lp.png](/images/thumb/2/2a/Lp.png/22px-Lp.png)
![Lk.png](/images/thumb/8/83/Lk.png/22px-Lk.png)
![Throw.png](/images/e/e1/Throw.png)
Judo Throw
![B.png](/images/thumb/5/57/B.png/22px-B.png)
![Lp.png](/images/thumb/2/2a/Lp.png/22px-Lp.png)
![Lk.png](/images/thumb/8/83/Lk.png/22px-Lk.png)
![Throw.png](/images/e/e1/Throw.png)
Flying Mare
air
or
+
+
![F.png](/images/thumb/3/3d/F.png/22px-F.png)
![N.png](/images/thumb/9/9e/N.png/22px-N.png)
![Lp.png](/images/thumb/2/2a/Lp.png/22px-Lp.png)
![Lk.png](/images/thumb/8/83/Lk.png/22px-Lk.png)
![Airthrow.png](/images/a/af/Airthrow.png)
Flying Buster Drop
air
+
+
![B.png](/images/thumb/5/57/B.png/22px-B.png)
![Lp.png](/images/thumb/2/2a/Lp.png/22px-Lp.png)
![Lk.png](/images/thumb/8/83/Lk.png/22px-Lk.png)
![Airthrow.png](/images/a/af/Airthrow.png)
Special Moves
Name
Command
Notes
Flash Kick
![D.png](/images/thumb/5/54/D.png/22px-D.png)
![F.png](/images/thumb/3/3d/F.png/22px-F.png)
![K.png](/images/thumb/9/99/K.png/22px-K.png)
![Ex.png](/images/thumb/9/9e/Ex.png/22px-Ex.png)
knockdown
Sonic Boom
![B.png](/images/thumb/5/57/B.png/22px-B.png)
![F.png](/images/thumb/3/3d/F.png/22px-F.png)
![P.png](/images/thumb/3/36/P.png/22px-P.png)
![Ex.png](/images/thumb/9/9e/Ex.png/22px-Ex.png)
![Chrg.png](/images/5/55/Chrg.png)
![Knockdown.png](/images/3/36/Knockdown.png)
Super Combo
Name
Command
Notes
Sonic Hurricane
![B.png](/images/thumb/5/57/B.png/22px-B.png)
![F.png](/images/thumb/3/3d/F.png/22px-F.png)
![3p.png](/images/thumb/1/1b/3p.png/50px-3p.png)
Move Analysis
Normal Moves
N/A
Unique Attacks
N/A
Normal Throws
N/A
Special Moves
N/A
Super Combos
N/A
The Basics
If you played Guile in SF4 series, you should feel right at home. All of his SF4 links and combos are intact, including a new new toys, such as linking {{ +
}} into {{
+
}} for a boost chain, or even boost chains into ex Sonic Booms for long and damaging, but meter intensive, combos.
Advanced Strategy
N/A
Combos
Bread and Butters
- {{
+
,
+
,
+
, Flash Kick }} - 192 dmg
the bare-bones SF4 B & B. - {{
+
,
+
, Flash Kick }} - 215 dmg
slightly harder variation, for notably more damage in fewer hits.}}
Hit Confirm Combos
- N/A
Advanced Combos
- N/A
Combos Into Supers
- N/A