Street Fighter X Tekken/Guile: Difference between revisions

From SuperCombo Wiki
m (fix motion tags)
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{{SFxTMoveListHeader}}
{{SFxTMoveListHeader}}
{{SFxTMoveListRow | Standing Light Punch | lp | rpdfire <br> speccancel }}
{{SFxTMoveListRow | Standing Light Punch | {{lp}} | {{rpdfire}} <br> {{speccancel}} }}
{{SFxTMoveListRow | Standing Medium Punch | mp | speccancel  }}
{{SFxTMoveListRow | Standing Medium Punch | {{mp}} | {{speccancel}} }}
{{SFxTMoveListRow | Standing Hard Punch | hp |  }}
{{SFxTMoveListRow | Standing Hard Punch | {{hp}} |  }}
{{SFxTMoveListRow | Standing Light Kick | lk | }}
{{SFxTMoveListRow | Standing Light Kick | {{lk}} | }}
{{SFxTMoveListRow | Standing Medium Kick | mk |  }}
{{SFxTMoveListRow | Standing Medium Kick | {{mk}} |  }}
{{SFxTMoveListRow | Standing Hard Kick | hk |  }}
{{SFxTMoveListRow | Standing Hard Kick | {{hk}} |  }}
{{SFxTMoveListRow | Close Light Punch | (near opponent) lp | speccancel <br> rpdfire}}
{{SFxTMoveListRow | Close Light Punch | (near opponent) {{lp}} | {{speccancel}} <br> rpdfire}}
{{SFxTMoveListRow | Close Medium Punch | (near opponent) mp | speccancel }}
{{SFxTMoveListRow | Close Medium Punch | (near opponent) {{mp}} | {{speccancel}} }}
{{SFxTMoveListRow | Close Hard Punch | (near opponent) hp | speccancel }}
{{SFxTMoveListRow | Close Hard Punch | (near opponent) {{hp}} | {{speccancel}} }}
{{SFxTMoveListRow | Close Light Kick | (near opponent) lk |  }}
{{SFxTMoveListRow | Close Light Kick | (near opponent) {{lk}} |  }}
{{SFxTMoveListRow | Close Medium Kick | (near opponent) mk | }}
{{SFxTMoveListRow | Close Medium Kick | (near opponent) {{mk}} | }}
{{SFxTMoveListRow | Close Hard Kick | (near opponent) hk | }}
{{SFxTMoveListRow | Close Hard Kick | (near opponent) {{hk}} | }}
{{SFxTMoveListRow | Crouching Light Punch | d + lp | rpdfire <br> speccancel }}
{{SFxTMoveListRow | Crouching Light Punch | {{d}} + {{lp}} | {{rpdfire}} <br> {{speccancel}} }}
{{SFxTMoveListRow | Crouching Medium Punch | d + mp | speccancel }}
{{SFxTMoveListRow | Crouching Medium Punch | {{d}} + {{mp}} | {{speccancel}} }}
{{SFxTMoveListRow | Crouching Hard Punch | d + hp |  }}
{{SFxTMoveListRow | Crouching Hard Punch | {{d}} + {{hp}} |  }}
{{SFxTMoveListRow | Crouching Light Kick | d + lk | rpdfire <br> low <br> speccancel }}
{{SFxTMoveListRow | Crouching Light Kick | {{d}} + {{lk}} | {{rpdfire}} <br> {{low}} <br> {{speccancel}} }}
{{SFxTMoveListRow | Crouching Medium Kick | d + mk | low }}
{{SFxTMoveListRow | Crouching Medium Kick | {{d}} + {{mk}} | {{low}} }}
{{SFxTMoveListRow | Crouching Hard Kick | d + hk | low <br> hardknockdown }}
{{SFxTMoveListRow | Crouching Hard Kick | {{d}} + {{hk}} | {{low}} <br> {{hardknockdown}} }}
{{SFxTMoveListRow | Neutral Jump Light Punch | u + lp | high }}
{{SFxTMoveListRow | Neutral Jump Light Punch | {{u}} + {{lp}} | {{high}} }}
{{SFxTMoveListRow | Neutral Jump Medium Punch | u + mp | high }}
{{SFxTMoveListRow | Neutral Jump Medium Punch | {{u}} + {{mp}} | {{high}} }}
{{SFxTMoveListRow | Neutral Jump Hard Punch | u + hp | high }}
{{SFxTMoveListRow | Neutral Jump Hard Punch | {{u}} + {{hp}} | {{high}} }}
{{SFxTMoveListRow | Neutral Jump Light Kick | u + lk | high }}
{{SFxTMoveListRow | Neutral Jump Light Kick | {{u}} + {{lk}} | {{high}} }}
{{SFxTMoveListRow | Neutral Jump Medium Kick | u + mk | high }}
{{SFxTMoveListRow | Neutral Jump Medium Kick | {{u}} + {{mk}} | {{high}} }}
{{SFxTMoveListRow | Neutral Jump Hard Kick | u + hk | high }}
{{SFxTMoveListRow | Neutral Jump Hard Kick | {{u}} + {{hk}} | {{high}} }}
{{SFxTMoveListRow | Angled Jump Light Punch | ub / uf + lp | high }}
{{SFxTMoveListRow | Angled Jump Light Punch | {{ub}} / {{uf}} + {{lp}} | {{high}} }}
{{SFxTMoveListRow | Angled Jump Medium Punch | ub / uf + mp | high }}
{{SFxTMoveListRow | Angled Jump Medium Punch | {{ub}} / {{uf}} + {{mp}} | {{high}} }}
{{SFxTMoveListRow | Angled Jump Hard Punch | ub / uf + hp | high }}
{{SFxTMoveListRow | Angled Jump Hard Punch | {{ub}} / {{uf}} + {{hp}} | {{high}} }}
{{SFxTMoveListRow | Angled Jump Light Kick | ub / uf + lk | high <br> crossup }}
{{SFxTMoveListRow | Angled Jump Light Kick | {{ub}} / {{uf}} + {{lk}} | {{high}} <br> crossup }}
{{SFxTMoveListRow | Angled Jump Medium Kick | ub / uf + mk | high <br> crossup }}
{{SFxTMoveListRow | Angled Jump Medium Kick | {{ub}} / {{uf}} + {{mk}} | {{high}} <br> crossup }}
{{SFxTMoveListRow | Angled Jump Hard Kick | ub / uf + hk | high }}
{{SFxTMoveListRow | Angled Jump Hard Kick | {{ub}} / {{uf}} + {{hk}} | {{high}} }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{SFxTMoveListHeader}}
{{SFxTMoveListHeader}}
{{SFxTMoveListRow | Straight Chop | f + mp | high <br> hardknockdown vs airborne }}
{{SFxTMoveListRow | Straight Chop | {{f}} + {{mp}} | {{high}} <br> {{hardknockdown}} vs airborne }}
{{SFxTMoveListRow | Spinning Back Knuckle | f + hp | knockdown vs airborne }}
{{SFxTMoveListRow | Spinning Back Knuckle | {{f}} + {{hp}} | {{knockdown}} vs airborne }}
{{SFxTMoveListRow | Knee Bazooka | b or f + lk | knockdown vs airborne }}
{{SFxTMoveListRow | Knee Bazooka | {{b}} or {{f}} + {{lk}} | {{knockdown}} vs airborne }}
{{SFxTMoveListRow | Rolling Sobat | b or f + mk |knockdown vs airborne }}
{{SFxTMoveListRow | Rolling Sobat | {{b}} or {{f}} + {{mk}} |knockdown vs airborne }}
{{SFxTMoveListRow | Reverse Spin Kick | (close) b or f + hk | knockdown vs airborne }}
{{SFxTMoveListRow | Reverse Spin Kick | (close) {{b}} or {{f}} + {{hk}} | {{knockdown}} vs airborne }}
{{SFxTMoveListRow | Guile High Kick | df + hk | knockdown }}
{{SFxTMoveListRow | Guile High Kick | {{df}} + {{hk}} | {{knockdown}} }}
{{SFxTMoveListRow | Target Combo | d + mk --- <br> f + mp | low 1st hit <br> high 2nd hit }}
{{SFxTMoveListRow | Target Combo | {{d}} + {{mk}} {{---}} <br> {{f}} + {{mp}} | {{low}} 1st hit <br> {{high}} 2nd hit }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{SFxTMoveListHeader}}
{{SFxTMoveListHeader}}
{{SFxTMoveListRow | Dragon Suplex | f or n + lp + lk | throw }}
{{SFxTMoveListRow | Dragon Suplex | {{f}} or {{n}} + {{lp}} + {{lk}} | {{throw}} }}
{{SFxTMoveListRow | Judo Throw | b + lp + lk | throw }}
{{SFxTMoveListRow | Judo Throw | {{b}} + {{lp}} + {{lk}} | {{throw}} }}
{{SFxTMoveListRow | Flying Mare | air f or n + lp + lk | airthrow }}
{{SFxTMoveListRow | Flying Mare | air {{f}} or {{n}} + {{lp}} + {{lk}} | {{airthrow}} }}
{{SFxTMoveListRow | Flying Buster Drop | air b + lp + lk | airthrow }}
{{SFxTMoveListRow | Flying Buster Drop | air {{b}} + {{lp}} + {{lk}} | {{airthrow}} }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{SFxTMoveListHeader}}
{{SFxTMoveListHeader}}
{{SFxTMoveListRow | Flash Kick | d (charge) f + k | ex <br> knockdown}}
{{SFxTMoveListRow | Flash Kick | {{d}} (charge) {{f}} + {{k}} | {{ex}} <br> knockdown}}
{{SFxTMoveListRow | Sonic Boom | b (charge) f + p | ex chrg <br> knockdown vs airborne }}
{{SFxTMoveListRow | Sonic Boom | {{b}} (charge) {{f}} + {{p}} | {{ex}} {{chrg}} <br> {{knockdown}} vs airborne }}
{{MoveListFooter}}
{{MoveListFooter}}


==== Super Combo ====
==== Super Combo ====
{{SFxTMoveListHeader}}
{{SFxTMoveListHeader}}
{{SFxTMoveListRow | Sonic Hurricane | b (charge) f + 3p | }}
{{SFxTMoveListRow | Sonic Hurricane | {{b}} (charge) {{f}} + {{3p}} | }}
{{MoveListFooter}}
{{MoveListFooter}}


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== The Basics ==
== The Basics ==
If you played Guile in SF4 series, you should feel right at home. All of his SF4 links and combos are intact, including a new new toys, such as linking {{#motion: f + mp }} into {{#motion: d + lk }} for a boost chain, or even boost chains into ex Sonic Booms for long and damaging, but meter intensive, combos.
If you played Guile in SF4 series, you should feel right at home. All of his SF4 links and combos are intact, including a new new toys, such as linking {{ {{f}} + {{mp}} }} into {{ {{d}} + {{lk}} }} for a boost chain, or even boost chains into ex Sonic Booms for long and damaging, but meter intensive, combos.




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== Combos ==
== Combos ==
=== Bread and Butters ===
=== Bread and Butters ===
* {{#motion: d + lp , d + lp , d + mp , Flash Kick }} - 192 dmg <br> the bare-bones SF4 B & B.
* {{ {{d}} + {{lp}} , {{d}} + {{lp}} , {{d}} + {{mp}} , Flash Kick }} - 192 dmg <br> the bare-bones SF4 B & B.
* {{#motion: d + mp , d + mp , Flash Kick }} - 215 dmg <br> slightly harder variation, for notably more damage in fewer hits.}}
* {{ {{d}} + {{mp}} , {{d}} + {{mp}} , Flash Kick }} - 215 dmg <br> slightly harder variation, for notably more damage in fewer hits.}}


=== Hit Confirm Combos ===
=== Hit Confirm Combos ===
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* N/A
* N/A


[[Category: Street Fighter X Tekken]]
[[Category:Street Fighter X Tekken]]

Revision as of 02:03, 9 December 2020

Street Fighter X TekkenSFxTLogo.png
Street Fighter X Tekken#CharactersStreet Fighter X Tekken/Character HealthStreet Fighter X Tekken/Basic ElementsStreet Fighter X Tekken/MovementStreet Fighter X Tekken/Solo OffenseStreet Fighter X Tekken/Capcom Juggle SystemSFxTHeaderButtons.png

Guile

Sfxt guile face.jpg

Ideal Team Position: TBW


TBW

Strengths Weaknesses

{{{5}}}

{{{6}}}


Moves

Normal Attacks

Name
Command
Notes
Standing Light Punch
Lp.png
Rpdfire.png
Speccancel.png
Standing Medium Punch
Mp.png
Speccancel.png
Standing Hard Punch
Hp.png
Standing Light Kick
Lk.png
Standing Medium Kick
Mk.png
Standing Hard Kick
Hk.png
Close Light Punch
(near opponent) Lp.png
Speccancel.png
rpdfire
Close Medium Punch
(near opponent) Mp.png
Speccancel.png
Close Hard Punch
(near opponent) Hp.png
Speccancel.png
Close Light Kick
(near opponent) Lk.png
Close Medium Kick
(near opponent) Mk.png
Close Hard Kick
(near opponent) Hk.png
Crouching Light Punch
D.png + Lp.png
Rpdfire.png
Speccancel.png
Crouching Medium Punch
D.png + Mp.png
Speccancel.png
Crouching Hard Punch
D.png + Hp.png
Crouching Light Kick
D.png + Lk.png
Rpdfire.png
Low.png
Speccancel.png
Crouching Medium Kick
D.png + Mk.png
Low.png
Crouching Hard Kick
D.png + Hk.png
Low.png
Hardknockdown.png
Neutral Jump Light Punch
U.png + Lp.png
High.png
Neutral Jump Medium Punch
U.png + Mp.png
High.png
Neutral Jump Hard Punch
U.png + Hp.png
High.png
Neutral Jump Light Kick
U.png + Lk.png
High.png
Neutral Jump Medium Kick
U.png + Mk.png
High.png
Neutral Jump Hard Kick
U.png + Hk.png
High.png
Angled Jump Light Punch
Ub.png / Uf.png + Lp.png
High.png
Angled Jump Medium Punch
Ub.png / Uf.png + Mp.png
High.png
Angled Jump Hard Punch
Ub.png / Uf.png + Hp.png
High.png
Angled Jump Light Kick
Ub.png / Uf.png + Lk.png
High.png
crossup
Angled Jump Medium Kick
Ub.png / Uf.png + Mk.png
High.png
crossup
Angled Jump Hard Kick
Ub.png / Uf.png + Hk.png
High.png


Unique Attacks

Name
Command
Notes
Straight Chop
F.png + Mp.png
High.png
Hardknockdown.png vs airborne
Spinning Back Knuckle
F.png + Hp.png
Knockdown.png vs airborne
Knee Bazooka
B.png or F.png + Lk.png
Knockdown.png vs airborne
Rolling Sobat
B.png or F.png + Mk.png
knockdown vs airborne
Reverse Spin Kick
(close) B.png or F.png + Hk.png
Knockdown.png vs airborne
Guile High Kick
Df.png + Hk.png
Knockdown.png
Target Combo
D.png + Mk.png ---.png
F.png + Mp.png
Low.png 1st hit
High.png 2nd hit

Throws

Name
Command
Notes
Dragon Suplex
F.png or N.png + Lp.png + Lk.png
Throw.png
Judo Throw
B.png + Lp.png + Lk.png
Throw.png
Flying Mare
air F.png or N.png + Lp.png + Lk.png
Airthrow.png
Flying Buster Drop
air B.png + Lp.png + Lk.png
Airthrow.png

Special Moves

Name
Command
Notes
Flash Kick
D.png (charge) F.png + K.png
Ex.png
knockdown
Sonic Boom
B.png (charge) F.png + P.png
Ex.png Chrg.png
Knockdown.png vs airborne

Super Combo

Name
Command
Notes
Sonic Hurricane
B.png (charge) F.png + 3p.png


Move Analysis

Normal Moves

N/A


Unique Attacks

N/A


Normal Throws

N/A


Special Moves

N/A


Super Combos

N/A


The Basics

If you played Guile in SF4 series, you should feel right at home. All of his SF4 links and combos are intact, including a new new toys, such as linking {{ F.png + Mp.png }} into {{ D.png + Lk.png }} for a boost chain, or even boost chains into ex Sonic Booms for long and damaging, but meter intensive, combos.


Advanced Strategy

N/A


Combos

Bread and Butters

  • {{ D.png + Lp.png , D.png + Lp.png , D.png + Mp.png , Flash Kick }} - 192 dmg
    the bare-bones SF4 B & B.
  • {{ D.png + Mp.png , D.png + Mp.png , Flash Kick }} - 215 dmg
    slightly harder variation, for notably more damage in fewer hits.}}

Hit Confirm Combos

  • N/A

Advanced Combos

  • N/A

Combos Into Supers

  • N/A