Street Fighter X Tekken/Dudley: Difference between revisions

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*Machine Gun Blow allows for good corner carry, a reactable safe tag on block, and a full jump in combo on hit.
*Machine Gun Blow allows for good corner carry, a reactable safe tag on block, and a full jump in combo on hit.
*St.mk, cr.hp, and his dp are all great anti airs.
*St.mk, cr.hp, and his {{dp}} are all great anti airs.
*Several moves that move him forward during pressure such as f.mk, f.hp, as well as Machine Gun Blow as a combo ender or Ducking for a reset.
*Several moves that move him forward during pressure such as f.mk, f.hp, as well as Machine Gun Blow as a combo ender or Ducking for a reset.
*A ludicrously fast overhead (f.hk) as well as the ability to reliable link out of his cr.lk gives him a scary high/low game when up close.
*A ludicrously fast overhead (f.hk) as well as the ability to reliable link out of his cr.lk gives him a scary high/low game when up close.
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*Vulnerable to Alpha Counters thanks to a lot of his pressure being reliant on moves with long animations.
*Vulnerable to Alpha Counters thanks to a lot of his pressure being reliant on moves with long animations.
*Doesn't have a true crossup outside of the corner.
*Doesn't have a true crossup outside of the corner.
*His best normals having very high hitboxes makes him vulnerable to low profiling in neutral.}}
*His best normals having very {{high}} hitboxes makes him vulnerable to {{low}} profiling in neutral.}}


== Moves ==
== Moves ==
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{{SFxTMoveListHeader}}
{{SFxTMoveListHeader}}
{{SFxTMoveListRow | Standing Light Punch | lp | speccancel rpdfire }}
{{SFxTMoveListRow | Standing Light Punch | {{lp}} | {{speccancel}} {{rpdfire}} }}
{{SFxTMoveListRow | Standing Medium Punch | mp | speccancel }}
{{SFxTMoveListRow | Standing Medium Punch | {{mp}} | {{speccancel}} }}
{{SFxTMoveListRow | Standing Hard Punch | hp |  }}
{{SFxTMoveListRow | Standing Hard Punch | {{hp}} |  }}
{{SFxTMoveListRow | Standing Light Kick | lk | speccancel }}
{{SFxTMoveListRow | Standing Light Kick | {{lk}} | {{speccancel}} }}
{{SFxTMoveListRow | Standing Medium Kick | mk | }}
{{SFxTMoveListRow | Standing Medium Kick | {{mk}} | }}
{{SFxTMoveListRow | Standing Hard Kick | hk |  speccancel (Forces Standing) }}
{{SFxTMoveListRow | Standing Hard Kick | {{hk}} {{speccancel}} (Forces Standing) }}
{{SFxTMoveListRow | Crouching Light Punch | d + lp | speccancel  rpdfire }}
{{SFxTMoveListRow | Crouching Light Punch | {{d}} + {{lp}} | {{speccancel}} {{rpdfire}} }}
{{SFxTMoveListRow | Crouching Medium Punch | d + mp | speccancel }}
{{SFxTMoveListRow | Crouching Medium Punch | {{d}} + {{mp}} | {{speccancel}} }}
{{SFxTMoveListRow | Crouching Hard Punch | d + hp | (Forces Standing) }}
{{SFxTMoveListRow | Crouching Hard Punch | {{d}} + {{hp}} | (Forces Standing) }}
{{SFxTMoveListRow | Crouching Light Kick | d + lk | speccancel }}
{{SFxTMoveListRow | Crouching Light Kick | {{d}} + {{lk}} | {{speccancel}} }}
{{SFxTMoveListRow | Crouching Medium Kick | d + mk | hardknockdown }}
{{SFxTMoveListRow | Crouching Medium Kick | {{d}} + {{mk}} | {{hardknockdown}} }}
{{SFxTMoveListRow | Crouching Hard Kick | d + hk | Launch }}
{{SFxTMoveListRow | Crouching Hard Kick | {{d}} + {{hk}} | Launch }}
{{SFxTMoveListRow | Neutral Jump Light Punch | u + lp | }}
{{SFxTMoveListRow | Neutral Jump Light Punch | {{u}} + {{lp}} | }}
{{SFxTMoveListRow | Neutral Jump Medium Punch | u + mp | }}
{{SFxTMoveListRow | Neutral Jump Medium Punch | {{u}} + {{mp}} | }}
{{SFxTMoveListRow | Neutral Jump Hard Punch | uf / u / ub + hp | }}
{{SFxTMoveListRow | Neutral Jump Hard Punch | {{uf}} / {{u}} / {{ub}} + {{hp}} | }}
{{SFxTMoveListRow | Neutral Jump Light Kick | u + lk | }}
{{SFxTMoveListRow | Neutral Jump Light Kick | {{u}} + {{lk}} | }}
{{SFxTMoveListRow | Neutral Jump Medium Kick | u + mk | }}
{{SFxTMoveListRow | Neutral Jump Medium Kick | {{u}} + {{mk}} | }}
{{SFxTMoveListRow | Neutral Jump Hard Kick | u + hk | groundbounce on airborne opponent }}
{{SFxTMoveListRow | Neutral Jump Hard Kick | {{u}} + {{hk}} | {{groundbounce}} on airborne opponent }}
{{SFxTMoveListRow | Angled Jump Light Punch | ub / uf + lp | }}
{{SFxTMoveListRow | Angled Jump Light Punch | {{ub}} / {{uf}} + {{lp}} | }}
{{SFxTMoveListRow | Angled Jump Medium Punch | ub / uf + mp | }}
{{SFxTMoveListRow | Angled Jump Medium Punch | {{ub}} / {{uf}} + {{mp}} | }}
{{SFxTMoveListRow | Angled Jump Hard Punch | ub / uf + hp | }}
{{SFxTMoveListRow | Angled Jump Hard Punch | {{ub}} / {{uf}} + {{hp}} | }}
{{SFxTMoveListRow | Angled Jump Light Kick | ub / uf + lk | }}
{{SFxTMoveListRow | Angled Jump Light Kick | {{ub}} / {{uf}} + {{lk}} | }}
{{SFxTMoveListRow | Angled Jump Medium Kick | ub / uf + mk |  }}
{{SFxTMoveListRow | Angled Jump Medium Kick | {{ub}} / {{uf}} + {{mk}} |  }}
{{SFxTMoveListRow | Angled Jump Hard Kick | ub / uf + hk | groundbounce on airborne opponent }}
{{SFxTMoveListRow | Angled Jump Hard Kick | {{ub}} / {{uf}} + {{hk}} | {{groundbounce}} on airborne opponent }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{SFxTMoveListHeader}}
{{SFxTMoveListHeader}}


{{SFxTMoveListRow | Slipping Jab | f + lp --- mp | speccancel rpdfire <br> knockdown on airborne }}
{{SFxTMoveListRow | Slipping Jab | {{f}} + {{lp}} {{---}} {{mp}} | {{speccancel}} {{rpdfire}} <br> {{knockdown}} on airborne }}
{{SFxTMoveListRow | Stomach Blow | f + mp | knockdown on airborne }}
{{SFxTMoveListRow | Stomach Blow | {{f}} + {{mp}} | {{knockdown}} on airborne }}
{{SFxTMoveListRow | Step Straight | f + hp | knockdown on airborne }}
{{SFxTMoveListRow | Step Straight | {{f}} + {{hp}} | {{knockdown}} on airborne }}
{{SFxTMoveListRow | Kidney Blow | f + mk | knockdown on airborne }}
{{SFxTMoveListRow | Kidney Blow | {{f}} + {{mk}} | {{knockdown}} on airborne }}
{{SFxTMoveListRow | Dart Shot | f + hk | knockdown on airborne }}
{{SFxTMoveListRow | Dart Shot | {{f}} + {{hk}} | {{knockdown}} on airborne }}
{{SFxTMoveListRow | Target Combo 1 | f + lp --- mp | speccancel }}
{{SFxTMoveListRow | Target Combo 1 | {{f}} + {{lp}} {{---}} {{mp}} | {{speccancel}} }}
{{SFxTMoveListRow | Target Combo 2 | d + lk --- mk | speccancel }}
{{SFxTMoveListRow | Target Combo 2 | {{d}} + {{lk}} {{---}} {{mk}} | {{speccancel}} }}
{{SFxTMoveListRow | Target Combo 3 |  f + hk --- mk | }}
{{SFxTMoveListRow | Target Combo 3 |  {{f}} + {{hk}} {{---}} {{mk}} | }}
{{SFxTMoveListRow | Target Combo 4 | lp --- mp --- mk | speccancel <br> Can start from Boost Combo }}
{{SFxTMoveListRow | Target Combo 4 | {{lp}} {{---}} {{mp}} {{---}} {{mk}} | {{speccancel}} <br> Can start from Boost Combo }}
{{SFxTMoveListRow | Target Combo 5 | mp or f + mk---  mk --- hp | }}
{{SFxTMoveListRow | Target Combo 5 | {{mp}} or {{f}} + mk---  {{mk}} {{---}} {{hp}} | }}
{{SFxTMoveListRow | Target Combo 6 | d + lk --- d + mp --- d + hp | On block: 0 if d+HP <br> is blocked only once}}
{{SFxTMoveListRow | Target Combo 6 | {{d}} + {{lk}} {{---}} {{d}} + {{mp}} {{---}} {{d}} + {{hp}} | On block: 0 if d+HP <br> is blocked only once}}
{{SFxTMoveListRow | Target Combo 7 | mk --- hk --- hp | Can start from Boost Combo }}
{{SFxTMoveListRow | Target Combo 7 | {{mk}} {{---}} {{hk}} {{---}} {{hp}} | Can start from Boost Combo }}
{{SFxTMoveListRow | Target Combo 8 | lk --- mk --- mp --- hp | On block: 0 if HP is <br> blocked only once }}
{{SFxTMoveListRow | Target Combo 8 | {{lk}} {{---}} {{mk}} {{---}} {{mp}} {{---}} {{hp}} | On block: 0 if HP is <br> blocked only once }}


{{MoveListFooter}}
{{MoveListFooter}}
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{{SFxTMoveListHeader}}
{{SFxTMoveListHeader}}
{{SFxTMoveListRow | Kidney Crusher | f or n + lp + lk | throw }}
{{SFxTMoveListRow | Kidney Crusher | {{f}} or {{n}} + {{lp}} + {{lk}} | {{throw}} }}
{{SFxTMoveListRow | Dynamite Throw | b + lp + lk | throw }}
{{SFxTMoveListRow | Dynamite Throw | {{b}} + {{lp}} + {{lk}} | {{throw}} }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{SFxTMoveListHeader}}
{{SFxTMoveListHeader}}
{{SFxTMoveListRow | Jet Upper | dp + p |  knockdown <br> ex Full body Invincible through 6f <br> mp full body strike inv. through 6f }}
{{SFxTMoveListRow | Jet Upper | {{dp}} + {{p}} {{knockdown}} <br> {{ex}} Full body Invincible through 6f <br> {{mp}} full body strike inv. through 6f }}
{{SFxTMoveListRow | Machne Gun Blow | hcf + p | Forces Standing <br> ex Floats }}
{{SFxTMoveListRow | Machne Gun Blow | {{hcf}} + {{p}} | Forces Standing <br> {{ex}} Floats }}
{{SFxTMoveListRow | Cross Counter | hcb + p |  hardknockdown <br> Only Counters waist up <br> ex  }}
{{SFxTMoveListRow | Cross Counter | {{hcb}} + {{p}} {{hardknockdown}} <br> Only Counters waist up <br> {{ex}} }}
{{SFxTMoveListRow | Thunder Bolt | d (charge) u + k | hardknockdown <br> ex groundbounce <br> Full body invul 1-10f }}
{{SFxTMoveListRow | Thunder Bolt | {{d}} (charge) {{u}} + {{k}} | {{hardknockdown}} <br> {{ex}} {{groundbounce}} <br> Full body invul 1-10f }}
{{SFxTMoveListRow | Ducking | hcf + k | Projectile Invulnerable }}
{{SFxTMoveListRow | Ducking | {{hcf}} + {{k}} | Projectile Invulnerable }}
{{SFxTMoveListRow | Duck Straight | p during Ducking  | Forces Standing }}
{{SFxTMoveListRow | Duck Straight | {{p}} during Ducking  | Forces Standing }}
{{SFxTMoveListRow | Duck Upper | k during Ducking |  Forces Standing }}
{{SFxTMoveListRow | Duck Upper | {{k}} during Ducking |  Forces Standing }}
{{SFxTMoveListRow | Short Swing Blow | hcb + k | ex chrg <br> Upper Body Projectile inv. during charge }}
{{SFxTMoveListRow | Short Swing Blow | {{hcb}} + {{k}} | {{ex}} {{chrg}} <br> Upper Body Projectile inv. during charge }}
{{MoveListFooter}}
{{MoveListFooter}}


==== Super Combo ====
==== Super Combo ====
{{SFxTMoveListHeader}}
{{SFxTMoveListHeader}}
{{SFxTMoveListRow | Rolling Thunder | hcb + 3k | Full Body Invul 1-10f }}
{{SFxTMoveListRow | Rolling Thunder | {{hcb}} + {{3k}} | Full Body Invul 1-10f }}
{{MoveListFooter}}
{{MoveListFooter}}


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[https://docs.google.com/spreadsheet/ccc?key=0Ahj9eopeop0SdDltVUdvbWx4ZjFUMWNBRW1mdmFwUEE#gid=42 zUkUu's SFxT Frame data for Dudley]
[https://docs.google.com/spreadsheet/ccc?key=0Ahj9eopeop0SdDltVUdvbWx4ZjFUMWNBRW1mdmFwUEE#gid=42 zUkUu's SFxT Frame data for Dudley]


[[Category: Street Fighter X Tekken]]
[[Category:Street Fighter X Tekken]]

Revision as of 02:03, 9 December 2020

Street Fighter X TekkenSFxTLogo.png
Street Fighter X Tekken#CharactersStreet Fighter X Tekken/Character HealthStreet Fighter X Tekken/Basic ElementsStreet Fighter X Tekken/MovementStreet Fighter X Tekken/Solo OffenseStreet Fighter X Tekken/Capcom Juggle SystemSFxTHeaderButtons.png

Dudley

Sfxt Dudley face.jpg

Ideal Team Position: Anchor


Dudley is a bit of a weird case in this game. Although his moveset is very similar to his SF4 counterpart, he's significantly worse this time around. Dudley isn't as explosive in this game thanks to the nerfed range of his st.hk and the fact that he has a much harder time getting in. However, once he does get in, he still hits like a truck and will carry you half screen with a bnb combo. He's still gonna kill you in just a few guesses, which makes it scary to fight him knowing that you can die from one whiff punish. His neutral isn't super strong because of the limited range of his normals, which is why he's best used as an anchor, so he can make the most of his stubby but powerful normals after his partner gets in for him.


Strengths Weaknesses
  • Machine Gun Blow allows for good corner carry, a reactable safe tag on block, and a full jump in combo on hit.
  • St.mk, cr.hp, and his Dp.png are all great anti airs.
  • Several moves that move him forward during pressure such as f.mk, f.hp, as well as Machine Gun Blow as a combo ender or Ducking for a reset.
  • A ludicrously fast overhead (f.hk) as well as the ability to reliable link out of his cr.lk gives him a scary high/low game when up close.
  • Ducking moves Dudley forward a great amount while he's completely projectile invincible.
  • Lack of reliable long range normals makes it difficult for Dudley to compete in neutral despite his great walk speed.
  • Vulnerable to Alpha Counters thanks to a lot of his pressure being reliant on moves with long animations.
  • Doesn't have a true crossup outside of the corner.
  • His best normals having very High.png hitboxes makes him vulnerable to Low.png profiling in neutral.

Moves

Normal Attacks

Name
Command
Notes
Standing Light Punch
Lp.png
Speccancel.png Rpdfire.png
Standing Medium Punch
Mp.png
Speccancel.png
Standing Hard Punch
Hp.png
Standing Light Kick
Lk.png
Speccancel.png
Standing Medium Kick
Mk.png
Standing Hard Kick
Hk.png
Speccancel.png (Forces Standing)
Crouching Light Punch
D.png + Lp.png
Speccancel.png Rpdfire.png
Crouching Medium Punch
D.png + Mp.png
Speccancel.png
Crouching Hard Punch
D.png + Hp.png
(Forces Standing)
Crouching Light Kick
D.png + Lk.png
Speccancel.png
Crouching Medium Kick
D.png + Mk.png
Hardknockdown.png
Crouching Hard Kick
D.png + Hk.png
Launch
Neutral Jump Light Punch
U.png + Lp.png
Neutral Jump Medium Punch
U.png + Mp.png
Neutral Jump Hard Punch
Uf.png / U.png / Ub.png + Hp.png
Neutral Jump Light Kick
U.png + Lk.png
Neutral Jump Medium Kick
U.png + Mk.png
Neutral Jump Hard Kick
U.png + Hk.png
Groundbounce.png on airborne opponent
Angled Jump Light Punch
Ub.png / Uf.png + Lp.png
Angled Jump Medium Punch
Ub.png / Uf.png + Mp.png
Angled Jump Hard Punch
Ub.png / Uf.png + Hp.png
Angled Jump Light Kick
Ub.png / Uf.png + Lk.png
Angled Jump Medium Kick
Ub.png / Uf.png + Mk.png
Angled Jump Hard Kick
Ub.png / Uf.png + Hk.png
Groundbounce.png on airborne opponent

Unique Attacks

Name
Command
Notes
Slipping Jab
F.png + Lp.png ---.png Mp.png
Speccancel.png Rpdfire.png
Knockdown.png on airborne
Stomach Blow
F.png + Mp.png
Knockdown.png on airborne
Step Straight
F.png + Hp.png
Knockdown.png on airborne
Kidney Blow
F.png + Mk.png
Knockdown.png on airborne
Dart Shot
F.png + Hk.png
Knockdown.png on airborne
Target Combo 1
F.png + Lp.png ---.png Mp.png
Speccancel.png
Target Combo 2
D.png + Lk.png ---.png Mk.png
Speccancel.png
Target Combo 3
F.png + Hk.png ---.png Mk.png
Target Combo 4
Lp.png ---.png Mp.png ---.png Mk.png
Speccancel.png
Can start from Boost Combo
Target Combo 5
Mp.png or F.png + mk--- Mk.png ---.png Hp.png
Target Combo 6
D.png + Lk.png ---.png D.png + Mp.png ---.png D.png + Hp.png
On block: 0 if d+HP
is blocked only once
Target Combo 7
Mk.png ---.png Hk.png ---.png Hp.png
Can start from Boost Combo
Target Combo 8
Lk.png ---.png Mk.png ---.png Mp.png ---.png Hp.png
On block: 0 if HP is
blocked only once

Throws

Name
Command
Notes
Kidney Crusher
F.png or N.png + Lp.png + Lk.png
Throw.png
Dynamite Throw
B.png + Lp.png + Lk.png
Throw.png

Special Moves

Name
Command
Notes
Jet Upper
Dp.png + P.png
Knockdown.png
Ex.png Full body Invincible through 6f
Mp.png full body strike inv. through 6f
Machne Gun Blow
Hcf.png + P.png
Forces Standing
Ex.png Floats
Cross Counter
Hcb.png + P.png
Hardknockdown.png
Only Counters waist up
Ex.png
Thunder Bolt
D.png (charge) U.png + K.png
Hardknockdown.png
Ex.png Groundbounce.png
Full body invul 1-10f
Ducking
Hcf.png + K.png
Projectile Invulnerable
Duck Straight
P.png during Ducking
Forces Standing
Duck Upper
K.png during Ducking
Forces Standing
Short Swing Blow
Hcb.png + K.png
Ex.png Chrg.png
Upper Body Projectile inv. during charge

Super Combo

Name
Command
Notes
Rolling Thunder
Hcb.png + 3k.png
Full Body Invul 1-10f

Move Analysis

Normal Moves

N/A


Unique Attacks

N/A

Normal Throws

N/A


Special Moves

N/A


Super Combos

N/A


The Basics

Advanced Strategy

N/A


Combos

Bread and Butters

  • N/A

Hit Confirm Combos

  • N/A

Advanced Combos

Combos Into Supers

  • N/A

Frame Data

zUkUu's SFxT Frame data for Dudley