m (fix motion tags) |
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{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Standing Light Punch | lp | speccancel }} | {{SFxTMoveListRow | Standing Light Punch | {{lp}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Standing Medium Punch | mp | speccancel }} | {{SFxTMoveListRow | Standing Medium Punch | {{mp}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Standing Hard Punch | hp | speccancel on 1st hit }} | {{SFxTMoveListRow | Standing Hard Punch | {{hp}} | {{speccancel}} on 1st hit }} | ||
{{SFxTMoveListRow | Standing Light Kick | lk | speccancel }} | {{SFxTMoveListRow | Standing Light Kick | {{lk}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Standing Medium Kick | mk | speccancel }} | {{SFxTMoveListRow | Standing Medium Kick | {{mk}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Standing Hard Kick | hk | }} | {{SFxTMoveListRow | Standing Hard Kick | {{hk}} | }} | ||
{{SFxTMoveListRow | Crouching Light Punch | d + lp | speccancel }} | {{SFxTMoveListRow | Crouching Light Punch | {{d}} + {{lp}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Crouching Medium Punch | d + mp | speccancel }} | {{SFxTMoveListRow | Crouching Medium Punch | {{d}} + {{mp}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Crouching Hard Punch | d + hp | speccancel }} | {{SFxTMoveListRow | Crouching Hard Punch | {{d}} + {{hp}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Crouching Light Kick | d + lk | low <br> speccancel }} | {{SFxTMoveListRow | Crouching Light Kick | {{d}} + {{lk}} | {{low}} <br> {{speccancel}} }} | ||
{{SFxTMoveListRow | Crouching Medium Kick | d + mk | low <br> speccancel }} | {{SFxTMoveListRow | Crouching Medium Kick | {{d}} + {{mk}} | {{low}} <br> {{speccancel}} }} | ||
{{SFxTMoveListRow | Crouching Hard Kick | d + hk | low <br> hardknockdown }} | {{SFxTMoveListRow | Crouching Hard Kick | {{d}} + {{hk}} | {{low}} <br> {{hardknockdown}} }} | ||
{{SFxTMoveListRow | Jump Light Punch | ub / u / uf + lp | high }} | {{SFxTMoveListRow | Jump Light Punch | {{ub}} / {{u}} / {{uf}} + {{lp}} | {{high}} }} | ||
{{SFxTMoveListRow | Jump Medium Punch | ub / u / uf + mp | high }} | {{SFxTMoveListRow | Jump Medium Punch | {{ub}} / {{u}} / {{uf}} + {{mp}} | {{high}} }} | ||
{{SFxTMoveListRow | Jump Hard Punch | ub / u / uf + hp | high }} | {{SFxTMoveListRow | Jump Hard Punch | {{ub}} / {{u}} / {{uf}} + {{hp}} | {{high}} }} | ||
{{SFxTMoveListRow | Jump Light Kick | ub / u / uf + lk | high <br> crossup }} | {{SFxTMoveListRow | Jump Light Kick | {{ub}} / {{u}} / {{uf}} + {{lk}} | {{high}} <br> crossup }} | ||
{{SFxTMoveListRow | Jump Medium Kick | ub / u / uf + mk | high <br> crossup }} | {{SFxTMoveListRow | Jump Medium Kick | {{ub}} / {{u}} / {{uf}} + {{mk}} | {{high}} <br> crossup }} | ||
{{SFxTMoveListRow | Jump Hard Kick | ub / u / uf + hk | high }} | {{SFxTMoveListRow | Jump Hard Kick | {{ub}} / {{u}} / {{uf}} + {{hk}} | {{high}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Yoga Spear | air d + k | }} | {{SFxTMoveListRow | Yoga Spear | air {{d}} + {{k}} | }} | ||
{{SFxTMoveListRow | Yoga Mummy | air d + hp | knockdown vs airborne }} | {{SFxTMoveListRow | Yoga Mummy | air {{d}} + {{hp}} | {{knockdown}} vs airborne }} | ||
{{SFxTMoveListRow | Yoga Tower | d + 3p | }} | {{SFxTMoveListRow | Yoga Tower | {{d}} + {{3p}} | }} | ||
{{SFxTMoveListRow | Razor Chop | f + lp | high }} | {{SFxTMoveListRow | Razor Chop | {{f}} + {{lp}} | {{high}} }} | ||
{{SFxTMoveListRow | Zoom Straight | f + mp | }} | {{SFxTMoveListRow | Zoom Straight | {{f}} + {{mp}} | }} | ||
{{SFxTMoveListRow | Double Zoom Straight | f + hp | }} | {{SFxTMoveListRow | Double Zoom Straight | {{f}} + {{hp}} | }} | ||
{{SFxTMoveListRow | Zoom Low Kick | f + lk | }} | {{SFxTMoveListRow | Zoom Low Kick | {{f}} + {{lk}} | }} | ||
{{SFxTMoveListRow | Zoom High Kick (M) | f + mk | }} | {{SFxTMoveListRow | Zoom High Kick (M) | {{f}} + {{mk}} | }} | ||
{{SFxTMoveListRow | Zoom High Kick (H) | f + hk | }} | {{SFxTMoveListRow | Zoom High Kick (H) | {{f}} + {{hk}} | }} | ||
{{SFxTMoveListRow | Zoom Punch (L) | df + lp | low }} | {{SFxTMoveListRow | Zoom Punch (L) | {{df}} + {{lp}} | {{low}} }} | ||
{{SFxTMoveListRow | Zoom Punch (M) | df + mp | low }} | {{SFxTMoveListRow | Zoom Punch (M) | {{df}} + {{mp}} | {{low}} }} | ||
{{SFxTMoveListRow | Double Zoom Punch | df + hp | low }} | {{SFxTMoveListRow | Double Zoom Punch | {{df}} + {{hp}} | {{low}} }} | ||
{{SFxTMoveListRow | Sliding | df + lk | low <br> speccancel }} | {{SFxTMoveListRow | Sliding | {{df}} + {{lk}} | {{low}} <br> {{speccancel}} }} | ||
{{SFxTMoveListRow | Yoga Sliding | df + mk | low }} | {{SFxTMoveListRow | Yoga Sliding | {{df}} + {{mk}} | {{low}} }} | ||
{{SFxTMoveListRow | Long Sliding | df + hk | low <br> hardknockdown }} | {{SFxTMoveListRow | Long Sliding | {{df}} + {{hk}} | {{low}} <br> {{hardknockdown}} }} | ||
{{SFxTMoveListRow | Jump Zoom Under Punch | air f + lp | high }} | {{SFxTMoveListRow | Jump Zoom Under Punch | air {{f}} + {{lp}} | {{high}} }} | ||
{{SFxTMoveListRow | Jump Zoom Side Punch | air f + mp | high }} | {{SFxTMoveListRow | Jump Zoom Side Punch | air {{f}} + {{mp}} | {{high}} }} | ||
{{SFxTMoveListRow | Jump Double Zoom Punch | air f + hp | high }} | {{SFxTMoveListRow | Jump Double Zoom Punch | air {{f}} + {{hp}} | {{high}} }} | ||
{{SFxTMoveListRow | Jump Zoom Forward Kick (L) | air f + lk | high }} | {{SFxTMoveListRow | Jump Zoom Forward Kick (L) | air {{f}} + {{lk}} | {{high}} }} | ||
{{SFxTMoveListRow | Jump Zoom Forward Kick (M) | air f + mk | high }} | {{SFxTMoveListRow | Jump Zoom Forward Kick (M) | air {{f}} + {{mk}} | {{high}} }} | ||
{{SFxTMoveListRow | Jump Zoom High Kick | air f + hk | high }} | {{SFxTMoveListRow | Jump Zoom High Kick | air {{f}} + {{hk}} | {{high}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Yoga Smash | f or n + lp + lk | throw }} | {{SFxTMoveListRow | Yoga Smash | {{f}} or {{n}} + {{lp}} + {{lk}} | {{throw}} }} | ||
{{SFxTMoveListRow | Yoga Throw | b + lp + lk | throw }} | {{SFxTMoveListRow | Yoga Throw | {{b}} + {{lp}} + {{lk}} | {{throw}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Yoga Fire | qcf + p | ex <br> knockdown vs airborne }} | {{SFxTMoveListRow | Yoga Fire | {{qcf}} + {{p}} | {{ex}} <br> {{knockdown}} vs airborne }} | ||
{{SFxTMoveListRow | Yoga Teleport | dp or rdp + <br> 3p or 3k | }} | {{SFxTMoveListRow | Yoga Teleport | {{dp}} or {{rdp}} + <br> {{3p}} or {{3k}} | }} | ||
{{SFxTMoveListRow | Aerial Yoga Teleport | air dp or rdp + 3p or 3k | }} | {{SFxTMoveListRow | Aerial Yoga Teleport | air {{dp}} or {{rdp}} + {{3p}} or {{3k}} | }} | ||
{{SFxTMoveListRow | Yoga Flame | hcb + p | ex chrg <br> knockdown }} | {{SFxTMoveListRow | Yoga Flame | {{hcb}} + {{p}} | {{ex}} {{chrg}} <br> {{knockdown}} }} | ||
{{SFxTMoveListRow | Yoga Blast | hcb + k | ex chrg <br> knockdown }} | {{SFxTMoveListRow | Yoga Blast | {{hcb}} + {{k}} | {{ex}} {{chrg}} <br> {{knockdown}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
==== Super Combo ==== | ==== Super Combo ==== | ||
{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Yoga Inferno | hcb + 3p | }} | {{SFxTMoveListRow | Yoga Inferno | {{hcb}} + {{3p}} | }} | ||
{{SFxTMoveListRow | Yoga Volcano | hcb + 3k | }} | {{SFxTMoveListRow | Yoga Volcano | {{hcb}} + {{3k}} | }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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* cr. mp , cr. hp > hcb + mp , st. lk , st. lk , st. mp > hcb + k k k | * cr. mp , cr. hp > hcb + mp , st. lk , st. lk , st. mp > hcb + k k k | ||
[[Category: Street Fighter X Tekken]] | [[Category:Street Fighter X Tekken]] |
Revision as of 02:03, 9 December 2020


Dhalsim
Ideal Team Position: Dhalsim is a very mature and disciplined man. He is a pacifist but for some reason is one of the most recognizable Street Fighter characters. In this game, Dhalsim is partnered with Sagat.
I think we all know how Dhalsim plays by now, but I'll go over it anyways. Dhalsim is a keepway/zoning character. He has extremely long range normals, good special moves make to keep them out, and pretty much everything you'd want in a keepaway character. However, Dhalsim is lacking in literally every other aspect. His health is awful, his jumps are extremely floaty, he has terrible dashes and slow walkspeed, he doesn't do much damage, and doesn't have very much combo potential. Dhalsim relies on partners to cover his many weaknesses. However, what he does, he does well and can be a very valuable teammate since his keepaway is so good.
Strengths | Weaknesses |
---|---|
{{{5}}} |
{{{6}}} |
Moves
Normal Attacks




















































crossup





crossup





Unique Attacks


























































Throws









Special Moves






















Super Combo




Move Analysis
Normal Moves
N/A
Unique Attacks
N/A
Normal Throws
N/A
Special Moves
N/A
Super Combos
N/A
The Basics
N/A
Advanced Strategy
N/A
Combos
Bread and Butters
- N/A
Hit Confirm Combos
- N/A
Advanced Combos
- N/A
Combos Into Supers
- cr. mp , cr. hp > hcb + mp , st. lk , st. lk , st. mp > hcb + k k k