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{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Standing Light Punch | lp | speccancel }} | {{SFxTMoveListRow | Standing Light Punch | {{lp}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Standing Medium Punch | mp | speccancel }} | {{SFxTMoveListRow | Standing Medium Punch | {{mp}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Standing Hard Punch | hp | speccancel }} | {{SFxTMoveListRow | Standing Hard Punch | {{hp}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Standing Light Kick | lk | speccancel }} | {{SFxTMoveListRow | Standing Light Kick | {{lk}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Standing Medium Kick | mk | }} | {{SFxTMoveListRow | Standing Medium Kick | {{mk}} | }} | ||
{{SFxTMoveListRow | Standing Hard Kick | hk | }} | {{SFxTMoveListRow | Standing Hard Kick | {{hk}} | }} | ||
{{SFxTMoveListRow | Standing (close) Medium Kick | mk | speccancel }} | {{SFxTMoveListRow | Standing (close) Medium Kick | {{mk}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Crouching Light Punch | d + lp | speccancel }} | {{SFxTMoveListRow | Crouching Light Punch | {{d}} + {{lp}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Crouching Medium Punch | d + mp | speccancel }} | {{SFxTMoveListRow | Crouching Medium Punch | {{d}} + {{mp}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Crouching Hard Punch | d + hp | speccancel }} | {{SFxTMoveListRow | Crouching Hard Punch | {{d}} + {{hp}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Crouching Light Kick | d + lk | low speccancel }} | {{SFxTMoveListRow | Crouching Light Kick | {{d}} + {{lk}} | {{low}} {{speccancel}} }} | ||
{{SFxTMoveListRow | Crouching Medium Kick | d + mk | low speccancel }} | {{SFxTMoveListRow | Crouching Medium Kick | {{d}} + {{mk}} | {{low}} {{speccancel}} }} | ||
{{SFxTMoveListRow | Crouching Hard Kick | d + hk | low hardknockdown }} | {{SFxTMoveListRow | Crouching Hard Kick | {{d}} + {{hk}} | {{low}} {{hardknockdown}} }} | ||
{{SFxTMoveListRow | Angled Jump Light Punch | ub / uf + lp | }} | {{SFxTMoveListRow | Angled Jump Light Punch | {{ub}} / {{uf}} + {{lp}} | }} | ||
{{SFxTMoveListRow | Angled Jump Medium Punch | ub / uf + mp | }} | {{SFxTMoveListRow | Angled Jump Medium Punch | {{ub}} / {{uf}} + {{mp}} | }} | ||
{{SFxTMoveListRow | Angled Jump Hard Punch | uf / u / ub + hp | }} | {{SFxTMoveListRow | Angled Jump Hard Punch | {{uf}} / {{u}} / {{ub}} + {{hp}} | }} | ||
{{SFxTMoveListRow | Angled Jump Light Kick | ub / uf + lk | }} | {{SFxTMoveListRow | Angled Jump Light Kick | {{ub}} / {{uf}} + {{lk}} | }} | ||
{{SFxTMoveListRow | Angled Jump Medium Kick | ub / uf + mk | }} | {{SFxTMoveListRow | Angled Jump Medium Kick | {{ub}} / {{uf}} + {{mk}} | }} | ||
{{SFxTMoveListRow | Angled Jump Hard Kick | ub / uf + hk | }} | {{SFxTMoveListRow | Angled Jump Hard Kick | {{ub}} / {{uf}} + {{hk}} | }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Roll Attack | f + hp | high <br> Forces Standing <br> groundbounce on airborne or counterhit }} | {{SFxTMoveListRow | Roll Attack | {{f}} + {{hp}} | {{high}} <br> Forces Standing <br> {{groundbounce}} on airborne or {{counterhit}} }} | ||
{{SFxTMoveListRow | Slide | df + mk | low }} | {{SFxTMoveListRow | Slide | {{df}} + {{mk}} | {{low}} }} | ||
{{SFxTMoveListRow | Sliding Combo | df + mk --- hp | causes Float }} | {{SFxTMoveListRow | Sliding Combo | {{df}} + {{mk}} {{---}} {{hp}} | causes Float }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Psychokinesis | f or n + lp + lk | throw }} | {{SFxTMoveListRow | Psychokinesis | {{f}} or {{n}} + {{lp}} + {{lk}} | {{throw}} }} | ||
{{SFxTMoveListRow | Amp Throw | b + lp + lk | throw }} | {{SFxTMoveListRow | Amp Throw | {{b}} + {{lp}} + {{lk}} | {{throw}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Amp Combo | qcf + p | Can follow up twice on each version with qcf + p <br> lp 2nd follow up: knockdown <br> mp 2nd follow up: hardknockdown <br> hp and ex 2nd follow up: groundbounce <br> ex invul. 1-12f }} | {{SFxTMoveListRow | Amp Combo | {{qcf}} + {{p}} | Can follow up twice on each version with {{qcf}} + {{p}} <br> {{lp}} 2nd follow up: {{knockdown}} <br> {{mp}} 2nd follow up: {{hardknockdown}} <br> {{hp}} and {{ex}} 2nd follow up: {{groundbounce}} <br> {{ex}} invul. 1-12f }} | ||
{{SFxTMoveListRow | Thunder Drop | hcf + k | causes float <br> Throw and projectile invul. 1-17f (1-18f for hk) <br> ex full invul 1-8f, throw and projectile invul. 9-17f <br> tracks opponent }} | {{SFxTMoveListRow | Thunder Drop | {{hcf}} + {{k}} | causes float <br> Throw and projectile invul. 1-17f (1-18f for hk) <br> {{ex}} full invul 1-8f, {{throw}} and projectile invul. 9-17f <br> tracks opponent }} | ||
{{SFxTMoveListRow | Shock Grenade | qcb + p | Explosion floats on hit <br> ex throws two grenades }} | {{SFxTMoveListRow | Shock Grenade | {{qcb}} + {{p}} | Explosion floats on hit <br> {{ex}} throws two grenades }} | ||
{{SFxTMoveListRow | Lightning Hook | dp + p | throw <br> hardknockdown <br> whiffs grounded opponents <br> ex throw/projectile invul. 3-20f }} | {{SFxTMoveListRow | Lightning Hook | {{dp}} + {{p}} | {{throw}} <br> {{hardknockdown}} <br> whiffs grounded opponents <br> {{ex}} throw/projectile invul. 3-20f }} | ||
{{SFxTMoveListRow | Shock Wave | hcb + k | ex chrg <br> knockdown and nullifies one projectile hit <br> ex wallbounce }} | {{SFxTMoveListRow | Shock Wave | {{hcb}} + {{k}} | {{ex}} {{chrg}} <br> {{knockdown}} and nullifies one projectile hit <br> {{ex}} {{wallbounce}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Ionic Vortex | hcb + 3p | Shoots tornado on whiff or block<br> hardknockdown }} | {{SFxTMoveListRow | Ionic Vortex | {{hcb}} + {{3p}} | Shoots tornado on whiff or block<br> {{hardknockdown}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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[[Category: Street Fighter X Tekken]] | [[Category:Street Fighter X Tekken]] |
Revision as of 02:03, 9 December 2020


Cole
Ideal Team Position: TBW
TBW
Strengths | Weaknesses |
---|---|
{{{5}}} |
{{{6}}} |
Moves
Normal Attacks
Name
Command
Notes
Standing Light Punch


Standing Medium Punch


Standing Hard Punch


Standing Light Kick


Standing Medium Kick

Standing Hard Kick

Standing (close) Medium Kick


Crouching Light Punch



Crouching Medium Punch



Crouching Hard Punch



Crouching Light Kick




Crouching Medium Kick




Crouching Hard Kick




Angled Jump Light Punch



Angled Jump Medium Punch



Angled Jump Hard Punch




Angled Jump Light Kick



Angled Jump Medium Kick



Angled Jump Hard Kick



Unique Attacks
Name
Command
Notes
Roll Attack



Forces Standing


Slide



Sliding Combo




causes Float
Throws
Name
Command
Notes
Psychokinesis





Amp Throw




Special Moves
Name
Command
Notes
Amp Combo


Can follow up twice on each version with
+
2nd follow up:
2nd follow up:
and
2nd follow up:
invul. 1-12f










Thunder Drop


causes float
Throw and projectile invul. 1-17f (1-18f for hk)
full invul 1-8f,
and projectile invul. 9-17f
tracks opponent
Throw and projectile invul. 1-17f (1-18f for hk)


tracks opponent
Shock Grenade


Explosion floats on hit
throws two grenades

Lightning Hook




whiffs grounded opponents

Shock Wave







Super Combo
Name
Command
Notes
Ionic Vortex


Shoots tornado on whiff or block

Move Analysis
Normal Moves
N/A
Unique Attacks
N/A
Normal Throws
N/A
Special Moves
N/A
Super Combos
N/A
The Basics
N/A
Advanced Strategy
N/A
Combos
Bread and Butters
- N/A
Hit Confirm Combos
- N/A
Advanced Combos
- N/A
Combos Into Supers
- N/A