m (fix motion tags) |
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{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Standing Light Punch | lp | rpdfire <br> speccancel }} | {{SFxTMoveListRow | Standing Light Punch | {{lp}} | {{rpdfire}} <br> {{speccancel}} }} | ||
{{SFxTMoveListRow | Standing Medium Punch | mp | speccancel }} | {{SFxTMoveListRow | Standing Medium Punch | {{mp}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Standing Hard Punch | hp | }} | {{SFxTMoveListRow | Standing Hard Punch | {{hp}} | }} | ||
{{SFxTMoveListRow | Standing Light Kick | lk | }} | {{SFxTMoveListRow | Standing Light Kick | {{lk}} | }} | ||
{{SFxTMoveListRow | Standing Medium Kick | mk | }} | {{SFxTMoveListRow | Standing Medium Kick | {{mk}} | }} | ||
{{SFxTMoveListRow | Standing Hard Kick | hk | 2 hits }} | {{SFxTMoveListRow | Standing Hard Kick | {{hk}} | 2 hits }} | ||
{{SFxTMoveListRow | Close Light Punch | (near opponent) lp | rpdfire <br> speccancel }} | {{SFxTMoveListRow | Close Light Punch | (near opponent) {{lp}} | {{rpdfire}} <br> {{speccancel}} }} | ||
{{SFxTMoveListRow | Close Medium Punch | (near opponent) mp | speccancel }} | {{SFxTMoveListRow | Close Medium Punch | (near opponent) {{mp}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Close Hard Punch | (near opponent) hp | speccancel }} | {{SFxTMoveListRow | Close Hard Punch | (near opponent) {{hp}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Close Light Kick | (near opponent) lk | }} | {{SFxTMoveListRow | Close Light Kick | (near opponent) {{lk}} | }} | ||
{{SFxTMoveListRow | Close Medium Kick | (near opponent) mk | speccancel }} | {{SFxTMoveListRow | Close Medium Kick | (near opponent) {{mk}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Close Hard Kick | (near opponent) hk | speccancel only 1st hit }} | {{SFxTMoveListRow | Close Hard Kick | (near opponent) {{hk}} | {{speccancel}} only 1st hit }} | ||
{{SFxTMoveListRow | Crouching Light Punch | d + lp | rpdfire <br> speccancel }} | {{SFxTMoveListRow | Crouching Light Punch | {{d}} + {{lp}} | {{rpdfire}} <br> {{speccancel}} }} | ||
{{SFxTMoveListRow | Crouching Medium Punch | d + mp | speccancel }} | {{SFxTMoveListRow | Crouching Medium Punch | {{d}} + {{mp}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Crouching Hard Punch | d + hp | speccancel }} | {{SFxTMoveListRow | Crouching Hard Punch | {{d}} + {{hp}} | {{speccancel}} }} | ||
{{SFxTMoveListRow | Crouching Light Kick | d + lk | low rpdfire <br> speccancel }} | {{SFxTMoveListRow | Crouching Light Kick | {{d}} + {{lk}} | {{low}} {{rpdfire}} <br> {{speccancel}} }} | ||
{{SFxTMoveListRow | Crouching Medium Kick | d + mk | low speccancel }} | {{SFxTMoveListRow | Crouching Medium Kick | {{d}} + {{mk}} | {{low}} {{speccancel}} }} | ||
{{SFxTMoveListRow | Crouching Hard Kick | d + hk | low hardknockdown }} | {{SFxTMoveListRow | Crouching Hard Kick | {{d}} + {{hk}} | {{low}} {{hardknockdown}} }} | ||
{{SFxTMoveListRow | Neutral Jump Light Punch | u + lp | high }} | {{SFxTMoveListRow | Neutral Jump Light Punch | {{u}} + {{lp}} | {{high}} }} | ||
{{SFxTMoveListRow | Neutral Jump Medium Punch | u + mp | high }} | {{SFxTMoveListRow | Neutral Jump Medium Punch | {{u}} + {{mp}} | {{high}} }} | ||
{{SFxTMoveListRow | Neutral Jump Hard Punch | u + hp | high }} | {{SFxTMoveListRow | Neutral Jump Hard Punch | {{u}} + {{hp}} | {{high}} }} | ||
{{SFxTMoveListRow | Neutral Jump Light Kick | u + lk | high }} | {{SFxTMoveListRow | Neutral Jump Light Kick | {{u}} + {{lk}} | {{high}} }} | ||
{{SFxTMoveListRow | Neutral Jump Medium Kick | u + mk | high }} | {{SFxTMoveListRow | Neutral Jump Medium Kick | {{u}} + {{mk}} | {{high}} }} | ||
{{SFxTMoveListRow | Neutral Jump Hard Kick | u + hk | high }} | {{SFxTMoveListRow | Neutral Jump Hard Kick | {{u}} + {{hk}} | {{high}} }} | ||
{{SFxTMoveListRow | Angled Jump Light Punch | ub / uf + lp | high }} | {{SFxTMoveListRow | Angled Jump Light Punch | {{ub}} / {{uf}} + {{lp}} | {{high}} }} | ||
{{SFxTMoveListRow | Angled Jump Medium Punch | ub / uf + mp | high }} | {{SFxTMoveListRow | Angled Jump Medium Punch | {{ub}} / {{uf}} + {{mp}} | {{high}} }} | ||
{{SFxTMoveListRow | Angled Jump Hard Punch | ub / uf + hp | high <br> crossup }} | {{SFxTMoveListRow | Angled Jump Hard Punch | {{ub}} / {{uf}} + {{hp}} | {{high}} <br> crossup }} | ||
{{SFxTMoveListRow | Angled Jump Light Kick | ub / uf + lk | high <br> crossup }} | {{SFxTMoveListRow | Angled Jump Light Kick | {{ub}} / {{uf}} + {{lk}} | {{high}} <br> crossup }} | ||
{{SFxTMoveListRow | Angled Jump Medium Kick | ub / uf + mk | high crossup }} | {{SFxTMoveListRow | Angled Jump Medium Kick | {{ub}} / {{uf}} + {{mk}} | {{high}} crossup }} | ||
{{SFxTMoveListRow | Angled Jump Hard Kick | ub / uf + hk | high }} | {{SFxTMoveListRow | Angled Jump Hard Kick | {{ub}} / {{uf}} + {{hk}} | {{high}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Zugaihasatsu | f + mp | high }} | {{SFxTMoveListRow | Zugaihasatsu | {{f}} + {{mp}} | {{high}} }} | ||
{{SFxTMoveListRow | Tenmakujinkyaku | (at peak of forward jump) d + mk | knockdown vs airborne }} | {{SFxTMoveListRow | Tenmakujinkyaku | (at peak of forward jump) {{d}} + {{mk}} | {{knockdown}} vs airborne }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Goshoha | f or n + lp + lk | throw }} | {{SFxTMoveListRow | Goshoha | {{f}} or {{n}} + {{lp}} + {{lk}} | {{throw}} }} | ||
{{SFxTMoveListRow | Syuretto | b + lp + lk | throw }} | {{SFxTMoveListRow | Syuretto | {{b}} + {{lp}} + {{lk}} | {{throw}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Gohadoken | qcf + p | ex <br> knockdown on ex <br> knockdown vs airborne }} | {{SFxTMoveListRow | Gohadoken | {{qcf}} + {{p}} | {{ex}} <br> {{knockdown}} on {{ex}} <br> {{knockdown}} vs airborne }} | ||
{{SFxTMoveListRow | Shakunetsu Hadoken | hcb + p | ex <br> knockdown }} | {{SFxTMoveListRow | Shakunetsu Hadoken | {{hcb}} + {{p}} | {{ex}} <br> {{knockdown}} }} | ||
{{SFxTMoveListRow | Zanku Hadoken | air qcf + p | ex <br> knockdown vs airborne }} | {{SFxTMoveListRow | Zanku Hadoken | air {{qcf}} + {{p}} | {{ex}} <br> {{knockdown}} vs airborne }} | ||
{{SFxTMoveListRow | Goshoryuken | dp + p | ex <br> knockdown }} | {{SFxTMoveListRow | Goshoryuken | {{dp}} + {{p}} | {{ex}} <br> {{knockdown}} }} | ||
{{SFxTMoveListRow | Tatsumaki Zankukyaku | qcb + k | ex <br> knockdown }} | {{SFxTMoveListRow | Tatsumaki Zankukyaku | {{qcb}} + {{k}} | {{ex}} <br> {{knockdown}} }} | ||
{{SFxTMoveListRow | Airborne Tatsumaki Zankukyaku | air qcb + k | ex <br> knockdown }} | {{SFxTMoveListRow | Airborne Tatsumaki Zankukyaku | air {{qcb}} + {{k}} | {{ex}} <br> {{knockdown}} }} | ||
{{SFxTMoveListRow | Ashura Senku | dp or rdp + 3p or 3k | }} | {{SFxTMoveListRow | Ashura Senku | {{dp}} or {{rdp}} + {{3p}} or {{3k}} | }} | ||
{{SFxTMoveListRow | Hyakkishu | dp + k | ex chrg }} | {{SFxTMoveListRow | Hyakkishu | {{dp}} + {{k}} | {{ex}} {{chrg}} }} | ||
{{SFxTMoveListRow | Hyakki Gozan | Hyakkishu --- no input | low <br> hardknockdown }} | {{SFxTMoveListRow | Hyakki Gozan | Hyakkishu {{---}} no input | {{low}} <br> {{hardknockdown}} }} | ||
{{SFxTMoveListRow | Hyakki Gosho | Hyakkishu --- p | high <br> hardknockdown <br> groundbounce vs airborne <br> groundbounce on counterhit }} | {{SFxTMoveListRow | Hyakki Gosho | Hyakkishu {{---}} {{p}} | {{high}} <br> {{hardknockdown}} <br> {{groundbounce}} vs airborne <br> {{groundbounce}} on {{counterhit}} }} | ||
{{SFxTMoveListRow | Hyakki Gojin | Hyakkishu --- k | knockdown vs airborne }} | {{SFxTMoveListRow | Hyakki Gojin | Hyakkishu {{---}} {{k}} | {{knockdown}} vs airborne }} | ||
{{SFxTMoveListRow | Hyakki Gosai | Hyakkishu --- lp + lk | throw }} | {{SFxTMoveListRow | Hyakki Gosai | Hyakkishu {{---}} {{lp}} + {{lk}} | {{throw}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
==== Super Combo ==== | ==== Super Combo ==== | ||
{{SFxTMoveListHeader}} | {{SFxTMoveListHeader}} | ||
{{SFxTMoveListRow | Raging Demon | lp , lp , f + lk , hp | throw }} | {{SFxTMoveListRow | Raging Demon | {{lp}} , {{lp}} , {{f}} + {{lk}} , {{hp}} | {{throw}} }} | ||
{{SFxTMoveListRow | Misogi | d , d , d + 3k | high }} | {{SFxTMoveListRow | Misogi | {{d}} , {{d}} , {{d}} + {{3k}} | {{high}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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| align="center" | | | align="center" | | ||
|- | |- | ||
| align="left" | Gohadoken [[File:Down.gif]][[File:Downright.gif]][[File:Right.gif]]+[File:Punch.gif]] | | align="left" | Gohadoken [[File:Down.gif]][[File:Downright.gif]][[File:Right.gif]]+[[File:Punch.gif]] | ||
| align="center" | 60 | | align="center" | 60 | ||
| align="center" | 15 | | align="center" | 15 | ||
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| align="center" | | | align="center" | | ||
|- | |- | ||
| align="left" | Gohadoken EX [[File:Down.gif]][[File:Downright.gif]][[File:Right.gif]]+[File:Punch.gif]]+[File:Punch.gif]] | | align="left" | Gohadoken EX [[File:Down.gif]][[File:Downright.gif]][[File:Right.gif]]+[[File:Punch.gif]]+[[File:Punch.gif]] | ||
| align="center" | 60x2 | | align="center" | 60x2 | ||
| align="center" | 15 | | align="center" | 15 | ||
Line 765: | Line 765: | ||
* N/A | * N/A | ||
[[Category: Street Fighter X Tekken]] | [[Category:Street Fighter X Tekken]] |
Revision as of 02:02, 9 December 2020


Akuma
Ideal Team Position: TBW
TBW
Strengths | Weaknesses |
---|---|
{{{5}}} |
{{{6}}} |
Moves
Normal Attacks
Name
Command
Notes
Standing Light Punch



Standing Medium Punch


Standing Hard Punch

Standing Light Kick

Standing Medium Kick

Standing Hard Kick

2 hits
Close Light Punch
(near opponent)



Close Medium Punch
(near opponent)


Close Hard Punch
(near opponent)


Close Light Kick
(near opponent)

Close Medium Kick
(near opponent)


Close Hard Kick
(near opponent)


Crouching Light Punch




Crouching Medium Punch



Crouching Hard Punch



Crouching Light Kick





Crouching Medium Kick




Crouching Hard Kick




Neutral Jump Light Punch



Neutral Jump Medium Punch



Neutral Jump Hard Punch



Neutral Jump Light Kick



Neutral Jump Medium Kick



Neutral Jump Hard Kick



Angled Jump Light Punch




Angled Jump Medium Punch




Angled Jump Hard Punch




crossup
Angled Jump Light Kick




crossup
Angled Jump Medium Kick




Angled Jump Hard Kick




Unique Attacks
Name
Command
Notes
Zugaihasatsu



Tenmakujinkyaku
(at peak of forward jump)
+



Throws
Name
Command
Notes
Goshoha





Syuretto




Special Moves
Name
Command
Notes
Gohadoken






Shakunetsu Hadoken




Zanku Hadoken
air
+




Goshoryuken




Tatsumaki Zankukyaku




Airborne Tatsumaki Zankukyaku
air
+




Ashura Senku




Hyakkishu




Hyakki Gozan
Hyakkishu
no input



Hyakki Gosho
Hyakkishu







Hyakki Gojin
Hyakkishu



Hyakki Gosai
Hyakkishu
+




Super Combo
Name
Command
Notes
Raging Demon






Misogi





Frame Data
Move Analysis
Normal Moves
N/A
Unique Attacks
N/A
Normal Throws
N/A
Special Moves
N/A
Super Combos
N/A
The Basics
N/A
Advanced Strategy
N/A
Combos
Bread and Butters
- N/A
Hit Confirm Combos
- N/A
Advanced Combos
- N/A
Combos Into Supers
- N/A