Project Justice/Roy: Difference between revisions

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==Normal Moves==
==Normal Moves==
{{PJMoveListHeader}}
{{PJMoveListHeader}}
{{PJMoveListRow | Standing Light Punch | n lp | 8 | 15 | +2 | +9 | 7 | All | }}
{{PJMoveListRow | Standing Light Punch | {{n}} {{lp}} | 8 | 15 | +2 | +9 | 7 | All | }}
{{PJMoveListRow | Standing Strong Punch | n hp | 11 | 29 | +7 | -4 | 13 | All | }}
{{PJMoveListRow | Standing Strong Punch | {{n}} {{hp}} | 11 | 29 | +7 | -4 | 13 | All | }}
{{PJMoveListRow | Crouching Light Punch | d lp | 8 | 21 | -2 | +1 | 7 | Crouching | }}
{{PJMoveListRow | Crouching Light Punch | {{d}} {{lp}} | 8 | 21 | -2 | +1 | 7 | Crouching | }}
{{PJMoveListRow | Crouching Strong Punch | d hp | 13 | 37 | - | -15 | 17 | Crouching | Mini launcher | }}
{{PJMoveListRow | Crouching Strong Punch | {{d}} {{hp}} | 13 | 37 | - | -15 | 17 | Crouching | Mini launcher | }}
{{PJMoveListRow | Standing Light Kick | n lk | 11 | 25 | -7 | -4 | 4 | All | }}
{{PJMoveListRow | Standing Light Kick | {{n}} {{lk}} | 11 | 25 | -7 | -4 | 4 | All | }}
{{PJMoveListRow | Standing Strong Kick | n hk | 16 | 49 | -6 | -25 | 11 | All | }}
{{PJMoveListRow | Standing Strong Kick | {{n}} {{hk}} | 16 | 49 | -6 | -25 | 11 | All | }}
{{PJMoveListRow | Crouching Light Kick | d lk | 9 | 18 | +7 | +4 | 5 | Crouching | }}
{{PJMoveListRow | Crouching Light Kick | {{d}} {{lk}} | 9 | 18 | +7 | +4 | 5 | Crouching | }}
{{PJMoveListRow | Crouching Strong Kick | d hk | 14 | 29 | +2 | -7 | 13 | Crouching | }}
{{PJMoveListRow | Crouching Strong Kick | {{d}} {{hk}} | 14 | 29 | +2 | -7 | 13 | Crouching | }}
{{PJMoveListRow | Jumping Light Punch | u lp | 9 | 1 | - | - | 5 | Standing | Recovery on landing | }}
{{PJMoveListRow | Jumping Light Punch | {{u}} {{lp}} | 9 | 1 | - | - | 5 | Standing | Recovery on landing | }}
{{PJMoveListRow | Jumping Strong Punch | u hp | 12 | 1 | - | - | 13 | Standing | Recovery on landing | }}
{{PJMoveListRow | Jumping Strong Punch | {{u}} {{hp}} | 12 | 1 | - | - | 13 | Standing | Recovery on landing | }}
{{PJMoveListRow | Jumping Light Kick | u lk | 13 | 1 | - | - | 5 | Standing | Recovery on landing | }}
{{PJMoveListRow | Jumping Light Kick | {{u}} {{lk}} | 13 | 1 | - | - | 5 | Standing | Recovery on landing | }}
{{PJMoveListRow | Jumping Strong Kick | u hk | 17 | 1 | - | - | 13 | Standing | Recovery on landing | }}
{{PJMoveListRow | Jumping Strong Kick | {{u}} {{hk}} | 17 | 1 | - | - | 13 | Standing | Recovery on landing | }}
{{MoveListFooter}}
{{MoveListFooter}}


==Command Normals==
==Command Normals==
{{PJMoveListHeader}}
{{PJMoveListHeader}}
{{PJMoveListRow | Roy Straight | lp lp lp | 12 | 38 | +2 | -14 | 10 | All | }}
{{PJMoveListRow | Roy Straight | {{lp}} lp {{lp}} | 12 | 38 | +2 | -14 | 10 | All | }}
{{PJMoveListRow | Boomerang Hook | f hp | 13 | 30 | +2 | - | 14 | All | }}
{{PJMoveListRow | Boomerang Hook | {{f}} {{hp}} | 13 | 30 | +2 | - | 14 | All | }}
{{PJMoveListRow | Body Upper | --- f hp | 17 | 34 | - | -10 | 19 | All | Blowback | }}
{{PJMoveListRow | Body Upper | {{---}} {{f}} {{hp}} | 17 | 34 | - | -10 | 19 | All | Blowback | }}
{{PJMoveListRow | Spinning Back Knuckle | --- b hp | 17 | 34 | - | -10 | 19 | All | Blowback | }}
{{PJMoveListRow | Spinning Back Knuckle | {{---}} {{b}} {{hp}} | 17 | 34 | - | -10 | 19 | All | Blowback | }}
{{PJMoveListRow | Foot Blade | f hk | 20 | 38 | - | -14 | 19 | All | Blowback | }}
{{PJMoveListRow | Foot Blade | {{f}} {{hk}} | 20 | 38 | - | -14 | 19 | All | Blowback | }}
{{PJMoveListRow | Head Crush | b hp | 21 | 38 | - | -14 | 19 | Standing | Overhead, blowback | }}
{{PJMoveListRow | Head Crush | {{b}} {{hp}} | 21 | 38 | - | -14 | 19 | Standing | Overhead, blowback | }}
{{PJMoveListRow | Backflip Kick | b hk | 15 | 24 | - | 0 | 14 | All | Blowback | }}
{{PJMoveListRow | Backflip Kick | {{b}} {{hk}} | 15 | 24 | - | 0 | 14 | All | Blowback | }}
{{PJMoveListRow | Lift Upper | df hp | 17 | 39 | - | -15 | 13 | All | Rival Launcher | }}
{{PJMoveListRow | Lift Upper | {{df}} {{hp}} | 17 | 39 | - | -15 | 13 | All | Rival Launcher | }}
{{PJMoveListRow | Jumping Back Knuckle | (air) f hp | 15 | 1 | - | - | 11 | Standing | Spike, recovery on landing | }}
{{PJMoveListRow | Jumping Back Knuckle | (air) {{f}} {{hp}} | 15 | 1 | - | - | 11 | Standing | Spike, recovery on landing | }}
{{PJMoveListRow | Reverse Foot Blade | (air) f hk | 15 | 1 | - | - | 14 | Standing | Blowback, recovery on landing | }}
{{PJMoveListRow | Reverse Foot Blade | (air) {{f}} {{hk}} | 15 | 1 | - | - | 14 | Standing | Blowback, recovery on landing | }}
{{MoveListFooter}}
{{MoveListFooter}}


==Throws==
==Throws==
{{PJMoveListHeader}}
{{PJMoveListHeader}}
{{PJMoveListRow | Knuckle Rush | n lp + hp | 7 | 38 | - | - | 34 | - | }}
{{PJMoveListRow | Knuckle Rush | {{n}} {{lp}} + {{hp}} | 7 | 38 | - | - | 34 | - | }}
{{PJMoveListRow | American Suplex | d lp + hp | 7 | 38 | - | - | 39 | - | }}
{{PJMoveListRow | American Suplex | {{d}} {{lp}} + {{hp}} | 7 | 38 | - | - | 39 | - | }}
{{PJMoveListRow | Air Launcher | n lp + hp | 8 | 51 | - | - | 32 | - | Available when behind opponent | }}
{{PJMoveListRow | Air Launcher | {{n}} {{lp}} + {{hp}} | 8 | 51 | - | - | 32 | - | Available when behind opponent | }}
{{PJMoveListRow | Aerial Suplex | (air) n lp + hp | 1 | - | - | - | 42 | - | }}
{{PJMoveListRow | Aerial Suplex | (air) {{n}} {{lp}} + {{hp}} | 1 | - | - | - | 42 | - | }}
{{MoveListFooter}}
{{MoveListFooter}}


==Special Moves==
==Special Moves==
{{PJMoveListHeader}}
{{PJMoveListHeader}}
{{PJMoveListRow | Dynamite Straight (weak) | qcf lp | 12 | 30 | - | -5 | 20 | All | Blowback | }}
{{PJMoveListRow | Dynamite Straight (weak) | {{qcf}} {{lp}} | 12 | 30 | - | -5 | 20 | All | Blowback | }}
{{PJMoveListRow | Dynamite Straight (strong) | qcf hp | 16 | 29 | - | -5 | 28 | All | Blowback | }}
{{PJMoveListRow | Dynamite Straight (strong) | {{qcf}} {{hp}} | 16 | 29 | - | -5 | 28 | All | Blowback | }}
{{PJMoveListRow | Twister Upper (weak) | dp lp | 9 | 15 | - | -27 | 23 | All | Blowback, recovery on landing | }}
{{PJMoveListRow | Twister Upper (weak) | {{dp}} {{lp}} | 9 | 15 | - | -27 | 23 | All | Blowback, recovery on landing | }}
{{PJMoveListRow | Twister Upper (strong) | dp hp | 18 | 15 | - | -35 | 28 | All | Blowback, recovery on landing | }}
{{PJMoveListRow | Twister Upper (strong) | {{dp}} {{hp}} | 18 | 15 | - | -35 | 28 | All | Blowback, recovery on landing | }}
{{PJMoveListRow | Touchdown Wave (weak) | qcb lp | 16 | 26 | - | -2 | 17 | All | Blowback | }}
{{PJMoveListRow | Touchdown Wave (weak) | {{qcb}} {{lp}} | 16 | 26 | - | -2 | 17 | All | Blowback | }}
{{PJMoveListRow | Touchdown Wave (strong) | qcb hp | 23 | 26 | - | -2 | 20 | All | Blowback | }}
{{PJMoveListRow | Touchdown Wave (strong) | {{qcb}} {{hp}} | 23 | 26 | - | -2 | 20 | All | Blowback | }}
{{PJMoveListRow | Air Dynamite (weak) | (air) qcf lp | 14 | 13 | - | -14 | 29 | Standing | Spike | }}
{{PJMoveListRow | Air Dynamite (weak) | (air) {{qcf}} {{lp}} | 14 | 13 | - | -14 | 29 | Standing | Spike | }}
{{PJMoveListRow | Air Dynamite (strong) | (air) qcf hp | 14 | 13 | - | -12 | 32 | Standing | Blowback | }}
{{PJMoveListRow | Air Dynamite (strong) | (air) {{qcf}} {{hp}} | 14 | 13 | - | -12 | 32 | Standing | Blowback | }}
{{MoveListFooter}}
{{MoveListFooter}}


==Super Moves==
==Super Moves==
{{PJMoveListHeader}}
{{PJMoveListHeader}}
{{PJMoveListRow | Triple Twister | qcf qcf p | 17 | 15 | - | -36 | 46~75 | All | Blowback, mash punches to increase damage, recovery on landing | }}
{{PJMoveListRow | Triple Twister | {{qcf}} qcf {{p}} | 17 | 15 | - | -36 | 46~75 | All | Blowback, mash punches to increase damage, recovery on landing | }}
{{PJMoveListRow | Super Touchdown | qcb qcb p | 24 | 34 | - | -10 | 39 | All | Blowback | }}
{{PJMoveListRow | Super Touchdown | {{qcb}} qcb {{p}} | 24 | 34 | - | -10 | 39 | All | Blowback | }}
{{PJMoveListRow | Dynamite Justice | qcf qcf k | 13 | 36 | - | -12 | 53 | All | Blowback | }}
{{PJMoveListRow | Dynamite Justice | {{qcf}} qcf {{k}} | 13 | 36 | - | -12 | 53 | All | Blowback | }}
{{MoveListFooter}}
{{MoveListFooter}}


==Team Up Techniques==
==Team Up Techniques==
{{PJMoveListHeader}}
{{PJMoveListHeader}}
{{PJMoveListRow | Double Rising Twister | lp + lk or hp + hk | 16 | 29 | - | -3 | 54 | All | Team Up Technique, damage type | }}
{{PJMoveListRow | Double Rising Twister | {{lp}} + {{lk}} or {{hp}} + {{hk}} | 16 | 29 | - | -3 | 54 | All | Team Up Technique, damage type | }}
{{PJMoveListRow | Triple Heavens Cross | p + p + k | 21 | 43 | - | -19 | 100 | All | Party Up Technique | }}
{{PJMoveListRow | Triple Heavens Cross | {{p}} + {{p}} + {{k}} | 21 | 43 | - | -19 | 100 | All | Party Up Technique | }}
{{MoveListFooter}}
{{MoveListFooter}}


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}}
}}


==External Links==
==External links==
*[https://gamefaqs.gamespot.com/dreamcast/377885-project-justice/faqs/14390 Roy guide at GameFAQs]
*[https://gamefaqs.gamespot.com/dreamcast/377885-project-justice/faqs/14390 Roy guide at GameFAQs]



Revision as of 01:15, 9 December 2020

Project Justice Roy.gif

Introduction

Roy a red-blooded American who is definitely not Terry Bogard. With incredible combo damage and fantastic normals, including one of the best jabs in the game, Roy is a very threatening pressure character who can make his opponents explode the instant they lose their patience.

Normal Moves

Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Standing Light Punch
N.png Lp.png
8
15
+2
+9
7
All
Standing Strong Punch
N.png Hp.png
11
29
+7
-4
13
All
Crouching Light Punch
D.png Lp.png
8
21
-2
+1
7
Crouching
Crouching Strong Punch
D.png Hp.png
13
37
-
-15
17
Crouching
Mini launcher
Standing Light Kick
N.png Lk.png
11
25
-7
-4
4
All
Standing Strong Kick
N.png Hk.png
16
49
-6
-25
11
All
Crouching Light Kick
D.png Lk.png
9
18
+7
+4
5
Crouching
Crouching Strong Kick
D.png Hk.png
14
29
+2
-7
13
Crouching
Jumping Light Punch
U.png Lp.png
9
1
-
-
5
Standing
Recovery on landing
Jumping Strong Punch
U.png Hp.png
12
1
-
-
13
Standing
Recovery on landing
Jumping Light Kick
U.png Lk.png
13
1
-
-
5
Standing
Recovery on landing
Jumping Strong Kick
U.png Hk.png
17
1
-
-
13
Standing
Recovery on landing

Command Normals

Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Roy Straight
Lp.png lp Lp.png
12
38
+2
-14
10
All
Boomerang Hook
F.png Hp.png
13
30
+2
-
14
All
Body Upper
---.png F.png Hp.png
17
34
-
-10
19
All
Blowback
Spinning Back Knuckle
---.png B.png Hp.png
17
34
-
-10
19
All
Blowback
Foot Blade
F.png Hk.png
20
38
-
-14
19
All
Blowback
Head Crush
B.png Hp.png
21
38
-
-14
19
Standing
Overhead, blowback
Backflip Kick
B.png Hk.png
15
24
-
0
14
All
Blowback
Lift Upper
Df.png Hp.png
17
39
-
-15
13
All
Rival Launcher
Jumping Back Knuckle
(air) F.png Hp.png
15
1
-
-
11
Standing
Spike, recovery on landing
Reverse Foot Blade
(air) F.png Hk.png
15
1
-
-
14
Standing
Blowback, recovery on landing

Throws

Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Knuckle Rush
N.png Lp.png + Hp.png
7
38
-
-
34
-
American Suplex
D.png Lp.png + Hp.png
7
38
-
-
39
-
Air Launcher
N.png Lp.png + Hp.png
8
51
-
-
32
-
Available when behind opponent
Aerial Suplex
(air) N.png Lp.png + Hp.png
1
-
-
-
42
-

Special Moves

Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Dynamite Straight (weak)
Qcf.png Lp.png
12
30
-
-5
20
All
Blowback
Dynamite Straight (strong)
Qcf.png Hp.png
16
29
-
-5
28
All
Blowback
Twister Upper (weak)
Dp.png Lp.png
9
15
-
-27
23
All
Blowback, recovery on landing
Twister Upper (strong)
Dp.png Hp.png
18
15
-
-35
28
All
Blowback, recovery on landing
Touchdown Wave (weak)
Qcb.png Lp.png
16
26
-
-2
17
All
Blowback
Touchdown Wave (strong)
Qcb.png Hp.png
23
26
-
-2
20
All
Blowback
Air Dynamite (weak)
(air) Qcf.png Lp.png
14
13
-
-14
29
Standing
Spike
Air Dynamite (strong)
(air) Qcf.png Hp.png
14
13
-
-12
32
Standing
Blowback

Super Moves

Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Triple Twister
Qcf.png qcf P.png
17
15
-
-36
46~75
All
Blowback, mash punches to increase damage, recovery on landing
Super Touchdown
Qcb.png qcb P.png
24
34
-
-10
39
All
Blowback
Dynamite Justice
Qcf.png qcf K.png
13
36
-
-12
53
All
Blowback

Team Up Techniques

Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Double Rising Twister
Lp.png + Lk.png or Hp.png + Hk.png
16
29
-
-3
54
All
Team Up Technique, damage type
Triple Heavens Cross
P.png + P.png + K.png
21
43
-
-19
100
All
Party Up Technique

Combos

  • st.LP,LP > st.HP > b+HK xx Dynamite Straight
  • st.LP,LP > st.HP > f+HP xx Dynamite Justice
  • df+HP, {j.LP,LP > j.HP}x2, j.LP,LP > j.HP xx Air Dynamite
  • st.LP,LP > cr.HP, j.LK > (delay) j.f+HP, st.LP > cr.HP, st.LP > st.LK > cr.HP, dash OTG b+HK > Triple Twister

Videos

Skip to 0:53

Colors

Lp.png Hp.png Lp.png+Hp.png
PJ Roy 1.png
PJ Roy 2.png
PJ Roy 3.png
Lk.png Hk.png Lk.png+Hk.png
PJ Roy 4.png
PJ Roy 5.png
PJ Roy 6.png

External links

Game Navigation

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