m (fix motion tags) |
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==Command Normals== | ==Command Normals== | ||
{{PJMoveListHeader}} | {{PJMoveListHeader}} | ||
{{PJMoveListRow | Palm Strike | {{lp}} lp {{lp}} | 12 | 39 | +2 | -15 | 8 | All | }} | {{PJMoveListRow | Palm Strike | {{lp}} {{lp}} {{lp}} | 12 | 39 | +2 | -15 | 8 | All | }} | ||
{{PJMoveListRow | Open Hand Strike | {{f}} {{hp}} | 17 | 41 | +1 | -17 | 13 | All | Special cancelable}} | {{PJMoveListRow | Open Hand Strike | {{f}} {{hp}} | 17 | 41 | +1 | -17 | 13 | All | Special cancelable}} | ||
{{PJMoveListRow | Wheel Kick | {{f}} {{hk}} | 28 | 45 | -2 | -21 | -1 | Standing | Overhead}} | {{PJMoveListRow | Wheel Kick | {{f}} {{hk}} | 28 | 45 | -2 | -21 | -1 | Standing | Overhead}} | ||
Line 31: | Line 31: | ||
{{PJMoveListRow | Haten Rengeki | {{b}} {{lp}} | 12 | 39 | +2 | 0 | 7 | All | Special chain starter}} | {{PJMoveListRow | Haten Rengeki | {{b}} {{lp}} | 12 | 39 | +2 | 0 | 7 | All | Special chain starter}} | ||
{{PJMoveListRow | Follow up 1 | {{---}} {{lp}} | 17 | 34 | +2 | -10 | 7 | All | }} | {{PJMoveListRow | Follow up 1 | {{---}} {{lp}} | 17 | 34 | +2 | -10 | 7 | All | }} | ||
{{PJMoveListRow | Follow up 2 | {{---}} {{lp}} lp | 11 | 27 | +2 | -3 | 10 | All | }} | {{PJMoveListRow | Follow up 2 | {{---}} {{lp}} {{lp}} | 11 | 27 | +2 | -3 | 10 | All | }} | ||
{{PJMoveListRow | Follow up 3 | {{---}} {{lp}} lp {{lp}} | 8 | 46 | - | -22 | 11 | All | Blowback}} | {{PJMoveListRow | Follow up 3 | {{---}} {{lp}} {{lp}} {{lp}} | 8 | 46 | - | -22 | 11 | All | Blowback}} | ||
{{PJMoveListRow | Follow up 4 | {{---}} {{lk}} | 14 | 29 | +2 | -5 | 10 | All | }} | {{PJMoveListRow | Follow up 4 | {{---}} {{lk}} | 14 | 29 | +2 | -5 | 10 | All | }} | ||
{{PJMoveListRow | Follow up 5 | {{---}} {{lk}} lk | 28 | 45 | -2 | -21 | 10 | Standing | }} | {{PJMoveListRow | Follow up 5 | {{---}} {{lk}} {{lk}} | 28 | 45 | -2 | -21 | 10 | Standing | }} | ||
{{PJMoveListRow | Follow up 6 | {{---}} {{lk}} {{hk}} | 15 | 20 | +2 | +2 | 10 | Crouching | }} | {{PJMoveListRow | Follow up 6 | {{---}} {{lk}} {{hk}} | 15 | 20 | +2 | +2 | 10 | Crouching | }} | ||
{{PJMoveListRow | Follow up 7 | {{---}} {{lk}} {{hk}} hk | 28 | 48 | - | -24 | 29 | All | Blowback}} | {{PJMoveListRow | Follow up 7 | {{---}} {{lk}} {{hk}} {{hk}} | 28 | 48 | - | -24 | 29 | All | Blowback}} | ||
{{PJMoveListRow | Follow up 8 | {{---}} {{lp}} {{lk}} | 21 | 54 | - | -30 | 7 | All | Rival Launcher}} | {{PJMoveListRow | Follow up 8 | {{---}} {{lp}} {{lk}} | 21 | 54 | - | -30 | 7 | All | Rival Launcher}} | ||
{{PJMoveListRow | Heaven's Gate | {{df}} {{hp}} | 15 | 38 | - | -14 | 11 | All | Rival Launcher}} | {{PJMoveListRow | Heaven's Gate | {{df}} {{hp}} | 15 | 38 | - | -14 | 11 | All | Rival Launcher}} | ||
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==Burning Vigor Attacks== | ==Burning Vigor Attacks== | ||
{{PJMoveListHeader}} | {{PJMoveListHeader}} | ||
{{PJMoveListRow | Kikou Kai | {{qcf}} qcf {{p}} | 35 | 53 | - | -37 | 42 | Any | Blowback }} | {{PJMoveListRow | Kikou Kai | {{qcf}} {{qcf}} {{p}} | 35 | 53 | - | -37 | 42 | Any | Blowback }} | ||
{{PJMoveListRow | Air Kikou Kai | (Air) {{qcf}} qcf {{p}} | 20 | 13 | - | +3 | 46 | Any | Blowback, recovery counted on landing }} | {{PJMoveListRow | Air Kikou Kai | (Air) {{qcf}} {{qcf}} {{p}} | 20 | 13 | - | +3 | 46 | Any | Blowback, recovery counted on landing }} | ||
{{PJMoveListRow | Reflex Barrage | {{qcb}} qcb {{p}} | 19 | 43 | - | -19 | 45 | Any | Blowback }} | {{PJMoveListRow | Reflex Barrage | {{qcb}} {{qcb}} {{p}} | 19 | 43 | - | -19 | 45 | Any | Blowback }} | ||
{{PJMoveListRow | Aerial Barrage | {{qcb}} qcb {{k}} | 35 | 54 | - | -30 | 38 | Any | Knockdown }} | {{PJMoveListRow | Aerial Barrage | {{qcb}} {{qcb}} {{k}} | 35 | 54 | - | -30 | 38 | Any | Knockdown }} | ||
{{PJMoveListRow | Haten Mueishu | {{qcf}} qcf {{k}} | 35 | 41 | - | -24 | 55 | Any | Blowback }} | {{PJMoveListRow | Haten Mueishu | {{qcf}} {{qcf}} {{k}} | 35 | 41 | - | -24 | 55 | Any | Blowback }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Revision as of 01:15, 9 December 2020
Overview
Akira is definitely my favourite character in the game. She is beautiful and strong and she hasn't been given huge bosoms or anything to make her more appealing to shallow people.
-Falsehead from Gamefaqs, CEO of Tiffany slander
Everyone's main since Third Strike, Akira is a character that struggles at long/mid range but once she's in can run a train on you. Your objective with her is to land the first hit of her rekka series (from 4LP / back light) into air launcher follow up or cr.lk into her textbook combo. Some of her go-to tardy counters include side steps and hitgrabs which make her a good pick for players who favor a defensive playstyle. Her main shortcomings are her short range and having to work for her damage more than other characters in the game. As a partner, her Team Up Techniques are rather standard but level 3 is hella cool so there's that.
Normal Moves
























Command Normals










































Throws












Special Moves














Burning Vigor Attacks















Team Up Techniques






Combos
- b+LP,LP,LP,LP
- st.LP,LP > st.HP > f+HP xx qcf+LK > qcf+HK/qcb,qcb+P
- (df+HP/b+LP,LP,LK), j.HP, [j.LK,LK > j.HP]x2, j.LK,LK xx j.qcf,qcf+P
- (...cr.HP/Houbu), j.LK,LK > j.HP > j.HK (> j.f+HK)/(xx j.qcf,qcf+P)
Videos
Colors
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