Project Justice/Akira: Difference between revisions

From SuperCombo Wiki
m (fix motion tags)
m (fix motion tags)
Line 24: Line 24:
==Command Normals==
==Command Normals==
{{PJMoveListHeader}}
{{PJMoveListHeader}}
{{PJMoveListRow | Palm Strike | {{lp}} lp {{lp}} | 12 | 39 | +2 | -15 | 8 | All | }}
{{PJMoveListRow | Palm Strike | {{lp}} {{lp}} {{lp}} | 12 | 39 | +2 | -15 | 8 | All | }}
{{PJMoveListRow | Open Hand Strike | {{f}} {{hp}} | 17 | 41 | +1 | -17 | 13 | All | Special cancelable}}
{{PJMoveListRow | Open Hand Strike | {{f}} {{hp}} | 17 | 41 | +1 | -17 | 13 | All | Special cancelable}}
{{PJMoveListRow | Wheel Kick | {{f}} {{hk}} | 28 | 45 | -2 | -21 | -1 | Standing | Overhead}}
{{PJMoveListRow | Wheel Kick | {{f}} {{hk}} | 28 | 45 | -2 | -21 | -1 | Standing | Overhead}}
Line 31: Line 31:
{{PJMoveListRow | Haten Rengeki | {{b}} {{lp}} | 12 | 39 | +2 | 0 | 7 | All | Special chain starter}}
{{PJMoveListRow | Haten Rengeki | {{b}} {{lp}} | 12 | 39 | +2 | 0 | 7 | All | Special chain starter}}
{{PJMoveListRow | Follow up 1 | {{---}} {{lp}} | 17 | 34 | +2 | -10 | 7 | All | }}
{{PJMoveListRow | Follow up 1 | {{---}} {{lp}} | 17 | 34 | +2 | -10 | 7 | All | }}
{{PJMoveListRow | Follow up 2 | {{---}} {{lp}} lp | 11 | 27 | +2 | -3 | 10 | All | }}
{{PJMoveListRow | Follow up 2 | {{---}} {{lp}} {{lp}} | 11 | 27 | +2 | -3 | 10 | All | }}
{{PJMoveListRow | Follow up 3 | {{---}} {{lp}} lp {{lp}} | 8 | 46 | - | -22 | 11 | All | Blowback}}
{{PJMoveListRow | Follow up 3 | {{---}} {{lp}} {{lp}} {{lp}} | 8 | 46 | - | -22 | 11 | All | Blowback}}
{{PJMoveListRow | Follow up 4 | {{---}} {{lk}} | 14 | 29 | +2 | -5 | 10 | All | }}
{{PJMoveListRow | Follow up 4 | {{---}} {{lk}} | 14 | 29 | +2 | -5 | 10 | All | }}
{{PJMoveListRow | Follow up 5 | {{---}} {{lk}} lk | 28 | 45 | -2 | -21 | 10 | Standing | }}
{{PJMoveListRow | Follow up 5 | {{---}} {{lk}} {{lk}} | 28 | 45 | -2 | -21 | 10 | Standing | }}
{{PJMoveListRow | Follow up 6 | {{---}} {{lk}} {{hk}} | 15 | 20 | +2 | +2 | 10 | Crouching | }}
{{PJMoveListRow | Follow up 6 | {{---}} {{lk}} {{hk}} | 15 | 20 | +2 | +2 | 10 | Crouching | }}
{{PJMoveListRow | Follow up 7 | {{---}} {{lk}} {{hk}} hk | 28 | 48 | - | -24 | 29 | All | Blowback}}
{{PJMoveListRow | Follow up 7 | {{---}} {{lk}} {{hk}} {{hk}} | 28 | 48 | - | -24 | 29 | All | Blowback}}
{{PJMoveListRow | Follow up 8 | {{---}} {{lp}} {{lk}} | 21 | 54 | - | -30 | 7 | All | Rival Launcher}}
{{PJMoveListRow | Follow up 8 | {{---}} {{lp}} {{lk}} | 21 | 54 | - | -30 | 7 | All | Rival Launcher}}
{{PJMoveListRow | Heaven's Gate | {{df}} {{hp}} | 15 | 38 | - | -14 | 11 | All | Rival Launcher}}
{{PJMoveListRow | Heaven's Gate | {{df}} {{hp}} | 15 | 38 | - | -14 | 11 | All | Rival Launcher}}
Line 62: Line 62:
==Burning Vigor Attacks==
==Burning Vigor Attacks==
{{PJMoveListHeader}}
{{PJMoveListHeader}}
{{PJMoveListRow | Kikou Kai | {{qcf}} qcf {{p}} | 35 | 53 | - | -37 | 42 | Any | Blowback }}
{{PJMoveListRow | Kikou Kai | {{qcf}} {{qcf}} {{p}} | 35 | 53 | - | -37 | 42 | Any | Blowback }}
{{PJMoveListRow | Air Kikou Kai | (Air) {{qcf}} qcf {{p}} | 20 | 13 | - | +3 | 46 | Any | Blowback, recovery counted on landing }}
{{PJMoveListRow | Air Kikou Kai | (Air) {{qcf}} {{qcf}} {{p}} | 20 | 13 | - | +3 | 46 | Any | Blowback, recovery counted on landing }}
{{PJMoveListRow | Reflex Barrage | {{qcb}} qcb {{p}} | 19 | 43 | - | -19 | 45 | Any | Blowback }}
{{PJMoveListRow | Reflex Barrage | {{qcb}} {{qcb}} {{p}} | 19 | 43 | - | -19 | 45 | Any | Blowback }}
{{PJMoveListRow | Aerial Barrage | {{qcb}} qcb {{k}} | 35 | 54 | - | -30 | 38 | Any | Knockdown }}
{{PJMoveListRow | Aerial Barrage | {{qcb}} {{qcb}} {{k}} | 35 | 54 | - | -30 | 38 | Any | Knockdown }}
{{PJMoveListRow | Haten Mueishu | {{qcf}} qcf {{k}} | 35 | 41 | - | -24 | 55 | Any | Blowback }}
{{PJMoveListRow | Haten Mueishu | {{qcf}} {{qcf}} {{k}} | 35 | 41 | - | -24 | 55 | Any | Blowback }}
{{MoveListFooter}}
{{MoveListFooter}}



Revision as of 01:15, 9 December 2020

Project Justice Akira.gif

Overview

Akira is definitely my favourite character in the game. She is beautiful and strong and she hasn't been given huge bosoms or anything to make her more appealing to shallow people.
-Falsehead from Gamefaqs, CEO of Tiffany slander

Everyone's main since Third Strike, Akira is a character that struggles at long/mid range but once she's in can run a train on you. Your objective with her is to land the first hit of her rekka series (from 4LP / back light) into air launcher follow up or cr.lk into her textbook combo. Some of her go-to tardy counters include side steps and hitgrabs which make her a good pick for players who favor a defensive playstyle. Her main shortcomings are her short range and having to work for her damage more than other characters in the game. As a partner, her Team Up Techniques are rather standard but level 3 is hella cool so there's that.

Normal Moves

Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Standing Light Punch
N.png Lp.png
9
20
+1
+4
4
All
Standing Strong Punch
N.png Hp.png
12
31
+2
-7
10
All
Crouching Light Punch
D.png Lp.png
9
26
+1
-4
4
Crouching
Crouching Strong Punch
D.png Hp.png
15
37
-
-15
12
All
Mini launcher
Standing Light Kick
N.png Lk.png
10
18
+2
+6
3
All
Standing Strong Kick
N.png Hk.png
15
47
-4
-23
10
All
Crouching Light Kick
D.png Lk.png
12
32
-1
-10
3
Crouching
Crouching Strong Kick
D.png Hk.png
15
39
-
-17
13
Crouching
Knockdown
Jumping Light Punch
U.png Lp.png
17
1
-
-
4
Standing
Recovery on landing
Jumping Heavy Punch
U.png Hp.png
12
1
-
-
11
Standing
Recovery on landing
Jumping Light Kick
U.png Lk.png
9
1
-
-
4
Standing
Recovery on landing
Jumping Heavy Kick
U.png Hk.png
17
1
-
-
10
Standing
Recovery on landing

Command Normals

Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Palm Strike
Lp.png Lp.png Lp.png
12
39
+2
-15
8
All
Open Hand Strike
F.png Hp.png
17
41
+1
-17
13
All
Special cancelable
Wheel Kick
F.png Hk.png
28
45
-2
-21
-1
Standing
Overhead
Roundhouse Kick
---.png Hk.png
27
41
-
-17
11
All
Blowback
Low Sweep Kick
---.png D.png Hk.png
20
39
-
-17
8
Crouching
Blowback
Haten Rengeki
B.png Lp.png
12
39
+2
0
7
All
Special chain starter
Follow up 1
---.png Lp.png
17
34
+2
-10
7
All
Follow up 2
---.png Lp.png Lp.png
11
27
+2
-3
10
All
Follow up 3
---.png Lp.png Lp.png Lp.png
8
46
-
-22
11
All
Blowback
Follow up 4
---.png Lk.png
14
29
+2
-5
10
All
Follow up 5
---.png Lk.png Lk.png
28
45
-2
-21
10
Standing
Follow up 6
---.png Lk.png Hk.png
15
20
+2
+2
10
Crouching
Follow up 7
---.png Lk.png Hk.png Hk.png
28
48
-
-24
29
All
Blowback
Follow up 8
---.png Lp.png Lk.png
21
54
-
-30
7
All
Rival Launcher
Heaven's Gate
Df.png Hp.png
15
38
-
-14
11
All
Rival Launcher
Extended Spin Kick
(air) F.png Hk.png
18
1
-
-
14
Standing
Knockdown, recovery after landing

Throws

Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Pulling Throw
N.png Lp.png + Hp.png
7
44
-
-
26
-
Monkey Flip
D.png Lp.png + Hp.png
7
44
-
-
32
-
Behind Monkey Toss
N.png Lp.png + Hp.png
8
30
-
-
30
-
Available when standing behind opponent
Hell Wheel
U.png Lp.png + Hp.png
1
-
-
-
34
-

Special Moves

Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Gate Elbow (weak)
Qcf.png Lp.png
16
31
-
-7
14
Standing
Blowback
Gate Elbow (strong)
Qcf.png Hp.png
33
30
-
-6
14
Standing
Blowback
Leaping Smash
Qcb.png P.png ---.png K.png
36
13
-
-2
25
Standing
Knockdown, recovery after landing
Dancing Cyclone Kick (weak)
Qcf.png Lk.png
26
39
-8
-17
22
Crouching
236K series can be chained into 3 times in succession
Dancing Cyclone Kick (strong)
Qcf.png Hk.png
23
34
-
-10
14
Any
236K series can be chained into 3 times in succession
Houbu
Qcb.png K.png
13
34
-
-10
26
Any
Mini launcher

Burning Vigor Attacks

Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Kikou Kai
Qcf.png Qcf.png P.png
35
53
-
-37
42
Any
Blowback
Air Kikou Kai
(Air) Qcf.png Qcf.png P.png
20
13
-
+3
46
Any
Blowback, recovery counted on landing
Reflex Barrage
Qcb.png Qcb.png P.png
19
43
-
-19
45
Any
Blowback
Aerial Barrage
Qcb.png Qcb.png K.png
35
54
-
-30
38
Any
Knockdown
Haten Mueishu
Qcf.png Qcf.png K.png
35
41
-
-24
55
Any
Blowback

Team Up Techniques

Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Kyousou Rengekishuu
Lp.png + Lk.png or Hp.png + hk
24
38
-
-14
47
Any
Team Up Technique, damage type
Seijo no Tettsuchi
P.png + P.png + K.png
23
37
-
-13
100
Any
Party Up Technique

Combos

  • b+LP,LP,LP,LP
  • st.LP,LP > st.HP > f+HP xx qcf+LK > qcf+HK/qcb,qcb+P
  • (df+HP/b+LP,LP,LK), j.HP, [j.LK,LK > j.HP]x2, j.LK,LK xx j.qcf,qcf+P
  • (...cr.HP/Houbu), j.LK,LK > j.HP > j.HK (> j.f+HK)/(xx j.qcf,qcf+P)

Videos

Colors

Lp.png Hp.png Lp.png+Hp.png
PJ Akira 1.png
PJ Akira 2.png
PJ Akira 3.png
Lk.png Hk.png Lk.png+Hk.png
PJ Akira 4.png
PJ Akira 5.png
PJ Akira 6.png

Game Navigation

General
Controls
HUD
System
FAQ
Glossary
Characters
Batsu
Hinata
Kyosuke
Akira
Edge
Gan
Roy
Boman
Tiffany
Natsu
Shoma
Roberto
Hideo
Kyoko
Hyo
Daigo
Hayato
Ran
Nagare
Burning Batsu
Chairperson
Demon Hyo
Kurow
Momo
Powered Akira
Vatsu
Wild Daigo
Yurika
Zaki