Marvel vs Capcom 3/Trish: Difference between revisions

From SuperCombo Wiki
mNo edit summary
m (fix motion tags)
 
Line 16: Line 16:


{{MvC3CharacterAssists
{{MvC3CharacterAssists
   | Hopscotch | shot tiltdown | 70,000 | trap
   | Hopscotch | {{shot}} {{tiltdown}} | 70,000 | trap
   | Peekaboo | shot tiltup | 10,000 | trap
   | Peekaboo | {{shot}} {{tiltup}} | 10,000 | trap
   | Low Voltage | shot front | 121,900 |  
   | Low Voltage | {{shot}} {{front}} | 121,900 |  
   | AlphaSuper=Round Harvest | BetaSuper=Round Harvest | GammaSuper=Max Voltage
   | AlphaSuper=Round Harvest | BetaSuper=Round Harvest | GammaSuper=Max Voltage
}}
}}
Line 25: Line 25:


{{MvC3MoveListHeader}}
{{MvC3MoveListHeader}}
{{MoveListRow | Double Jump | u in the air |  | If you've Air Dashed <br> you cannot Double Jump }}
{{MoveListRow | Double Jump | {{u}} in the air |  | If you've Air Dashed <br> you cannot Double Jump }}
{{MoveListRow | Air Dash | Any direction in the air + atk + atk |  | If you've Double Jumped <br> you cannot Air Dash }}
{{MoveListRow | Air Dash | Any direction in the air + {{atk}} + {{atk}} |  | If you've Double Jumped <br> you cannot Air Dash }}
{{MoveListRow | Standing Light | l | 38,000 | }}
{{MoveListRow | Standing Light | {{l}} | 38,000 | }}
{{MoveListRow | Crouching Light | d + l | 40,000 | low }}
{{MoveListRow | Crouching Light | {{d}} + {{l}} | 40,000 | {{low}} }}
{{MoveListRow | Standing Medium | m | 50,000 | }}
{{MoveListRow | Standing Medium | {{m}} | 50,000 | }}
{{MoveListRow | Crouching Medium | d + m | 48,000 | low }}
{{MoveListRow | Crouching Medium | {{d}} + {{m}} | 48,000 | {{low}} }}
{{MoveListRow | Standing Heavy | h | 70,000 | }}
{{MoveListRow | Standing Heavy | {{h}} | 70,000 | }}
{{MoveListRow | Crouching Heavy | d + h | 68,000 | low}}
{{MoveListRow | Crouching Heavy | {{d}} + {{h}} | 68,000 | low}}
{{MoveListRow | Standing Special | s | 80,000 | launch }}
{{MoveListRow | Standing Special | {{s}} | 80,000 | {{launch}} }}
{{MoveListRow | Standing Heavy Without Sword |  h | 65,000 | }}
{{MoveListRow | Standing Heavy Without Sword |  {{h}} | 65,000 | }}
{{MoveListRow | Crouching Heavy Without Sword | d + h | 65,000 | low}}
{{MoveListRow | Crouching Heavy Without Sword | {{d}} + {{h}} | 65,000 | low}}
{{MoveListRow | Standing Special Without Sword |  s | 70,000 | launch }}
{{MoveListRow | Standing Special Without Sword |  {{s}} | 70,000 | {{launch}} }}
{{MoveListRow | Jumping Light | air l | 43,000 | high djcancel }}
{{MoveListRow | Jumping Light | air {{l}} | 43,000 | {{high}} {{djcancel}} }}
{{MoveListRow | Jumping Medium | air m | 52,000 | high djcancel }}
{{MoveListRow | Jumping Medium | air {{m}} | 52,000 | {{high}} {{djcancel}} }}
{{MoveListRow | Jumping Heavy | air h | 75,000 | high }}
{{MoveListRow | Jumping Heavy | air {{h}} | 75,000 | {{high}} }}
{{MoveListRow | Dive Kick | air d + h <br> air h without sword | 70,000 | }}
{{MoveListRow | Dive Kick | air {{d}} + {{h}} <br> air {{h}} without sword | 70,000 | }}
{{MoveListRow | Jumping Special |  air s | 80,000 | high }}
{{MoveListRow | Jumping Special |  air {{s}} | 80,000 | {{high}} }}
{{MoveListFooter}}
{{MoveListFooter}}


Line 47: Line 47:


{{MvC3MoveListHeader}}
{{MvC3MoveListHeader}}
{{MoveListRow | Low Voltage | qcf + atk | 70,000 l <br> 95,000 (50,000 x 2) m <br> 121,900 (45,000 x 3) h | airok }}
{{MoveListRow | Low Voltage | {{qcf}} + {{atk}} | 70,000 {{l}} <br> 95,000 (50,000 x 2) {{m}} <br> 121,900 (45,000 x 3) {{h}} | {{airok}} }}
{{MoveListRow | Hopscotch | qcb + l | 80,000 | airok }}
{{MoveListRow | Hopscotch | {{qcb}} + {{l}} | 80,000 | {{airok}} }}
{{MoveListRow | Peekaboo | qcb + m | 10,000 | airok }}
{{MoveListRow | Peekaboo | {{qcb}} + {{m}} | 10,000 | {{airok}} }}
{{MoveListRow | Round Trip | qcb + h | 121,600 (15,000 x 16) | airok }}
{{MoveListRow | Round Trip | {{qcb}} + {{h}} | 121,600 (15,000 x 16) | {{airok}} }}
{{MoveListRow | &nbsp;&nbsp;&nbsp; Switch Sign | After Round Trip, dp + atk |  | airok <br> Alters speed of the sword: <br> l slow <br> m fast <br> h stop }}
{{MoveListRow | &nbsp;&nbsp;&nbsp; Switch Sign | After Round Trip, {{dp}} + {{atk}} |  | {{airok}} <br> Alters speed of the sword: <br> {{l}} slow <br> {{m}} fast <br> {{h}} stop }}
{{MoveListRow | Flight | qcb + s |  | Lasts 2 seconds. }}
{{MoveListRow | Flight | {{qcb}} + {{s}} |  | Lasts 2 seconds. }}
{{MoveListFooter}}
{{MoveListFooter}}


===Hyper Moves===
===Hyper Moves===
{{MvC3MoveListHeader}}
{{MvC3MoveListHeader}}
{{MoveListRow | Max Voltage | qcf + atk + atk | 269,300 (15,000 x 30) | Damage scales by 0.96 }}
{{MoveListRow | Max Voltage | {{qcf}} + {{atk}} + {{atk}} | 269,300 (15,000 x 30) | Damage scales by 0.96 }}
{{MoveListRow | Round Harvest | qcb + atk + atk | 244,700 (17,000 x 24) | Homing <br> Damage scales by 0.95 }}
{{MoveListRow | Round Harvest | {{qcb}} + {{atk}} + {{atk}} | 244,700 (17,000 x 24) | Homing <br> Damage scales by 0.95 }}
{{MoveListRow | Duet Pain | dp + atk + atk | 400,000 | startupinv | level3 }}
{{MoveListRow | Duet Pain | {{dp}} + {{atk}} + {{atk}} | 400,000 | {{startupinv}} | level3 }}
{{MoveListFooter}}
{{MoveListFooter}}


Line 80: Line 80:
<youtube>5uRGK_8QCZA</youtube>
<youtube>5uRGK_8QCZA</youtube>


[[Category: Marvel vs Capcom 3]]
[[Category:Marvel vs Capcom 3]]

Latest revision as of 00:55, 9 December 2020

Marvel vs Capcom 3MvC3Logo.png
Marvel vs Capcom 3/System GuideMarvel vs Capcom 3#Game ElementsMarvel vs Capcom 3#CharactersMarvel vs Capcom 3/SystemsMarvel vs Capcom 3#Fun Stuff.21Marvel vs Capcom 3/StrategyMvC3HeaderButtons.png


Trish

Trishface.jpg

In a nutshell

Trish is a tricky character that can lay traps to help her control the screen. She can expertly keep characters who want to rush at her out, and she can rush at characters who are better at playing keep-away than she is. If you can recognize these situations and change it up accordingly, you'll find Trish to be one of the most versatile characters in the game.


Video Walkthrough

Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Hopscotch
Shot.png Tiltdown.png
70,000
trap
Round Harvest
Beta.png Peekaboo
Shot.png Tiltup.png
10,000
trap
Round Harvest
Gamma.png Low Voltage
Shot.png Front.png
121,900
Max Voltage

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Double Jump
U.png in the air
If you've Air Dashed
you cannot Double Jump
Air Dash
Any direction in the air + Atk.png + Atk.png
If you've Double Jumped
you cannot Air Dash
Standing Light
L.png
38,000
Crouching Light
D.png + L.png
40,000
Low.png
Standing Medium
M.png
50,000
Crouching Medium
D.png + M.png
48,000
Low.png
Standing Heavy
H.png
70,000
Crouching Heavy
D.png + H.png
68,000
low
Standing Special
S.png
80,000
Launch.png
Standing Heavy Without Sword
H.png
65,000
Crouching Heavy Without Sword
D.png + H.png
65,000
low
Standing Special Without Sword
S.png
70,000
Launch.png
Jumping Light
air L.png
43,000
High.png Djcancel.png
Jumping Medium
air M.png
52,000
High.png Djcancel.png
Jumping Heavy
air H.png
75,000
High.png
Dive Kick
air D.png + H.png
air H.png without sword
70,000
Jumping Special
air S.png
80,000
High.png

Special Moves

Name
Command
Damage
Special Properties (glossary)
Low Voltage
Qcf.png + Atk.png
70,000 L.png
95,000 (50,000 x 2) M.png
121,900 (45,000 x 3) H.png
Airok.png
Hopscotch
Qcb.png + L.png
80,000
Airok.png
Peekaboo
Qcb.png + M.png
10,000
Airok.png
Round Trip
Qcb.png + H.png
121,600 (15,000 x 16)
Airok.png
    Switch Sign
After Round Trip, Dp.png + Atk.png
Airok.png
Alters speed of the sword:
L.png slow
M.png fast
H.png stop
Flight
Qcb.png + S.png
Lasts 2 seconds.

Hyper Moves

Name
Command
Damage
Special Properties (glossary)
Max Voltage
Qcf.png + Atk.png + Atk.png
269,300 (15,000 x 30)
Damage scales by 0.96
Round Harvest
Qcb.png + Atk.png + Atk.png
244,700 (17,000 x 24)
Homing
Damage scales by 0.95
Duet Pain
Dp.png + Atk.png + Atk.png
400,000
Startupinv.png

Apprentice Combos

Strategy

Tips and Tricks

  • You can only have one of each trap active at the same time. Try to alternate placing each one while moving forward to push your opponent into a corner.
  • You can lay both traps in the air. The Peekaboo appears in the air with you, but the Hopscotch still appears on the ground. This is extremely useful for defending an area on the screen.

Basic Strategy

Advanced Strategy

  • Using Trish's Round Harvest super will just get her pushed away by advancing guard, allowing her to do a little chip damage and not much else. However, using partners during this can make it one of the most serious threats in the game. Video examples courtesy of DandyDLC.