(added Instinct and Combat Trait info) |
m (fix motion tags) |
||
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{{KI2013MoveListHeader}} | {{KI2013MoveListHeader}} | ||
{{KI2013MoveListRow | Standing Light Punch | lp | rpdfire speccancel }} | {{KI2013MoveListRow | Standing Light Punch | {{lp}} | {{rpdfire}} {{speccancel}} }} | ||
{{KI2013MoveListRow | Standing Medium Punch | mp | speccancel }} | {{KI2013MoveListRow | Standing Medium Punch | {{mp}} | {{speccancel}} }} | ||
{{KI2013MoveListRow | Standing Hard Punch | hp | speccancel }} | {{KI2013MoveListRow | Standing Hard Punch | {{hp}} | {{speccancel}} }} | ||
{{KI2013MoveListRow | Standing Light Kick | lk | rpdfire speccancel }} | {{KI2013MoveListRow | Standing Light Kick | {{lk}} | {{rpdfire}} {{speccancel}} }} | ||
{{KI2013MoveListRow | Standing Medium Kick | mk | speccancel }} | {{KI2013MoveListRow | Standing Medium Kick | {{mk}} | {{speccancel}} }} | ||
{{KI2013MoveListRow | Standing Hard Kick | hk | speccancel }} | {{KI2013MoveListRow | Standing Hard Kick | {{hk}} | {{speccancel}} }} | ||
{{KI2013MoveListRow | Close Medium Punch | (near opponent) mp | speccancel }} | {{KI2013MoveListRow | Close Medium Punch | (near opponent) {{mp}} | {{speccancel}} }} | ||
{{KI2013MoveListRow | Close Hard Punch | (near opponent) hp | speccancel }} | {{KI2013MoveListRow | Close Hard Punch | (near opponent) {{hp}} | {{speccancel}} }} | ||
{{KI2013MoveListRow | Close Light Kick | (near opponent) lk | speccancel }} | {{KI2013MoveListRow | Close Light Kick | (near opponent) {{lk}} | {{speccancel}} }} | ||
{{KI2013MoveListRow | Close Medium Kick | (near opponent) mk | speccancel }} | {{KI2013MoveListRow | Close Medium Kick | (near opponent) {{mk}} | {{speccancel}} }} | ||
{{KI2013MoveListRow | Close Hard Kick | (near opponent) hk | speccancel }} | {{KI2013MoveListRow | Close Hard Kick | (near opponent) {{hk}} | {{speccancel}} }} | ||
{{KI2013MoveListRow | Crouching Light Punch | d + lp | rpdfire speccancel }} | {{KI2013MoveListRow | Crouching Light Punch | {{d}} + {{lp}} | {{rpdfire}} {{speccancel}} }} | ||
{{KI2013MoveListRow | Crouching Medium Punch | d + mp | speccancel }} | {{KI2013MoveListRow | Crouching Medium Punch | {{d}} + {{mp}} | {{speccancel}} }} | ||
{{KI2013MoveListRow | Crouching Hard Punch | d + hp | speccancel }} | {{KI2013MoveListRow | Crouching Hard Punch | {{d}} + {{hp}} | {{speccancel}} }} | ||
{{KI2013MoveListRow | Crouching Light Kick | d + lk | low rpdfire speccancel }} | {{KI2013MoveListRow | Crouching Light Kick | {{d}} + {{lk}} | {{low}} {{rpdfire}} {{speccancel}} }} | ||
{{KI2013MoveListRow | Crouching Medium Kick | d + mk | low speccancel }} | {{KI2013MoveListRow | Crouching Medium Kick | {{d}} + {{mk}} | {{low}} {{speccancel}} }} | ||
{{KI2013MoveListRow | Crouching Hard Kick | d + hk | low hardknockdown }} | {{KI2013MoveListRow | Crouching Hard Kick | {{d}} + {{hk}} | {{low}} {{hardknockdown}} }} | ||
{{KI2013MoveListRow | Neutral Jump Light Punch | u + lp | high }} | {{KI2013MoveListRow | Neutral Jump Light Punch | {{u}} + {{lp}} | {{high}} }} | ||
{{KI2013MoveListRow | Neutral Jump Medium Punch | u + mp | high }} | {{KI2013MoveListRow | Neutral Jump Medium Punch | {{u}} + {{mp}} | {{high}} }} | ||
{{KI2013MoveListRow | Neutral Jump Hard Punch | u + hp | high }} | {{KI2013MoveListRow | Neutral Jump Hard Punch | {{u}} + {{hp}} | {{high}} }} | ||
{{KI2013MoveListRow | Neutral Jump Light Kick | u + lk | high }} | {{KI2013MoveListRow | Neutral Jump Light Kick | {{u}} + {{lk}} | {{high}} }} | ||
{{KI2013MoveListRow | Neutral Jump Medium Kick | u + mk | high }} | {{KI2013MoveListRow | Neutral Jump Medium Kick | {{u}} + {{mk}} | {{high}} }} | ||
{{KI2013MoveListRow | Neutral Jump Hard Kick | u + hk | high }} | {{KI2013MoveListRow | Neutral Jump Hard Kick | {{u}} + {{hk}} | {{high}} }} | ||
{{KI2013MoveListRow | Angled Jump Light Punch | ub / uf + lp | high }} | {{KI2013MoveListRow | Angled Jump Light Punch | {{ub}} / {{uf}} + {{lp}} | {{high}} }} | ||
{{KI2013MoveListRow | Angled Jump Medium Punch | ub / uf + mp | high }} | {{KI2013MoveListRow | Angled Jump Medium Punch | {{ub}} / {{uf}} + {{mp}} | {{high}} }} | ||
{{KI2013MoveListRow | Angled Jump Hard Punch | ub / uf + hp | high }} | {{KI2013MoveListRow | Angled Jump Hard Punch | {{ub}} / {{uf}} + {{hp}} | {{high}} }} | ||
{{KI2013MoveListRow | Angled Jump Light Kick | ub / uf + lk | high }} | {{KI2013MoveListRow | Angled Jump Light Kick | {{ub}} / {{uf}} + {{lk}} | {{high}} }} | ||
{{KI2013MoveListRow | Angled Jump Medium Kick | ub / uf + mk | high }} | {{KI2013MoveListRow | Angled Jump Medium Kick | {{ub}} / {{uf}} + {{mk}} | {{high}} }} | ||
{{KI2013MoveListRow | Angled Jump Hard Kick | ub / uf + hk | high }} | {{KI2013MoveListRow | Angled Jump Hard Kick | {{ub}} / {{uf}} + {{hk}} | {{high}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{KI2013MoveListHeader}} | {{KI2013MoveListHeader}} | ||
{{KI2013MoveListRow | Double Roundhouse | f + hk | speccancel }} | {{KI2013MoveListRow | Double Roundhouse | {{f}} + {{hk}} | {{speccancel}} }} | ||
{{KI2013MoveListRow | Neck Cutter | b + hp | high speccancel }} | {{KI2013MoveListRow | Neck Cutter | {{b}} + {{hp}} | {{high}} {{speccancel}} }} | ||
{{KI2013MoveListRow | Throw | f or b + lp + lk | throw supercancel }} | {{KI2013MoveListRow | Throw | {{f}} or {{b}} + {{lp}} + {{lk}} | {{throw}} {{supercancel}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{KI2013MoveListHeader}} | {{KI2013MoveListHeader}} | ||
{{KI2013MoveListRow | Tiger's Focus | hp + hk | Endokukens become double fireballs and restore health on hit. +2 additional frame advantage on all moves.}} | {{KI2013MoveListRow | Tiger's Focus | {{hp}} + {{hk}} | Endokukens become double fireballs and restore health on hit. +2 additional frame advantage on all moves.}} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{KI2013MoveListHeader}} | {{KI2013MoveListHeader}} | ||
{{KI2013MoveListRow | Wind Kick | qcb + k | ex lowerbodyinv }} | {{KI2013MoveListRow | Wind Kick | {{qcb}} + {{k}} | {{ex}} {{lowerbodyinv}} }} | ||
{{KI2013MoveListRow | Laser Sword | qcb + p | ex }} | {{KI2013MoveListRow | Laser Sword | {{qcb}} + {{p}} | {{ex}} }} | ||
{{KI2013MoveListRow | Tiger Fury | dp + p | ex knockdown startupinv }} | {{KI2013MoveListRow | Tiger Fury | {{dp}} + {{p}} | {{ex}} {{knockdown}} {{startupinv}} }} | ||
{{KI2013MoveListRow | Endokuken | qcf + p | ex }} | {{KI2013MoveListRow | Endokuken | {{qcf}} + {{p}} | {{ex}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Line 153: | Line 153: | ||
{{KI2013MoveListHeader}} | {{KI2013MoveListHeader}} | ||
{{KI2013MoveListRow | Wind Kick | qcb + k | lowerbodyinv }} | {{KI2013MoveListRow | Wind Kick | {{qcb}} + {{k}} | {{lowerbodyinv}} }} | ||
{{KI2013MoveListRow | Laser Sword | qcb + p | ? }} | {{KI2013MoveListRow | Laser Sword | {{qcb}} + {{p}} | ? }} | ||
{{KI2013MoveListRow | Shadow Endokuken | qcf + p p | ? }} | {{KI2013MoveListRow | Shadow Endokuken | {{qcf}} + {{p}} p | ? }} | ||
{{KI2013MoveListRow | Shadow Windkick | qcb + k k | lowerbodyinv projectileinvincible }} | {{KI2013MoveListRow | Shadow Windkick | {{qcb}} + {{k}} k | {{lowerbodyinv}} {{projectileinvincible}} }} | ||
{{KI2013MoveListRow | Shadow Laser Sword | qcb + p p | upperbodyinv }} | {{KI2013MoveListRow | Shadow Laser Sword | {{qcb}} + {{p}} p | {{upperbodyinv}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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==== Ultra Combo ==== | ==== Ultra Combo ==== | ||
{{KI2013MoveListHeader}} | {{KI2013MoveListHeader}} | ||
{{KI2013MoveListRow | Ultra Combo | dp + 3p | }} | {{KI2013MoveListRow | Ultra Combo | {{dp}} + {{3p}} | }} | ||
{{KI2013MoveListRow | Stage Ultra | dp + 3k | }} | {{KI2013MoveListRow | Stage Ultra | {{dp}} + {{3k}} | }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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== Frame Data == | == Frame Data == | ||
[[Category: Killer Instinct (2013)]] | [[Category:Killer Instinct (2013)]] |
Revision as of 00:41, 9 December 2020

Jago
N/A
In a nutshell
N/A
Universal Mechanics
Instinct
Tiger's Focus: Endokukens become double fireballs and restore health on hit. +2 additional frame advantage on all moves.
Combat Trait
Around The World: Jago can chain any auto-double into another of lesser strength (L loops back to H). He gains about 1/9 Instinct meter every time he completes a loop of all 3 strengths of auto-double.
Frame Data At A Glance
Moves
Normal Attacks
Name
Command
Notes
Standing Light Punch
{{#motion:
}}

{{#motion:
}}


Standing Medium Punch
{{#motion:
}}

{{#motion:
}}

Standing Hard Punch
{{#motion:
}}

{{#motion:
}}

Standing Light Kick
{{#motion:
}}

{{#motion:
}}


Standing Medium Kick
{{#motion:
}}

{{#motion:
}}

Standing Hard Kick
{{#motion:
}}

{{#motion:
}}

Close Medium Punch
{{#motion: (near opponent)
}}

{{#motion:
}}

Close Hard Punch
{{#motion: (near opponent)
}}

{{#motion:
}}

Close Light Kick
{{#motion: (near opponent)
}}

{{#motion:
}}

Close Medium Kick
{{#motion: (near opponent)
}}

{{#motion:
}}

Close Hard Kick
{{#motion: (near opponent)
}}

{{#motion:
}}

Crouching Light Punch
{{#motion:
+
}}


{{#motion:
}}


Crouching Medium Punch
{{#motion:
+
}}


{{#motion:
}}

Crouching Hard Punch
{{#motion:
+
}}


{{#motion:
}}

Crouching Light Kick
{{#motion:
+
}}


{{#motion:
}}



Crouching Medium Kick
{{#motion:
+
}}


{{#motion:
}}


Crouching Hard Kick
{{#motion:
+
}}


{{#motion:
}}


Neutral Jump Light Punch
{{#motion:
+
}}


{{#motion:
}}

Neutral Jump Medium Punch
{{#motion:
+
}}


{{#motion:
}}

Neutral Jump Hard Punch
{{#motion:
+
}}


{{#motion:
}}

Neutral Jump Light Kick
{{#motion:
+
}}


{{#motion:
}}

Neutral Jump Medium Kick
{{#motion:
+
}}


{{#motion:
}}

Neutral Jump Hard Kick
{{#motion:
+
}}


{{#motion:
}}

Angled Jump Light Punch
{{#motion:
/
+
}}



{{#motion:
}}

Angled Jump Medium Punch
{{#motion:
/
+
}}



{{#motion:
}}

Angled Jump Hard Punch
{{#motion:
/
+
}}



{{#motion:
}}

Angled Jump Light Kick
{{#motion:
/
+
}}



{{#motion:
}}

Angled Jump Medium Kick
{{#motion:
/
+
}}



{{#motion:
}}

Angled Jump Hard Kick
{{#motion:
/
+
}}



{{#motion:
}}

Command Attacks
Name
Command
Notes
Double Roundhouse
{{#motion:
+
}}


{{#motion:
}}

Neck Cutter
{{#motion:
+
}}


{{#motion:
}}


Throw
{{#motion:
or
+
+
}}




{{#motion:
}}


Instinct Mode
Name
Command
Notes
Tiger's Focus
{{#motion:
+
}}


{{#motion: Endokukens become double fireballs and restore health on hit. +2 additional frame advantage on all moves. }}
Special Moves
Name
Command
Notes
Wind Kick
{{#motion:
+
}}


{{#motion:
}}


Laser Sword
{{#motion:
+
}}


{{#motion:
}}

Tiger Fury
{{#motion:
+
}}


{{#motion:
}}



Endokuken
{{#motion:
+
}}


{{#motion:
}}

Combo Openers
Name
Command
Notes
Wind Kick
{{#motion:
+
}}


{{#motion:
}}

Laser Sword
{{#motion:
+
}}


{{#motion: ? }}
Shadow Endokuken
{{#motion:
+
p }}


{{#motion: ? }}
Shadow Windkick
{{#motion:
+
k }}


{{#motion:
}}


Shadow Laser Sword
{{#motion:
+
p }}


{{#motion:
}}

Combo Linkers
Name
Command
Notes
?
{{#motion: ? }}
{{#motion: ? }}
?
{{#motion: ? }}
{{#motion: ? }}
?
{{#motion: ? }}
{{#motion: ? }}
?
{{#motion: ? }}
{{#motion: ? }}
?
{{#motion: ? }}
{{#motion: ? }}
Combo Enders
Name
Command
Notes
?
{{#motion: ? }}
{{#motion: ? }}
?
{{#motion: ? }}
{{#motion: ? }}
?
{{#motion: ? }}
{{#motion: ? }}
?
{{#motion: ? }}
{{#motion: ? }}
?
{{#motion: ? }}
{{#motion: ? }}
Manuals
Name
Command
Notes
?
{{#motion: ? }}
{{#motion: ? }}
?
{{#motion: ? }}
{{#motion: ? }}
?
{{#motion: ? }}
{{#motion: ? }}
?
{{#motion: ? }}
{{#motion: ? }}
?
{{#motion: ? }}
{{#motion: ? }}
Ultra Combo
Name
Command
Notes
Ultra Combo
{{#motion:
+
}}


{{#motion: }}
Stage Ultra
{{#motion:
+
}}


{{#motion: }}
Move Analysis
Normal Moves
N/A
Command Attacks
N/A
Throws
N/A
Instinct Mode
N/A
Special Moves
N/A
Shadow Moves
N/A
Combo Openers
N/A
Combo Linkers
N/A
Combo Enders
N/A
Manuals
N/A
Ultra Combos
N/A
The Basics
Combos
Strategy
Costumes and Colors
Matchups
- Vs. Glacius
TBW
- Vs. Jago
TBW
- Vs. Orchid
TBW
- Vs. Sabrewulf
TBW
- Vs. Sadira
TBW
- Vs. Spinal
TBW
- Vs. Thunder
TBW