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{{InjusticeMoveListHeader}} | {{InjusticeMoveListHeader}} | ||
{{ MoveListRow | Palm Strike | inj1 | 2.00 | High}} | {{ MoveListRow | Palm Strike | {{inj1}} | 2.00 | High}} | ||
{{ MoveListRow | Hammer Fist | inj2 | 3.00 | Med}} | {{ MoveListRow | Hammer Fist | {{inj2}} | 3.00 | Med}} | ||
{{ MoveListRow | Roundhouse | inj3 | 7.00 | Med}} | {{ MoveListRow | Roundhouse | {{inj3}} | 7.00 | Med}} | ||
{{ MoveListRow | Crusader Kick | b + inj1 | 2.00 | Low}} | {{ MoveListRow | Crusader Kick | {{b}} + {{inj1}} | 2.00 | Low}} | ||
{{ MoveListRow | Batarang Swipe | b + inj2 | 5.00 | Med}} | {{ MoveListRow | Batarang Swipe | {{b}} + {{inj2}} | 5.00 | Med}} | ||
{{ MoveListRow | Flying Kick | b + inj3 | 11.00 | Med wallbounce Hold inj3 <br>to charge attack <br> pressing mburn during charge will add armor to attack (1 bar)<br>cancel by dashing forward or backwards}} | {{ MoveListRow | Flying Kick | {{b}} + {{inj3}} | 11.00 | Med {{wallbounce}} Hold {{inj3}} <br>to charge attack <br> pressing {{mburn}} during charge will add armor to attack (1 bar)<br>cancel by dashing forward or backwards}} | ||
{{ MoveListRow | Caped Crusade| f + inj2 | 3.00 | Med}} | {{ MoveListRow | Caped Crusade| {{f}} + {{inj2}} | 3.00 | Med}} | ||
{{ MoveListRow | Wheel Kicks | f + inj3 | 11.00 | ovrhd groundbounce Hold<br> inj3 to charge attack <br> pressing mburn during charge will add armor to attack (1 bar) <br>cancel by dashing forward or backwards}} | {{ MoveListRow | Wheel Kicks | {{f}} + {{inj3}} | 11.00 | {{ovrhd}} {{groundbounce}} Hold<br> {{inj3}} to charge attack <br> pressing {{mburn}} during charge will add armor to attack (1 bar) <br>cancel by dashing forward or backwards}} | ||
{{ MoveListRow | Low Jab | d + inj1 | 2.00 | Med}} | {{ MoveListRow | Low Jab | {{d}} + {{inj1}} | 2.00 | Med}} | ||
{{ MoveListRow | Uppercut | d + inj2 | 2.00 | Med launches opponent into air on hit}} | {{ MoveListRow | Uppercut | {{d}} + {{inj2}} | 2.00 | Med launches opponent into air on hit}} | ||
{{ MoveListRow | Low Hammerfist | d + inj3 | 7.00 | Low knockdown}} | {{ MoveListRow | Low Hammerfist | {{d}} + {{inj3}} | 7.00 | Low knockdown}} | ||
{{ MoveListRow | Flying Knee | inj1 aironly | 5.00 | ovrhd}} | {{ MoveListRow | Flying Knee | {{inj1}} {{aironly}} | 5.00 | ovrhd}} | ||
{{ MoveListRow | Straight Kick | inj2 aironly | 7.00 | ovrhd}} | {{ MoveListRow | Straight Kick | {{inj2}} {{aironly}} | 7.00 | ovrhd}} | ||
{{ MoveListRow | Flip Kick | inj3 aironly | 11.00 | ovrhd knockdown}} | {{ MoveListRow | Flip Kick | {{inj3}} {{aironly}} | 11.00 | {{ovrhd}} knockdown}} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
=== Combo Attacks === | === Combo Attacks === | ||
{{InjusticeMoveListHeader}} | {{InjusticeMoveListHeader}} | ||
{{ MoveListRow | Showdown | inj1 , inj1 | 3.90 | High , Med}} | {{ MoveListRow | Showdown | {{inj1}} , {{inj1}} | 3.90 | High , Med}} | ||
{{ MoveListRow | Injustice | inj1 , inj1 , inj2 | 10.22 | High , Med , Med}} | {{ MoveListRow | Injustice | {{inj1}} , {{inj1}} , {{inj2}} | 10.22 | High , Med , Med}} | ||
{{ MoveListRow | Vengeance | inj1 , inj1 , inj3 | 8.41 | High , Med , ovrhd}} | {{ MoveListRow | Vengeance | {{inj1}} , {{inj1}} , {{inj3}} | 8.41 | High , Med , ovrhd}} | ||
{{ MoveListRow | Tricky Bat | inj1 , inj2 , inj2 | 10.22 | High , Med , Med <br> knockdown leaves opponent half screen<br>away}} | {{ MoveListRow | Tricky Bat | {{inj1}} , {{inj2}} , {{inj2}} | 10.22 | High , Med , Med <br> {{knockdown}} leaves opponent half screen<br>away}} | ||
{{ MoveListRow | Intimidation | inj1 , inj2 | 3.90 |High , Med}} | {{ MoveListRow | Intimidation | {{inj1}} , {{inj2}} | 3.90 |High , Med}} | ||
{{ MoveListRow | Mind Games | inj1 , inj2 , inj3 | 8.41 | Med , Med , Low <br>launches opponent into air}} | {{ MoveListRow | Mind Games | {{inj1}} , {{inj2}} , {{inj3}} | 8.41 | Med , Med , Low <br>launches opponent into air}} | ||
{{ MoveListRow | Millionaire | b + inj1 , inj1 | 3.90 | Low , Med}} | {{ MoveListRow | Millionaire | {{b}} + {{inj1}} , {{inj1}} | 3.90 | Low , Med}} | ||
{{ MoveListRow | High Tech | b + inj1 , inj1 , inj2 | 12.02 | Low , Med , ovrhd <br> knockdown leaves opponent half screen<br>away}} | {{ MoveListRow | High Tech | {{b}} + {{inj1}} , {{inj1}} , {{inj2}} | 12.02 | Low , Med , {{ovrhd}} <br> {{knockdown}} leaves opponent half screen<br>away}} | ||
{{ MoveListRow | Darkness| b + inj1 , inj1 , inj3 | 8.41 | Low , Med , Med <br>launches opponent into air}} | {{ MoveListRow | Darkness| {{b}} + {{inj1}} , {{inj1}} , {{inj3}} | 8.41 | Low , Med , Med <br>launches opponent into air}} | ||
{{ MoveListRow | Tragic | inj2 , inj2 | 4.90 | Med , High}} | {{ MoveListRow | Tragic | {{inj2}} , {{inj2}} | 4.90 | Med , High}} | ||
{{ MoveListRow | Caped Crusader | inj2 , inj2 , inj3 | 11.22 | Med , High , Med <br>launches opponent into air}} | {{ MoveListRow | Caped Crusader | {{inj2}} , {{inj2}} , {{inj3}} | 11.22 | Med , High , Med <br>launches opponent into air}} | ||
{{ MoveListRow | Stay Down | b + inj2 , inj3 | 15.97 | Med , ovrhd , Med <br> knockdown leaves opponent full screen<br>away}} | {{ MoveListRow | Stay Down | {{b}} + {{inj2}} , {{inj3}} | 15.97 | Med , {{ovrhd}} , Med <br> {{knockdown}} leaves opponent full screen<br>away}} | ||
{{ MoveListRow | Winged Avenger | f + inj2 , inj3 | 11.22 | Med , Med , Med <br>forward moving combo that ends<br>in knockdown}} | {{ MoveListRow | Winged Avenger | {{f}} + {{inj2}} , {{inj3}} | 11.22 | Med , Med , Med <br>forward moving combo that ends<br>in knockdown}} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
=== Bounce Cancels === | === Bounce Cancels === | ||
{{InjusticeMoveListHeader}} | {{InjusticeMoveListHeader}} | ||
{{ MoveListRow | Wheel Kicks | f , f , Meter Burn | Cancel | During a combo, burn two bars to<br>cancel the combo and perform a<br> groundbounce}} | {{ MoveListRow | Wheel Kicks | {{f}} , {{f}} , Meter Burn | Cancel | During a combo, burn two bars to<br>cancel the combo and perform a<br> groundbounce}} | ||
{{ MoveListRow | Flying Kick| b , b , Meter Burn | Cancel | During a combo, burn two bars to<br>cancel the combo and perform a<br> wallbounce}} | {{ MoveListRow | Flying Kick| {{b}} , {{b}} , Meter Burn | Cancel | During a combo, burn two bars to<br>cancel the combo and perform a<br> wallbounce}} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
=== Character Powers === | === Character Powers === | ||
{{InjusticeMoveListHeader}} | {{InjusticeMoveListHeader}} | ||
{{ MoveListRow | Double Jump | ub or uf | 5.00 (Divekick) or<br>9.00 (Elbow) | aironly double jump, during forward<br>double jump press inj2 for a Med Divekick<br>or inj3 for an ovrhd Diving Elbow<br>that causes knockdown}} | {{ MoveListRow | Double Jump | {{ub}} or {{uf}} | 5.00 (Divekick) or<br>9.00 (Elbow) | {{aironly}} double jump, during forward<br>double jump press {{inj2}} for a Med Divekick<br>or {{inj3}} for an {{ovrhd}} Diving Elbow<br>that causes knockdown}} | ||
{{ MoveListRow | Mechanical Bats | trt | - | Call a group of three mechanical<br>bats to hover around Batman}} | {{ MoveListRow | Mechanical Bats | {{trt}} | - | Call a group of three mechanical<br>bats to hover around Batman}} | ||
{{ MoveListRow | Release The Bats | trt | 5.80 | Send mechanical bats at opponent<br>as loose tracking projectiles, can<br>be used to set up combos}} | {{ MoveListRow | Release The Bats | {{trt}} | 5.80 | Send mechanical bats at opponent<br>as loose tracking projectiles, can<br>be used to set up combos}} | ||
{{ MoveListRow | Bat Swarm | d + trt | - | Form a shield of bats around Batman<br>that damages opponent and destroys<br>bats if they're physically hit, all three<br>mechanical bats must be active}} | {{ MoveListRow | Bat Swarm | {{d}} + {{trt}} | - | Form a shield of bats around Batman<br>that damages opponent and destroys<br>bats if they're physically hit, all three<br>mechanical bats must be active}} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
=== Throws === | === Throws === | ||
{{InjusticeMoveListHeader}} | {{InjusticeMoveListHeader}} | ||
{{ MoveListRow | Forward Throw | f + inj1 + inj3 | 11.00 | Throw <br> leaves opponent full screen away}} | {{ MoveListRow | Forward Throw | {{f}} + {{inj1}} + {{inj3}} | 11.00 | Throw <br> leaves opponent full screen away}} | ||
{{ MoveListRow | Back Throw | b + inj1 + inj3 | 11.00 | Throw <br> leaves opponent full screen away}} | {{ MoveListRow | Back Throw | {{b}} + {{inj1}} + {{inj3}} | 11.00 | Throw <br> leaves opponent full screen away}} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
=== Special Moves === | === Special Moves === | ||
{{InjusticeMoveListHeader}} | {{InjusticeMoveListHeader}} | ||
{{ MoveListRow | Straight Grapple | d , f + inj1 <br>Alternate Command: <br> qcf + inj1 | 8.80 | Fires grappling hook full screen, if<br>hit Batman pulls himself toward the<br>opponent and delivers a flying<br>kick resulting in knockdown}} | {{ MoveListRow | Straight Grapple | {{d}} , {{f}} + {{inj1}} <br>Alternate Command: <br> {{qcf}} + {{inj1}} | 8.80 | Fires grappling hook full screen, if<br>hit Batman pulls himself toward the<br>opponent and delivers a flying<br>kick resulting in knockdown}} | ||
{{ MoveListRow | Straight Grapple (Meter Burn) | mburn during<br>Straight Grapple | - | Pressing mburn after successful<br>hit, Batman stops in front of stunned<br>opponent allowing time to attack<br>or combo}} | {{ MoveListRow | Straight Grapple (Meter Burn) | {{mburn}} during<br>Straight Grapple | - | Pressing {{mburn}} after successful<br>hit, Batman stops in front of stunned<br>opponent allowing time to attack<br>or combo}} | ||
{{ MoveListRow | Sky Grapple | d , b + inj1 <br>Alternate Command: <br> qcb + inj1 | 10.00 | Fires grappling hook upwards in a<br>45 degree angle, if hit Batman pulls<br>opponent to the ground landing full<br> screen away}} | {{ MoveListRow | Sky Grapple | {{d}} , {{b}} + {{inj1}} <br>Alternate Command: <br> {{qcb}} + {{inj1}} | 10.00 | Fires grappling hook upwards in a<br>45 degree angle, if hit Batman pulls<br>opponent to the ground landing full<br> screen away}} | ||
{{ MoveListRow | Sky Grapple (Meter Burn) | mburn during<br>Sky Grapple | 4.25 | Pressing mburn after successful<br>hit, gives groundbounce half<br> screen away}} | {{ MoveListRow | Sky Grapple (Meter Burn) | {{mburn}} during<br>Sky Grapple | 4.25 | Pressing {{mburn}} after successful<br>hit, gives {{groundbounce}} half<br> screen away}} | ||
{{ MoveListRow | Batarang | b , f + inj2 <br>Alternate Command: <br> hcf + inj2 | 6.80 | Throws two Batarangs causing 3.40<br>damage a piece}} | {{ MoveListRow | Batarang | {{b}} , {{f}} + {{inj2}} <br>Alternate Command: <br> {{hcf}} + {{inj2}} | 6.80 | Throws two Batarangs causing 3.40<br>damage a piece}} | ||
{{ MoveListRow | Batarang (Meter Burn) | mburn during<br>Batarang | 8.75 | Pressing mburn detonates the<br>Batarangs causing knockdown if hit;<br>Batarangs can be detonated at any<br>time even after block or hit}} | {{ MoveListRow | Batarang (Meter Burn) | {{mburn}} during<br>Batarang | 8.75 | Pressing {{mburn}} detonates the<br>Batarangs causing {{knockdown}} if hit;<br>Batarangs can be detonated at any<br>time even after block or hit}} | ||
{{ MoveListRow | Up Batarang | d , b + inj2 <br>Alternate Command: <br> qcb + inj2 | 6.00 | Throws one Batarang at a 45 degree<br>angle, causes knockdown }} | {{ MoveListRow | Up Batarang | {{d}} , {{b}} + {{inj2}} <br>Alternate Command: <br> {{qcb}} + {{inj2}} | 6.00 | Throws one Batarang at a 45 degree<br>angle, causes {{knockdown}} }} | ||
{{ MoveListRow | Up Batarang (Meter Burn) | mburn during<br>Up Batarang | 8.75 | Pressing mburn detonates the<br>Batarangs, causing very high<br> groundbounce if hit; Batarangs<br>can be detonated at any time even<br>after block or hit}} | {{ MoveListRow | Up Batarang (Meter Burn) | {{mburn}} during<br>Up Batarang | 8.75 | Pressing {{mburn}} detonates the<br>Batarangs, causing very high<br> {{groundbounce}} if hit; Batarangs<br>can be detonated at any time even<br>after block or hit}} | ||
{{ MoveListRow | Slide Kick | b , f + inj3 <br>Alternate Command: <br> hcf + inj3 | 7.00 | Fast low attack that causes<br> knockdown , slides under most<br>high projectiles}} | {{ MoveListRow | Slide Kick | {{b}} , {{f}} + {{inj3}} <br>Alternate Command: <br> {{hcf}} + {{inj3}} | 7.00 | Fast {{low}} attack that causes<br> {{knockdown}} , slides under most<br>high projectiles}} | ||
{{ MoveListRow | Slide Kick (Meter Burn) | mburn during<br>Slide Kick | 4.75 | Pressing mburn after successful<br>hit causes Batman to toss a Batarang<br>for additional damage}} | {{ MoveListRow | Slide Kick (Meter Burn) | {{mburn}} during<br>Slide Kick | 4.75 | Pressing {{mburn}} after successful<br>hit causes Batman to toss a Batarang<br>for additional damage}} | ||
{{ MoveListRow | Air Scatter Bombs | d , b + inj2 <br>Alternate Command: <br> qcb + inj2 | 9.00 | aironly <br> Bombs explode in<br>front of Batman, knockdown on<br>air opponents and stuns ground<br>opponents}} | {{ MoveListRow | Air Scatter Bombs | {{d}} , {{b}} + {{inj2}} <br>Alternate Command: <br> {{qcb}} + {{inj2}} | 9.00 | {{aironly}} <br> Bombs explode in<br>front of Batman, {{knockdown}} on<br>air opponents and stuns ground<br>opponents}} | ||
{{ MoveListRow | Cape Parry | d , b + inj3 <br>Alternate Command: <br> qcb + inj3 | 12.00 | Counters most High and<br>ovrhd attacks, ends in<br> knockdown}} | {{ MoveListRow | Cape Parry | {{d}} , {{b}} + {{inj3}} <br>Alternate Command: <br> {{qcb}} + {{inj3}} | 12.00 | Counters most High and<br>ovrhd attacks, ends in<br> knockdown}} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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[[Category: Injustice: Gods Among Us]] | [[Category:Injustice: Gods Among Us]] |
Latest revision as of 00:33, 9 December 2020

Batman
Millionaire Bruce Wayne was just a kid when he watched his parents get gunned down during a mugging in Gotham City. The crime would define his life, as he dedicated himself to becoming the world’s greatest weapon against crime—the Batman.
Batman is the most feared superhero of all, because he’s pushed himself to the absolute pinnacle of human achievement. He’s a brilliant detective who’s mastered fighting techniques the world’s barely heard of. An Olympic-caliber athlete with a plan for every occasion, Batman’s seemingly always five steps ahead of his foes. But in his crusade against injustice, two questions always loom: How far will he go to protect the innocent, and will he sacrifice his humanity along the way?
In a nutshell
Players to Watch
REO, NightmareSF, Bat Muchacho, Justin Wong
Character Info
Move List
Normal Moves











to charge attack
pressing

cancel by dashing forward or backwards







pressing

cancel by dashing forward or backwards













Combo Attacks












away





launches opponent into air









away




launches opponent into air





launches opponent into air





away



forward moving combo that ends
in knockdown
Bounce Cancels


cancel the combo and perform a
groundbounce


cancel the combo and perform a
wallbounce
Character Powers


9.00 (Elbow)

double jump press

or


that causes knockdown

bats to hover around Batman

as loose tracking projectiles, can
be used to set up combos


that damages opponent and destroys
bats if they're physically hit, all three
mechanical bats must be active
Throws



leaves opponent full screen away



leaves opponent full screen away
Special Moves



Alternate Command:


hit Batman pulls himself toward the
opponent and delivers a flying
kick resulting in knockdown

Straight Grapple

hit, Batman stops in front of stunned
opponent allowing time to attack
or combo



Alternate Command:


45 degree angle, if hit Batman pulls
opponent to the ground landing full
screen away

Sky Grapple

hit, gives

screen away



Alternate Command:


damage a piece

Batarang

Batarangs causing

Batarangs can be detonated at any
time even after block or hit



Alternate Command:


angle, causes


Up Batarang

Batarangs, causing very high

can be detonated at any time even
after block or hit



Alternate Command:




high projectiles

Slide Kick

hit causes Batman to toss a Batarang
for additional damage



Alternate Command:



Bombs explode in
front of Batman,

air opponents and stuns ground
opponents



Alternate Command:


ovrhd attacks, ends in
knockdown
Super Move
ground to midcharacter height.
If hit, Batman commits a hit and run.
First hit: 2.00 then 1.90, 1.90, 1.90,
1.90, 1.90, 1.90, 7.60, 2.85, 9.50
Move Analysis
TBW
S.T.A.R. Labs Mode
TBW
Strategy
Basic Strategy
- Batman has one of the best mix-ups in the game,focus on confusing your opponent´s block and then lead the hit confirm to a damaging combo and a
for cross-ups.
- Keep on pressure with mix-up and chip damage,try to punish every single jump with Sky Grapple.
Advanced Strategy
Batman's trait is the best tool in his utility belt. The Mechanical Bats can be used for offensive and defensive tactics. The following are examples of different tactics and maneuvers Batman's trait can be used for:
Offensive:
- The bats can "lockdown" opponents after blockstrings. For example, Batman could use B1,1,2 xx Trait, J2, Blockstring. The risk/reward factor is always in Batman's favor.
- If opponent blocks - Batman gets free J2, followed by pressure, mix-ups, etc.
- If opponent jumps - Batman gets an anti-air combo
Defensive:
The Mechanical Bats also make his overall footsies game a lot stronger.
Tips and Tricks
- Batman´s Release the Bats are great for juggle,don´t waste your hit confirm after a chance of start a combo with Mechanical Bats actived,cause you can extend the combo by juggling your opponent with the bats and then using a special move or something else,the best choose at a long distance is Straight Grapple.
Combos
TBW
Alternate Costumes
Match Ups
TBW
Frame Data
Move Name | Startup | Recovery | On Guard | On Hit |
---|---|---|---|---|
Palm Strike | 6 | 12 | 4 | 8 |
Hammer Fist | 10 | 29 | -3 | 7 |
Roundhouse | 13 | 22 | 1 | 10 |
Crusader Kick | 9 | 16 | 0 | 9 |
Batarang Swipe | 12 | 24 | -9 | 11 |
Flying Kick | 29 | 22 | 12 | 67 |
Caped Crusade | 14 | 24 | 1 | 11 |
Wheel Kicks | 29 | 26 | 8 | 65 |
Low Jab | 7 | 12 | 0 | 14 |
Uppercut | 6 | 26 | -14 | 52 |
Low Hammerfist | 15 | 20 | -5 | 28 |
Flying Knee | 5 | 22 | -8 | 4 |
Straight Kick | 7 | 22 | -4 | 17 |
Flip Kick | 10 | 16 | 10 | 10 |
Forward Throw | 10 | 21 | - | - |
Back Throw | 10 | 21 | - | - |
Showdown | 9 | 18 | 1 | 16 |
Injustice | 9 | 41 | -6 | -5 |
Vengeance | 21 | 25 | 5 | 53 |
Tricky Bat | 22 | 46 | -23 | -3 |
Intimidation | 13 | 19 | 6 | 16 |
Mind Games | 17 | 18 | -5 | 66 |
Millionaire | 12 | 25 | -4 | 11 |
High Tech | 18 | 17 | -4 | 34 |
Darkness | 18 | 26 | -6 | 53 |
Tragic | 11 | 18 | 8 | 14 |
Caped Crusader | 15 | 14 | -1 | 74 |
Stay Down | 10 | 18 | 18 | 67 |
Winged Avenger | 6 | 25 | 0 | 37 |
Straight Grapple | 21 | -27 | 29 | 4 |
Straight Grapple (Meter Burn) | 0 | 31 | - | 70 |
Sky Grapple | 14 | 44 | -42 | 60 |
Sky Grapple (Meter Burn) | 0 | 12 | - | 83 |
Batarang | 20 | -35 | -12 | -1 |
Batarang (Meter Burn) | 8 | 0 | 38 | 65 |
Up Batarang | 19 | -16 | -5 | 6 |
Up Batarang (Meter Burn) | 6 | 0 | 38 | 102 |
Side Kick | 16 | 50 | -31 | -17 |
Side Kick (Meter Burn) | 15 | -125 | - | 5 |
Scatter Bombs | 8 | 31 | -13 | 7 |
Cape Parry | 1 | 42 | -84 | 14 |
The Dark Knight | 25 | 44 | -14 | 14 |
Trait: Mechanical Bats | 0 | 15 | -15 | -15 |
Trait: Release The Bats | 5 | 0 | 15 | 46 |
Trait: Bat Swarm | 10 | 8 | 12 | 81 |