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==Normal Moves== | ==Normal Moves== | ||
{{PJMoveListHeader}} | {{PJMoveListHeader}} | ||
{{PJMoveListRow | Standing Light Punch | n lp | 9 | 20 | +1 | +4 | 4 | All | }} | {{PJMoveListRow | Standing Light Punch | {{n}} {{lp}} | 9 | 20 | +1 | +4 | 4 | All | }} | ||
{{PJMoveListRow | Standing Strong Punch | n hp | 12 | 31 | +2 | -7 | 10 | All | }} | {{PJMoveListRow | Standing Strong Punch | {{n}} {{hp}} | 12 | 31 | +2 | -7 | 10 | All | }} | ||
{{PJMoveListRow | Crouching Light Punch | d lp | 9 | 26 | +1 | -4 | 4 | Crouching | }} | {{PJMoveListRow | Crouching Light Punch | {{d}} {{lp}} | 9 | 26 | +1 | -4 | 4 | Crouching | }} | ||
{{PJMoveListRow | Crouching Strong Punch | d hp | 15 | 37 | - | -15 | 12 | All | Mini launcher }} | {{PJMoveListRow | Crouching Strong Punch | {{d}} {{hp}} | 15 | 37 | - | -15 | 12 | All | Mini launcher }} | ||
{{PJMoveListRow | Standing Light Kick | n lk | 10 | 18 | +2 | +6 | 3 | All | }} | {{PJMoveListRow | Standing Light Kick | {{n}} {{lk}} | 10 | 18 | +2 | +6 | 3 | All | }} | ||
{{PJMoveListRow | Standing Strong Kick | n hk | 15 | 47 | -4 | -23 | 10 | All | }} | {{PJMoveListRow | Standing Strong Kick | {{n}} {{hk}} | 15 | 47 | -4 | -23 | 10 | All | }} | ||
{{PJMoveListRow | Crouching Light Kick | d lk | 12 | 32 | -1 | -10 | 3 | Crouching | }} | {{PJMoveListRow | Crouching Light Kick | {{d}} {{lk}} | 12 | 32 | -1 | -10 | 3 | Crouching | }} | ||
{{PJMoveListRow | Crouching Strong Kick | d hk | 15 | 39 | - | -17 | 13 | Crouching | Knockdown }} | {{PJMoveListRow | Crouching Strong Kick | {{d}} {{hk}} | 15 | 39 | - | -17 | 13 | Crouching | Knockdown }} | ||
{{PJMoveListRow | Jumping Light Punch | u lp | 17 | 1 | - | - | 4 | Standing | Recovery on landing }} | {{PJMoveListRow | Jumping Light Punch | {{u}} {{lp}} | 17 | 1 | - | - | 4 | Standing | Recovery on landing }} | ||
{{PJMoveListRow | Jumping Heavy Punch | u hp | 12 | 1 | - | - | 11 | Standing | Recovery on landing }} | {{PJMoveListRow | Jumping Heavy Punch | {{u}} {{hp}} | 12 | 1 | - | - | 11 | Standing | Recovery on landing }} | ||
{{PJMoveListRow | Jumping Light Kick | u lk | 9 | 1 | - | - | 4 | Standing | Recovery on landing }} | {{PJMoveListRow | Jumping Light Kick | {{u}} {{lk}} | 9 | 1 | - | - | 4 | Standing | Recovery on landing }} | ||
{{PJMoveListRow | Jumping Heavy Kick | u hk | 17 | 1 | - | - | 10 | Standing | Recovery on landing }} | {{PJMoveListRow | Jumping Heavy Kick | {{u}} {{hk}} | 17 | 1 | - | - | 10 | Standing | Recovery on landing }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
==Command Normals== | ==Command Normals== | ||
{{PJMoveListHeader}} | {{PJMoveListHeader}} | ||
{{PJMoveListRow | Palm Strike | lp lp lp | 12 | 39 | +2 | -15 | 8 | All | }} | {{PJMoveListRow | Palm Strike | {{lp}} lp {{lp}} | 12 | 39 | +2 | -15 | 8 | All | }} | ||
{{PJMoveListRow | Open Hand Strike | f hp | 17 | 41 | +1 | -17 | 13 | All | Special cancelable}} | {{PJMoveListRow | Open Hand Strike | {{f}} {{hp}} | 17 | 41 | +1 | -17 | 13 | All | Special cancelable}} | ||
{{PJMoveListRow | Wheel Kick | f hk | 28 | 45 | -2 | -21 | -1 | Standing | Overhead}} | {{PJMoveListRow | Wheel Kick | {{f}} {{hk}} | 28 | 45 | -2 | -21 | -1 | Standing | Overhead}} | ||
{{PJMoveListRow | Roundhouse Kick | --- hk | 27 | 41 | - | -17 | 11 | All | Blowback}} | {{PJMoveListRow | Roundhouse Kick | {{---}} {{hk}} | 27 | 41 | - | -17 | 11 | All | Blowback}} | ||
{{PJMoveListRow | Low Sweep Kick | --- d hk | 20 | 39 | - | -17 | 8 | Crouching | Blowback}} | {{PJMoveListRow | Low Sweep Kick | {{---}} {{d}} {{hk}} | 20 | 39 | - | -17 | 8 | Crouching | Blowback}} | ||
{{PJMoveListRow | Haten Rengeki | b lp | 12 | 39 | +2 | 0 | 7 | All | Special chain starter}} | {{PJMoveListRow | Haten Rengeki | {{b}} {{lp}} | 12 | 39 | +2 | 0 | 7 | All | Special chain starter}} | ||
{{PJMoveListRow | Follow up 1 | --- lp | 17 | 34 | +2 | -10 | 7 | All | }} | {{PJMoveListRow | Follow up 1 | {{---}} {{lp}} | 17 | 34 | +2 | -10 | 7 | All | }} | ||
{{PJMoveListRow | Follow up 2 | --- lp lp | 11 | 27 | +2 | -3 | 10 | All | }} | {{PJMoveListRow | Follow up 2 | {{---}} {{lp}} lp | 11 | 27 | +2 | -3 | 10 | All | }} | ||
{{PJMoveListRow | Follow up 3 | --- lp lp lp | 8 | 46 | - | -22 | 11 | All | Blowback}} | {{PJMoveListRow | Follow up 3 | {{---}} {{lp}} lp {{lp}} | 8 | 46 | - | -22 | 11 | All | Blowback}} | ||
{{PJMoveListRow | Follow up 4 | --- lk | 14 | 29 | +2 | -5 | 10 | All | }} | {{PJMoveListRow | Follow up 4 | {{---}} {{lk}} | 14 | 29 | +2 | -5 | 10 | All | }} | ||
{{PJMoveListRow | Follow up 5 | --- lk lk | 28 | 45 | -2 | -21 | 10 | Standing | }} | {{PJMoveListRow | Follow up 5 | {{---}} {{lk}} lk | 28 | 45 | -2 | -21 | 10 | Standing | }} | ||
{{PJMoveListRow | Follow up 6 | --- lk hk | 15 | 20 | +2 | +2 | 10 | Crouching | }} | {{PJMoveListRow | Follow up 6 | {{---}} {{lk}} {{hk}} | 15 | 20 | +2 | +2 | 10 | Crouching | }} | ||
{{PJMoveListRow | Follow up 7 | --- lk hk hk | 28 | 48 | - | -24 | 29 | All | Blowback}} | {{PJMoveListRow | Follow up 7 | {{---}} {{lk}} {{hk}} hk | 28 | 48 | - | -24 | 29 | All | Blowback}} | ||
{{PJMoveListRow | Follow up 8 | --- lp lk | 21 | 54 | - | -30 | 7 | All | Rival Launcher}} | {{PJMoveListRow | Follow up 8 | {{---}} {{lp}} {{lk}} | 21 | 54 | - | -30 | 7 | All | Rival Launcher}} | ||
{{PJMoveListRow | Heaven's Gate | df hp | 15 | 38 | - | -14 | 11 | All | Rival Launcher}} | {{PJMoveListRow | Heaven's Gate | {{df}} {{hp}} | 15 | 38 | - | -14 | 11 | All | Rival Launcher}} | ||
{{PJMoveListRow | Extended Spin Kick | (air) f hk | 18 | 1 | - | - | 14 | Standing | Knockdown, recovery after landing}} | {{PJMoveListRow | Extended Spin Kick | (air) {{f}} {{hk}} | 18 | 1 | - | - | 14 | Standing | Knockdown, recovery after landing}} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
==Throws== | ==Throws== | ||
{{PJMoveListHeader}} | {{PJMoveListHeader}} | ||
{{PJMoveListRow | Pulling Throw | n lp + hp | 7 | 44 | - | - | 26 | - | }} | {{PJMoveListRow | Pulling Throw | {{n}} {{lp}} + {{hp}} | 7 | 44 | - | - | 26 | - | }} | ||
{{PJMoveListRow | Monkey Flip | d lp + hp | 7 | 44 | - | - | 32 | - | }} | {{PJMoveListRow | Monkey Flip | {{d}} {{lp}} + {{hp}} | 7 | 44 | - | - | 32 | - | }} | ||
{{PJMoveListRow | Behind Monkey Toss | n lp + hp | 8 | 30 | - | - | 30 | - | Available when standing behind opponent}} | {{PJMoveListRow | Behind Monkey Toss | {{n}} {{lp}} + {{hp}} | 8 | 30 | - | - | 30 | - | Available when standing behind opponent}} | ||
{{PJMoveListRow | Hell Wheel | u lp + hp | 1 | - | - | - | 34 | - | }} | {{PJMoveListRow | Hell Wheel | {{u}} {{lp}} + {{hp}} | 1 | - | - | - | 34 | - | }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
==Special Moves== | ==Special Moves== | ||
{{PJMoveListHeader}} | {{PJMoveListHeader}} | ||
{{PJMoveListRow | Gate Elbow (weak) | qcf lp | 16 | 31 | - | -7 | 14 | Standing | Blowback}} | {{PJMoveListRow | Gate Elbow (weak) | {{qcf}} {{lp}} | 16 | 31 | - | -7 | 14 | Standing | Blowback}} | ||
{{PJMoveListRow | Gate Elbow (strong) | qcf hp | 33 | 30 | - | -6 | 14 | Standing | Blowback}} | {{PJMoveListRow | Gate Elbow (strong) | {{qcf}} {{hp}} | 33 | 30 | - | -6 | 14 | Standing | Blowback}} | ||
{{PJMoveListRow | Leaping Smash | qcb p --- k | 36 | 13 | - | -2 | 25 | Standing | Knockdown, recovery after landing }} | {{PJMoveListRow | Leaping Smash | {{qcb}} {{p}} {{---}} {{k}} | 36 | 13 | - | -2 | 25 | Standing | Knockdown, recovery after landing }} | ||
{{PJMoveListRow | Dancing Cyclone Kick (weak) | qcf lk | 26 | 39 | -8 | -17 | 22 | Crouching | 236K series can be chained into 3 times in succession }} | {{PJMoveListRow | Dancing Cyclone Kick (weak) | {{qcf}} {{lk}} | 26 | 39 | -8 | -17 | 22 | Crouching | 236K series can be chained into 3 times in succession }} | ||
{{PJMoveListRow | Dancing Cyclone Kick (strong) | qcf hk | 23| 34 | - | -10 | 14 | Any | 236K series can be chained into 3 times in succession}} | {{PJMoveListRow | Dancing Cyclone Kick (strong) | {{qcf}} {{hk}} | 23| 34 | - | -10 | 14 | Any | 236K series can be chained into 3 times in succession}} | ||
{{PJMoveListRow | Houbu | qcb k | 13 | 34 | - | -10 | 26 | Any | Mini launcher}} | {{PJMoveListRow | Houbu | {{qcb}} {{k}} | 13 | 34 | - | -10 | 26 | Any | Mini launcher}} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
==Burning Vigor Attacks== | ==Burning Vigor Attacks== | ||
{{PJMoveListHeader}} | {{PJMoveListHeader}} | ||
{{PJMoveListRow | Kikou Kai | qcf qcf p | 35 | 53 | - | -37 | 42 | Any | Blowback }} | {{PJMoveListRow | Kikou Kai | {{qcf}} qcf {{p}} | 35 | 53 | - | -37 | 42 | Any | Blowback }} | ||
{{PJMoveListRow | Air Kikou Kai | (Air) qcf qcf p | 20 | 13 | - | +3 | 46 | Any | Blowback, recovery counted on landing }} | {{PJMoveListRow | Air Kikou Kai | (Air) {{qcf}} qcf {{p}} | 20 | 13 | - | +3 | 46 | Any | Blowback, recovery counted on landing }} | ||
{{PJMoveListRow | Reflex Barrage | qcb qcb p | 19 | 43 | - | -19 | 45 | Any | Blowback }} | {{PJMoveListRow | Reflex Barrage | {{qcb}} qcb {{p}} | 19 | 43 | - | -19 | 45 | Any | Blowback }} | ||
{{PJMoveListRow | Aerial Barrage | qcb qcb k | 35 | 54 | - | -30 | 38 | Any | Knockdown }} | {{PJMoveListRow | Aerial Barrage | {{qcb}} qcb {{k}} | 35 | 54 | - | -30 | 38 | Any | Knockdown }} | ||
{{PJMoveListRow | Haten Mueishu | qcf qcf k | 35 | 41 | - | -24 | 55 | Any | Blowback }} | {{PJMoveListRow | Haten Mueishu | {{qcf}} qcf {{k}} | 35 | 41 | - | -24 | 55 | Any | Blowback }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
==Team Up Techniques== | ==Team Up Techniques== | ||
{{PJMoveListHeader}} | {{PJMoveListHeader}} | ||
{{PJMoveListRow | Kyousou Rengekishuu | lp + lk or hp + hk| 24 | 38 | - | -14 | 47 | Any | Team Up Technique, damage type }} | {{PJMoveListRow | Kyousou Rengekishuu | {{lp}} + {{lk}} or {{hp}} + hk| 24 | 38 | - | -14 | 47 | Any | Team Up Technique, damage type }} | ||
{{PJMoveListRow | Seijo no Tettsuchi | p + p + k | 23 | 37 | - | -13 | 100 | Any | Party Up Technique }} | {{PJMoveListRow | Seijo no Tettsuchi | {{p}} + {{p}} + {{k}} | 23 | 37 | - | -13 | 100 | Any | Party Up Technique }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Revision as of 23:41, 8 December 2020
Overview
Akira is definitely my favourite character in the game. She is beautiful and strong and she hasn't been given huge bosoms or anything to make her more appealing to shallow people.
-Falsehead from Gamefaqs, CEO of Tiffany slander
Everyone's main since Third Strike, Akira is a character that struggles at long/mid range but once she's in can run a train on you. Your objective with her is to land the first hit of her rekka series (from 4LP / back light) into air launcher follow up or cr.lk into her textbook combo. Some of her go-to tardy counters include side steps and hitgrabs which make her a good pick for players who favor a defensive playstyle. Her main shortcomings are her short range and having to work for her damage more than other characters in the game. As a partner, her Team Up Techniques are rather standard but level 3 is hella cool so there's that.
Normal Moves
























Command Normals





































Throws












Special Moves














Burning Vigor Attacks










Team Up Techniques






Combos
- b+LP,LP,LP,LP
- st.LP,LP > st.HP > f+HP xx qcf+LK > qcf+HK/qcb,qcb+P
- (df+HP/b+LP,LP,LK), j.HP, [j.LK,LK > j.HP]x2, j.LK,LK xx j.qcf,qcf+P
- (...cr.HP/Houbu), j.LK,LK > j.HP > j.HK (> j.f+HK)/(xx j.qcf,qcf+P)
Videos
Colors
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