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<youtube>5D8XnrvsOT4</youtube> | <youtube>5D8XnrvsOT4</youtube> | ||
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In the original release of MVC3, Wolverine was one of many characters considered top tier by players, and it showed. With excellent mobility, invincibility on many of his moves, a powerful dive kick, and being able to easily mash out hit confirms with little to no recovery, it's no secret that Wolverine was one of the best character in the game. In Ultimate, many of these problems have been rectified, but Wolverine is still a very viable character. While a new move has been added to prevent mashing, his Dive Kick's hitbox and properties have been changed, and much of his invincibility has been taken out, his mobility has been left untouched. With the right assists and a good grasp of fundamentals, Wolverine can still show that he's the best at what he does - messing with the opponent's head with ambiguous cross-ups, instant overheads, and overwhelming speed. | In the original release of MVC3, Wolverine was one of many characters considered top tier by players, and it showed. With excellent mobility, invincibility on many of his moves, a powerful dive kick, and being able to easily mash out hit confirms with little to no recovery, it's no secret that Wolverine was one of the best character in the game. In Ultimate, many of these problems have been rectified, but Wolverine is still a very viable character. While a new move has been added to prevent mashing, his Dive Kick's hitbox and properties have been changed, and much of his invincibility has been taken out, his mobility has been left untouched. With the right assists and a good grasp of fundamentals, Wolverine can still show that he's the best at what he does - messing with the opponent's head with ambiguous cross-ups, {{instant}} overheads, and overwhelming speed. | ||
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{{UMvC3CharacterAssists | {{UMvC3CharacterAssists | ||
| Tornado Claw (M) | direct tiltup | 35,000 x 3 | strk | Fatal Claw | | Tornado Claw (M) | {{direct}} {{tiltup}} | 35,000 x 3 | {{strk}} | Fatal Claw | ||
| Berserker Barrage (M) | direct front | 30,000 x 4 | | Berserker Barrage X | | Berserker Barrage (M) | {{direct}} {{front}} | 30,000 x 4 | | Berserker Barrage X | ||
| Berserker Slash (M) | direct front | 100,000 | strk | Berserker Barrage X }} | | Berserker Slash (M) | {{direct}} {{front}} | 100,000 | {{strk}} | Berserker Barrage X }} | ||
=== Normal Moves === | === Normal Moves === | ||
{{UMvC3MoveListHeader}} | {{UMvC3MoveListHeader}} | ||
{{MoveListRow | Standing Light | l | 53,000 | }} | {{MoveListRow | Standing Light | {{l}} | 53,000 | }} | ||
{{MoveListRow | Crouching Light | d + l | 48,000 | low rpdfire <br> }} | {{MoveListRow | Crouching Light | {{d}} + {{l}} | 48,000 | {{low}} {{rpdfire}} <br> }} | ||
{{MoveListRow | Standing Medium | m | 67,000 | }} | {{MoveListRow | Standing Medium | {{m}} | 67,000 | }} | ||
{{MoveListRow | Crouching Medium | d + m | 70,000 | low }} | {{MoveListRow | Crouching Medium | {{d}} + {{m}} | 70,000 | {{low}} }} | ||
{{MoveListRow | Standing Heavy | h | 95,000 | }} | {{MoveListRow | Standing Heavy | {{h}} | 95,000 | }} | ||
{{MoveListRow | Crouching Heavy | d + h | 78,000 | low softknockdown}} | {{MoveListRow | Crouching Heavy | {{d}} + {{h}} | 78,000 | {{low}} softknockdown}} | ||
{{MoveListRow | Special | s | 80,000 | launch nocancel }} | {{MoveListRow | Special | {{s}} | 80,000 | {{launch}} {{nocancel}} }} | ||
{{MoveListRow | Cross Slash | After st. m <br> connects <br> press l | 60,000 | Pulls opponent closer to Wolverine }} | {{MoveListRow | Cross Slash | After st. {{m}} <br> connects <br> press {{l}} | 60,000 | Pulls opponent closer to Wolverine }} | ||
{{MoveListRow | Sliding Claw | df + m | 70,000 | otg softknockdown }} | {{MoveListRow | Sliding Claw | {{df}} + {{m}} | 70,000 | {{otg}} {{softknockdown}} }} | ||
{{MoveListRow | Jumping Light | air l | 50,000 | high }} | {{MoveListRow | Jumping Light | air {{l}} | 50,000 | {{high}} }} | ||
{{MoveListRow | Jumping Medium | air m | 70,000 | high }} | {{MoveListRow | Jumping Medium | air {{m}} | 70,000 | {{high}} }} | ||
{{MoveListRow | Jumping Heavy | air h | 80,000 | high }} | {{MoveListRow | Jumping Heavy | air {{h}} | 80,000 | {{high}} }} | ||
{{MoveListRow | Jumping Special | air s | 90,000 | high <br> aircombofinisher }} | {{MoveListRow | Jumping Special | air {{s}} | 90,000 | {{high}} <br> {{aircombofinisher}} }} | ||
{{MoveListRow | Brutal Claw | After air m <br> connects <br> press l | 60,000 | Pulls opponent closer to Wolverine }} | {{MoveListRow | Brutal Claw | After air {{m}} <br> connects <br> press {{l}} | 60,000 | Pulls opponent closer to Wolverine }} | ||
{{MoveListRow | Diving Kick | Air d + h | 75,000 | stagger vs. grounded opponent <br> groundbounce vs. airborne opponents <br> softknockdown vs. airborne opponents }} | {{MoveListRow | Diving Kick | Air {{d}} + {{h}} | 75,000 | {{stagger}} vs. grounded opponent <br> {{groundbounce}} vs. airborne opponents <br> {{softknockdown}} vs. airborne opponents }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{UMvC3MoveListHeader}} | {{UMvC3MoveListHeader}} | ||
{{MoveListRow | Forward Throw | f + h | 60,000~100,000 | throw hardknockdown <br> Mashable }} | {{MoveListRow | Forward Throw | {{f}} + {{h}} | 60,000~100,000 | {{throw}} {{hardknockdown}} <br> Mashable }} | ||
{{MoveListRow | Back Throw | b + h | 60,000~100,000 | throw hardknockdown <br> Mashable }} | {{MoveListRow | Back Throw | {{b}} + {{h}} | 60,000~100,000 | {{throw}} {{hardknockdown}} <br> Mashable }} | ||
{{MoveListRow | Forward Air Throw | air f + h | 60,000~100,000 | airthrow hardknockdown <br> Mashable }} | {{MoveListRow | Forward Air Throw | air {{f}} + {{h}} | 60,000~100,000 | {{airthrow}} {{hardknockdown}} <br> Mashable }} | ||
{{MoveListRow | Back Air Throw | air b + h | 60,000~100,000 | airthrow hardknockdown <br> Mashable }} | {{MoveListRow | Back Air Throw | air {{b}} + {{h}} | 60,000~100,000 | {{airthrow}} {{hardknockdown}} <br> Mashable }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{UMvC3MoveListHeader}} | {{UMvC3MoveListHeader}} | ||
{{MoveListRow | Berserker Barrage (L) | qcf + l | 35,000 x 2 | Mashable <br> softknockdown when mashed }} | {{MoveListRow | Berserker Barrage (L) | {{qcf}} + {{l}} | 35,000 x 2 | Mashable <br> {{softknockdown}} when mashed }} | ||
{{MoveListRow | Berserker Barrage (M) | qcf + m | 30,000 x 4 | Mashable <br> softknockdown when mashed }} | {{MoveListRow | Berserker Barrage (M) | {{qcf}} + {{m}} | 30,000 x 4 | Mashable <br> {{softknockdown}} when mashed }} | ||
{{MoveListRow | Berserker Barrage (H) | qcf + h | 28,000 x 6 | Mashable <br> softknockdown when mashed }} | {{MoveListRow | Berserker Barrage (H) | {{qcf}} + {{h}} | 28,000 x 6 | Mashable <br> {{softknockdown}} when mashed }} | ||
{{MoveListRow | Tornado Claw (L)| dp + l | 30,000 x 3 | Mashable }} | {{MoveListRow | Tornado Claw (L)| {{dp}} + {{l}} | 30,000 x 3 | Mashable }} | ||
{{MoveListRow | Tornado Claw (M) | dp + m | 30,000 x 4 | Mashable }} | {{MoveListRow | Tornado Claw (M) | {{dp}} + {{m}} | 30,000 x 4 | Mashable }} | ||
{{MoveListRow | Tornado Claw (H) | dp + h | 30,000 x 5 | Mashable }} | {{MoveListRow | Tornado Claw (H) | {{dp}} + {{h}} | 30,000 x 5 | Mashable }} | ||
{{MoveListRow | Berserker Slash | qcb + atk | 100,000 | Strength of attack button determines distance moved ( l moves Wolverine the shortest distance, h the longest) }} | {{MoveListRow | Berserker Slash | {{qcb}} + {{atk}} | 100,000 | Strength of attack button determines distance moved ( {{l}} moves Wolverine the shortest distance, {{h}} the longest) }} | ||
{{MoveListRow | Berserker Rage | Press atk repeatedly | 20,000 x 5 | Mashable }} | {{MoveListRow | Berserker Rage | Press {{atk}} repeatedly | 20,000 x 5 | Mashable }} | ||
{{MoveListRow | Drill Claw | s + atk | 80,000 | airok <br> Can be directed 8 ways }} | {{MoveListRow | Drill Claw | {{s}} + {{atk}} | 80,000 | {{airok}} <br> Can be directed 8 ways }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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===Hyper Moves=== | ===Hyper Moves=== | ||
{{UMvC3MoveListHeader}} | {{UMvC3MoveListHeader}} | ||
{{MoveListRow | Berserker Barrage X | qcf + atk + atk | 286,200~343,600 | Mashable }} | {{MoveListRow | Berserker Barrage X | {{qcf}} + {{atk}} + {{atk}} | 286,200~343,600 | Mashable }} | ||
{{MoveListRow | Fatal Claw | qcb + atk + atk | 302,100~362,500 | Mashable }} | {{MoveListRow | Fatal Claw | {{qcb}} + {{atk}} + {{atk}} | 302,100~362,500 | Mashable }} | ||
{{MoveListRow | Berserker Charge | d d + atk + atk | 0 | Speeds up Wolverine for a short period of time. <br> Wolverine retains this state when tagged out. <br> (Gives NO damage bonuses) }} | {{MoveListRow | Berserker Charge | {{d}} d + {{atk}} + {{atk}} | 0 | Speeds up Wolverine for a short period of time. <br> Wolverine retains this state when tagged out. <br> (Gives NO damage bonuses) }} | ||
{{MoveListRow | Weapon X | dp + atk + atk | 440,000 | startupinv <br> Level 3 Hyper.| level3 }} | {{MoveListRow | Weapon X | {{dp}} + {{atk}} + {{atk}} | 440,000 | {{startupinv}} <br> Level 3 Hyper.| level3 }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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== Strategy vs. Wolverine == | == Strategy vs. Wolverine == | ||
[[Category: Ultimate Marvel vs Capcom 3]] | [[Category:Ultimate Marvel vs Capcom 3]] |
Revision as of 23:17, 8 December 2020


Wolverine
In a nutshell
In the original release of MVC3, Wolverine was one of many characters considered top tier by players, and it showed. With excellent mobility, invincibility on many of his moves, a powerful dive kick, and being able to easily mash out hit confirms with little to no recovery, it's no secret that Wolverine was one of the best character in the game. In Ultimate, many of these problems have been rectified, but Wolverine is still a very viable character. While a new move has been added to prevent mashing, his Dive Kick's hitbox and properties have been changed, and much of his invincibility has been taken out, his mobility has been left untouched. With the right assists and a good grasp of fundamentals, Wolverine can still show that he's the best at what he does - messing with the opponent's head with ambiguous cross-ups, overheads, and overwhelming speed.
Alternate Colors
Players to Watch
Justin Wong, SumBrwnKid, PR Rog, Angelic, WinRich, Noel Brown
Character Vitals
Video Walkthrough
Technology
techniques for using logan's super 3 times in a row
Combos
Move List
Assist Types
Normal Moves

















connects
press















connects
press






Throws




Mashable




Mashable




Mashable




Mashable
Special Moves























Can be directed 8 ways
Hyper Moves









Wolverine retains this state when tagged out.
(Gives NO damage bonuses)




Level 3 Hyper.