UMVC3/Wesker: Difference between revisions

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{{UMvC3CharacterHeader|Wesker|wesker|
{{UMvC3CharacterHeader|Wesker|wesker|
Albert Wesker was one of the Umbrella Corporation's top scientists and executives, who had been stationed through connections as the leader of the S.T.A.R.S Alpha Team to save face in public.  When his "team" was called to infiltrate a lone mansion, which just so happened to be an Umbrella testing ground, he betrayed his "comrades" and used the incident to test his genetic experiments.  When the mansion ended up destroyed, he was presumed dead, but Wesker survived thanks to an experimental virus he injected into himself created by his ally William Birkin prior to being knocked unconscious by a Tyrant.  The virus did not zombify him like so many others, instead giving him enhanced reflexes, speed, and strength, as well as the ability to regenerate. He began working in the shadows after Umbrella's downfall, and eventually secured himself a position within the TriCell corporation, using it as a front to complete his greatest and most diabolical achievement of all - the Uroboros Virus.  His ultimate goal was to release his virus into the Earth's atmosphere, killing millions and selecting only a few "chosen" humans based on DNA to serve him as he ruled the world as a god, but his plans were foiled in one final confrontation with longtime enemy Chris Redfield, who finally killed him for good.   
Albert Wesker was one of the Umbrella Corporation's top scientists and executives, who had been stationed through connections as the leader of the S.T.A.R.S Alpha Team to save face in public.  When his "team" was called to infiltrate a lone mansion, which just so happened to be an Umbrella testing ground, he betrayed his "comrades" and used the incident to test his genetic experiments.  When the mansion ended up destroyed, he was presumed dead, but Wesker survived thanks to an experimental virus he injected into himself created by his ally William Birkin prior to being knocked unconscious by a Tyrant.  The virus did not zombify him like so many others, instead giving him enhanced reflexes, speed, and strength, as well as the ability to regenerate. He began working in the shadows after Umbrella's downfall, and eventually secured himself a position within the TriCell corporation, using it as a {{front}} to complete his greatest and most diabolical achievement of all - the Uroboros Virus.  His ultimate goal was to release his virus into the Earth's atmosphere, killing millions and selecting only a few "chosen" humans based on DNA to serve him as he ruled the world as a god, but his plans were foiled in one final confrontation with longtime enemy Chris Redfield, who finally killed him for good.   
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Wesker is back, and this time around he's out to prove that his claims of godhood are real. His Samurai Edge is as irritating as ever (and is still the best OTG assist in the game), his mobility and speed make his rushdown, mixups, and pressure game a menace, and his teleport shenanigans have been strengthened with the addition of Cobra Strike to his repertoire of teleport cancels. The most jarring, and easily the best change to Wesker, is that when his sunglasses are removed via damage or Phantom Dance, he gains a power boost equivalent to a Level 1 X-Factor. While he suffers from zoning tactics, if you want a character that allows you to make the most of your fundamentals, Wesker is for you.}}
Wesker is back, and this time around he's out to prove that his claims of godhood are real. His Samurai Edge is as irritating as ever (and is still the best OTG assist in the game), his mobility and speed make his rushdown, mixups, and pressure game a menace, and his teleport shenanigans have been strengthened with the addition of Cobra Strike to his repertoire of teleport cancels. The most jarring, and easily the best change to Wesker, is that when his sunglasses are removed via damage or Phantom Dance, he gains a power boost equivalent to a Level 1 X-Factor. While he suffers from zoning tactics, if you want a character that allows you to make the most of your fundamentals, Wesker is for you.}}
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{{UMvC3CharacterAssists
{{UMvC3CharacterAssists
   | Ghost Butterfly | direct front | 120,000 | wallbounce | Phantom Dance
   | Ghost Butterfly | {{direct}} {{front}} | 120,000 | {{wallbounce}} | Phantom Dance
   | Jaguar Dash | direct front | 40,000 X 2 + 50,000 <br> (116,400) | softknockdown | Phantom Dance
   | Jaguar Dash | {{direct}} {{front}} | 40,000 X 2 + 50,000 <br> (116,400) | {{softknockdown}} | Phantom Dance
   | Samurai Edge <br> (Lower Shot) | shot tiltdown | 80,000 | proj <br> otg | Phantom Dance
   | Samurai Edge <br> (Lower Shot) | {{shot}} {{tiltdown}} | 80,000 | {{proj}} <br> {{otg}} | Phantom Dance
}}
}}


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{{UMvC3MoveListHeader}}
{{UMvC3MoveListHeader}}
{{MoveListRow | Standing Light | l | 55,000 | }}
{{MoveListRow | Standing Light | {{l}} | 55,000 | }}
{{MoveListRow | Crouching Light | d + l | 53,000 | low }}
{{MoveListRow | Crouching Light | {{d}} + {{l}} | 53,000 | {{low}} }}
{{MoveListRow | Standing Medium | m | 73,000 | }}
{{MoveListRow | Standing Medium | {{m}} | 73,000 | }}
{{MoveListRow | Crouching Medium | d + m | 75,000 | low }}
{{MoveListRow | Crouching Medium | {{d}} + {{m}} | 75,000 | {{low}} }}
{{MoveListRow | Standing Heavy | h | 50,000 X 2 <br> (92,500) |  }}
{{MoveListRow | Standing Heavy | {{h}} | 50,000 X 2 <br> (92,500) |  }}
{{MoveListRow | Crouching Heavy | d + h | 80,000 | low <br> softknockdown }}
{{MoveListRow | Crouching Heavy | {{d}} + {{h}} | 80,000 | {{low}} <br> {{softknockdown}} }}
{{MoveListRow | Special | s | 100,000 | launch nocancel }}
{{MoveListRow | Special | {{s}} | 100,000 | {{launch}} {{nocancel}} }}
{{MoveListRow | Samurai Edge (Horizontal Fire) | f + h | 80,000 | proj }}
{{MoveListRow | Samurai Edge (Horizontal Fire) | {{f}} + {{h}} | 80,000 | {{proj}} }}
{{MoveListRow | Phantom Move | atk during Samurai Edge | 0 | Teleport; <br> see Phantom Move <br> in Special Moves. }}
{{MoveListRow | Phantom Move | {{atk}} during Samurai Edge | 0 | Teleport; <br> see Phantom Move <br> in Special Moves. }}
{{MoveListRow | Samurai Edge (Lower Shot) | df + h | 80,000 | otg <br> proj }}
{{MoveListRow | Samurai Edge (Lower Shot) | {{df}} + {{h}} | 80,000 | {{otg}} <br> {{proj}} }}
{{MoveListRow | Phantom Move | atk during Samurai Edge | 0 | Teleport; <br> see Phantom Move <br> in Special Moves. }}
{{MoveListRow | Phantom Move | {{atk}} during Samurai Edge | 0 | Teleport; <br> see Phantom Move <br> in Special Moves. }}
{{MoveListRow | Jumping Light | air l | 55,000 | high }}
{{MoveListRow | Jumping Light | air {{l}} | 55,000 | {{high}} }}
{{MoveListRow | Jumping Medium | air m | 73,000 | high }}
{{MoveListRow | Jumping Medium | air {{m}} | 73,000 | {{high}} }}
{{MoveListRow | Jumping Heavy | air h | 88,000 | high }}
{{MoveListRow | Jumping Heavy | air {{h}} | 88,000 | {{high}} }}
{{MoveListRow | Jumping Special | air s | 95,000 | high aircombofinisher }}
{{MoveListRow | Jumping Special | air {{s}} | 95,000 | {{high}} {{aircombofinisher}} }}
{{MoveListRow | Samurai Edge (Anti-Surface) | air d + h | 80,000 | proj }}
{{MoveListRow | Samurai Edge (Anti-Surface) | air {{d}} + {{h}} | 80,000 | {{proj}} }}
{{MoveListRow | Phantom Move | atk during Samurai Edge | 0 | Teleport; <br> see Phantom Move <br> in Special Moves. }}
{{MoveListRow | Phantom Move | {{atk}} during Samurai Edge | 0 | Teleport; <br> see Phantom Move <br> in Special Moves. }}


{{MoveListFooter}}
{{MoveListFooter}}
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{{UMvC3MoveListHeader}}
{{UMvC3MoveListHeader}}
{{MoveListRow | Forward Throw | f + h | 80,000 | throw hardknockdown }}
{{MoveListRow | Forward Throw | {{f}} + {{h}} | 80,000 | {{throw}} {{hardknockdown}} }}
{{MoveListRow | Back Throw | b + h | 80,000 | throw hardknockdown }}
{{MoveListRow | Back Throw | {{b}} + {{h}} | 80,000 | {{throw}} {{hardknockdown}} }}
{{MoveListRow | Forward Air Throw | air f + h | 80,000 | airthrow hardknockdown }}
{{MoveListRow | Forward Air Throw | air {{f}} + {{h}} | 80,000 | {{airthrow}} {{hardknockdown}} }}
{{MoveListRow | Back Air Throw | air b + h | 80,000 | airthrow hardknockdown }}
{{MoveListRow | Back Air Throw | air {{b}} + {{h}} | 80,000 | {{airthrow}} {{hardknockdown}} }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{UMvC3MoveListHeader}}
{{UMvC3MoveListHeader}}
{{MoveListRow | Cobra Strike | qcf + l | 100,000 | hardknockdown }}
{{MoveListRow | Cobra Strike | {{qcf}} + {{l}} | 100,000 | {{hardknockdown}} }}
{{MoveListRow | Phantom Move | atk during Cobra Strike <br> on hit | 0 | Teleport; <br> see Phantom Move <br> Special Move below <br> for notes. }}
{{MoveListRow | Phantom Move | {{atk}} during Cobra Strike <br> on hit | 0 | Teleport; <br> see Phantom Move <br> Special Move below <br> for notes. }}
{{MoveListRow | Ghost Butterfly | qcf + m | 120,000 | wallbounce }}
{{MoveListRow | Ghost Butterfly | {{qcf}} + {{m}} | 120,000 | {{wallbounce}} }}
{{MoveListRow | Phantom Move | atk during Ghost Butterfly <br> on hit | 0 | Teleport; <br> see Phantom Move <br> Special Move below <br> for notes. }}
{{MoveListRow | Phantom Move | {{atk}} during Ghost Butterfly <br> on hit | 0 | Teleport; <br> see Phantom Move <br> Special Move below <br> for notes. }}
{{MoveListRow | Jaguar Dash | qcf + h | 30,000 X 5 <br> (122,600) | }}
{{MoveListRow | Jaguar Dash | {{qcf}} + {{h}} | 30,000 X 5 <br> (122,600) | }}
{{MoveListRow | Jaguar Kick | h during Jaguar Dash <br> on hit | 100,000 | Strike }}
{{MoveListRow | Jaguar Kick | {{h}} during Jaguar Dash <br> on hit | 100,000 | Strike }}
{{MoveListRow | Cobra Strike | qcf + l during <br> Jaguar Kick | 100,000 | See Cobra Strike above. Can be linked into Phantom Move }}
{{MoveListRow | Cobra Strike | {{qcf}} + {{l}} during <br> Jaguar Kick | 100,000 | See Cobra Strike above. Can be linked into Phantom Move }}
{{MoveListRow | Phantom Move | dp + atk | 0 | airok <br> Teleport <br> L teleports f <br> M teleports b <br> H teleports uf <br> air H teleports d}}
{{MoveListRow | Phantom Move | {{dp}} + {{atk}} | 0 | {{airok}} <br> Teleport <br> L teleports {{f}} <br> M teleports {{b}} <br> H teleports {{uf}} <br> air H teleports d}}
{{MoveListRow | Tiger Uppercut L | rdp + l | 120,000 | High Counter <br> Mid Counter <br> Launcher }}
{{MoveListRow | Tiger Uppercut L | {{rdp}} + {{l}} | 120,000 | High Counter <br> Mid Counter <br> Launcher }}
{{MoveListRow | Tiger Uppercut M | rdp + m | 120,000 | Low Counter <br> wallbounce <br> hardknockdown }}
{{MoveListRow | Tiger Uppercut M | {{rdp}} + {{m}} | 120,000 | Low Counter <br> {{wallbounce}} <br> {{hardknockdown}} }}
{{MoveListRow | Tiger Uppercut H | rdp + h | 120,000 | proj counter <br> wallbounce <br> hardknockdown }}
{{MoveListRow | Tiger Uppercut H | {{rdp}} + {{h}} | 120,000 | {{proj}} {{counter}} <br> {{wallbounce}} <br> {{hardknockdown}} }}
{{MoveListRow | Mustang Kick L | hcb + l | 120,000 | throw <br> softknockdown }}
{{MoveListRow | Mustang Kick L | {{hcb}} + {{l}} | 120,000 | {{throw}} <br> {{softknockdown}} }}
{{MoveListRow | Mustang Kick M | hcb + m | 120,000 | throw <br> hardknockdown }}
{{MoveListRow | Mustang Kick M | {{hcb}} + {{m}} | 120,000 | {{throw}} <br> {{hardknockdown}} }}
{{MoveListRow | Mustang Kick H | hcb + h | 120,000 | throw <br> wallbounce <br> softknockdown }}
{{MoveListRow | Mustang Kick H | {{hcb}} + {{h}} | 120,000 | {{throw}} <br> {{wallbounce}} <br> {{softknockdown}} }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{UMvC3MoveListHeader}}
{{UMvC3MoveListHeader}}
{{MoveListRow | Phantom Dance | qcf + atk + atk | 25,000 per hit <br> (*28,700 per hit*) | airok <br> softknockdown <br> Mashable <br> *Removes Wesker's shades <br> upon use, causing damage <br> values to change. }}
{{MoveListRow | Phantom Dance | {{qcf}} + {{atk}} + {{atk}} | 25,000 per hit <br> (*28,700 per hit*) | {{airok}} <br> {{softknockdown}} <br> Mashable <br> *Removes Wesker's shades <br> upon use, causing damage <br> values to change. }}
{{MoveListRow | Rhino Charge | qcb + atk + atk | 250,000 | Physical counter <br> crumple }}
{{MoveListRow | Rhino Charge | {{qcb}} + {{atk}} + {{atk}} | 250,000 | Physical {{counter}} <br> {{crumple}} }}
{{MoveListRow | Lost in Nightmares | dp + atk + atk | 450,000 | hardknockdown <br> Level 3 Hyper. | level3 }}
{{MoveListRow | Lost in Nightmares | {{dp}} + {{atk}} + {{atk}} | 450,000 | {{hardknockdown}} <br> Level 3 Hyper. | level3 }}
{{MoveListFooter}}
{{MoveListFooter}}


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== Strategy vs. Wesker ==
== Strategy vs. Wesker ==


[[Category: Ultimate Marvel vs Capcom 3]]
[[Category:Ultimate Marvel vs Capcom 3]]

Revision as of 23:17, 8 December 2020

Ultimate Marvel vs Capcom 3UMvC3Logo.png
UMVC3/Getting StartedUMVC3#CharactersUMVC3/GlossaryUMVC3/Game MechanicsUMVC3/Game ModesUMVC3/StrategyUMvC3HeaderButtons.png

Wesker

Umvc3 wesker face.jpg

Albert Wesker was one of the Umbrella Corporation's top scientists and executives, who had been stationed through connections as the leader of the S.T.A.R.S Alpha Team to save face in public. When his "team" was called to infiltrate a lone mansion, which just so happened to be an Umbrella testing ground, he betrayed his "comrades" and used the incident to test his genetic experiments. When the mansion ended up destroyed, he was presumed dead, but Wesker survived thanks to an experimental virus he injected into himself created by his ally William Birkin prior to being knocked unconscious by a Tyrant. The virus did not zombify him like so many others, instead giving him enhanced reflexes, speed, and strength, as well as the ability to regenerate. He began working in the shadows after Umbrella's downfall, and eventually secured himself a position within the TriCell corporation, using it as a Front.png to complete his greatest and most diabolical achievement of all - the Uroboros Virus. His ultimate goal was to release his virus into the Earth's atmosphere, killing millions and selecting only a few "chosen" humans based on DNA to serve him as he ruled the world as a god, but his plans were foiled in one final confrontation with longtime enemy Chris Redfield, who finally killed him for good.


In a nutshell

Wesker is back, and this time around he's out to prove that his claims of godhood are real. His Samurai Edge is as irritating as ever (and is still the best OTG assist in the game), his mobility and speed make his rushdown, mixups, and pressure game a menace, and his teleport shenanigans have been strengthened with the addition of Cobra Strike to his repertoire of teleport cancels. The most jarring, and easily the best change to Wesker, is that when his sunglasses are removed via damage or Phantom Dance, he gains a power boost equivalent to a Level 1 X-Factor. While he suffers from zoning tactics, if you want a character that allows you to make the most of your fundamentals, Wesker is for you.

Alternate Colors

Wesker colors.jpg

Players to Watch

Unkn0wn, ChrisG, Viscant, Alukard, Wentinel

Character Vitals

CHARACTER DATA
Health:
1000k.jpg
Double Jump:
No
Air Dash:
No
Air Dash/Jump count:
0
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
30.0 %
50.0 %
70.0 %
X-Factor Speed Boost:
10.0 %
20.0 %
30.0 %
X-Factor Duration:
11.0 s
16.0 s
21.0 s
MINIMUM DAMAGE SCALING
 
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
5 %
5 %
5 %
10 %
40 %
X-Factor Lvl 1:
35 %
35 %
35 %
35 %
40 %
X-Factor Lvl 2:
35 %
35 %
35 %
35 %
40 %
X-Factor Lvl 3:
35 %
35 %
35 %
35 %
40 %

Video Walkthrough

Technology

using H command grab, THC and ghost butterfly to set up fof loops with strange
Command grab L in the corner easily sets up hard tags with strange
using V.Joe's Bomb assist to set up a nasty damage reset glitch with Wesker's counter
Double Super!

Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Ghost Butterfly
Direct.png Front.png
120,000
Wallbounce.png
Phantom Dance
Beta2.png Samurai Edge
(Lower Shot)
Shot.png Tiltdown.png
80,000
Proj.png
Otg.png
Phantom Dance
Gamma2.png Jaguar Dash
Direct.png Front.png
40,000 X 2 + 50,000
(116,400)
Softknockdown.png
Phantom Dance

Normal Moves

Name
Command
Damage
Notes (glossary)
Standing Light
L.png
55,000
Crouching Light
D.png + L.png
53,000
Low.png
Standing Medium
M.png
73,000
Crouching Medium
D.png + M.png
75,000
Low.png
Standing Heavy
H.png
50,000 X 2
(92,500)
Crouching Heavy
D.png + H.png
80,000
Low.png
Softknockdown.png
Special
S.png
100,000
Launch.png Nocancel.png
Samurai Edge (Horizontal Fire)
F.png + H.png
80,000
Proj.png
Phantom Move
Atk.png during Samurai Edge
0
Teleport;
see Phantom Move
in Special Moves.
Samurai Edge (Lower Shot)
Df.png + H.png
80,000
Otg.png
Proj.png
Phantom Move
Atk.png during Samurai Edge
0
Teleport;
see Phantom Move
in Special Moves.
Jumping Light
air L.png
55,000
High.png
Jumping Medium
air M.png
73,000
High.png
Jumping Heavy
air H.png
88,000
High.png
Jumping Special
air S.png
95,000
High.png Aircombofinisher.png
Samurai Edge (Anti-Surface)
air D.png + H.png
80,000
Proj.png
Phantom Move
Atk.png during Samurai Edge
0
Teleport;
see Phantom Move
in Special Moves.

Throws

Name
Command
Damage
Notes (glossary)
Forward Throw
F.png + H.png
80,000
Throw.png Hardknockdown.png
Back Throw
B.png + H.png
80,000
Throw.png Hardknockdown.png
Forward Air Throw
air F.png + H.png
80,000
Airthrow.png Hardknockdown.png
Back Air Throw
air B.png + H.png
80,000
Airthrow.png Hardknockdown.png

Special Moves

Name
Command
Damage
Notes (glossary)
Cobra Strike
Qcf.png + L.png
100,000
Hardknockdown.png
Phantom Move
Atk.png during Cobra Strike
on hit
0
Teleport;
see Phantom Move
Special Move below
for notes.
Ghost Butterfly
Qcf.png + M.png
120,000
Wallbounce.png
Phantom Move
Atk.png during Ghost Butterfly
on hit
0
Teleport;
see Phantom Move
Special Move below
for notes.
Jaguar Dash
Qcf.png + H.png
30,000 X 5
(122,600)
Jaguar Kick
H.png during Jaguar Dash
on hit
100,000
Strike
Cobra Strike
Qcf.png + L.png during
Jaguar Kick
100,000
See Cobra Strike above. Can be linked into Phantom Move
Phantom Move
Dp.png + Atk.png
0
Airok.png
Teleport
L teleports F.png
M teleports B.png
H teleports Uf.png
air H teleports d
Tiger Uppercut L
Rdp.png + L.png
120,000
High Counter
Mid Counter
Launcher
Tiger Uppercut M
Rdp.png + M.png
120,000
Low Counter
Wallbounce.png
Hardknockdown.png
Tiger Uppercut H
Rdp.png + H.png
120,000
Proj.png Counter.png
Wallbounce.png
Hardknockdown.png
Mustang Kick L
Hcb.png + L.png
120,000
Throw.png
Softknockdown.png
Mustang Kick M
Hcb.png + M.png
120,000
Throw.png
Hardknockdown.png
Mustang Kick H
Hcb.png + H.png
120,000
Throw.png
Wallbounce.png
Softknockdown.png

Hyper Moves

Name
Command
Damage
Notes (glossary)
Phantom Dance
Qcf.png + Atk.png + Atk.png
25,000 per hit
(*28,700 per hit*)
Airok.png
Softknockdown.png
Mashable
*Removes Wesker's shades
upon use, causing damage
values to change.
Rhino Charge
Qcb.png + Atk.png + Atk.png
250,000
Physical Counter.png
Crumple.png
Lost in Nightmares
Dp.png + Atk.png + Atk.png
450,000
Hardknockdown.png
Level 3 Hyper.

Mission Mode

Strategy

The Shades

  • Any time Wesker is without his shades, he gains a speed boost and a 15% damage boost.
  • Shades are removed during the Hyper Flash (startup animation) for Phantom Dance, so the 15% damage boost affects Phantom Dance.
  • Wesker's shades are removed whenever he uses Phantom Dance, or when he is damaged enough to get his shades knocked off. However, this is not an exact damage value - the exact conditions are currently unknown.
  • The minimum damage noted so far is 400,000 (forty Deadpool taunts / four Wesker Cobra Strikes); however, his shades can survive up to 500,000 damage (or maybe more ) - it seems that the types of attacks used influence this stat.

Tips and Tricks

Combos

Basic Strategy

Advanced Strategy

Strategy vs. Wesker