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{{UMvC3CharacterHeader|Wesker|wesker| | {{UMvC3CharacterHeader|Wesker|wesker| | ||
Albert Wesker was one of the Umbrella Corporation's top scientists and executives, who had been stationed through connections as the leader of the S.T.A.R.S Alpha Team to save face in public. When his "team" was called to infiltrate a lone mansion, which just so happened to be an Umbrella testing ground, he betrayed his "comrades" and used the incident to test his genetic experiments. When the mansion ended up destroyed, he was presumed dead, but Wesker survived thanks to an experimental virus he injected into himself created by his ally William Birkin prior to being knocked unconscious by a Tyrant. The virus did not zombify him like so many others, instead giving him enhanced reflexes, speed, and strength, as well as the ability to regenerate. He began working in the shadows after Umbrella's downfall, and eventually secured himself a position within the TriCell corporation, using it as a front to complete his greatest and most diabolical achievement of all - the Uroboros Virus. His ultimate goal was to release his virus into the Earth's atmosphere, killing millions and selecting only a few "chosen" humans based on DNA to serve him as he ruled the world as a god, but his plans were foiled in one final confrontation with longtime enemy Chris Redfield, who finally killed him for good. | Albert Wesker was one of the Umbrella Corporation's top scientists and executives, who had been stationed through connections as the leader of the S.T.A.R.S Alpha Team to save face in public. When his "team" was called to infiltrate a lone mansion, which just so happened to be an Umbrella testing ground, he betrayed his "comrades" and used the incident to test his genetic experiments. When the mansion ended up destroyed, he was presumed dead, but Wesker survived thanks to an experimental virus he injected into himself created by his ally William Birkin prior to being knocked unconscious by a Tyrant. The virus did not zombify him like so many others, instead giving him enhanced reflexes, speed, and strength, as well as the ability to regenerate. He began working in the shadows after Umbrella's downfall, and eventually secured himself a position within the TriCell corporation, using it as a {{front}} to complete his greatest and most diabolical achievement of all - the Uroboros Virus. His ultimate goal was to release his virus into the Earth's atmosphere, killing millions and selecting only a few "chosen" humans based on DNA to serve him as he ruled the world as a god, but his plans were foiled in one final confrontation with longtime enemy Chris Redfield, who finally killed him for good. | ||
| | | | ||
Wesker is back, and this time around he's out to prove that his claims of godhood are real. His Samurai Edge is as irritating as ever (and is still the best OTG assist in the game), his mobility and speed make his rushdown, mixups, and pressure game a menace, and his teleport shenanigans have been strengthened with the addition of Cobra Strike to his repertoire of teleport cancels. The most jarring, and easily the best change to Wesker, is that when his sunglasses are removed via damage or Phantom Dance, he gains a power boost equivalent to a Level 1 X-Factor. While he suffers from zoning tactics, if you want a character that allows you to make the most of your fundamentals, Wesker is for you.}} | Wesker is back, and this time around he's out to prove that his claims of godhood are real. His Samurai Edge is as irritating as ever (and is still the best OTG assist in the game), his mobility and speed make his rushdown, mixups, and pressure game a menace, and his teleport shenanigans have been strengthened with the addition of Cobra Strike to his repertoire of teleport cancels. The most jarring, and easily the best change to Wesker, is that when his sunglasses are removed via damage or Phantom Dance, he gains a power boost equivalent to a Level 1 X-Factor. While he suffers from zoning tactics, if you want a character that allows you to make the most of your fundamentals, Wesker is for you.}} | ||
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{{UMvC3CharacterAssists | {{UMvC3CharacterAssists | ||
| Ghost Butterfly | direct front | 120,000 | wallbounce | Phantom Dance | | Ghost Butterfly | {{direct}} {{front}} | 120,000 | {{wallbounce}} | Phantom Dance | ||
| Jaguar Dash | direct front | 40,000 X 2 + 50,000 <br> (116,400) | softknockdown | Phantom Dance | | Jaguar Dash | {{direct}} {{front}} | 40,000 X 2 + 50,000 <br> (116,400) | {{softknockdown}} | Phantom Dance | ||
| Samurai Edge <br> (Lower Shot) | shot tiltdown | 80,000 | proj <br> otg | Phantom Dance | | Samurai Edge <br> (Lower Shot) | {{shot}} {{tiltdown}} | 80,000 | {{proj}} <br> {{otg}} | Phantom Dance | ||
}} | }} | ||
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{{UMvC3MoveListHeader}} | {{UMvC3MoveListHeader}} | ||
{{MoveListRow | Standing Light | l | 55,000 | }} | {{MoveListRow | Standing Light | {{l}} | 55,000 | }} | ||
{{MoveListRow | Crouching Light | d + l | 53,000 | low }} | {{MoveListRow | Crouching Light | {{d}} + {{l}} | 53,000 | {{low}} }} | ||
{{MoveListRow | Standing Medium | m | 73,000 | }} | {{MoveListRow | Standing Medium | {{m}} | 73,000 | }} | ||
{{MoveListRow | Crouching Medium | d + m | 75,000 | low }} | {{MoveListRow | Crouching Medium | {{d}} + {{m}} | 75,000 | {{low}} }} | ||
{{MoveListRow | Standing Heavy | h | 50,000 X 2 <br> (92,500) | }} | {{MoveListRow | Standing Heavy | {{h}} | 50,000 X 2 <br> (92,500) | }} | ||
{{MoveListRow | Crouching Heavy | d + h | 80,000 | low <br> softknockdown }} | {{MoveListRow | Crouching Heavy | {{d}} + {{h}} | 80,000 | {{low}} <br> {{softknockdown}} }} | ||
{{MoveListRow | Special | s | 100,000 | launch nocancel }} | {{MoveListRow | Special | {{s}} | 100,000 | {{launch}} {{nocancel}} }} | ||
{{MoveListRow | Samurai Edge (Horizontal Fire) | f + h | 80,000 | proj }} | {{MoveListRow | Samurai Edge (Horizontal Fire) | {{f}} + {{h}} | 80,000 | {{proj}} }} | ||
{{MoveListRow | Phantom Move | atk during Samurai Edge | 0 | Teleport; <br> see Phantom Move <br> in Special Moves. }} | {{MoveListRow | Phantom Move | {{atk}} during Samurai Edge | 0 | Teleport; <br> see Phantom Move <br> in Special Moves. }} | ||
{{MoveListRow | Samurai Edge (Lower Shot) | df + h | 80,000 | otg <br> proj }} | {{MoveListRow | Samurai Edge (Lower Shot) | {{df}} + {{h}} | 80,000 | {{otg}} <br> {{proj}} }} | ||
{{MoveListRow | Phantom Move | atk during Samurai Edge | 0 | Teleport; <br> see Phantom Move <br> in Special Moves. }} | {{MoveListRow | Phantom Move | {{atk}} during Samurai Edge | 0 | Teleport; <br> see Phantom Move <br> in Special Moves. }} | ||
{{MoveListRow | Jumping Light | air l | 55,000 | high }} | {{MoveListRow | Jumping Light | air {{l}} | 55,000 | {{high}} }} | ||
{{MoveListRow | Jumping Medium | air m | 73,000 | high }} | {{MoveListRow | Jumping Medium | air {{m}} | 73,000 | {{high}} }} | ||
{{MoveListRow | Jumping Heavy | air h | 88,000 | high }} | {{MoveListRow | Jumping Heavy | air {{h}} | 88,000 | {{high}} }} | ||
{{MoveListRow | Jumping Special | air s | 95,000 | high aircombofinisher }} | {{MoveListRow | Jumping Special | air {{s}} | 95,000 | {{high}} {{aircombofinisher}} }} | ||
{{MoveListRow | Samurai Edge (Anti-Surface) | air d + h | 80,000 | proj }} | {{MoveListRow | Samurai Edge (Anti-Surface) | air {{d}} + {{h}} | 80,000 | {{proj}} }} | ||
{{MoveListRow | Phantom Move | atk during Samurai Edge | 0 | Teleport; <br> see Phantom Move <br> in Special Moves. }} | {{MoveListRow | Phantom Move | {{atk}} during Samurai Edge | 0 | Teleport; <br> see Phantom Move <br> in Special Moves. }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{UMvC3MoveListHeader}} | {{UMvC3MoveListHeader}} | ||
{{MoveListRow | Forward Throw | f + h | 80,000 | throw hardknockdown }} | {{MoveListRow | Forward Throw | {{f}} + {{h}} | 80,000 | {{throw}} {{hardknockdown}} }} | ||
{{MoveListRow | Back Throw | b + h | 80,000 | throw hardknockdown }} | {{MoveListRow | Back Throw | {{b}} + {{h}} | 80,000 | {{throw}} {{hardknockdown}} }} | ||
{{MoveListRow | Forward Air Throw | air f + h | 80,000 | airthrow hardknockdown }} | {{MoveListRow | Forward Air Throw | air {{f}} + {{h}} | 80,000 | {{airthrow}} {{hardknockdown}} }} | ||
{{MoveListRow | Back Air Throw | air b + h | 80,000 | airthrow hardknockdown }} | {{MoveListRow | Back Air Throw | air {{b}} + {{h}} | 80,000 | {{airthrow}} {{hardknockdown}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{UMvC3MoveListHeader}} | {{UMvC3MoveListHeader}} | ||
{{MoveListRow | Cobra Strike | qcf + l | 100,000 | hardknockdown }} | {{MoveListRow | Cobra Strike | {{qcf}} + {{l}} | 100,000 | {{hardknockdown}} }} | ||
{{MoveListRow | Phantom Move | atk during Cobra Strike <br> on hit | 0 | Teleport; <br> see Phantom Move <br> Special Move below <br> for notes. }} | {{MoveListRow | Phantom Move | {{atk}} during Cobra Strike <br> on hit | 0 | Teleport; <br> see Phantom Move <br> Special Move below <br> for notes. }} | ||
{{MoveListRow | Ghost Butterfly | qcf + m | 120,000 | wallbounce }} | {{MoveListRow | Ghost Butterfly | {{qcf}} + {{m}} | 120,000 | {{wallbounce}} }} | ||
{{MoveListRow | Phantom Move | atk during Ghost Butterfly <br> on hit | 0 | Teleport; <br> see Phantom Move <br> Special Move below <br> for notes. }} | {{MoveListRow | Phantom Move | {{atk}} during Ghost Butterfly <br> on hit | 0 | Teleport; <br> see Phantom Move <br> Special Move below <br> for notes. }} | ||
{{MoveListRow | Jaguar Dash | qcf + h | 30,000 X 5 <br> (122,600) | }} | {{MoveListRow | Jaguar Dash | {{qcf}} + {{h}} | 30,000 X 5 <br> (122,600) | }} | ||
{{MoveListRow | Jaguar Kick | h during Jaguar Dash <br> on hit | 100,000 | Strike }} | {{MoveListRow | Jaguar Kick | {{h}} during Jaguar Dash <br> on hit | 100,000 | Strike }} | ||
{{MoveListRow | Cobra Strike | qcf + l during <br> Jaguar Kick | 100,000 | See Cobra Strike above. Can be linked into Phantom Move }} | {{MoveListRow | Cobra Strike | {{qcf}} + {{l}} during <br> Jaguar Kick | 100,000 | See Cobra Strike above. Can be linked into Phantom Move }} | ||
{{MoveListRow | Phantom Move | dp + atk | 0 | airok <br> Teleport <br> L teleports f <br> M teleports b <br> H teleports uf <br> air H teleports d}} | {{MoveListRow | Phantom Move | {{dp}} + {{atk}} | 0 | {{airok}} <br> Teleport <br> L teleports {{f}} <br> M teleports {{b}} <br> H teleports {{uf}} <br> air H teleports d}} | ||
{{MoveListRow | Tiger Uppercut L | rdp + l | 120,000 | High Counter <br> Mid Counter <br> Launcher }} | {{MoveListRow | Tiger Uppercut L | {{rdp}} + {{l}} | 120,000 | High Counter <br> Mid Counter <br> Launcher }} | ||
{{MoveListRow | Tiger Uppercut M | rdp + m | 120,000 | Low Counter <br> wallbounce <br> hardknockdown }} | {{MoveListRow | Tiger Uppercut M | {{rdp}} + {{m}} | 120,000 | Low Counter <br> {{wallbounce}} <br> {{hardknockdown}} }} | ||
{{MoveListRow | Tiger Uppercut H | rdp + h | 120,000 | proj counter <br> wallbounce <br> hardknockdown }} | {{MoveListRow | Tiger Uppercut H | {{rdp}} + {{h}} | 120,000 | {{proj}} {{counter}} <br> {{wallbounce}} <br> {{hardknockdown}} }} | ||
{{MoveListRow | Mustang Kick L | hcb + l | 120,000 | throw <br> softknockdown }} | {{MoveListRow | Mustang Kick L | {{hcb}} + {{l}} | 120,000 | {{throw}} <br> {{softknockdown}} }} | ||
{{MoveListRow | Mustang Kick M | hcb + m | 120,000 | throw <br> hardknockdown }} | {{MoveListRow | Mustang Kick M | {{hcb}} + {{m}} | 120,000 | {{throw}} <br> {{hardknockdown}} }} | ||
{{MoveListRow | Mustang Kick H | hcb + h | 120,000 | throw <br> wallbounce <br> softknockdown }} | {{MoveListRow | Mustang Kick H | {{hcb}} + {{h}} | 120,000 | {{throw}} <br> {{wallbounce}} <br> {{softknockdown}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{UMvC3MoveListHeader}} | {{UMvC3MoveListHeader}} | ||
{{MoveListRow | Phantom Dance | qcf + atk + atk | 25,000 per hit <br> (*28,700 per hit*) | airok <br> softknockdown <br> Mashable <br> *Removes Wesker's shades <br> upon use, causing damage <br> values to change. }} | {{MoveListRow | Phantom Dance | {{qcf}} + {{atk}} + {{atk}} | 25,000 per hit <br> (*28,700 per hit*) | {{airok}} <br> {{softknockdown}} <br> Mashable <br> *Removes Wesker's shades <br> upon use, causing damage <br> values to change. }} | ||
{{MoveListRow | Rhino Charge | qcb + atk + atk | 250,000 | Physical counter <br> crumple }} | {{MoveListRow | Rhino Charge | {{qcb}} + {{atk}} + {{atk}} | 250,000 | Physical {{counter}} <br> {{crumple}} }} | ||
{{MoveListRow | Lost in Nightmares | dp + atk + atk | 450,000 | hardknockdown <br> Level 3 Hyper. | level3 }} | {{MoveListRow | Lost in Nightmares | {{dp}} + {{atk}} + {{atk}} | 450,000 | {{hardknockdown}} <br> Level 3 Hyper. | level3 }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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== Strategy vs. Wesker == | == Strategy vs. Wesker == | ||
[[Category: Ultimate Marvel vs Capcom 3]] | [[Category:Ultimate Marvel vs Capcom 3]] |
Revision as of 23:17, 8 December 2020


Wesker
Albert Wesker was one of the Umbrella Corporation's top scientists and executives, who had been stationed through connections as the leader of the S.T.A.R.S Alpha Team to save face in public. When his "team" was called to infiltrate a lone mansion, which just so happened to be an Umbrella testing ground, he betrayed his "comrades" and used the incident to test his genetic experiments. When the mansion ended up destroyed, he was presumed dead, but Wesker survived thanks to an experimental virus he injected into himself created by his ally William Birkin prior to being knocked unconscious by a Tyrant. The virus did not zombify him like so many others, instead giving him enhanced reflexes, speed, and strength, as well as the ability to regenerate. He began working in the shadows after Umbrella's downfall, and eventually secured himself a position within the TriCell corporation, using it as a to complete his greatest and most diabolical achievement of all - the Uroboros Virus. His ultimate goal was to release his virus into the Earth's atmosphere, killing millions and selecting only a few "chosen" humans based on DNA to serve him as he ruled the world as a god, but his plans were foiled in one final confrontation with longtime enemy Chris Redfield, who finally killed him for good.
In a nutshell
Wesker is back, and this time around he's out to prove that his claims of godhood are real. His Samurai Edge is as irritating as ever (and is still the best OTG assist in the game), his mobility and speed make his rushdown, mixups, and pressure game a menace, and his teleport shenanigans have been strengthened with the addition of Cobra Strike to his repertoire of teleport cancels. The most jarring, and easily the best change to Wesker, is that when his sunglasses are removed via damage or Phantom Dance, he gains a power boost equivalent to a Level 1 X-Factor. While he suffers from zoning tactics, if you want a character that allows you to make the most of your fundamentals, Wesker is for you.
Alternate Colors
Players to Watch
Unkn0wn, ChrisG, Viscant, Alukard, Wentinel
Character Vitals
Video Walkthrough
Technology
using H command grab, THC and ghost butterfly to set up fof loops with strange
Command grab L in the corner easily sets up hard tags with strange
using V.Joe's Bomb assist to set up a nasty damage reset glitch with Wesker's counter
Double Super!
Move List
Assist Types
Normal Moves









(92,500)











see Phantom Move
in Special Moves.





see Phantom Move
in Special Moves.













see Phantom Move
in Special Moves.
Throws
















Special Moves




on hit
see Phantom Move
Special Move below
for notes.




on hit
see Phantom Move
Special Move below
for notes.


(122,600)

on hit


Jaguar Kick



Teleport
L teleports

M teleports

H teleports

air H teleports d


Mid Counter
Launcher























Hyper Moves



(*28,700 per hit*)


Mashable
*Removes Wesker's shades
upon use, causing damage
values to change.









Level 3 Hyper.
Mission Mode
Strategy
The Shades
- Any time Wesker is without his shades, he gains a speed boost and a 15% damage boost.
- Shades are removed during the Hyper Flash (startup animation) for Phantom Dance, so the 15% damage boost affects Phantom Dance.
- Wesker's shades are removed whenever he uses Phantom Dance, or when he is damaged enough to get his shades knocked off. However, this is not an exact damage value - the exact conditions are currently unknown.
- The minimum damage noted so far is 400,000 (forty Deadpool taunts / four Wesker Cobra Strikes); however, his shades can survive up to 500,000 damage (or maybe more ) - it seems that the types of attacks used influence this stat.