UMVC3/Tron: Difference between revisions

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This character was first introduced in Megaman Legends and later made an appearance in Marvel vs. Capcom 2. Though she's only 14 years old, she's a genius of the future who created Servbots to literally serve her and her family. Though she's always been an antagonist to Megaman Volnutt, she's always secretly admired the robot. You can find this character on Kattlelox Island enjoying her time with the family unless she's out there herself drilling her opponents into submission.
This character was first introduced in Megaman Legends and later made an appearance in Marvel vs. Capcom 2. Though she's only 14 years old, she's a genius of the future who created Servbots to literally serve her and her family. Though she's always been an antagonist to Megaman Volnutt, she's always secretly admired the robot. You can find this character on Kattlelox Island enjoying her time with the family unless she's out there herself drilling her opponents into submission.
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Tron is a rush down character who doesn't believe in giving up and has access to insanely damaging combos. Because she can only air dash forwards or backwards, she has a very predictable movement pattern but her huge normals and easy conversions make her deadly in close range. She has one of the most unique specials in the game known as Beacon Bomb which allows you to capture opponents and extend long combos or present hard tag opportunities to other characters. Her Servbot Surprise will attack as long as it gets on the field and has additional follow-up potential afterwards and her Servbot Takeout is the perfect super to DHC into another character and really rack on the damage. She also has one of the weirdest hurtboxes in the game as many common combos will simply drop and she also has some of the highest health in the game giving her high survival ability in a game where every hit matters. If you like constant and methodical rush down with high damage output, she's the girl for you.}}
Tron is a rush down character who doesn't believe in giving up and has access to insanely damaging combos. Because she can only air dash forwards or backwards, she has a very predictable movement pattern but her huge normals and easy conversions make her deadly in close range. She has one of the most unique specials in the game known as Beacon Bomb which allows you to capture opponents and extend long combos or present hard tag opportunities to other characters. Her Servbot Surprise will attack as long as it gets on the field and has additional follow-up potential afterwards and her Servbot Takeout is the perfect super to DHC into another character and really rack on the damage. She also has one of the weirdest hurtboxes in the game as many common combos will simply drop and she also has some of the highest health in the game giving her {{high}} survival ability in a game where every hit matters. If you like constant and methodical rush down with {{high}} damage output, she's the girl for you.}}


=== Alternate Colors ===
=== Alternate Colors ===
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{{UMvC3CharacterAssists
{{UMvC3CharacterAssists
   | Bonne Strike | Direct front | 25,000 X 6 <br> (117,000) | strk | Servbot Surprise <br> "King Servbot"
   | Bonne Strike | Direct {{front}} | 25,000 X 6 <br> (117,000) | {{strk}} | Servbot Surprise <br> "King Servbot"
   | Bandit Boulder | shot front | 50,000 X 2 + 70,000 <br> (151,600) | projnull <br> proj on 3rd hit | Servbot Surprise <br> "King Servbot"
   | Bandit Boulder | {{shot}} {{front}} | 50,000 X 2 + 70,000 <br> (151,600) | {{projnull}} <br> {{proj}} on 3rd hit | Servbot Surprise <br> "King Servbot"
   | Gustaff Fire | shot tiltup <br> should be <br> direct tiltup | 25,000 X 5 <br> (102,300) | projnull | Servbot Surprise <br> "King Servbot"
   | Gustaff Fire | {{shot}} {{tiltup}} <br> should be <br> {{direct}} {{tiltup}} | 25,000 X 5 <br> (102,300) | {{projnull}} | Servbot Surprise <br> "King Servbot"
}}
}}


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{{UMvC3MoveListHeader}}
{{UMvC3MoveListHeader}}
{{MoveListRow | Standing Light | l | 55,000 |  }}
{{MoveListRow | Standing Light | {{l}} | 55,000 |  }}
{{MoveListRow | Crouching Light | d + l | 20,000 X 6 <br> (65,600) | low }}
{{MoveListRow | Crouching Light | {{d}} + {{l}} | 20,000 X 6 <br> (65,600) | {{low}} }}
{{MoveListRow | Standing Medium | m | 25,000 X 4 |  }}
{{MoveListRow | Standing Medium | {{m}} | 25,000 X 4 |  }}
{{MoveListRow | Crouching Medium | d + m | 75,000 | low }}
{{MoveListRow | Crouching Medium | {{d}} + {{m}} | 75,000 | {{low}} }}
{{MoveListRow | Standing Heavy | h | 100,000 | softknockdown <br> projnull }}
{{MoveListRow | Standing Heavy | {{h}} | 100,000 | {{softknockdown}} <br> {{projnull}} }}
{{MoveListRow | Crouching Heavy | d + h | 30,000 X 4 <br> (95,500) | low otg <br> softknockdown }}
{{MoveListRow | Crouching Heavy | {{d}} + {{h}} | 30,000 X 4 <br> (95,500) | {{low}} {{otg}} <br> {{softknockdown}} }}
{{MoveListRow | Special | s | 100,000 | launch nocancel }}
{{MoveListRow | Special | {{s}} | 100,000 | {{launch}} {{nocancel}} }}
{{MoveListRow | Gustaff Fire | f + m | 25,000 X 5 | jcancel <br> projnull }}
{{MoveListRow | Gustaff Fire | {{f}} + {{m}} | 25,000 X 5 | {{jcancel}} <br> {{projnull}} }}
{{MoveListRow | Bandit Boulder  | f + h | 0 | projnull <br> proj on 3rd hit }}
{{MoveListRow | Bandit Boulder  | {{f}} + {{h}} | 0 | {{projnull}} <br> {{proj}} on 3rd hit }}
{{MoveListRow | Jumping Light | air l | 30,000 X 3 <br> (69,300) | high }}
{{MoveListRow | Jumping Light | air {{l}} | 30,000 X 3 <br> (69,300) | {{high}} }}
{{MoveListRow | Jumping Medium | air m | 80,000 | high }}
{{MoveListRow | Jumping Medium | air {{m}} | 80,000 | {{high}} }}
{{MoveListRow | Jumping Heavy | air h | 100,000 | high strk <br> projnull }}
{{MoveListRow | Jumping Heavy | air {{h}} | 100,000 | {{high}} {{strk}} <br> {{projnull}} }}
{{MoveListRow | Jumping Special | air s | 100,000 | high aircombofinisher <br> groundbounce <br> softknockdown <br> projnull }}
{{MoveListRow | Jumping Special | air {{s}} | 100,000 | {{high}} {{aircombofinisher}} <br> {{groundbounce}} <br> {{softknockdown}} <br> {{projnull}} }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{UMvC3MoveListHeader}}
{{UMvC3MoveListHeader}}
{{MoveListRow | Forward Throw | f + h | 80,000 | throw hardknockdown }}
{{MoveListRow | Forward Throw | {{f}} + {{h}} | 80,000 | {{throw}} {{hardknockdown}} }}
{{MoveListRow | Back Throw | b + h | 80,000 | throw hardknockdown }}
{{MoveListRow | Back Throw | {{b}} + {{h}} | 80,000 | {{throw}} {{hardknockdown}} }}
{{MoveListRow | Forward Air Throw | air f + h | 80,000 | airthrow hardknockdown }}
{{MoveListRow | Forward Air Throw | air {{f}} + {{h}} | 80,000 | {{airthrow}} {{hardknockdown}} }}
{{MoveListRow | Back Air Throw | air b + h | 80,000 | airthrow hardknockdown }}
{{MoveListRow | Back Air Throw | air {{b}} + {{h}} | 80,000 | {{airthrow}} {{hardknockdown}} }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{UMvC3MoveListHeader}}
{{UMvC3MoveListHeader}}
{{MoveListRow | Beacon Bomb L | qcf + l | 50,000 | proj cptr <br> horizontal shot, close range }}
{{MoveListRow | Beacon Bomb L | {{qcf}} + {{l}} | 50,000 | {{proj}} {{cptr}} <br> horizontal shot, close range }}
{{MoveListRow | Beacon Bomb M | qcf + m | 60,000 | proj cptr <br> horizontal shot, far range }}
{{MoveListRow | Beacon Bomb M | {{qcf}} + {{m}} | 60,000 | {{proj}} {{cptr}} <br> horizontal shot, far range }}
{{MoveListRow | Beacon Bomb H | qcf + h | 70,000 | proj cptr <br> uf shot, far range }}
{{MoveListRow | Beacon Bomb H | {{qcf}} + {{h}} | 70,000 | {{proj}} {{cptr}} <br> {{uf}} shot, far range }}
{{MoveListRow | Servbot Launcher | dp + atk | 70,000 | proj <br> rpdfire X 3 <br> atk used determines distance fired }}
{{MoveListRow | Servbot Launcher | {{dp}} + {{atk}} | 70,000 | {{proj}} <br> {{rpdfire}} X 3 <br> {{atk}} used determines distance fired }}
{{MoveListRow | Bonne Strike L | rdp + l | 20,000 X 3 ~ 7 <br> + 30,000 <br> (75,900 ~ 118,400) | airok <br> mashable ; <br> strk on final hit }}
{{MoveListRow | Bonne Strike L | {{rdp}} + {{l}} | 20,000 X 3 ~ 7 <br> + 30,000 <br> (75,900 ~ 118,400) | {{airok}} <br> mashable ; <br> {{strk}} on final hit }}
{{MoveListRow | Bonne Strike M | rdp + m | 20,000 X 5 ~ 10 <br> + 30,000 <br> (99,400 ~ 140,300) | airok <br> mashable ; <br> strk on final hit }}
{{MoveListRow | Bonne Strike M | {{rdp}} + {{m}} | 20,000 X 5 ~ 10 <br> + 30,000 <br> (99,400 ~ 140,300) | {{airok}} <br> mashable ; <br> {{strk}} on final hit }}
{{MoveListRow | Bonne Strike H | rdp + h | 20,000 X 7 ~ 14 <br> + 30,000 <br> (118,400 ~ 164,000) | airok <br> mashable ; <br> strk on final hit }}
{{MoveListRow | Bonne Strike H | {{rdp}} + {{h}} | 20,000 X 7 ~ 14 <br> + 30,000 <br> (118,400 ~ 164,000) | {{airok}} <br> mashable ; <br> {{strk}} on final hit }}
{{MoveListRow | Bonne Mixer L | hcb + l | 120,000 over 4 hits | throw <br> hardknockdown }}
{{MoveListRow | Bonne Mixer L | {{hcb}} + {{l}} | 120,000 over 4 hits | {{throw}} <br> {{hardknockdown}} }}
{{MoveListRow | Bonne Mixer M | hcb + m | 165,000 over 7 hits | throw <br> hardknockdown }}
{{MoveListRow | Bonne Mixer M | {{hcb}} + {{m}} | 165,000 over 7 hits | {{throw}} <br> {{hardknockdown}} }}
{{MoveListRow | Bonne Mixer H | hcb + H | 210,000 over 10 hits | throw <br> hardknockdown }}
{{MoveListRow | Bonne Mixer H | {{hcb}} + H | 210,000 over 10 hits | {{throw}} <br> {{hardknockdown}} }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{UMvC3MoveListHeader}}
{{UMvC3MoveListHeader}}
{{MoveListRow | Servbot Takeout <br> (Lunch Rush) | qcf + atk + atk | 50,000 + 10,000 X 40 <br> (251,800) | proj <br> hardknockdown for first hit ; <br> otg for hits 2-41 }}
{{MoveListRow | Servbot Takeout <br> (Lunch Rush) | {{qcf}} + {{atk}} + {{atk}} | 50,000 + 10,000 X 40 <br> (251,800) | {{proj}} <br> {{hardknockdown}} for first hit ; <br> {{otg}} for hits 2-41 }}
{{MoveListRow | Servbot Surprise <br> "King Servbot" | dp + atk + atk | 40,000 X 10 (~19) <br> (320,700 ~ 376,800) | proj <br> softknockdown <br> mashable }}
{{MoveListRow | Servbot Surprise <br> "King Servbot" | {{dp}} + {{atk}} + {{atk}} | 40,000 X 10 (~19) <br> (320,700 ~ 376,800) | {{proj}} <br> {{softknockdown}} <br> mashable }}
{{MoveListRow | Shakedown Mixer | hcb + atk + atk | 440,000 ~ 486,000 | throw <br> rotate stick 360 to boost damage. <br> Level 3 Hyper. | level3 }}
{{MoveListRow | Shakedown Mixer | {{hcb}} + {{atk}} + {{atk}} | 440,000 ~ 486,000 | {{throw}} <br> rotate stick {{360}} to boost damage. <br> Level 3 Hyper. | level3 }}
{{MoveListFooter}}
{{MoveListFooter}}


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== Strategy vs. Tron Bonne ==
== Strategy vs. Tron Bonne ==


[[Category: Ultimate Marvel vs Capcom 3]]
[[Category:Ultimate Marvel vs Capcom 3]]

Revision as of 23:16, 8 December 2020

Ultimate Marvel vs Capcom 3UMvC3Logo.png
UMVC3/Getting StartedUMVC3#CharactersUMVC3/GlossaryUMVC3/Game MechanicsUMVC3/Game ModesUMVC3/StrategyUMvC3HeaderButtons.png

Tron Bonne

Umvc3 tron face.jpg

This character was first introduced in Megaman Legends and later made an appearance in Marvel vs. Capcom 2. Though she's only 14 years old, she's a genius of the future who created Servbots to literally serve her and her family. Though she's always been an antagonist to Megaman Volnutt, she's always secretly admired the robot. You can find this character on Kattlelox Island enjoying her time with the family unless she's out there herself drilling her opponents into submission.


In a nutshell

Tron is a rush down character who doesn't believe in giving up and has access to insanely damaging combos. Because she can only air dash forwards or backwards, she has a very predictable movement pattern but her huge normals and easy conversions make her deadly in close range. She has one of the most unique specials in the game known as Beacon Bomb which allows you to capture opponents and extend long combos or present hard tag opportunities to other characters. Her Servbot Surprise will attack as long as it gets on the field and has additional follow-up potential afterwards and her Servbot Takeout is the perfect super to DHC into another character and really rack on the damage. She also has one of the weirdest hurtboxes in the game as many common combos will simply drop and she also has some of the highest health in the game giving her High.png survival ability in a game where every hit matters. If you like constant and methodical rush down with High.png damage output, she's the girl for you.

Alternate Colors

Tron colors.jpg

Players to Watch

Abegen, Rikir, Jayto, Churro

Character Vitals

CHARACTER DATA
Health:
1200k.jpg
Double Jump:
No
Air Dash:
Yes
Air Dash/Jump count:
1
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
35.0 %
60.0 %
85.0 %
X-Factor Speed Boost:
5.0 %
10.0 %
15.0 %
X-Factor Duration:
10.0 s
15.0 s
20.0 s
MINIMUM DAMAGE SCALING
 
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
15 %
15 %
15 %
30 %
40 %
X-Factor Lvl 1:
35 %
35 %
35 %
35 %
40 %
X-Factor Lvl 2:
35 %
35 %
35 %
35 %
40 %
X-Factor Lvl 3:
35 %
35 %
35 %
35 %
40 %

Video Walkthrough

Technology


Team Synergy

with Rocket Raccoon and Sentinel
with Frank West, Frank #2

Hit/Hurtbox Guide


Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Bonne Strike
Direct Front.png
25,000 X 6
(117,000)
Strk.png
Servbot Surprise
"King Servbot"
Beta2.png Gustaff Fire
Shot.png Tiltup.png
should be
Direct.png Tiltup.png
25,000 X 5
(102,300)
Projnull.png
Servbot Surprise
"King Servbot"
Gamma2.png Bandit Boulder
Shot.png Front.png
50,000 X 2 + 70,000
(151,600)
Projnull.png
Proj.png on 3rd hit
Servbot Surprise
"King Servbot"

Normal Moves

Name
Command
Damage
Notes (glossary)
Standing Light
L.png
55,000
Crouching Light
D.png + L.png
20,000 X 6
(65,600)
Low.png
Standing Medium
M.png
25,000 X 4
Crouching Medium
D.png + M.png
75,000
Low.png
Standing Heavy
H.png
100,000
Softknockdown.png
Projnull.png
Crouching Heavy
D.png + H.png
30,000 X 4
(95,500)
Low.png Otg.png
Softknockdown.png
Special
S.png
100,000
Launch.png Nocancel.png
Gustaff Fire
F.png + M.png
25,000 X 5
Jcancel.png
Projnull.png
Bandit Boulder
F.png + H.png
0
Projnull.png
Proj.png on 3rd hit
Jumping Light
air L.png
30,000 X 3
(69,300)
High.png
Jumping Medium
air M.png
80,000
High.png
Jumping Heavy
air H.png
100,000
High.png Strk.png
Projnull.png
Jumping Special
air S.png
100,000
High.png Aircombofinisher.png
Groundbounce.png
Softknockdown.png
Projnull.png

Throws

Name
Command
Damage
Notes (glossary)
Forward Throw
F.png + H.png
80,000
Throw.png Hardknockdown.png
Back Throw
B.png + H.png
80,000
Throw.png Hardknockdown.png
Forward Air Throw
air F.png + H.png
80,000
Airthrow.png Hardknockdown.png
Back Air Throw
air B.png + H.png
80,000
Airthrow.png Hardknockdown.png

Special Moves

Name
Command
Damage
Notes (glossary)
Beacon Bomb L
Qcf.png + L.png
50,000
Proj.png Cptr.png
horizontal shot, close range
Beacon Bomb M
Qcf.png + M.png
60,000
Proj.png Cptr.png
horizontal shot, far range
Beacon Bomb H
Qcf.png + H.png
70,000
Proj.png Cptr.png
Uf.png shot, far range
Servbot Launcher
Dp.png + Atk.png
70,000
Proj.png
Rpdfire.png X 3
Atk.png used determines distance fired
Bonne Strike L
Rdp.png + L.png
20,000 X 3 ~ 7
+ 30,000
(75,900 ~ 118,400)
Airok.png
mashable ;
Strk.png on final hit
Bonne Strike M
Rdp.png + M.png
20,000 X 5 ~ 10
+ 30,000
(99,400 ~ 140,300)
Airok.png
mashable ;
Strk.png on final hit
Bonne Strike H
Rdp.png + H.png
20,000 X 7 ~ 14
+ 30,000
(118,400 ~ 164,000)
Airok.png
mashable ;
Strk.png on final hit
Bonne Mixer L
Hcb.png + L.png
120,000 over 4 hits
Throw.png
Hardknockdown.png
Bonne Mixer M
Hcb.png + M.png
165,000 over 7 hits
Throw.png
Hardknockdown.png
Bonne Mixer H
Hcb.png + H
210,000 over 10 hits
Throw.png
Hardknockdown.png

Hyper Moves

Name
Command
Damage
Notes (glossary)
Servbot Takeout
(Lunch Rush)
Qcf.png + Atk.png + Atk.png
50,000 + 10,000 X 40
(251,800)
Proj.png
Hardknockdown.png for first hit ;
Otg.png for hits 2-41
Servbot Surprise
"King Servbot"
Dp.png + Atk.png + Atk.png
40,000 X 10 (~19)
(320,700 ~ 376,800)
Proj.png
Softknockdown.png
mashable
Shakedown Mixer
Hcb.png + Atk.png + Atk.png
440,000 ~ 486,000
Throw.png
rotate stick 360.png to boost damage.
Level 3 Hyper.

Mission Mode

Strategy

Tips and Tricks

Combos

Basic Strategy

Advanced Strategy

Strategy vs. Tron Bonne