m (fix motion tags) |
|||
Line 4: | Line 4: | ||
This character was first introduced in Megaman Legends and later made an appearance in Marvel vs. Capcom 2. Though she's only 14 years old, she's a genius of the future who created Servbots to literally serve her and her family. Though she's always been an antagonist to Megaman Volnutt, she's always secretly admired the robot. You can find this character on Kattlelox Island enjoying her time with the family unless she's out there herself drilling her opponents into submission. | This character was first introduced in Megaman Legends and later made an appearance in Marvel vs. Capcom 2. Though she's only 14 years old, she's a genius of the future who created Servbots to literally serve her and her family. Though she's always been an antagonist to Megaman Volnutt, she's always secretly admired the robot. You can find this character on Kattlelox Island enjoying her time with the family unless she's out there herself drilling her opponents into submission. | ||
| | | | ||
Tron is a rush down character who doesn't believe in giving up and has access to insanely damaging combos. Because she can only air dash forwards or backwards, she has a very predictable movement pattern but her huge normals and easy conversions make her deadly in close range. She has one of the most unique specials in the game known as Beacon Bomb which allows you to capture opponents and extend long combos or present hard tag opportunities to other characters. Her Servbot Surprise will attack as long as it gets on the field and has additional follow-up potential afterwards and her Servbot Takeout is the perfect super to DHC into another character and really rack on the damage. She also has one of the weirdest hurtboxes in the game as many common combos will simply drop and she also has some of the highest health in the game giving her high survival ability in a game where every hit matters. If you like constant and methodical rush down with high damage output, she's the girl for you.}} | Tron is a rush down character who doesn't believe in giving up and has access to insanely damaging combos. Because she can only air dash forwards or backwards, she has a very predictable movement pattern but her huge normals and easy conversions make her deadly in close range. She has one of the most unique specials in the game known as Beacon Bomb which allows you to capture opponents and extend long combos or present hard tag opportunities to other characters. Her Servbot Surprise will attack as long as it gets on the field and has additional follow-up potential afterwards and her Servbot Takeout is the perfect super to DHC into another character and really rack on the damage. She also has one of the weirdest hurtboxes in the game as many common combos will simply drop and she also has some of the highest health in the game giving her {{high}} survival ability in a game where every hit matters. If you like constant and methodical rush down with {{high}} damage output, she's the girl for you.}} | ||
=== Alternate Colors === | === Alternate Colors === | ||
Line 44: | Line 44: | ||
{{UMvC3CharacterAssists | {{UMvC3CharacterAssists | ||
| Bonne Strike | Direct front | 25,000 X 6 <br> (117,000) | strk | Servbot Surprise <br> "King Servbot" | | Bonne Strike | Direct {{front}} | 25,000 X 6 <br> (117,000) | {{strk}} | Servbot Surprise <br> "King Servbot" | ||
| Bandit Boulder | shot front | 50,000 X 2 + 70,000 <br> (151,600) | projnull <br> proj on 3rd hit | Servbot Surprise <br> "King Servbot" | | Bandit Boulder | {{shot}} {{front}} | 50,000 X 2 + 70,000 <br> (151,600) | {{projnull}} <br> {{proj}} on 3rd hit | Servbot Surprise <br> "King Servbot" | ||
| Gustaff Fire | shot tiltup <br> should be <br> direct tiltup | 25,000 X 5 <br> (102,300) | projnull | Servbot Surprise <br> "King Servbot" | | Gustaff Fire | {{shot}} {{tiltup}} <br> should be <br> {{direct}} {{tiltup}} | 25,000 X 5 <br> (102,300) | {{projnull}} | Servbot Surprise <br> "King Servbot" | ||
}} | }} | ||
Line 52: | Line 52: | ||
{{UMvC3MoveListHeader}} | {{UMvC3MoveListHeader}} | ||
{{MoveListRow | Standing Light | l | 55,000 | }} | {{MoveListRow | Standing Light | {{l}} | 55,000 | }} | ||
{{MoveListRow | Crouching Light | d + l | 20,000 X 6 <br> (65,600) | low }} | {{MoveListRow | Crouching Light | {{d}} + {{l}} | 20,000 X 6 <br> (65,600) | {{low}} }} | ||
{{MoveListRow | Standing Medium | m | 25,000 X 4 | }} | {{MoveListRow | Standing Medium | {{m}} | 25,000 X 4 | }} | ||
{{MoveListRow | Crouching Medium | d + m | 75,000 | low }} | {{MoveListRow | Crouching Medium | {{d}} + {{m}} | 75,000 | {{low}} }} | ||
{{MoveListRow | Standing Heavy | h | 100,000 | softknockdown <br> projnull }} | {{MoveListRow | Standing Heavy | {{h}} | 100,000 | {{softknockdown}} <br> {{projnull}} }} | ||
{{MoveListRow | Crouching Heavy | d + h | 30,000 X 4 <br> (95,500) | low otg <br> softknockdown }} | {{MoveListRow | Crouching Heavy | {{d}} + {{h}} | 30,000 X 4 <br> (95,500) | {{low}} {{otg}} <br> {{softknockdown}} }} | ||
{{MoveListRow | Special | s | 100,000 | launch nocancel }} | {{MoveListRow | Special | {{s}} | 100,000 | {{launch}} {{nocancel}} }} | ||
{{MoveListRow | Gustaff Fire | f + m | 25,000 X 5 | jcancel <br> projnull }} | {{MoveListRow | Gustaff Fire | {{f}} + {{m}} | 25,000 X 5 | {{jcancel}} <br> {{projnull}} }} | ||
{{MoveListRow | Bandit Boulder | f + h | 0 | projnull <br> proj on 3rd hit }} | {{MoveListRow | Bandit Boulder | {{f}} + {{h}} | 0 | {{projnull}} <br> {{proj}} on 3rd hit }} | ||
{{MoveListRow | Jumping Light | air l | 30,000 X 3 <br> (69,300) | high }} | {{MoveListRow | Jumping Light | air {{l}} | 30,000 X 3 <br> (69,300) | {{high}} }} | ||
{{MoveListRow | Jumping Medium | air m | 80,000 | high }} | {{MoveListRow | Jumping Medium | air {{m}} | 80,000 | {{high}} }} | ||
{{MoveListRow | Jumping Heavy | air h | 100,000 | high strk <br> projnull }} | {{MoveListRow | Jumping Heavy | air {{h}} | 100,000 | {{high}} {{strk}} <br> {{projnull}} }} | ||
{{MoveListRow | Jumping Special | air s | 100,000 | high aircombofinisher <br> groundbounce <br> softknockdown <br> projnull }} | {{MoveListRow | Jumping Special | air {{s}} | 100,000 | {{high}} {{aircombofinisher}} <br> {{groundbounce}} <br> {{softknockdown}} <br> {{projnull}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Line 70: | Line 70: | ||
{{UMvC3MoveListHeader}} | {{UMvC3MoveListHeader}} | ||
{{MoveListRow | Forward Throw | f + h | 80,000 | throw hardknockdown }} | {{MoveListRow | Forward Throw | {{f}} + {{h}} | 80,000 | {{throw}} {{hardknockdown}} }} | ||
{{MoveListRow | Back Throw | b + h | 80,000 | throw hardknockdown }} | {{MoveListRow | Back Throw | {{b}} + {{h}} | 80,000 | {{throw}} {{hardknockdown}} }} | ||
{{MoveListRow | Forward Air Throw | air f + h | 80,000 | airthrow hardknockdown }} | {{MoveListRow | Forward Air Throw | air {{f}} + {{h}} | 80,000 | {{airthrow}} {{hardknockdown}} }} | ||
{{MoveListRow | Back Air Throw | air b + h | 80,000 | airthrow hardknockdown }} | {{MoveListRow | Back Air Throw | air {{b}} + {{h}} | 80,000 | {{airthrow}} {{hardknockdown}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Line 79: | Line 79: | ||
{{UMvC3MoveListHeader}} | {{UMvC3MoveListHeader}} | ||
{{MoveListRow | Beacon Bomb L | qcf + l | 50,000 | proj cptr <br> horizontal shot, close range }} | {{MoveListRow | Beacon Bomb L | {{qcf}} + {{l}} | 50,000 | {{proj}} {{cptr}} <br> horizontal shot, close range }} | ||
{{MoveListRow | Beacon Bomb M | qcf + m | 60,000 | proj cptr <br> horizontal shot, far range }} | {{MoveListRow | Beacon Bomb M | {{qcf}} + {{m}} | 60,000 | {{proj}} {{cptr}} <br> horizontal shot, far range }} | ||
{{MoveListRow | Beacon Bomb H | qcf + h | 70,000 | proj cptr <br> uf shot, far range }} | {{MoveListRow | Beacon Bomb H | {{qcf}} + {{h}} | 70,000 | {{proj}} {{cptr}} <br> {{uf}} shot, far range }} | ||
{{MoveListRow | Servbot Launcher | dp + atk | 70,000 | proj <br> rpdfire X 3 <br> atk used determines distance fired }} | {{MoveListRow | Servbot Launcher | {{dp}} + {{atk}} | 70,000 | {{proj}} <br> {{rpdfire}} X 3 <br> {{atk}} used determines distance fired }} | ||
{{MoveListRow | Bonne Strike L | rdp + l | 20,000 X 3 ~ 7 <br> + 30,000 <br> (75,900 ~ 118,400) | airok <br> mashable ; <br> strk on final hit }} | {{MoveListRow | Bonne Strike L | {{rdp}} + {{l}} | 20,000 X 3 ~ 7 <br> + 30,000 <br> (75,900 ~ 118,400) | {{airok}} <br> mashable ; <br> {{strk}} on final hit }} | ||
{{MoveListRow | Bonne Strike M | rdp + m | 20,000 X 5 ~ 10 <br> + 30,000 <br> (99,400 ~ 140,300) | airok <br> mashable ; <br> strk on final hit }} | {{MoveListRow | Bonne Strike M | {{rdp}} + {{m}} | 20,000 X 5 ~ 10 <br> + 30,000 <br> (99,400 ~ 140,300) | {{airok}} <br> mashable ; <br> {{strk}} on final hit }} | ||
{{MoveListRow | Bonne Strike H | rdp + h | 20,000 X 7 ~ 14 <br> + 30,000 <br> (118,400 ~ 164,000) | airok <br> mashable ; <br> strk on final hit }} | {{MoveListRow | Bonne Strike H | {{rdp}} + {{h}} | 20,000 X 7 ~ 14 <br> + 30,000 <br> (118,400 ~ 164,000) | {{airok}} <br> mashable ; <br> {{strk}} on final hit }} | ||
{{MoveListRow | Bonne Mixer L | hcb + l | 120,000 over 4 hits | throw <br> hardknockdown }} | {{MoveListRow | Bonne Mixer L | {{hcb}} + {{l}} | 120,000 over 4 hits | {{throw}} <br> {{hardknockdown}} }} | ||
{{MoveListRow | Bonne Mixer M | hcb + m | 165,000 over 7 hits | throw <br> hardknockdown }} | {{MoveListRow | Bonne Mixer M | {{hcb}} + {{m}} | 165,000 over 7 hits | {{throw}} <br> {{hardknockdown}} }} | ||
{{MoveListRow | Bonne Mixer H | hcb + H | 210,000 over 10 hits | throw <br> hardknockdown }} | {{MoveListRow | Bonne Mixer H | {{hcb}} + H | 210,000 over 10 hits | {{throw}} <br> {{hardknockdown}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Line 94: | Line 94: | ||
{{UMvC3MoveListHeader}} | {{UMvC3MoveListHeader}} | ||
{{MoveListRow | Servbot Takeout <br> (Lunch Rush) | qcf + atk + atk | 50,000 + 10,000 X 40 <br> (251,800) | proj <br> hardknockdown for first hit ; <br> otg for hits 2-41 }} | {{MoveListRow | Servbot Takeout <br> (Lunch Rush) | {{qcf}} + {{atk}} + {{atk}} | 50,000 + 10,000 X 40 <br> (251,800) | {{proj}} <br> {{hardknockdown}} for first hit ; <br> {{otg}} for hits 2-41 }} | ||
{{MoveListRow | Servbot Surprise <br> "King Servbot" | dp + atk + atk | 40,000 X 10 (~19) <br> (320,700 ~ 376,800) | proj <br> softknockdown <br> mashable }} | {{MoveListRow | Servbot Surprise <br> "King Servbot" | {{dp}} + {{atk}} + {{atk}} | 40,000 X 10 (~19) <br> (320,700 ~ 376,800) | {{proj}} <br> {{softknockdown}} <br> mashable }} | ||
{{MoveListRow | Shakedown Mixer | hcb + atk + atk | 440,000 ~ 486,000 | throw <br> rotate stick 360 to boost damage. <br> Level 3 Hyper. | level3 }} | {{MoveListRow | Shakedown Mixer | {{hcb}} + {{atk}} + {{atk}} | 440,000 ~ 486,000 | {{throw}} <br> rotate stick {{360}} to boost damage. <br> Level 3 Hyper. | level3 }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Line 115: | Line 115: | ||
== Strategy vs. Tron Bonne == | == Strategy vs. Tron Bonne == | ||
[[Category: Ultimate Marvel vs Capcom 3]] | [[Category:Ultimate Marvel vs Capcom 3]] |
Revision as of 23:16, 8 December 2020


Tron Bonne
This character was first introduced in Megaman Legends and later made an appearance in Marvel vs. Capcom 2. Though she's only 14 years old, she's a genius of the future who created Servbots to literally serve her and her family. Though she's always been an antagonist to Megaman Volnutt, she's always secretly admired the robot. You can find this character on Kattlelox Island enjoying her time with the family unless she's out there herself drilling her opponents into submission.
In a nutshell
Tron is a rush down character who doesn't believe in giving up and has access to insanely damaging combos. Because she can only air dash forwards or backwards, she has a very predictable movement pattern but her huge normals and easy conversions make her deadly in close range. She has one of the most unique specials in the game known as Beacon Bomb which allows you to capture opponents and extend long combos or present hard tag opportunities to other characters. Her Servbot Surprise will attack as long as it gets on the field and has additional follow-up potential afterwards and her Servbot Takeout is the perfect super to DHC into another character and really rack on the damage. She also has one of the weirdest hurtboxes in the game as many common combos will simply drop and she also has some of the highest health in the game giving her survival ability in a game where every hit matters. If you like constant and methodical rush down with
damage output, she's the girl for you.
Alternate Colors
Players to Watch
Abegen, Rikir, Jayto, Churro
Character Vitals
Video Walkthrough
Technology
Team Synergy
Hit/Hurtbox Guide
Move List
Assist Types
Normal Moves



(65,600)










(95,500)















(69,300)













Throws
















Special Moves




horizontal shot, close range




horizontal shot, far range












+ 30,000
(75,900 ~ 118,400)

mashable ;



+ 30,000
(99,400 ~ 140,300)

mashable ;



+ 30,000
(118,400 ~ 164,000)

mashable ;












Hyper Moves
(Lunch Rush)



(251,800)



"King Servbot"



(320,700 ~ 376,800)


mashable




rotate stick

Level 3 Hyper.