< UMVC3
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{{UMvC3CharacterAssists | {{UMvC3CharacterAssists | ||
| Whirlwind | shot front | 25,000 X 5 <br> (102,300) | proj <br> stagger | Hail Storm | | Whirlwind | {{shot}} {{front}} | 25,000 X 5 <br> (102,300) | {{proj}} <br> {{stagger}} | Hail Storm | ||
| Lightning Attack | direct tiltup | 60,000 | strk | Lightning Storm | | Lightning Attack | {{direct}} {{tiltup}} | 60,000 | {{strk}} | Lightning Storm | ||
| Double Typhoon M | shot tiltup | 30,000 X 6 <br> (140,300) | proj <br> otg strk | Hail Storm | | Double Typhoon M | {{shot}} {{tiltup}} | 30,000 X 6 <br> (140,300) | {{proj}} <br> {{otg}} {{strk}} | Hail Storm | ||
}} | }} | ||
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{{UMvC3MoveListHeader}} | {{UMvC3MoveListHeader}} | ||
{{MoveListRow | Standing Light | l | 33,000 | }} | {{MoveListRow | Standing Light | {{l}} | 33,000 | }} | ||
{{MoveListRow | Crouching Light | d + l | 30,000 | low rpdfire }} | {{MoveListRow | Crouching Light | {{d}} + {{l}} | 30,000 | {{low}} {{rpdfire}} }} | ||
{{MoveListRow | Standing Medium | m | 55,000 | jcancel }} | {{MoveListRow | Standing Medium | {{m}} | 55,000 | {{jcancel}} }} | ||
{{MoveListRow | Crouching Medium | d + m | 53,000 | }} | {{MoveListRow | Crouching Medium | {{d}} + {{m}} | 53,000 | }} | ||
{{MoveListRow | Standing Heavy | h | 70,000 | }} | {{MoveListRow | Standing Heavy | {{h}} | 70,000 | }} | ||
{{MoveListRow | Crouching Heavy | d + h | 67,000 | low strk <br> jcancel }} | {{MoveListRow | Crouching Heavy | {{d}} + {{h}} | 67,000 | {{low}} {{strk}} <br> {{jcancel}} }} | ||
{{MoveListRow | Special | s | 80,000 | launch nocancel }} | {{MoveListRow | Special | {{s}} | 80,000 | {{launch}} {{nocancel}} }} | ||
{{MoveListRow | Jumping Light | air l | 35,000 | high <br> airdashcancel }} | {{MoveListRow | Jumping Light | air {{l}} | 35,000 | {{high}} <br> {{airdashcancel}} }} | ||
{{MoveListRow | Jumping Medium | air m | 53,000 | high <br> airdashcancel }} | {{MoveListRow | Jumping Medium | air {{m}} | 53,000 | {{high}} <br> {{airdashcancel}} }} | ||
{{MoveListRow | Jumping Heavy | air h | 68,000 | high <br> airdashcancel }} | {{MoveListRow | Jumping Heavy | air {{h}} | 68,000 | {{high}} <br> {{airdashcancel}} }} | ||
{{MoveListRow | Jumping Special | air s | 75,000 | high aircombofinisher <br> airdashcancel }} | {{MoveListRow | Jumping Special | air {{s}} | 75,000 | {{high}} {{aircombofinisher}} <br> {{airdashcancel}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{UMvC3MoveListHeader}} | {{UMvC3MoveListHeader}} | ||
{{MoveListRow | Forward Throw | f + h | 80,000 | throw hardknockdown }} | {{MoveListRow | Forward Throw | {{f}} + {{h}} | 80,000 | {{throw}} {{hardknockdown}} }} | ||
{{MoveListRow | Back Throw | b + h | 80,000 | throw hardknockdown }} | {{MoveListRow | Back Throw | {{b}} + {{h}} | 80,000 | {{throw}} {{hardknockdown}} }} | ||
{{MoveListRow | Forward Air Throw | air f + h | 80,000 | airthrow hardknockdown }} | {{MoveListRow | Forward Air Throw | air {{f}} + {{h}} | 80,000 | {{airthrow}} {{hardknockdown}} }} | ||
{{MoveListRow | Back Air Throw | air b + h | 80,000 | airthrow hardknockdown }} | {{MoveListRow | Back Air Throw | air {{b}} + {{h}} | 80,000 | {{airthrow}} {{hardknockdown}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{UMvC3MoveListHeader}} | {{UMvC3MoveListHeader}} | ||
{{MoveListRow | Whirlwind L | qcf + l | 25,000 X 3 <br> (67,700) | airok proj <br> minor stagger }} | {{MoveListRow | Whirlwind L | {{qcf}} + {{l}} | 25,000 X 3 <br> (67,700) | {{airok}} {{proj}} <br> minor {{stagger}} }} | ||
{{MoveListRow | Whirlwind M | qcf + m | 25,000 X 5 <br> (102,300) | airok proj <br> minor stagger }} | {{MoveListRow | Whirlwind M | {{qcf}} + {{m}} | 25,000 X 5 <br> (102,300) | {{airok}} {{proj}} <br> minor {{stagger}} }} | ||
{{MoveListRow | Whirlwind M | qcf + h | 25,000 X 7 <br> (130,200) | airok proj <br> minor stagger }} | {{MoveListRow | Whirlwind M | {{qcf}} + {{h}} | 25,000 X 7 <br> (130,200) | {{airok}} {{proj}} <br> minor {{stagger}} }} | ||
{{MoveListRow | Fair Wind | dp + s | 0 | Pushes opponent away }} | {{MoveListRow | Fair Wind | {{dp}} + {{s}} | 0 | Pushes opponent away }} | ||
{{MoveListRow | Lightning Sphere | air dp + atk | 13,000 X 5 <br> (110,100) | proj <br> L shoots df <br> M shoots f <br> H shoots uf }} | {{MoveListRow | Lightning Sphere | air {{dp}} + {{atk}} | 13,000 X 5 <br> (110,100) | {{proj}} <br> L shoots {{df}} <br> M shoots {{f}} <br> H shoots {{uf}} }} | ||
{{MoveListRow | Double Typhoon | qcb + atk | 30,000 X 6 <br> (140,300) | airok <br> proj otg <br> atk used determines distance }} | {{MoveListRow | Double Typhoon | {{qcb}} + {{atk}} | 30,000 X 6 <br> (140,300) | {{airok}} <br> {{proj}} {{otg}} <br> {{atk}} used determines distance }} | ||
{{MoveListRow | Flight | qcb + s | 0 | airok <br> Initiates Flight mode. }} | {{MoveListRow | Flight | {{qcb}} + {{s}} | 0 | {{airok}} <br> Initiates Flight mode. }} | ||
{{MoveListRow | Foul Wind | rdp + s | 0 | Pulls opponent closer }} | {{MoveListRow | Foul Wind | {{rdp}} + {{s}} | 0 | Pulls opponent closer }} | ||
{{MoveListRow | Lightning Attack | atk + s | 80,000 | can be directed with <br> any direction + atk + s }} | {{MoveListRow | Lightning Attack | {{atk}} + {{s}} | 80,000 | can be directed with <br> any direction + {{atk}} + {{s}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{UMvC3MoveListHeader}} | {{UMvC3MoveListHeader}} | ||
{{MoveListRow | Lightning Storm | qcf + atk + atk | 27,000 X 15 (~29) <br> (289,000 ~ 344,400) | airok proj <br> mashable }} | {{MoveListRow | Lightning Storm | {{qcf}} + {{atk}} + {{atk}} | 27,000 X 15 (~29) <br> (289,000 ~ 344,400) | {{airok}} {{proj}} <br> mashable }} | ||
{{MoveListRow | Elemental Rage <br> "Power of Gaia" | dp + atk + atk | 30,000 + 15,000 X 13 + 120,000 <br> (266,900) | proj OTG cptr <br> first hit ignores damage scaling <br> remaining hits scale by 97% <br> forced wallbounce on final hit; <br> Hold nothing, point blank range <br> Hold l , close <br> Hold m , half screen <br> Hold h , full screen }} | {{MoveListRow | Elemental Rage <br> "Power of Gaia" | {{dp}} + {{atk}} + {{atk}} | 30,000 + 15,000 X 13 + 120,000 <br> (266,900) | {{proj}} OTG {{cptr}} <br> first hit ignores damage scaling <br> remaining hits scale by 97% <br> forced {{wallbounce}} on final hit; <br> Hold nothing, point blank range <br> Hold {{l}} , close <br> Hold {{m}} , half screen <br> Hold {{h}} , full screen }} | ||
{{MoveListRow | Hail Storm | qcb + atk + atk | 13,000 X 35 (~69) <br> (282,900 ~ 338,800) | proj OTG <br> mashable }} | {{MoveListRow | Hail Storm | {{qcb}} + {{atk}} + {{atk}} | 13,000 X 35 (~69) <br> (282,900 ~ 338,800) | {{proj}} OTG <br> mashable }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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== Strategy vs. Storm == | == Strategy vs. Storm == | ||
[[Category: Ultimate Marvel vs Capcom 3]] | [[Category:Ultimate Marvel vs Capcom 3]] |
Revision as of 23:16, 8 December 2020


Storm
In a nutshell
Storm is a run away character with fast air movement and strong footsies. She excels when she's able to evade her opponents then punish them by staying mobile in the air using her float. Hail Storm is considered one of the best hypers for punishing assists, it's long active frames make it a great DHC into another character and provides characters with an OTG THC when she's not on point. Her biggest weaknesses is her damage output and lack luster special moves, but she's considered a strong support for what she provides with her supers.
Alternate Colors
Players to Watch
Justin Wong, DiosX, Fanatic
Character Vitals
CHARACTER DATA
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
25 %
40 %
55 %
X-Factor Speed Boost:
? %
? %
? %
X-Factor Duration:
? s
? s
? s
MINIMUM DAMAGE SCALING
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
10 %
10 %
10 %
10 %
38 %
X-Factor Lvl 1:
35 %
35 %
35 %
35 %
38 %
X-Factor Lvl 2:
35 %
35 %
35 %
35 %
38 %
X-Factor Lvl 3:
35 %
35 %
35 %
35 %
38 %
Video Walkthrough
Combos
Technology
storm on point solo extended combos and hard tags
TAC Infinite
Move List
Assist Types
Name
Type
Damage
Special Properties
Cross-Over Combination
Normal Moves
Standing Light

33,000
Crouching Light


30,000


Standing Medium

55,000

Crouching Medium


53,000
Standing Heavy

70,000
Crouching Heavy


67,000



Special

80,000


Jumping Light
air

35,000


Jumping Medium
air

53,000


Jumping Heavy
air

68,000


Jumping Special
air

75,000



Throws
Forward Throw


80,000


Back Throw


80,000


Forward Air Throw
air
+


80,000


Back Air Throw
air
+


80,000


Special Moves
Whirlwind L


25,000 X 3
(67,700)
(67,700)


minor

Whirlwind M


25,000 X 5
(102,300)
(102,300)


minor

Whirlwind M


25,000 X 7
(130,200)
(130,200)


minor

Fair Wind


0
Pushes opponent away
Lightning Sphere
air
+


13,000 X 5
(110,100)
(110,100)

L shoots

M shoots

H shoots

Double Typhoon


30,000 X 6
(140,300)
(140,300)




Flight


0

Initiates Flight mode.
Foul Wind


0
Pulls opponent closer
Lightning Attack


80,000
can be directed with
any direction +
+
any direction +


Hyper Moves
Lightning Storm



27,000 X 15 (~29)
(289,000 ~ 344,400)
(289,000 ~ 344,400)


mashable
Elemental Rage
"Power of Gaia"
"Power of Gaia"



30,000 + 15,000 X 13 + 120,000
(266,900)
(266,900)


first hit ignores damage scaling
remaining hits scale by 97%
forced

Hold nothing, point blank range
Hold

Hold

Hold

Hail Storm



13,000 X 35 (~69)
(282,900 ~ 338,800)
(282,900 ~ 338,800)

mashable
Strategy
Tips and Tricks
- Storm's Hail Storm hyper has a full screen hit-box making it ideal to use the the end of combos anywhere on the screen. This attack has a large amount of start-up before the cinematic though so it is less useful to punish the opponents advances. Because Team Hypers start-up in one frame, using a team hyper with storm can be the most effective way to punish opponents for doing just about any move.