UMVC3/Sentinel: Difference between revisions

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<youtube>Oc929jk6SUc</youtube>
<youtube>Oc929jk6SUc</youtube>
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Sentinel has been a very infamous character in the MVC series.  In MVC2 he was notable for his extremely fast Hyper Sentinel Force, which was easy to combo into, as well as his super armor, great assists, and high health.  All of these traits carried over into MVC3, but thanks to the new control systems this made him extremely easy to use and abuse.  Even after his health was nerfed in a patch from 1,300,000 (!) to 905,000, fans still cried foul.  Now, in Ultimate, he has received several changes that have reformed Sentinel into a balanced, yet brittle powerhouse.  His health was nerfed slightly more to 900,000, and he lost the ability to combo into Hyper Sentinel Force as easily as before, but he still retains his agility, super armor, and sheer power. If you like these traits in a character, Sentinel may be for you.}}
Sentinel has been a very infamous character in the MVC series.  In MVC2 he was notable for his extremely fast Hyper Sentinel Force, which was easy to combo into, as well as his super armor, great assists, and {{high}} health.  All of these traits carried over into MVC3, but thanks to the new control systems this made him extremely easy to use and abuse.  Even after his health was nerfed in a patch from 1,300,000 (!) to 905,000, fans still cried foul.  Now, in Ultimate, he has received several changes that have reformed Sentinel into a balanced, yet brittle powerhouse.  His health was nerfed slightly more to 900,000, and he lost the ability to combo into Hyper Sentinel Force as easily as before, but he still retains his agility, super armor, and sheer power. If you like these traits in a character, Sentinel may be for you.}}


=== Alternate Colors ===
=== Alternate Colors ===
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{{UMvC3CharacterAssists
{{UMvC3CharacterAssists
   | Sentinel Force (charge) | shot tiltup | 50,000 X 3 <br> (135,400) | proj | Hyper Sentinel Force
   | Sentinel Force (charge) | {{shot}} {{tiltup}} | 50,000 X 3 <br> (135,400) | {{proj}} | Hyper Sentinel Force
   | Rocket Punch L | direct tiltdown | 130,000 | otg <br> strk | Plasma Storm
   | Rocket Punch L | {{direct}} {{tiltdown}} | 130,000 | {{otg}} <br> {{strk}} | Plasma Storm
   | Sentinel Force (bomb) | shot tiltdown | 25,000 per hit | proj <br> otg | Hyper Sentinel Force
   | Sentinel Force (bomb) | {{shot}} {{tiltdown}} | 25,000 per hit | {{proj}} <br> {{otg}} | Hyper Sentinel Force
}}
}}


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{{UMvC3MoveListHeader}}
{{UMvC3MoveListHeader}}
{{MoveListRow | Standing Light | l | 70,000 | projnull }}
{{MoveListRow | Standing Light | {{l}} | 70,000 | {{projnull}} }}
{{MoveListRow | Crouching Light | d + l | 70,000 | projnull <br> rapidfire }}
{{MoveListRow | Crouching Light | {{d}} + {{l}} | 70,000 | {{projnull}} <br> rapidfire }}
{{MoveListRow | Standing Medium | m | 100,000 | armored <br> projnull }}
{{MoveListRow | Standing Medium | {{m}} | 100,000 | {{armored}} <br> {{projnull}} }}
{{MoveListRow | Crouching Medium | d + m | 40,000 X 3 <br> (97,600) | low <br> armored <br> projnull }}
{{MoveListRow | Crouching Medium | {{d}} + {{m}} | 40,000 X 3 <br> (97,600) | {{low}} <br> {{armored}} <br> {{projnull}} }}
{{MoveListRow | Standing Heavy | h | 25,000 X 5 <br> (102,300) | proj }}
{{MoveListRow | Standing Heavy | {{h}} | 25,000 X 5 <br> (102,300) | {{proj}} }}
{{MoveListRow | Crouching Heavy | d + h | 25,000 X 5 <br> (102,300) | proj }}
{{MoveListRow | Crouching Heavy | {{d}} + {{h}} | 25,000 X 5 <br> (102,300) | {{proj}} }}
{{MoveListRow | Special | s | 120,000 | launch nocancel <br> projnull }}
{{MoveListRow | Special | {{s}} | 120,000 | {{launch}} {{nocancel}} <br> {{projnull}} }}
{{MoveListRow | Jumping Light | air l | 75,000 | high <br> djcancel <br> projnull}}
{{MoveListRow | Jumping Light | air {{l}} | 75,000 | {{high}} <br> {{djcancel}} <br> projnull}}
{{MoveListRow | Jumping Medium | air m | 100,000 | high <br> djcancel <br> projnull }}
{{MoveListRow | Jumping Medium | air {{m}} | 100,000 | {{high}} <br> {{djcancel}} <br> {{projnull}} }}
{{MoveListRow | Jumping Heavy | air h | 110,000 | high <br> projnull }}
{{MoveListRow | Jumping Heavy | air {{h}} | 110,000 | {{high}} <br> {{projnull}} }}
{{MoveListRow | Jumping Special | air s | 120,000 | high <br> groundbounce <br> aircombofinisher <br> projnull }}
{{MoveListRow | Jumping Special | air {{s}} | 120,000 | {{high}} <br> {{groundbounce}} <br> {{aircombofinisher}} <br> {{projnull}} }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{UMvC3MoveListHeader}}
{{UMvC3MoveListHeader}}
{{MoveListRow | Forward Throw | f + h | 80,000 | throw hardknockdown }}
{{MoveListRow | Forward Throw | {{f}} + {{h}} | 80,000 | {{throw}} {{hardknockdown}} }}
{{MoveListRow | Back Throw | b + h | 80,000 | throw hardknockdown }}
{{MoveListRow | Back Throw | {{b}} + {{h}} | 80,000 | {{throw}} {{hardknockdown}} }}
{{MoveListRow | Forward Air Throw | air f + h | 80,000 | airthrow hardknockdown }}
{{MoveListRow | Forward Air Throw | air {{f}} + {{h}} | 80,000 | {{airthrow}} {{hardknockdown}} }}
{{MoveListRow | Back Air Throw | air b + h | 80,000 | airthrow hardknockdown }}
{{MoveListRow | Back Air Throw | air {{b}} + {{h}} | 80,000 | {{airthrow}} {{hardknockdown}} }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{UMvC3MoveListHeader}}
{{UMvC3MoveListHeader}}
{{MoveListRow | Rocket Punch L | qcf + l | 150,000 | airok <br> otg strk <br> projnull }}
{{MoveListRow | Rocket Punch L | {{qcf}} + {{l}} | 150,000 | {{airok}} <br> {{otg}} {{strk}} <br> {{projnull}} }}
{{MoveListRow | Rocket Punch M / H | qcf + m / h | 150,000 | airok <br> strk <br> projnull }}
{{MoveListRow | Rocket Punch M / H | {{qcf}} + {{m}} / {{h}} | 150,000 | {{airok}} <br> {{strk}} <br> {{projnull}} }}
{{MoveListRow | Human Catapult L | dp + l | 120,000 | throw <br> hardknockdown }}
{{MoveListRow | Human Catapult L | {{dp}} + {{l}} | 120,000 | {{throw}} <br> {{hardknockdown}} }}
{{MoveListRow | Human Catapult M | dp + m | 140,000 | throw <br> hardknockdown }}
{{MoveListRow | Human Catapult M | {{dp}} + {{m}} | 140,000 | {{throw}} <br> {{hardknockdown}} }}
{{MoveListRow | Human Catapult H | dp + h | 160,000 | throw <br> hardknockdown }}
{{MoveListRow | Human Catapult H | {{dp}} + {{h}} | 160,000 | {{throw}} <br> {{hardknockdown}} }}
{{MoveListRow | Sentinel Force L <br> (Tilt Down ver.) | qcb + l | 50,000 X 3 <br> (135,400) | proj }}
{{MoveListRow | Sentinel Force L <br> (Tilt Down ver.) | {{qcb}} + {{l}} | 50,000 X 3 <br> (135,400) | {{proj}} }}
{{MoveListRow | Sentinel Force M <br> (Tilt Up ver.) | qcb + m | 50,000 X 3 <br> (135,400) | proj }}
{{MoveListRow | Sentinel Force M <br> (Tilt Up ver.) | {{qcb}} + {{m}} | 50,000 X 3 <br> (135,400) | {{proj}} }}
{{MoveListRow | Sentinel Force H <br> (Bombing Run) | qcb + h | 50,000 X 3 <br> (135,400) | proj <br> otg}}
{{MoveListRow | Sentinel Force H <br> (Bombing Run) | {{qcb}} + {{h}} | 50,000 X 3 <br> (135,400) | {{proj}} <br> otg}}
{{MoveListRow | Flight | qcb + s | 0 | airok <br> Initiates Flight }}
{{MoveListRow | Flight | {{qcb}} + {{s}} | 0 | {{airok}} <br> Initiates Flight }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{UMvC3MoveListHeader}}
{{UMvC3MoveListHeader}}
{{MoveListRow | Plasma Storm | qcf + atk + atk | 22,000 X 19 + 20,000 <br> (282,200 ~ 337,400) | proj <br> softknockdown on final hit <br> mashable }}
{{MoveListRow | Plasma Storm | {{qcf}} + {{atk}} + {{atk}} | 22,000 X 19 + 20,000 <br> (282,200 ~ 337,400) | {{proj}} <br> {{softknockdown}} on final hit <br> mashable }}
{{MoveListRow | Hard Drive | air qcf + atk + atk | 30,000 X 12 <br> (275,400) | strk <br> [[File:truesoftknockdown.png]] on final hit }}
{{MoveListRow | Hard Drive | air {{qcf}} + {{atk}} + {{atk}} | 30,000 X 12 <br> (275,400) | {{strk}} <br> [[File:truesoftknockdown.png]] on final hit }}
{{MoveListRow | Hyper Sentinel Force | qcb + atk + atk | 50,000 X 9 <br> (306,000) | proj }}
{{MoveListRow | Hyper Sentinel Force | {{qcb}} + {{atk}} + {{atk}} | 50,000 X 9 <br> (306,000) | {{proj}} }}
{{MoveListFooter}}
{{MoveListFooter}}


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[http://youtu.be/DDIhHgT4eLs?t=3h49m21s GCYoshi vs. ApologyMan When's Marvel Weeklies 7-9-13]
[http://youtu.be/DDIhHgT4eLs?t=3h49m21s GCYoshi vs. ApologyMan When's Marvel Weeklies 7-9-13]


[[Category: Ultimate Marvel vs Capcom 3]]
[[Category:Ultimate Marvel vs Capcom 3]]

Revision as of 23:15, 8 December 2020

Ultimate Marvel vs Capcom 3UMvC3Logo.png
UMVC3/Getting StartedUMVC3#CharactersUMVC3/GlossaryUMVC3/Game MechanicsUMVC3/Game ModesUMVC3/StrategyUMvC3HeaderButtons.png

Sentinel

Umvc3 sentinel face.jpg


In a nutshell

Sentinel has been a very infamous character in the MVC series. In MVC2 he was notable for his extremely fast Hyper Sentinel Force, which was easy to combo into, as well as his super armor, great assists, and High.png health. All of these traits carried over into MVC3, but thanks to the new control systems this made him extremely easy to use and abuse. Even after his health was nerfed in a patch from 1,300,000 (!) to 905,000, fans still cried foul. Now, in Ultimate, he has received several changes that have reformed Sentinel into a balanced, yet brittle powerhouse. His health was nerfed slightly more to 900,000, and he lost the ability to combo into Hyper Sentinel Force as easily as before, but he still retains his agility, super armor, and sheer power. If you like these traits in a character, Sentinel may be for you.

Alternate Colors

Sent colors.jpg

Players to Watch

RayRay, Unkn0wn, GCYoshi, DiosX, KaneBlueRiver

Character Vitals

CHARACTER DATA
Health:
900k.jpg
Light Start++
Double Jump:
Yes
Air Dash:
No
Air Dash/Jump count:
1
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
30 %
50 %
70 %
X-Factor Speed Boost:
? %
 ? %
 ? %
X-Factor Duration:
10 s
15 s
20 s
MINIMUM DAMAGE SCALING
 
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
10 %
10 %
10 %
10 %
40 %
X-Factor Lvl 1:
35 %
35 %
35 %
35 %
40 %
X-Factor Lvl 2:
35 %
35 %
35 %
35 %
40 %
X-Factor Lvl 3:
35 %
35 %
35 %
35 %
40 %


Video Walkthrough

Combos


Jdog's Combo video with Hulk/Sentinel

Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Sentinel Force (charge)
Shot.png Tiltup.png
50,000 X 3
(135,400)
Proj.png
Hyper Sentinel Force
Beta2.png Sentinel Force (bomb)
Shot.png Tiltdown.png
25,000 per hit
Proj.png
Otg.png
Hyper Sentinel Force
Gamma2.png Rocket Punch L
Direct.png Tiltdown.png
130,000
Otg.png
Strk.png
Plasma Storm

Normal Moves

Name
Command
Damage
Notes (glossary)
Standing Light
L.png
70,000
Projnull.png
Crouching Light
D.png + L.png
70,000
Projnull.png
rapidfire
Standing Medium
M.png
100,000
Armored.png
Projnull.png
Crouching Medium
D.png + M.png
40,000 X 3
(97,600)
Low.png
Armored.png
Projnull.png
Standing Heavy
H.png
25,000 X 5
(102,300)
Proj.png
Crouching Heavy
D.png + H.png
25,000 X 5
(102,300)
Proj.png
Special
S.png
120,000
Launch.png Nocancel.png
Projnull.png
Jumping Light
air L.png
75,000
High.png
Djcancel.png
projnull
Jumping Medium
air M.png
100,000
High.png
Djcancel.png
Projnull.png
Jumping Heavy
air H.png
110,000
High.png
Projnull.png
Jumping Special
air S.png
120,000
High.png
Groundbounce.png
Aircombofinisher.png
Projnull.png

Throws

Name
Command
Damage
Notes (glossary)
Forward Throw
F.png + H.png
80,000
Throw.png Hardknockdown.png
Back Throw
B.png + H.png
80,000
Throw.png Hardknockdown.png
Forward Air Throw
air F.png + H.png
80,000
Airthrow.png Hardknockdown.png
Back Air Throw
air B.png + H.png
80,000
Airthrow.png Hardknockdown.png

Special Moves

Name
Command
Damage
Notes (glossary)
Rocket Punch L
Qcf.png + L.png
150,000
Airok.png
Otg.png Strk.png
Projnull.png
Rocket Punch M / H
Qcf.png + M.png / H.png
150,000
Airok.png
Strk.png
Projnull.png
Human Catapult L
Dp.png + L.png
120,000
Throw.png
Hardknockdown.png
Human Catapult M
Dp.png + M.png
140,000
Throw.png
Hardknockdown.png
Human Catapult H
Dp.png + H.png
160,000
Throw.png
Hardknockdown.png
Sentinel Force L
(Tilt Down ver.)
Qcb.png + L.png
50,000 X 3
(135,400)
Proj.png
Sentinel Force M
(Tilt Up ver.)
Qcb.png + M.png
50,000 X 3
(135,400)
Proj.png
Sentinel Force H
(Bombing Run)
Qcb.png + H.png
50,000 X 3
(135,400)
Proj.png
otg
Flight
Qcb.png + S.png
0
Airok.png
Initiates Flight

Hyper Moves

Name
Command
Damage
Notes (glossary)
Plasma Storm
Qcf.png + Atk.png + Atk.png
22,000 X 19 + 20,000
(282,200 ~ 337,400)
Proj.png
Softknockdown.png on final hit
mashable
Hard Drive
air Qcf.png + Atk.png + Atk.png
30,000 X 12
(275,400)
Strk.png
Truesoftknockdown.png on final hit
Hyper Sentinel Force
Qcb.png + Atk.png + Atk.png
50,000 X 9
(306,000)
Proj.png

Strategy

Tips and Tricks

Combos

Basic Strategy

Advanced Strategy

Strategy vs. Sentinel

Matches

GCYoshi vs. ApologyMan When's Marvel Weeklies 7-9-13