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<youtube>Oc929jk6SUc</youtube> | <youtube>Oc929jk6SUc</youtube> | ||
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Sentinel has been a very infamous character in the MVC series. In MVC2 he was notable for his extremely fast Hyper Sentinel Force, which was easy to combo into, as well as his super armor, great assists, and high health. All of these traits carried over into MVC3, but thanks to the new control systems this made him extremely easy to use and abuse. Even after his health was nerfed in a patch from 1,300,000 (!) to 905,000, fans still cried foul. Now, in Ultimate, he has received several changes that have reformed Sentinel into a balanced, yet brittle powerhouse. His health was nerfed slightly more to 900,000, and he lost the ability to combo into Hyper Sentinel Force as easily as before, but he still retains his agility, super armor, and sheer power. If you like these traits in a character, Sentinel may be for you.}} | Sentinel has been a very infamous character in the MVC series. In MVC2 he was notable for his extremely fast Hyper Sentinel Force, which was easy to combo into, as well as his super armor, great assists, and {{high}} health. All of these traits carried over into MVC3, but thanks to the new control systems this made him extremely easy to use and abuse. Even after his health was nerfed in a patch from 1,300,000 (!) to 905,000, fans still cried foul. Now, in Ultimate, he has received several changes that have reformed Sentinel into a balanced, yet brittle powerhouse. His health was nerfed slightly more to 900,000, and he lost the ability to combo into Hyper Sentinel Force as easily as before, but he still retains his agility, super armor, and sheer power. If you like these traits in a character, Sentinel may be for you.}} | ||
=== Alternate Colors === | === Alternate Colors === | ||
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{{UMvC3CharacterAssists | {{UMvC3CharacterAssists | ||
| Sentinel Force (charge) | shot tiltup | 50,000 X 3 <br> (135,400) | proj | Hyper Sentinel Force | | Sentinel Force (charge) | {{shot}} {{tiltup}} | 50,000 X 3 <br> (135,400) | {{proj}} | Hyper Sentinel Force | ||
| Rocket Punch L | direct tiltdown | 130,000 | otg <br> strk | Plasma Storm | | Rocket Punch L | {{direct}} {{tiltdown}} | 130,000 | {{otg}} <br> {{strk}} | Plasma Storm | ||
| Sentinel Force (bomb) | shot tiltdown | 25,000 per hit | proj <br> otg | Hyper Sentinel Force | | Sentinel Force (bomb) | {{shot}} {{tiltdown}} | 25,000 per hit | {{proj}} <br> {{otg}} | Hyper Sentinel Force | ||
}} | }} | ||
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{{UMvC3MoveListHeader}} | {{UMvC3MoveListHeader}} | ||
{{MoveListRow | Standing Light | l | 70,000 | projnull }} | {{MoveListRow | Standing Light | {{l}} | 70,000 | {{projnull}} }} | ||
{{MoveListRow | Crouching Light | d + l | 70,000 | projnull <br> rapidfire }} | {{MoveListRow | Crouching Light | {{d}} + {{l}} | 70,000 | {{projnull}} <br> rapidfire }} | ||
{{MoveListRow | Standing Medium | m | 100,000 | armored <br> projnull }} | {{MoveListRow | Standing Medium | {{m}} | 100,000 | {{armored}} <br> {{projnull}} }} | ||
{{MoveListRow | Crouching Medium | d + m | 40,000 X 3 <br> (97,600) | low <br> armored <br> projnull }} | {{MoveListRow | Crouching Medium | {{d}} + {{m}} | 40,000 X 3 <br> (97,600) | {{low}} <br> {{armored}} <br> {{projnull}} }} | ||
{{MoveListRow | Standing Heavy | h | 25,000 X 5 <br> (102,300) | proj }} | {{MoveListRow | Standing Heavy | {{h}} | 25,000 X 5 <br> (102,300) | {{proj}} }} | ||
{{MoveListRow | Crouching Heavy | d + h | 25,000 X 5 <br> (102,300) | proj }} | {{MoveListRow | Crouching Heavy | {{d}} + {{h}} | 25,000 X 5 <br> (102,300) | {{proj}} }} | ||
{{MoveListRow | Special | s | 120,000 | launch nocancel <br> projnull }} | {{MoveListRow | Special | {{s}} | 120,000 | {{launch}} {{nocancel}} <br> {{projnull}} }} | ||
{{MoveListRow | Jumping Light | air l | 75,000 | high <br> djcancel <br> projnull}} | {{MoveListRow | Jumping Light | air {{l}} | 75,000 | {{high}} <br> {{djcancel}} <br> projnull}} | ||
{{MoveListRow | Jumping Medium | air m | 100,000 | high <br> djcancel <br> projnull }} | {{MoveListRow | Jumping Medium | air {{m}} | 100,000 | {{high}} <br> {{djcancel}} <br> {{projnull}} }} | ||
{{MoveListRow | Jumping Heavy | air h | 110,000 | high <br> projnull }} | {{MoveListRow | Jumping Heavy | air {{h}} | 110,000 | {{high}} <br> {{projnull}} }} | ||
{{MoveListRow | Jumping Special | air s | 120,000 | high <br> groundbounce <br> aircombofinisher <br> projnull }} | {{MoveListRow | Jumping Special | air {{s}} | 120,000 | {{high}} <br> {{groundbounce}} <br> {{aircombofinisher}} <br> {{projnull}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{UMvC3MoveListHeader}} | {{UMvC3MoveListHeader}} | ||
{{MoveListRow | Forward Throw | f + h | 80,000 | throw hardknockdown }} | {{MoveListRow | Forward Throw | {{f}} + {{h}} | 80,000 | {{throw}} {{hardknockdown}} }} | ||
{{MoveListRow | Back Throw | b + h | 80,000 | throw hardknockdown }} | {{MoveListRow | Back Throw | {{b}} + {{h}} | 80,000 | {{throw}} {{hardknockdown}} }} | ||
{{MoveListRow | Forward Air Throw | air f + h | 80,000 | airthrow hardknockdown }} | {{MoveListRow | Forward Air Throw | air {{f}} + {{h}} | 80,000 | {{airthrow}} {{hardknockdown}} }} | ||
{{MoveListRow | Back Air Throw | air b + h | 80,000 | airthrow hardknockdown }} | {{MoveListRow | Back Air Throw | air {{b}} + {{h}} | 80,000 | {{airthrow}} {{hardknockdown}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{UMvC3MoveListHeader}} | {{UMvC3MoveListHeader}} | ||
{{MoveListRow | Rocket Punch L | qcf + l | 150,000 | airok <br> otg strk <br> projnull }} | {{MoveListRow | Rocket Punch L | {{qcf}} + {{l}} | 150,000 | {{airok}} <br> {{otg}} {{strk}} <br> {{projnull}} }} | ||
{{MoveListRow | Rocket Punch M / H | qcf + m / h | 150,000 | airok <br> strk <br> projnull }} | {{MoveListRow | Rocket Punch M / H | {{qcf}} + {{m}} / {{h}} | 150,000 | {{airok}} <br> {{strk}} <br> {{projnull}} }} | ||
{{MoveListRow | Human Catapult L | dp + l | 120,000 | throw <br> hardknockdown }} | {{MoveListRow | Human Catapult L | {{dp}} + {{l}} | 120,000 | {{throw}} <br> {{hardknockdown}} }} | ||
{{MoveListRow | Human Catapult M | dp + m | 140,000 | throw <br> hardknockdown }} | {{MoveListRow | Human Catapult M | {{dp}} + {{m}} | 140,000 | {{throw}} <br> {{hardknockdown}} }} | ||
{{MoveListRow | Human Catapult H | dp + h | 160,000 | throw <br> hardknockdown }} | {{MoveListRow | Human Catapult H | {{dp}} + {{h}} | 160,000 | {{throw}} <br> {{hardknockdown}} }} | ||
{{MoveListRow | Sentinel Force L <br> (Tilt Down ver.) | qcb + l | 50,000 X 3 <br> (135,400) | proj }} | {{MoveListRow | Sentinel Force L <br> (Tilt Down ver.) | {{qcb}} + {{l}} | 50,000 X 3 <br> (135,400) | {{proj}} }} | ||
{{MoveListRow | Sentinel Force M <br> (Tilt Up ver.) | qcb + m | 50,000 X 3 <br> (135,400) | proj }} | {{MoveListRow | Sentinel Force M <br> (Tilt Up ver.) | {{qcb}} + {{m}} | 50,000 X 3 <br> (135,400) | {{proj}} }} | ||
{{MoveListRow | Sentinel Force H <br> (Bombing Run) | qcb + h | 50,000 X 3 <br> (135,400) | proj <br> otg}} | {{MoveListRow | Sentinel Force H <br> (Bombing Run) | {{qcb}} + {{h}} | 50,000 X 3 <br> (135,400) | {{proj}} <br> otg}} | ||
{{MoveListRow | Flight | qcb + s | 0 | airok <br> Initiates Flight }} | {{MoveListRow | Flight | {{qcb}} + {{s}} | 0 | {{airok}} <br> Initiates Flight }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{UMvC3MoveListHeader}} | {{UMvC3MoveListHeader}} | ||
{{MoveListRow | Plasma Storm | qcf + atk + atk | 22,000 X 19 + 20,000 <br> (282,200 ~ 337,400) | proj <br> softknockdown on final hit <br> mashable }} | {{MoveListRow | Plasma Storm | {{qcf}} + {{atk}} + {{atk}} | 22,000 X 19 + 20,000 <br> (282,200 ~ 337,400) | {{proj}} <br> {{softknockdown}} on final hit <br> mashable }} | ||
{{MoveListRow | Hard Drive | air qcf + atk + atk | 30,000 X 12 <br> (275,400) | strk <br> [[File:truesoftknockdown.png]] on final hit }} | {{MoveListRow | Hard Drive | air {{qcf}} + {{atk}} + {{atk}} | 30,000 X 12 <br> (275,400) | {{strk}} <br> [[File:truesoftknockdown.png]] on final hit }} | ||
{{MoveListRow | Hyper Sentinel Force | qcb + atk + atk | 50,000 X 9 <br> (306,000) | proj }} | {{MoveListRow | Hyper Sentinel Force | {{qcb}} + {{atk}} + {{atk}} | 50,000 X 9 <br> (306,000) | {{proj}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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[http://youtu.be/DDIhHgT4eLs?t=3h49m21s GCYoshi vs. ApologyMan When's Marvel Weeklies 7-9-13] | [http://youtu.be/DDIhHgT4eLs?t=3h49m21s GCYoshi vs. ApologyMan When's Marvel Weeklies 7-9-13] | ||
[[Category: Ultimate Marvel vs Capcom 3]] | [[Category:Ultimate Marvel vs Capcom 3]] |
Revision as of 23:15, 8 December 2020


Sentinel
In a nutshell
Sentinel has been a very infamous character in the MVC series. In MVC2 he was notable for his extremely fast Hyper Sentinel Force, which was easy to combo into, as well as his super armor, great assists, and health. All of these traits carried over into MVC3, but thanks to the new control systems this made him extremely easy to use and abuse. Even after his health was nerfed in a patch from 1,300,000 (!) to 905,000, fans still cried foul. Now, in Ultimate, he has received several changes that have reformed Sentinel into a balanced, yet brittle powerhouse. His health was nerfed slightly more to 900,000, and he lost the ability to combo into Hyper Sentinel Force as easily as before, but he still retains his agility, super armor, and sheer power. If you like these traits in a character, Sentinel may be for you.
Alternate Colors
Players to Watch
RayRay, Unkn0wn, GCYoshi, DiosX, KaneBlueRiver
Character Vitals
Video Walkthrough
Combos
Move List
Assist Types
Normal Moves





rapidfire





(97,600)




(102,300)



(102,300)








projnull












Throws
















Special Moves
























(Tilt Down ver.)


(135,400)

(Tilt Up ver.)


(135,400)

(Bombing Run)


(135,400)

otg



Initiates Flight
Hyper Moves



(282,200 ~ 337,400)


mashable



(306,000)
