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Deadpool, known as the "Merc with a Mouth", was given the ability to heal any wound through the notorious Weapon X program. The process also left his brain in shambles, making Deadpool a psychotic, unpredictable foe. Most of his past is unknown and even his real name, Wade Wilson, is in question. Deadpool spent the following years as a hired assassin but following the death of his longtime associate, Cable, Deadpool joined X-Force, a newly formed team of black ops. | Deadpool, known as the "Merc with a Mouth", was given the ability to heal any wound through the notorious Weapon X program. The process also left his brain in shambles, making Deadpool a psychotic, unpredictable foe. Most of his past is unknown and even his real name, Wade Wilson, is in question. Deadpool spent the following years as a hired assassin but following the death of his longtime associate, Cable, Deadpool joined X-Force, a newly formed team of black ops. | ||
| | | | ||
Deadpool is a run and gun style character with some excellent normals to use should he find himself in-close to his opponents. His guns are fast and cover the screen for a while, the air version can fire at three angles, and his Ninja Gift m make moving in on the ground difficult. His lightning fast, low to the ground dash can help him change sides when opponents super jump over his field of death. Once in a while, his teleporter can get him out of a jam as well, especially since you can cancel special moves into it. If you like pelting your opponents with guns and grenades, but want to be able to defend yourself when things aren't working out, Deadpool might be the mercenary for you.}} | Deadpool is a run and gun style character with some excellent normals to use should he find himself in-close to his opponents. His guns are fast and cover the screen for a while, the air version can fire at three angles, and his Ninja Gift {{m}} make moving in on the ground difficult. His lightning fast, {{low}} to the ground dash can help him change sides when opponents super jump over his field of death. Once in a while, his teleporter can get him out of a jam as well, especially since you can {{cancel}} special moves into it. If you like pelting your opponents with guns and grenades, but want to be able to defend yourself when things aren't working out, Deadpool might be the mercenary for you.}} | ||
=== Alternate Colors === | === Alternate Colors === | ||
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{{UMvC3CharacterAssists | {{UMvC3CharacterAssists | ||
| Quick Work | direct front | 90,000 | low softknockdown | Happy Happy Trigger | | Quick Work | {{direct}} {{front}} | 90,000 | {{low}} {{softknockdown}} | Happy Happy Trigger | ||
| Trigger Happy | Shot tiltup | 15,000 X 10 <br> (97,300) | proj | Happy Happy Trigger | | Trigger Happy | Shot {{tiltup}} | 15,000 X 10 <br> (97,300) | {{proj}} | Happy Happy Trigger | ||
| Katana-Rama! | Direct tiltdown | 70,000 | otg <br> forcedgroundbounce | Happy Happy Trigger | | Katana-Rama! | Direct {{tiltdown}} | 70,000 | {{otg}} <br> {{forcedgroundbounce}} | Happy Happy Trigger | ||
}} | }} | ||
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{{UMvC3MoveListHeader}} | {{UMvC3MoveListHeader}} | ||
{{MoveListRow | Standing Light | l | 43,000 | rpdfire }} | {{MoveListRow | Standing Light | {{l}} | 43,000 | {{rpdfire}} }} | ||
{{MoveListRow | Crouching Light | d + l | 0 | low <br> rpdfire }} | {{MoveListRow | Crouching Light | {{d}} + {{l}} | 0 | {{low}} <br> {{rpdfire}} }} | ||
{{MoveListRow | Standing Medium | m | 35,000 X 2 <br> (63,000) | }} | {{MoveListRow | Standing Medium | {{m}} | 35,000 X 2 <br> (63,000) | }} | ||
{{MoveListRow | Crouching Medium | d + m | 60,000 | low <br> strk }} | {{MoveListRow | Crouching Medium | {{d}} + {{m}} | 60,000 | {{low}} <br> {{strk}} }} | ||
{{MoveListRow | Standing Heavy | h | 80,000 | strk }} | {{MoveListRow | Standing Heavy | {{h}} | 80,000 | {{strk}} }} | ||
{{MoveListRow | Crouching Heavy | d + h | 70,000 | low <br> strk }} | {{MoveListRow | Crouching Heavy | {{d}} + {{h}} | 70,000 | {{low}} <br> {{strk}} }} | ||
{{MoveListRow | Special | s | 0 | launch nocancel }} | {{MoveListRow | Special | {{s}} | 0 | {{launch}} {{nocancel}} }} | ||
{{MoveListRow | Mad Wheel | f + m | 35,000 X 2 <br> (63,000) | high <br> hardknockdown <br> nocancel }} | {{MoveListRow | Mad Wheel | {{f}} + {{m}} | 35,000 X 2 <br> (63,000) | {{high}} <br> {{hardknockdown}} <br> {{nocancel}} }} | ||
{{MoveListRow | Jumping Light | air l | 44,000 | high }} | {{MoveListRow | Jumping Light | air {{l}} | 44,000 | {{high}} }} | ||
{{MoveListRow | Jumping Medium | air m | 60,000 | high }} | {{MoveListRow | Jumping Medium | air {{m}} | 60,000 | {{high}} }} | ||
{{MoveListRow | Jumping Heavy | air h | 75,000 | high }} | {{MoveListRow | Jumping Heavy | air {{h}} | 75,000 | {{high}} }} | ||
{{MoveListRow | Jumping Special | air s | 80,000 | high aircombofinisher }} | {{MoveListRow | Jumping Special | air {{s}} | 80,000 | {{high}} {{aircombofinisher}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{UMvC3MoveListHeader}} | {{UMvC3MoveListHeader}} | ||
{{MoveListRow | Forward Throw | f + h | 80,000 | throw hardknockdown }} | {{MoveListRow | Forward Throw | {{f}} + {{h}} | 80,000 | {{throw}} {{hardknockdown}} }} | ||
{{MoveListRow | Back Throw | b + h | 80,000 | throw hardknockdown }} | {{MoveListRow | Back Throw | {{b}} + {{h}} | 80,000 | {{throw}} {{hardknockdown}} }} | ||
{{MoveListRow | Forward Air Throw | air f + h | 80,000 | airthrow hardknockdown }} | {{MoveListRow | Forward Air Throw | air {{f}} + {{h}} | 80,000 | {{airthrow}} {{hardknockdown}} }} | ||
{{MoveListRow | Back Air Throw | air b + h | 80,000 | airthrow hardknockdown }} | {{MoveListRow | Back Air Throw | air {{b}} + {{h}} | 80,000 | {{airthrow}} {{hardknockdown}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{UMvC3MoveListHeader}} | {{UMvC3MoveListHeader}} | ||
{{MoveListRow | Trigger Happy | qcf + atk | 15,000 X 10 <br> (97,300) | proj }} | {{MoveListRow | Trigger Happy | {{qcf}} + {{atk}} | 15,000 X 10 <br> (97,300) | {{proj}} }} | ||
{{MoveListRow | Air Trigger Happy L | air qcf + l | 15,000 X 10 <br> (97,300) | otg <br> proj }} | {{MoveListRow | Air Trigger Happy L | air {{qcf}} + {{l}} | 15,000 X 10 <br> (97,300) | {{otg}} <br> {{proj}} }} | ||
{{MoveListRow | Air Trigger Happy M / H | air qcf + m / h | 15,000 X 10 <br> (97,300) | proj }} | {{MoveListRow | Air Trigger Happy M / H | air {{qcf}} + {{m}} / {{h}} | 15,000 X 10 <br> (97,300) | {{proj}} }} | ||
{{MoveListRow | Ninja Gift L (shuriken) | qcf + atk , l | 40,000 X 3 <br> (108,300) | airok <br> proj }} | {{MoveListRow | Ninja Gift L (shuriken) | {{qcf}} + {{atk}} , {{l}} | 40,000 X 3 <br> (108,300) | {{airok}} <br> {{proj}} }} | ||
{{MoveListRow | Ninja Gift M (grenade) | qcf + atk , m | 80,000 | airok <br> proj <br> strk }} | {{MoveListRow | Ninja Gift M (grenade) | {{qcf}} + {{atk}} , {{m}} | 80,000 | {{airok}} <br> {{proj}} <br> {{strk}} }} | ||
{{MoveListRow | Ninja Gift H (bolo) | qcf + atk , h | 10,000 | airok <br> proj <br> cptr }} | {{MoveListRow | Ninja Gift H (bolo) | {{qcf}} + {{atk}} , {{h}} | 10,000 | {{airok}} <br> {{proj}} <br> {{cptr}} }} | ||
{{MoveListRow | Katana-Rama! L | dp + l | 70,000 | strk }} | {{MoveListRow | Katana-Rama! L | {{dp}} + {{l}} | 70,000 | {{strk}} }} | ||
{{MoveListRow | Katana-Rama! M | dp + m | 70,000 | softknockdown }} | {{MoveListRow | Katana-Rama! M | {{dp}} + {{m}} | 70,000 | {{softknockdown}} }} | ||
{{MoveListRow | Katana-Rama! H | dp + h | 70,000 | groundbounce <br> otg }} | {{MoveListRow | Katana-Rama! H | {{dp}} + {{h}} | 70,000 | {{groundbounce}} <br> {{otg}} }} | ||
{{MoveListRow | Chimichangas!! | dp + atk , h | 70,000 | wallbounce }} | {{MoveListRow | Chimichangas!! | {{dp}} + {{atk}} , {{h}} | 70,000 | {{wallbounce}} }} | ||
{{MoveListRow | Quick Work L | qcb + l | 90,000 | low <br> softknockdown }} | {{MoveListRow | Quick Work L | {{qcb}} + {{l}} | 90,000 | {{low}} <br> {{softknockdown}} }} | ||
{{MoveListRow | Quick Work M | qcb + m | 110,000 | low <br> softknockdown }} | {{MoveListRow | Quick Work M | {{qcb}} + {{m}} | 110,000 | {{low}} <br> {{softknockdown}} }} | ||
{{MoveListRow | Quick Work H | qcb + h | 130,000 | low <br> softknockdown }} | {{MoveListRow | Quick Work H | {{qcb}} + {{h}} | 130,000 | {{low}} <br> {{softknockdown}} }} | ||
{{MoveListRow | Chimichangas!! | qcb + atk , h | 70,000 | wallbounce }} | {{MoveListRow | Chimichangas!! | {{qcb}} + {{atk}} , {{h}} | 70,000 | {{wallbounce}} }} | ||
{{MoveListRow | Teleport | rdp + atk | 0 | l to left side of screen <br> m to middle of screen <br> h to right side of screen }} | {{MoveListRow | Teleport | {{rdp}} + {{atk}} | 0 | {{l}} to left side of screen <br> {{m}} to middle of screen <br> {{h}} to right side of screen }} | ||
{{MoveListRow | 3rd Teleport <br> Malfunction | rdp + atk | 100,000 | otg }} | {{MoveListRow | 3rd Teleport <br> Malfunction | {{rdp}} + {{atk}} | 100,000 | {{otg}} }} | ||
{{MoveListRow | Taunt button! | taunt | 10,000 | }} | {{MoveListRow | Taunt button! | taunt | 10,000 | }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{UMvC3MoveListHeader}} | {{UMvC3MoveListHeader}} | ||
{{MoveListRow | Happy Happy Trigger | qcf + atk + atk | 10,000 X 40 <br> (238,400 ~ 286,200) | mashable <br> strk <br> airok <br> proj <br> otg }} | {{MoveListRow | Happy Happy Trigger | {{qcf}} + {{atk}} + {{atk}} | 10,000 X 40 <br> (238,400 ~ 286,200) | mashable <br> {{strk}} <br> {{airok}} <br> {{proj}} <br> {{otg}} }} | ||
{{MoveListRow | Cuttin' Time | qcb + atk + atk | 50,000 X 4 + 230,000 <br> (322,800) | strk }} | {{MoveListRow | Cuttin' Time | {{qcb}} + {{atk}} + {{atk}} | 50,000 X 4 + 230,000 <br> (322,800) | {{strk}} }} | ||
{{MoveListRow | 4th-Wall Crisis | dp + atk + atk | 400,000 | Physical counter Hyper <br> hardknockdown <br> Level 3 Hyper. | level3 }} | {{MoveListRow | 4th-Wall Crisis | {{dp}} + {{atk}} + {{atk}} | 400,000 | Physical {{counter}} Hyper <br> {{hardknockdown}} <br> Level 3 Hyper. | level3 }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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=== Tips and Tricks === | === Tips and Tricks === | ||
* Deadpool can easily hit-confirm his mid or low Trigger Happy into his Happy Happy Trigger super for moderate damage. Tack on X-Factor mode or a DHC to really hurt opponents for small, long range mistakes. | * Deadpool can easily hit-confirm his mid or low Trigger Happy into his Happy Happy Trigger super for moderate damage. Tack on X-Factor mode or a DHC to really hurt opponents for small, long range mistakes. | ||
* Deadpool only gets to fire his guns once per jump. This means you need to make it count. Deadpool's trajectory remains when firing in the air, so jumping backward and firing the {{ | * Deadpool only gets to fire his guns once per jump. This means you need to make it count. Deadpool's trajectory remains when firing in the air, so jumping backward and firing the {{m}} Guns can cover the whole screen with bullets. | ||
* Deadpool's standing Light attack is surprising good anti-air, and combos easily into his launcher. | * Deadpool's standing Light attack is surprising good anti-air, and combos easily into his launcher. | ||
* Deadpool's Flip Kick overhead combos easily into his Launcher or Heavy Katana-Rama for huge damage. | * Deadpool's Flip Kick overhead combos easily into his Launcher or Heavy Katana-Rama for huge damage. | ||
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== Strategy vs. Deadpool == | == Strategy vs. Deadpool == | ||
[[Category: Ultimate Marvel vs Capcom 3]] | [[Category:Ultimate Marvel vs Capcom 3]] |
Revision as of 23:12, 8 December 2020


Deadpool
Deadpool, known as the "Merc with a Mouth", was given the ability to heal any wound through the notorious Weapon X program. The process also left his brain in shambles, making Deadpool a psychotic, unpredictable foe. Most of his past is unknown and even his real name, Wade Wilson, is in question. Deadpool spent the following years as a hired assassin but following the death of his longtime associate, Cable, Deadpool joined X-Force, a newly formed team of black ops.
In a nutshell
Deadpool is a run and gun style character with some excellent normals to use should he find himself in-close to his opponents. His guns are fast and cover the screen for a while, the air version can fire at three angles, and his Ninja Gift make moving in on the ground difficult. His lightning fast,
to the ground dash can help him change sides when opponents super jump over his field of death. Once in a while, his teleporter can get him out of a jam as well, especially since you can
special moves into it. If you like pelting your opponents with guns and grenades, but want to be able to defend yourself when things aren't working out, Deadpool might be the mercenary for you.
Alternate Colors
Players to Watch
Dual Kevin, Sexy Beast, Rei-Chan, Realpoltix
Character Vitals
Video Walkthrough
Technology
more proof of bolo glitch
bolo glitch used in a match
damage resets with modok assist
double air gifts with bolo
Bolo glitch one touch kill with Sentinel
Combos
2013 Japanese combos
impractical stylish combos
Team Concepts
Deadpool/Zero Hard Tags
Deadpool/Dorm/Strider combos
Deadpool/Dorm/Task combos
Deadpool/Frank/Dante hard tags
Deadpool/Strange Hard Tag
Move List
Assist Types
Normal Moves







(63,000)















(63,000)












Throws
















Special Moves


(97,300)



(97,300)





(97,300)




(108,300)

















































Malfunction



Hyper Moves



(238,400 ~ 286,200)







(322,800)






Level 3 Hyper.
Frame Data
Mission Mode
Strategy
Tips and Tricks
- Deadpool can easily hit-confirm his mid or low Trigger Happy into his Happy Happy Trigger super for moderate damage. Tack on X-Factor mode or a DHC to really hurt opponents for small, long range mistakes.
- Deadpool only gets to fire his guns once per jump. This means you need to make it count. Deadpool's trajectory remains when firing in the air, so jumping backward and firing the
Guns can cover the whole screen with bullets.
- Deadpool's standing Light attack is surprising good anti-air, and combos easily into his launcher.
- Deadpool's Flip Kick overhead combos easily into his Launcher or Heavy Katana-Rama for huge damage.
Combos
Basic Strategy
Deadpool works best by zoning the opponent when possible and punishing them for reckless advances. Pelt the enemy with annoying gunfire and Ninja Gifts until they are forced to take the fight to you, then welcome them to die!
His move set is not tailored to a rush-down style of play, but it is effective at close range due to his 6M overhead attack, and doing damaging combos isn't hard thanks to Katana-Rama! H OTG into Chimichangas!!.