Joe (RBFF2): Difference between revisions

From SuperCombo Wiki
(added blurbs about many of the moves, added an introduction, added chain combos section)
(fix typos, formatting)
Line 1: Line 1:
=Introduction=
=Introduction=


Joe Higashi is a well rounded character, possessing a projectile, a good anti-air reversal and decent damage potential. Joe's major problem is that he lacks range on most of his normals, to the point where many of his standing normals whiff on crouching opponents. Middle tier character.
Joe Higashi is a well rounded character, possessing a projectile, a good anti-air reversal and decent damage potential. Joe suffers from overlapping inputs on his special moves, and lacks range on most of his normals, to the point where many of his standing normals whiff on crouching opponents. Middle tier character.


=Moves List=
=Moves List=
Line 21: Line 21:


Sliding: df + B
Sliding: df + B
    - Hits low, knocks down.
 
- Hits low, knocks down.


High Kick: b + B
High Kick: b + B
    - Special cancellable.
 
<nowiki> - Special cancellable.</nowiki>


                       o----------------------o
                       o----------------------o
Line 31: Line 33:


Hurricane Upper: f, df, d, db, b + A
Hurricane Upper: f, df, d, db, b + A
    - Breakshot.
 
- Breakshot.


Bakuretsu Hurricane: f, df, d, db, b + C
Bakuretsu Hurricane: f, df, d, db, b + C
    - Breakshot.
 
- Breakshot.


Slash Kick: db, f + B or D
Slash Kick: db, f + B or D
    - Will whiff on most crouching opponents.
 
- Will whiff on most crouching opponents.


Tiger Kick: f, d, df + B
Tiger Kick: f, d, df + B
    - Breakshot (Invincible).
 
- Breakshot (Invincible).


Ougo no Kakato: d, db, b + B
Ougo no Kakato: d, db, b + B
    - Breakshot.
 
    - Despite appearance, is not an overhead.
- Breakshot.
 
- Despite appearance, is not an overhead.


Bakuretsuken: A rapidly
Bakuretsuken: A rapidly
    - Breakshot.
 
- Breakshot.


Bakuretsu Hook: Bakuretsuken, d, df, f +  A
Bakuretsu Hook: Bakuretsuken, d, df, f +  A
    - Overhead.
 
- Overhead.


Bakuretsu Upper: Bakuretsuken, d, df, f + C
Bakuretsu Upper: Bakuretsuken, d, df, f + C
    - Juggles on hit.
 
- Juggles on hit.


                       o----------------------o
                       o----------------------o
Line 74: Line 85:


Slash Kick: f + A + B
Slash Kick: f + A + B
    - Lower body invincibility.
 
- Lower body invincibility.


                       o----------------------o
                       o----------------------o
Line 87: Line 99:
                       o----------------------o
                       o----------------------o


close 5A - | - 5A - | - 5A (Not special cancellable)
      2A - | - 5B - | - 5B (Special cancellable)
          | - 2B - | - 5C (Not special cancellable)
          |        | - 3C (Special cancellable; Juggle)
          |        | - 8C (Doesn't combo; Overhead)
          | - 5C (Special cancellable)


5A - | - 5C (Special cancellable)
close 5A - | - 5A - | - 5A (Not special cancellable)
    | - 5B - 5C (Not special cancellable)
      2A - | - 5B - | - 5B (Special cancellable)
            | - 2B - | - 5C (Not special cancellable)
            |        | - 3C (Special cancellable; Juggle)
            |        | - 8C (Doesn't combo; Overhead)
            | - 5C (Special cancellable)
 
5A - | - 5C (Special cancellable)
      | - 5B - 5C (Not special cancellable)


close 5B -> 5C (Special cancellable)
close 5B -> 5C (Special cancellable)


5B -> 5C -> 236C (Not special cancellable; Juggle)
5B -> 5C -> 236C (Not special cancellable; Juggle)


* Joe has no combos that knock the opponent into the back plane
* Joe has no combos that knock the opponent into the back plane

Revision as of 13:14, 1 November 2020

Introduction

Joe Higashi is a well rounded character, possessing a projectile, a good anti-air reversal and decent damage potential. Joe suffers from overlapping inputs on his special moves, and lacks range on most of his normals, to the point where many of his standing normals whiff on crouching opponents. Middle tier character.

Moves List

                     o----------------------o
                             THROWS
                     o----------------------o

Joe Special: close, b or f + C

Tsuika Kougeki: Joe Special, d

Hiza Jigoku: close, df + C

                     o----------------------o
                           COMMAND MOVES
                     o----------------------o

Sliding: df + B

- Hits low, knocks down.

High Kick: b + B

- Special cancellable.

                     o----------------------o
                           SPECIAL MOVES
                     o----------------------o

Hurricane Upper: f, df, d, db, b + A

- Breakshot.

Bakuretsu Hurricane: f, df, d, db, b + C

- Breakshot.

Slash Kick: db, f + B or D

- Will whiff on most crouching opponents.

Tiger Kick: f, d, df + B

- Breakshot (Invincible).

Ougo no Kakato: d, db, b + B

- Breakshot.

- Despite appearance, is not an overhead.

Bakuretsuken: A rapidly

- Breakshot.

Bakuretsu Hook: Bakuretsuken, d, df, f + A

- Overhead.

Bakuretsu Upper: Bakuretsuken, d, df, f + C

- Juggles on hit.

                     o----------------------o
                            S. POWER
                     o----------------------o

Screw Upper: f, b, db, d, df + B + C

                     o----------------------o
                            P. POWER
                     o----------------------o

Slider Screw: f, b, db, d, df + C

                     o----------------------o
                            FAKE MOVES
                     o----------------------o

Hurricane Upper: d + A + B

Slash Kick: f + A + B

- Lower body invincibility.

                     o----------------------o
                            OTHER MOVES
                     o----------------------o

Honoo no Yubisaki: d + C on downed opponent


                     o----------------------o
                            CHAIN COMBOS
                     o----------------------o


close 5A - | - 5A - | - 5A (Not special cancellable)
      2A - | - 5B - | - 5B (Special cancellable)
           | - 2B - | - 5C (Not special cancellable)
           |        | - 3C (Special cancellable; Juggle)
           |        | - 8C (Doesn't combo; Overhead)
           | - 5C (Special cancellable)
5A - | - 5C (Special cancellable)
     | - 5B - 5C (Not special cancellable)
close 5B -> 5C (Special cancellable)
5B -> 5C -> 236C (Not special cancellable; Juggle)
  • Joe has no combos that knock the opponent into the back plane


The Basics

Advanced Strategy

Match-Ups