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Anchor | Anchor | ||
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Hugo is a | Hugo is a tall and sluggish grappler. Because of this, Hugo excels in one main area: his remarkable damage output. Hugo's tricky pokes and claps can make it difficult for the opponent to find an opening to counter attack, and if they make one slip up, they'll be taking a boat load of damage. Due to him being a grappler, he has a very hard time getting in, with bad movement options and only a few solid pokes. That's why its best to have him as an anchor, so his opponent can deal with getting in so Hugo can bombard the opponent with his insane damage. | ||
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*Has some of the highest damage output in the game, with his super being the most powerful one in general. | *Has some of the highest damage output in the game, with his super being the most powerful one in general. |
Revision as of 12:29, 19 October 2020


Hugo
Ideal Team Position: Anchor
Hugo is a tall and sluggish grappler. Because of this, Hugo excels in one main area: his remarkable damage output. Hugo's tricky pokes and claps can make it difficult for the opponent to find an opening to counter attack, and if they make one slip up, they'll be taking a boat load of damage. Due to him being a grappler, he has a very hard time getting in, with bad movement options and only a few solid pokes. That's why its best to have him as an anchor, so his opponent can deal with getting in so Hugo can bombard the opponent with his insane damage.
Strengths | Weaknesses |
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Moves
Normal Attacks
Name
Command
Notes
Standing Light Punch
lp
rpdfire
Standing Medium Punch
mp
Standing Hard Punch
hp
high
knockdown vs airborne
knockdown vs airborne
Standing Light Kick
lk
Standing Medium Kick
mk
Standing Hard Kick
hk
high
hardknockdown vs airborne
can be steered with f and b
hardknockdown vs airborne
can be steered with f and b
Crouching Light Punch
d + lp
rpdfire
speccancel
speccancel
Crouching Medium Punch
d + mp
speccancel
Crouching Hard Punch
d + hp
speccancel
hardknockdown
hardknockdown
Crouching Light Kick
d + lk
rpdfire
low
speccancel
low
speccancel
Crouching Medium Kick
d + mk
low
hardknockdown
hardknockdown
Crouching Hard Kick
d + hk
high
hardknockdown
hardknockdown
Jump Light Punch
ub / u / uf + lp
high
Jump Medium Punch
ub / u / uf + mp
high
Jump Hard Punch
ub / u / uf + hp
high
Jump Light Kick
ub / u / uf + lk
high
Jump Medium Kick
ub / u / uf + mk
high
crossup
crossup
Jump Hard Kick
ub / u / uf + hk
high
Unique Attacks
Name
Command
Notes
Body Press
air d + hp
crossup
knockdown vs airborne
knockdown vs airborne
Hammer Hook
f + hp
knockdown vs airborne
Leap Attack
d --- n --- d + mk
high
knockdown vs airborne
knockdown vs airborne
Throws
Name
Command
Notes
Neck Hanging Tree
f or n + lp + lk
throw
Body Slam
b + lp + lk
throw
Special Moves
Name
Command
Notes
Giant Palm Breaker
qcb + p
ex
knockdown vs airborne
knockdown vs airborne
Moonsault Press
360 + p
ex throw
Shootdown Backbreaker
dp + k
ex airthrow
Meat Squasher
360 + k
ex throw
Ultra Throw
hcb + k
ex throw
Monster Lariat
qcf + k
ex chrg
knockdown when not ex
knockdown when not ex
Super Combo
Name
Command
Notes
Gigas Breaker
qcf + 3k
hold 3k to miss
Move Analysis
Normal Moves
N/A
Unique Attacks
N/A
Normal Throws
N/A
Special Moves
N/A
Super Combos
N/A
The Basics
N/A
Advanced Strategy
N/A
Combos
Bread and Butters
- N/A
Hit Confirm Combos
- N/A
Advanced Combos
- N/A
Combos Into Supers
- N/A