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{{SFxTCharacterHeader|Vega|vega| | {{SFxTCharacterHeader|Vega|vega| | ||
Point | |||
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The clawed assassin is a solid, well rounded character this time around. He's got his signature pokes and great walk speed, giving him an incredible neutral game. His great kit makes him a viable partner for almost anyone, as he has a meterless launcher with Scarlet Terror (charge db, f+k) which also makes a good juggle tool when he's tagged in. While very dominant on the ground, he does lack a reliable anti-air without charge. His combos are somewhat lackluster without prior charge, as Rolling Crystal Flash (charge b, f+p) isn't very combo friendly, and Scarlet Terror requires both back and down charge. Even so, Vega is an incredibly capable character that dominates neutral, which is why you should have him on point, so he can get in for his partner so they can dish out some more damage. | |||
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*Good walkspeed and great pokes help him stay at the exact range he wants to to pester his opponents. | |||
*Rolling Crystal Flash is good for tag ins, the light version offers a fast, grounded combo, while the medium and heavy versions offer a full jump in combo. | |||
*Meterless launchers in the form of Scarlet Terror and Cosmic Heel (df+hk). | |||
*J.hp is an instant overhead and a cross-up. | |||
*Good synergy with most of the cast. | |||
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*Big hurtbox with low health. | |||
*Although Rolling Crystal Flash is a good tag in tool, it can be picky when cancelled into from a distance. | |||
*Lacks a reliable anti-air and invincible reversal. | |||
*No way around projectiles without prior charge. | |||
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Revision as of 12:27, 19 October 2020


Vega
Ideal Team Position: Point
The clawed assassin is a solid, well rounded character this time around. He's got his signature pokes and great walk speed, giving him an incredible neutral game. His great kit makes him a viable partner for almost anyone, as he has a meterless launcher with Scarlet Terror (charge db, f+k) which also makes a good juggle tool when he's tagged in. While very dominant on the ground, he does lack a reliable anti-air without charge. His combos are somewhat lackluster without prior charge, as Rolling Crystal Flash (charge b, f+p) isn't very combo friendly, and Scarlet Terror requires both back and down charge. Even so, Vega is an incredibly capable character that dominates neutral, which is why you should have him on point, so he can get in for his partner so they can dish out some more damage.
Strengths | Weaknesses |
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Moves
Normal Attacks
speccancel
speccancel
hardknockdown
Unique Attacks
knockdown vs airborne
during jump
Throws
Special Moves
ex gains proj invincibility
p for follow-up after
touching the wall
ex knockdown on way up
(close) f or b + p
ex version removes mask
removing mask increases
damage by 10%
wallbounce on counterhit (non- ex only)
Super Combo
Move Analysis
Normal Moves
N/A
Unique Attacks
N/A
Normal Throws
N/A
Special Moves
N/A
Super Combos
N/A
The Basics
N/A
Advanced Strategy
N/A
Combos
Bread and Butters
- N/A
Hit Confirm Combos
- N/A
Advanced Combos
- N/A
Combos Into Supers
- N/A