Line 4: | Line 4: | ||
==Special Moves== | ==Special Moves== | ||
Blanka Ball(Rolling Attack) | '''Blanka Ball(Rolling Attack)''' | ||
*Charge back, forward + P(any) | *Charge back, forward + P(any) | ||
Electricity | '''Electricity''' | ||
*Any punch attack hit 5 times (5 punch inputs) | *Any punch attack hit 5 times (5 punch inputs) | ||
Upward Blanka Ball | '''Upward Blanka Ball(Vertical Rolling Attack)''' | ||
*Charge down, up + K(any) | *Charge down, up + K(any) | ||
Revision as of 00:48, 8 February 2006
Introduction
Moves List
Normal Moves
Special Moves
Blanka Ball(Rolling Attack)
- Charge back, forward + P(any)
Electricity
- Any punch attack hit 5 times (5 punch inputs)
Upward Blanka Ball(Vertical Rolling Attack)
- Charge down, up + K(any)
The Basics
Bread and Butter Combos
Crossup forward, crouching short, st. jab, fierce Blanka Ball
Jump in RH, cr. forward, fierce Blanka Ball
Super Combos
Direct Lightning
- Charge back, forward, back, forward + P
Rolling Attack Super
- Charge back, forward, back, forward + K
(Don't know the name) Earthshout super?
- Charge down+back, down+forward, down+back, Up+forward + P
Level 2/3
- Crossup forward, crouching short x2, st. jab, Direct Lightning
- Crouching short x4. Direct Lightning
- Jump-in RH, crouching short, standing jab, Direct Lightning
Custom Combos
- Basic Custom Combo
Activate, slide, st. jab, [superjump, fierce x2, RH]until corner. In corner:[superjump fierce x5]x2, back,forward,back,forward+kick.(kick super.) Damage:6700
- Other variations
-Roll Cancel Electricity, activate, [st. fierce, whiff jab Blanka Ball]x2, st. jab,[superjump, fierce x2, RH]until corner. In corner: [superjump fierce x5]x3, st. RH kick super. Damage:8492
-Activate, cr. forward, st. fierce x3, slide, st. fierce, whiff jab Blanka Ball, cr. fierce, st. fierce, whiff jab Blanka Ball, cr. fierce, st. fierce, whiff jab Blanka Ball, st. jab In corner: superjump fierce x5, st. RH, kick super. Damage:7532
-After a knockdown: close st. strong, if it hits, activate, cr. forward, st. fierce x2, slide, st. fierce, whiff jab Blanka Ball, cr. fierce, st. fierce, whiff jab Blanka Ball, st. jab, superjump fierce, super jump RH. In corner: superjump fierce x5, st. RH, kick super.
-Counter hit cr. short, activate, cr. forward, st. fierce x2, slide, st. fierce, jab Blanka Ball, [cr. fierce, st. fierce, jab Blanka Ball]x2. In corner: st. fierce, super jump fierce x5, st. RH, kick super.
- Blocked Blanka Ball setup
Block it high, activate, slide, [st. fierce,kkk hop]x3, st. jab In corner: superjump fierce x5, st. RH, kick super. Damage:7436
- Guard Crush Custom Combo
Activate, slide x3, fierce Electricity, kick super
Advanced Strategy
Matchups
Other
This section is for talking about other stuff related to Blanka that aren't Blanka's basics
Groove Comparison(Which one is right?)
C
A
P
S
N
K
Ways to stop a blocked Blanka Ball
(by Nick T.)
(Note: All of this was done on PS2 version, default settings. All characters have to block high. Dummy was set to all guard.)
- (r) = Reversal Timing
- (ST) = Strict Timing
Capcom
Ryu:
- (r) lvl 1 Shinku Haduken super
- (ST)Super jump forward + RH
- Run up, Crouching RH
Ken:
- Toward + RH
- Run up, Crouching RH
Akuma:
- (ST)Super jump forward + RH
- Run up, Crouching RH
Balrog:
- Standing fierce
Blanka:
- Fierce Blanka Ball
- Slide (D+F+fierce)
- Crouching fierce
Bison:
- Slide (D+F+RH)
- Fierce Psycho Crusher
Cammy:
- Standing RH
Chun - Li:
- Walk forward, Standing Strong
- When Blanka bounces off and is about head level from the ground, do qcf x2 + short. Blanka has to be a bit higher to do qcf x2 + forward.
Dhalsim:
- Standing Fierce
Eagle:
- Standing Fierce
E.Honda:
- (r) Fierce Slap Hands (1 hit)
Guile:
- Standing RH
Kyosuke:
- (ST)(r) Qcf + forward
Maki:
- Qcf + forward, forward
Morrigan:
- Walk forward, Standing Strong
- (ST) Walk forward, Crouching Fierce
- Run up, Forward kick
Rolento:
- Slide (D+RH)
- Crouching Fierce
- Standing Fierce
- (ST) Fierce Patriot Circle (qcf+Fierce x3)
Sagat:
When blocking high:
- Standing Fierce
- Tiger Shot super(any lvl)
When blocking low:
- Standing Forward
- Tiger Shot super(any lvl)
- (ST) Standing RH
Sakura:
- Standing RH
Vega:
- Crouching Fierce
- Crouching Strong
- Slide (D+RH)
Yun:
- (r) Qcf + Fierce
Zangief:
- Standing Fierce
SNK
Athena:
- (ST) Super jump forward + RH
- Run up, Crouching Fierce
Benimaru:
- Forward + Forward kick
Chang:
- Standing Fierce
Geese:
- (ST) Standing RH
- Run up, Crouching RH
Hibiki:
- Qcf + Strong
Hoahmaru:
- Standing Strong
- Standing Fierce
Iori:
- (r) Qcb + Fierce (1 hit)
- Run up, Crouching RH
Joe:
- Walk forward, Standing RH
- Run up, Slide(D+RH)
Kim:
- Walk up, Fierce
- Run up, Crouching, RH
King:
- (ST) Super jump forward + RH
- Hcb + Forward/RH (Rapid Kicks)
- Run up, Crouching RH
Kyo:
- (r) Qcf + Fierce xx rekka combo
- Qcf + Strong xx rekka combo
- Run up, Crouching RH
Mai:
- Walk up, Jab
- Run up, Crouching RH
Nakoruru:
- Qcf + Fierce
Raiden:
- Back, qcb + Fierce
Rock:
- (r) Qcb + Strong
- Run up, Crouching RH
Rugal:
- Crouching Fierce
Terry:
- (ST) Super jump forward + RH
- Run up, Crouching RH
Todo:
- Forward + Forward kick
Vice:
- Qcb + Fierce xx forward, down > forward + RH
Yamazaki:
- Standing RH
Yuri:
- Standing RH