Capcom vs SNK 2/Blanka: Difference between revisions

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=The Basics=
=The Basics=
==Roll Cancel(RC) Blanka vs. Non RC Blanka==
Both these versions of Blanka have their own advantages and disadvantages. One of the basic ones being that RCing makes Blanka much more mobile and makes his matchups much easier for him to deal with.
''
I'm not exactly sure how else to explain this, can someone else elaborate?-Nick T.''
==Bread and Butter Combos==
==Bread and Butter Combos==



Revision as of 23:09, 7 February 2006

Introduction

Moves List

Normal Moves

Special Moves

Blanka Ball(Rolling Attack)

  • Charge back, forward + P(any)

Electricity

  • Any punch attack hit 5 times (5 punch inputs)

Upward Blanka Ball

  • Charge down, up + K(any)

The Basics

Roll Cancel(RC) Blanka vs. Non RC Blanka

Both these versions of Blanka have their own advantages and disadvantages. One of the basic ones being that RCing makes Blanka much more mobile and makes his matchups much easier for him to deal with. I'm not exactly sure how else to explain this, can someone else elaborate?-Nick T.

Bread and Butter Combos

Crossup forward, crouching short, st. jab, fierce Blanka Ball

Jump in RH, cr. forward, fierce Blanka Ball

Super Combos

Direct Lightning

  • Charge back, forward, back, forward + P

Rolling Attack Super

  • Charge back, forward, back, forward + K

(Don't know the name) Earthshout super?

  • Charge down+back, down+forward, down+back, Up+forward + P


Level 2/3

  • Crossup forward, crouching short x2, st. jab, Direct Lightning
  • Crouching short x4. Direct Lightning
  • Jump-in RH, crouching short, standing jab, Direct Lightning

Custom Combos

  • Basic Custom Combo

Activate, slide, st. jab, [superjump, fierce x2, RH]until corner. In corner:[superjump fierce x5]x2, back,forward,back,forward+kick.(kick super.) Damage:6700

  • Other variations

-Roll Cancel Electricity, activate, [st. fierce, whiff jab Blanka Ball]x2, st. jab,[superjump, fierce x2, RH]until corner. In corner: [superjump fierce x5]x3, st. RH kick super. Damage:8492

-Activate, cr. forward, st. fierce x3, slide, st. fierce, whiff jab Blanka Ball, cr. fierce, st. fierce, whiff jab Blanka Ball, cr. fierce, st. fierce, whiff jab Blanka Ball, st. jab In corner: superjump fierce x5, st. RH, kick super. Damage:7532

-After a knockdown: close st. strong, if it hits, activate, cr. forward, st. fierce x2, slide, st. fierce, whiff jab Blanka Ball, cr. fierce, st. fierce, whiff jab Blanka Ball, st. jab, superjump fierce, super jump RH. In corner: superjump fierce x5, st. RH, kick super.

-Counter hit cr. short, activate, cr. forward, st. fierce x2, slide, st. fierce, jab Blanka Ball, [cr. fierce, st. fierce, jab Blanka Ball]x2. In corner: st. fierce, super jump fierce x5, st. RH, kick super.

  • Blocked Blanka Ball setup

Block it high, activate, slide, [st. fierce,kkk hop]x3, st. jab In corner: superjump fierce x5, st. RH, kick super. Damage:7436

  • Guard Crush Custom Combo

Activate, slide x3, fierce Electricity, kick super

Advanced Strategy

Matchups

Other

This section is for talking about other stuff related to Blanka that aren't Blanka's basics

Groove Comparison(Which one is right?)

C

A

P

S

N

K

Ways to stop a blocked Blanka Ball

(by Nick T.)

(Note: All of this was done on PS2 version, default settings. All characters have to block high. Dummy was set to all guard.)

  • (r) = Reversal Timing
  • (ST) = Strict Timing

Capcom

Ryu:

  • (r) lvl 1 Shinku Haduken super
  • (ST)Super jump forward + RH
  • Run up, Crouching RH

Ken:

  • Toward + RH
  • Run up, Crouching RH

Akuma:

  • (ST)Super jump forward + RH
  • Run up, Crouching RH

Balrog:

  • Standing fierce

Blanka:

  • Fierce Blanka Ball
  • Slide (D+F+fierce)
  • Crouching fierce

Bison:

  • Slide (D+F+RH)
  • Fierce Psycho Crusher

Cammy:

  • Standing RH

Chun - Li:

  • Walk forward, Standing Strong
  • When Blanka bounces off and is about head level from the ground, do qcf x2 + short. Blanka has to be a bit higher to do qcf x2 + forward.

Dhalsim:

  • Standing Fierce

Eagle:

  • Standing Fierce

E.Honda:

  • (r) Fierce Slap Hands (1 hit)

Guile:

  • Standing RH

Kyosuke:

  • (ST)(r) Qcf + forward

Maki:

  • Qcf + forward, forward

Morrigan:

  • Walk forward, Standing Strong
  • (ST) Walk forward, Crouching Fierce
  • Run up, Forward kick

Rolento:

  • Slide (D+RH)
  • Crouching Fierce
  • Standing Fierce
  • (ST) Fierce Patriot Circle (qcf+Fierce x3)

Sagat:

When blocking high:

  • Standing Fierce
  • Tiger Shot super(any lvl)

When blocking low:

  • Standing Forward
  • Tiger Shot super(any lvl)
  • (ST) Standing RH

Sakura:

  • Standing RH

Vega:

  • Crouching Fierce
  • Crouching Strong
  • Slide (D+RH)

Yun:

  • (r) Qcf + Fierce

Zangief:

  • Standing Fierce

SNK

Athena:

  • (ST) Super jump forward + RH
  • Run up, Crouching Fierce

Benimaru:

  • Forward + Forward kick

Chang:

  • Standing Fierce

Geese:

  • (ST) Standing RH
  • Run up, Crouching RH

Hibiki:

  • Qcf + Strong

Hoahmaru:

  • Standing Strong
  • Standing Fierce

Iori:

  • (r) Qcb + Fierce (1 hit)
  • Run up, Crouching RH

Joe:

  • Walk forward, Standing RH
  • Run up, Slide(D+RH)

Kim:

  • Walk up, Fierce
  • Run up, Crouching, RH

King:

  • (ST) Super jump forward + RH
  • Hcb + Forward/RH (Rapid Kicks)
  • Run up, Crouching RH

Kyo:

  • (r) Qcf + Fierce xx rekka combo
  • Qcf + Strong xx rekka combo
  • Run up, Crouching RH

Mai:

  • Walk up, Jab
  • Run up, Crouching RH

Nakoruru:

  • Qcf + Fierce

Raiden:

  • Back, qcb + Fierce

Rock:

  • (r) Qcb + Strong
  • Run up, Crouching RH

Rugal:

  • Crouching Fierce

Terry:

  • (ST) Super jump forward + RH
  • Run up, Crouching RH

Todo:

  • Forward + Forward kick

Vice:

  • Qcb + Fierce xx forward, down > forward + RH

Yamazaki:

  • Standing RH

Yuri:

  • Standing RH