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(Karin S2) |
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* Added (Launch Character) | | * Added (Launch Character) | | ||
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* | * Hurtbox adjusted when changing directions while crouching | ||
* Forward throw stun reduced from 170 to 120, reduced CA meter gain, increased separation distance after throw, reduced recovery after throw by 1f | |||
* Stand HP damage reduced from 90 to 80 | |||
* Stand LK advantage on block reduced from +3 to +2 | |||
* Stand MK position adjusted after animation begins taking damage or canceled into, increased disadvantage on block from 0 to -2, delayed V-Trigger activation by 5f | |||
* Stand HK damage reduced from 90 to 80, reduced knockback on crush counter | |||
* Crouch LP hit/hurtbox adjusted to be same for both normal and chained version | |||
* Crouch MK upper hitbox reduced | |||
* Crouch HK damage reduced from 100 to 90, advantage on V-Trigger canceled increased from -7 to +4 | |||
* Jump MP startup increased from 5f to 6f, damage reduced from 70 to 60, adjusted to cause knockdown instead of air recoverable hit | |||
* Jump LK hitbox expanded backwards | |||
* Jump MK lower hitbox shrunk | |||
* Airborne Range (MP > HP) added | |||
* Tsumujigari (f+MK) disadvantage on block increased from -4 to -6 | |||
* EX Kanzuki-Ryu Hokojutsu Seppo (qcf+KK) projectile invincibility adjusted from 6-17f to 4-17f | |||
* Tenko (Fastest) (qcf+K, P) damage reduced from 80 to 70 | |||
* Orochi (qcf+K, d+P) | |||
** Regular version damage reduced from 90 to 80, horizontal knockback on air hit reduced, pushback on block reduced | |||
** EX version damage increased from 100 to 120 | |||
* Mujinkyaku (qcb+K) | |||
** All regular versions CA meter gain increased on hit/block/activation | |||
** LK version reduced knockback on air hit, increased disadvantage on block from -5 to -7 | |||
** MK version adjusted to ground state for third hit, shortened blockstun for second hit by 2f | |||
** HK version increased reeling on successful second hit, reduced pushback on hit | |||
* Ressenha (qcb+P) | |||
** LP version damage reduced from 90 to 70 | |||
** MP version damage reduced from 100 to 80 | |||
** HP version damage reduced from 110 to 90 | |||
** EX version invincibility increased from 1-5f to 1-7f, adjusted so Karin is in standing state during recovery, changed landing recovery hurtbox to be same as her standing hurtbox | |||
* Senha Kusabi (qcb+P, d+K) recovery reduced from 22f to 20f, increased damage from 60 to 80 | |||
* Senha Resshu (qcb+P, u+K) damage increased from 120 to 150, stun increased from 150 to 200 | |||
* Meioken (MP+MK) disadvantage on block increased from -1 to -2, shrank upper hitbox | |||
* Yashagaeshi (f+PPP) startup increased from 15f to 16f, adjusted distance from opponent and advantage on hit | |||
* '''V-Trigger''' | |||
** Guren Ken (qcf+P) damage reduced from 80 to 60, stun reduced from 80 to 60 | |||
** Guren Hosho (qcf+P, P) damage increased from 90 to 110, stun increased from 100 to 120, fixed bug that granted Karin full invisibility 1f before animation finished if player did not perform any action during recovery | |||
** Guren Chochu (qcf+P, d+P) damage increased from 50 to 60, stun increased from 50 to 70 | |||
** Guren Kusabi (qcf+P, d+P, d+K) damage increased from 60 to 70 | |||
** Guren Hochu (qcf+P, d+P, d+P) damage increased from 60 to 70, stun increased from 50 to 100 | |||
** Guren Resshu (qcf+P, d+P, u+K) damage increased from 120 to 150, stun increased from 150 to 200 | |||
** Guren Senha (qcf+P, u+P) disadvantage on block reduced from -6 to -2 | |||
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* No changes listed | * No changes listed | ||
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* Forward throw positioning after hit adjusted | * Forward throw positioning after hit adjusted | ||
* Stand LP hitbox reduced, hurtbox expanded, collision box adjusted | * Stand LP hitbox reduced, hurtbox expanded, collision box adjusted | ||
* Stand HP hitbox during first active frame increased, hurtbox during first active frame reduced, can now Crush Counter, recovery increased from 19f to 22f, disadvantage on block increased from -2 to -5 | |||
* Stand MK startup increased from 7f to 8, recovery increased from 15f to 16f, disadvantage on block increased from -2 to -4, decreased pushback on block | * Stand MK startup increased from 7f to 8, recovery increased from 15f to 16f, disadvantage on block increased from -2 to -4, decreased pushback on block | ||
* Stand HK startup increased from 10f to 12f | * Stand HK startup increased from 10f to 12f | ||
* Crouch LP collision box adjusted, increased pushback on hit and block, expanded hurtbox, adjusted float value for mid-air hit | * Crouch LP collision box adjusted, increased pushback on hit and block, expanded hurtbox, adjusted float value for mid-air hit |
Revision as of 13:27, 11 August 2020
Official patch notes can be found at https://game.capcom.com/cfn/sfv/adjust/201701
Universal Changes
Abigail
Akuma
Alex
Balrog
Birdie
Blanka
Cammy
Chun-Li
Cody
Dhalsim
Ed
Edmond Honda
F.A.N.G.
Falke
G
Gill
Guile
Ibuki
Juri
Kage
Karin
Ken
Kolin
Laura
Lucia
M. Bison
Menat
Nash
Necalli
Poison
R. Mika
Rashid
Ryu
Sagat
Sakura
Seth
Urien
Vega
Zangief
Zeku
File:SFV-Zeku Face.jpg | |
Street Fighter V Season 1 (February 16, 2016) |
|
Street Fighter V Season 2 (December 20, 2016) |
|
Street Fighter V - Season 2.5 (May 30, 2017) |
|
Street Fighter V - Season 3 (Arcade Edition, January 16, 2018) |
|
Street Fighter V - Season 3.5 (April 3, 2018) |
|
Street Fighter V - Season 4 (December 16, 2018) | |
Street Fighter V - Champion Edition (December 15, 2019) |