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Bio | Bio | ||
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Zeku is two characters in one, with an old form and a young form. The old form excels at long ranged spacing and poking, while the young form is better at pressure and combos. These give you a character who's good at pretty much everything but not all at once. Being strong with Zeku means you have to know when the right moment is to switch to the form best suited for whatever situation they're needed for. Good use of the form swap can throw an opponent off their game, as they'll have to constantly change what they have to watch out for in neutral. This goes for the Zeku player as well, as they'll have to constantly know what to do in neutral based on their form, not to mention memorizing his vast amount of combos and setups for both forms and between the two. If you like a character more complex than most with critical strengths and weaknesses that you'll swap constantly, Zeku could be just for you. | | |||
|RB, Wolfkrone, Unsung}} | |Infexious, RB, Wolfkrone, Unsung}} | ||
{{SFVCharacterChangeList |* Old Zeku | {{SFVCharacterChangeList |* Old Zeku | ||
** Stand LP hurtbox expanded, collision box adjusted during move | ** Stand LP hurtbox expanded, collision box adjusted during move |
Revision as of 15:14, 19 June 2020
Zeku
|
Summary
Bio
Bio
Why Pick Zeku?
Zeku is two characters in one, with an old form and a young form. The old form excels at long ranged spacing and poking, while the young form is better at pressure and combos. These give you a character who's good at pretty much everything but not all at once. Being strong with Zeku means you have to know when the right moment is to switch to the form best suited for whatever situation they're needed for. Good use of the form swap can throw an opponent off their game, as they'll have to constantly change what they have to watch out for in neutral. This goes for the Zeku player as well, as they'll have to constantly know what to do in neutral based on their form, not to mention memorizing his vast amount of combos and setups for both forms and between the two. If you like a character more complex than most with critical strengths and weaknesses that you'll swap constantly, Zeku could be just for you.
Players To Watch
Infexious, RB, Wolfkrone, Unsung
Change List
For list of all changes, see Change/Patch List
Season 3.5
- Old Zeku
- Forward throw damage increased from 120 to 130
- Back throw damage increased from 140 to 150
- Stand LP upwards hitbox reduced
- Stand MP upwards hitbox reduced
- Crouch LP upwards hitbox reduced
- Jump HP hitbox expanded at base
- Fukuro (MP+MK) will not build EX Gauge on hit/block
- Toushi (f+PPP) startup reduced from 17f to 12f, changed opponent reaction from blowback to stagger on hit, increased pushback on block, adjusted projectile invulnerability from 1f-21f to 1f-16f
- Bushin Gram Koku Regular/EX (qcf+K/KK) damage decreased at base and part that nullifies projectiles by 10
- Bushin Gram - Ban (f,d,df+K)
- L Version damage reduced from 120 to 100
- EX version blowback on first hit adjusted
- Bushin Gram - Teki (qcb+K)
- Light version horizontal blowback on hit increased
- Medium version damage decreased from 09 to 80 if base part hits, damage decreased from 80 to 70 if projectile nullifying part hits
- EX version damage decreased from 120 to 110 if base hits, damage decreased from 100 to 90 if projectile nullifying part hits, hitbox expanded for part that physically hits from second hit onwards
- EX Bushin Jakura (qcf+P) trajectory on startup adjusted, movement distance upon pressing left/right adjusted
- Shumkumyo (d,d+PP) can be canceled from Bushin Gram - Koku/Ban/Teki on hit, Koku/Teki on block
- Young Zeku
- Forward throw damage increased from 120 to 140, EX Meter gain increased from 60 to 100
- Back throw damage increased from 120 to 160, stun increased from 150 to 200, EX Meter gain increased from 80 to 100
- Stand LP upwards hitbox reduced
- Jump HP hitboxes/hurtboxes adjusted to closer match animation
- Jump HK hitbox expanded forward, forward hurtbox removed, hurtbox adjusted
- Tenpo Kairi (MP+MK) changed to not build EX gauge on hit/block, damage increased from 80 to 90, expanded upwards hitbox for second hit and its startup, active frames on second hit increased from 2f to 4f
- Toushi (f+PPP) startup reduced from 17f to 12f, increased pushback on block, adjusted opponent reaction rom blowback on hit to now stagger on hit, changed projectile invulnerability from 1f-21f to 1f-16f
- Bushin Sho (qcf+P)
- All versions had combo count eased
- Heavy version had bug fixed where projectile nullifying hitbox was not generated
- EX Version recovery increased from 20f to 21f
- Heavy Hozanto (qcb+HP) startup reduced from 27f to 26f
- Ashikari (qcf+K > MK) damage increased from 80 to 100, eased combo count
- Gekkou (qcf+K > HK)
- Regular version combo count eased
- EX version stun increased from 150 to 200, combo count eased
- Shukumyo (d,d+PP) can be canceled into from Bushin Sho/Hozanto/Ashikari/Gekkou/Bushin Sangoku Otoshi on hit
- Both
- Batsuzan Gaisei (qcf,qcf+K) EX gain for opponent on hit increased from 60 to 100
- VT1
- Idaten (HP+HK) can be special canceled, invincibility timing changed from 6f to 3f, if a crHP is performed after it will force standing
- VT2
- Karura Tenzan movement distance on startup adjusted, changed from 1 time move to timer, damage decreased from 180 to 140, stun decreased from 200 to 150, on hit is projectile invincible until active frames end, reduced blowback time by 3f on hit, fixed bug where some hits would not connect if canceled into from EX Bushin Gram - Koku/Teki
- Batsuzan Gaisei EX gain for opponent on hit increased from 60 to 100
Season 3 (Arcade Edition)
- Old Zeku
- Stand LP hurtbox expanded, collision box adjusted during move
- Crouch MP hurtbox expanded
- Fixed bug where after CAs that plants Zeku into the ground, Old Zeku could use Young Zeku’s moves
Move List
Unique Attacks
Special Moves
V-System (V-Trigger / V-Skill / V-Reversal)
Critical Art
Young Zeku Special
Young Zeku Unique
Zeku Discussions
Discussions regarding Zeku
Zeku Discord Link
Video Guides
Capcom Fighters' Official Introduction Series
Shoryuken's Rising up Series
Other Resources
Hatson's Zeku Oki and Tech Guide
Frame Data
Old Zeku
- Champion Edition data courtesy of @D4RK_ONION, @HatsonFGC, @Arlieth, @Frostdiener, BananaCyclone and the Frame Assist Tool team. - Huge thanks for their efforts! - See https://fullmeter.com/fatonline/#/home for more information
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Stand LP | LP | 4 | 2 | 9 | 2 | 4 | 6 | 30 | 70 | H | ["sp","su","vt1","vt2"] | - | - | - | - | 36 | 84 |
Stand MP | MP | 6 | 2 | 14 | 3 | 5 | 7 | 60 | 100 | H | ["sp","su","vt1","vt2"] | - | - | - | 9 | 72 | 120 |
Stand HP | HP | 9 | 2 | 30 | -5 | -2 | 0 | 80 | 150 | H | ["sp","su","vt1","vt2"] | 85 | 26 | 31 | 13 | 96 | 180 |
Stand LK | LK | 5 | 4 | 6 | 2 | 4 | 6 | 40 | 70 | H | ["sp","su","vt1","vt2"] | - | - | - | - | 48 | 84 |
Stand MK | MK | 7 | 3 | 12 | 2 | 7 | 9 | 60 | 100 | H | ["vt1","vt2"] | - | - | - | 9 | 72 | 120 |
Stand HK | HK | 13 | 2 | 24 | -2 | 5 | +21 | 90 | 150 | H | ["vt1","vt2"] | - | - | - | 14 | 108 | 180 |
Crouch LP | d+LP | 4 | 2 | 7 | 2 | 4 | 6 | 30 | 70 | H | ["ch","sp","su","vt1","vt2"] | - | - | - | - | 36 | 84 |
Crouch MP | d+MP | 8 | 2 | 14 | 1 | 5 | 7 | 60 | 100 | H | ["vt1","vt2"] | - | - | - | 9 | 72 | 120 |
Crouch HP | d+HP | 10 | 4 | 16 | 2 | 7 | J | 80 | 150 | H | ["sp","su","vt1","vt2"] | 103 | 44 | 49 | 13 | 96 | 180 |
Crouch LK | d+LK | 5 | 2 | 8 | 2 | 4 | 6 | 20 | 70 | L | ["vt1","vt2"] | - | - | - | - | 24 | 84 |
Crouch MK | d+MK | 8 | 3 | 17 | -2 | 2 | 4 | 60 | 100 | L | ["sp","vt1","vt2"] | - | - | - | 9 | 72 | 120 |
Crouch HK | d+HK | 10 | 2 | 25 | -8 | KD | KD | 90 | 150 | L | ["vt1","vt2"] | 74 | 21 | 26 | 14 | 108 | 180 |
Jump LP | u+LP | 4 | 6 | - | - | - | ? | 40 | 70 | M | - | - | - | - | - | 48 | 84 |
Jump MP | u+MP | 7 | 4 | - | - | - | ? | 60 | 100 | M | - | - | - | - | 9 | 72 | 120 |
Jump HP | u+HP | 8 | 5 | - | - | - | ? | 90 | 150 | M | - | - | - | - | 14 | 108 | 180 |
Jump LK | u+LK | 4 | 6 | - | - | - | ? | 40 | 70 | M | - | - | - | - | - | 48 | 84 |
Jump MK | u+MK | 7 | 4 | - | - | - | ? | 60 | 100 | M | - | - | - | - | 9 | 72 | 120 |
Jump HK | u+HK | 10 | 4 | - | - | - | ? | 90 | 150 | M | - | - | - | - | 14 | 108 | 180 |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Nouten Wari | f+HP | 22 | 1*3 | 20 | -7 | 1 | 3 | 40*40 (80) | 50*50 (100) | M*M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Tsurigane Otoshi | LP+LK | 5 | 3 | 17 | - | KD | KD | 130 | 150 | T | - | 57 | 8 | 8 | ? | 156 | 180 |
Mikoshi | b+LP+LK | 5 | 3 | 17 | - | KD | KD | 150 | 200 | T | - | 62 | 13 | 13 | ? | 180 | 240 |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Bushinryu Shingekiko | HP+HK (VT1) | 1 | - | 5 | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
Idaten | HPHK - Dash (VT1) | - | - | 25 | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
Bushin Bakujasho | HP+HK - Attack (VT1) | 14(21) | 6 | 18 | -2 | KD | KD | 160 | 200 | H | ["su"] | 89 | 30 | 35 | ? | 192 | 240 |
Karura Tenzan | HP+HK (VT2) | 1+5 | 8 | 22+17 | -28 | KD | KD | 40*20x2*60 (140) | 150 | H | - | 92(93) | 33(34) | 38(39) | ? | CH_DAMAGE | 180 |
Karura Tenzan (Secondary) | HP+HK (VT2) (secondary) | 10 | 8 | 22+17 | -28 | KD | KD | 40*20x2*60 (140) | 100 | H | - | 92(93) | 33(34) | 38(39) | ? | CH_DAMAGE | 120 |
Fukuro | MP+MK (VS1) | 14 | 4 | 29 | -7 | KD | KD | 50*50 (100) | 0*150 (150) | H | - | 73(72) | 14(13) | 19(18) | ? | CH_DAMAGE | CH_STUN |
Kuchiyose - Shii | b or n or f + MP + MK (VS2) | 29 | - | 35 | 35 | KD | KD | 20x4 (80) | 20x4 (80) | H | ["sp"] | 142 | 83 | 88 | ? | CH_DAMAGE | CH_STUN |
Toushi | f+PPP | 12 | 2 | 24 | -2 | 2 | 4 | 40 | 0 | H | - | 85 | 26 | 31 | ? | 48 | 0 |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Taunt | PPP+KKK | 1 | - | 61 | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
Shukumyo | d,d+PP | - | - | 25 | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
LK Bushin Gram - Koku | qcf+LK | 14 | 1 | 30 | -6(-4) | KD | KD | 90 | 150 | H | ["su","vt2"] | 77 | 18 | 23 | ? | 108 | 180 |
LK Bushin Gram - Koku (Projectile) | qcf+LK (Projectile) | 15 | 8 | 30 | -3(4) | 4(11) | ? | 60 | 100 | H | ["su","vt2"] | - | - | - | ? | 72 | 120 |
MK Bushin Gram - Koku | qcf+MK | 20 | 1 | 26 | -4 | KD | KD | 100 | 150 | H | ["su","vt2"] | 78 | 19 | 24 | ? | 120 | 180 |
MK Bushin Gram - Koku (Projectile) | qcf+MK (Projectile) | 21 | 9 | 27 | -4(4) | 2(10) | ? | 70 | 100 | H | ["su","vt2"] | - | - | - | ? | 84 | 120 |
HK Bushin Gram - Koku | qcf+HK | 25 | 1 | 27 | -2 | KD | KD | 120 | 200 | H | ["su","vt2"] | 79 | 20 | 25 | ? | 144 | 240 |
HK Bushin Gram - Koku (Projectile) | qcf+HK (Projectile) | 26 | 10 | 24 | -5(4) | 2(11) | ? | 90 | 100 | H | ["su","vt2"] | - | - | - | ? | 108 | 120 |
EX Bushin Gram - Koku | qcf+KK | 17 | 1 | 32 | 1 | KD | KD | 100*20x2 (140) | 150 | H | ["vt2"] | 95 | 36 | 41 | ? | CH_DAMAGE | 180 |
EX Bushin Gram - Koku (Projectile) | qcf+KK (Projectile) | 18 | 20 | 39 | -1 | KD | KD | 30x2*50 (110) | 100 | H | ["vt2"] | 93(112) | 34(53) | 39(58) | ? | CH_DAMAGE | 120 |
LK Bushin Gram - Teki | qcb+LK | 15 | 2 | 32 | -14 | KD | KD | 70 | 150 | H | ["su","vs1","vs2","vt2"] | 104 | 45 | 50 | ? | 84 | 180 |
LK Bushin Gram - Teki (Projectile) | qcb+LK (Projectile) | 17 | 12 | 34 | -2(9) | KD | KD | 70 | 100 | H | ["su","vt2"] | 100(111) | 41(52) | 46(57) | ? | 84 | 120 |
MK Bushin Gram - Teki | qcb+MK | 23 | 2 | 32 | -14 | KD | KD | 80 | 150 | H | ["su","vs1","vs2","vt2"] | 111 | 52 | 57 | ? | 96 | 180 |
MK Bushin Gram - Teki (Projectile) | qcb+MK (Projectile) | 25 | 12 | 36 | -4(7) | KD | KD | 70 | 100 | H | ["su","vt2"] | 102(113) | 43(54) | 48(59) | ? | 84 | 120 |
HK Bushin Gram - Teki | qcb+HK | 30 | 2 | 32 | -14 | KD | KD | 120 | 200 | H | ["su","vs1","vs2","vt2"] | 117 | 58 | 63 | ? | 144 | 240 |
HK Bushin Gram - Teki (Projectile) | qcb+HK (Projectile) | 32 | 12 | 34 | -2(9) | KD | KD | 100 | 100 | H | ["su","vt2"] | 110(121) | 51(62) | 56(67) | ? | 120 | 120 |
EX Bushin Gram - Teki | qcb+KK | 18 | 2 | 35 | -2 | KD | KD | 60*30x2 (110) | 150 | H | ["vt2"] | 108 | 49 | 54 | ? | CH_DAMAGE | 180 |
EX Bushin Gram - Teki (Projectile) | qcb+KK (Projectile) | 21 | 18 | 33 | 5(22) | KD | KD | 20x2*50 (90) | 100 | H | ["vt2"] | 116(133) | 57(74) | 62(79) | ? | CH_DAMAGE | 120 |
LK Bushin Gram - Ban | f,d,df+LK | 5 | 2 | 18+22 | -23 | KD | KD | 100 | 200 | H | ["su","vt2"] | 88 | 29 | 34 | ? | 120 | 240 |
LK Bushin Gram - Ban (Projectile) | f,d,df+LK (Projectile) | 7 | 10 | 17+22 | -7(2) | KD | KD | 100 | 150 | H | - | 99(108) | 40(49) | 45(54) | ? | 120 | 180 |
MK Bushin Gram - Ban | f,d,df+MK | 7 | 2 | 21+22 | -29 | KD | KD | 110 | 200 | H | ["su","vt2"] | 82 | 23 | 28 | ? | 132 | 240 |
MK Bushin Gram - Ban (Projectile) | f,d,df+MK (Projectile) | 9 | 13 | 20+22 | -10(2) | KD | KD | 110 | 150 | H | - | 96(108) | 37(49) | 42(54) | ? | 132 | 180 |
HK Bushin Gram - Ban | f,d,df+HK | 7 | 2 | 31+20 | -33 | KD | KD | 120 | 200 | H | ["su","vt2"] | 78 | 19 | 24 | ? | 144 | 240 |
HK Bushin Gram - Ban (Projectile) | f,d,df+HK (Projectile) | 9 | 14 | 30+20 | -11(2) | KD | KD | 120 | 150 | H | - | 88(101) | 29(42) | 34(47) | ? | 144 | 180 |
EX Bushin Gram - Ban | f,d,df+KK | 5 | 1 | 32+32 | -33 | KD | KD | 100*20*30 (150) | 200 | H | ["vt2"] | 80 | 21 | 26 | ? | CH_DAMAGE | 240 |
EX Bushin Gram - Ban (Projectile) | f,d,df+KK (Projectile) | 7 | 14 | 30+31 | -27(-14) | KD | KD | 20x2*80 (120) | 100 | H | - | 86(99) | 27(40) | 32(45) | ? | CH_DAMAGE | 120 |
Bushin Jakura | qcf+P | 29 | 15 | 3+9 | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
EX Bushin Jakura | qcf+PP | 24 | 21 | 1+7 | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
Bushin Gekirinchu | qcf+P > P | 29+9 | 17 | 15 | -1(5) | 5(11) | ? | 60 | 100 | H | - | - | - | - | ? | 72 | 120 |
Bushin Kirinkyaku | qcf+P > K | 29+6 | 5 | 15 | -5(4) | 4(13) | ? | 60 | 100 | H | - | - | - | - | ? | 72 | 120 |
Bushin Tengen | qcf+P > LP+LK | 29+5 | 2 | 17 | - | KD | KD | 70*100 (170) | 200 | T | - | 19 | 19 | 19 | ? | CH_DAMAGE | 240 |
EX Bushin Gekirinchu | qcf+PP > P | 24+9 | 17 | 9 | 2(7) | 11(16) | ? | 80 | 150 | H | - | - | - | - | ? | 96 | 180 |
EX Bushin Kirinkyaku | qcf+PP > K | 24+6 | 5 | 9 | -4(5) | 6(15) | ? | 80 | 150 | H | - | - | - | - | ? | 96 | 180 |
EX Bushin Tengen | qcf+PP > LP+LK | 23+5 | 2 | 17 | - | KD | KD | 100*120 (220) | 250 | T | - | 19 | 19 | 19 | ? | CH_DAMAGE | 300 |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Batsuzan Gaisei | qcf,qcf+K | 4 | 8 | 47 | -33 | KD | KD | 340 | 0 | H | - | 16 | 16 | 16 | ? | 408 | 0 |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
In VT1 | |||||||||||||||||
Stand LP | LP | 4(11) | 2 | 11 | 0 | 2 | 4 | 30 | 70 | H | ["sp","su"] | - | - | - | - | 36 | 84 |
Stand MP | MP | 6(13) | 2 | 19 | -3 | 0 | 2 | 50 | 80 | H | ["sp","su"] | - | - | - | 8 | 60 | 96 |
Stand HP | HP | 9(16) | 2 | 34 | -11 | -8 | -6 | 60 | 100 | H | ["sp","su"] | - | - | - | 9 | 72 | 120 |
Stand LK | LK | 5(12) | 4 | 9 | -1 | 1 | 3 | 40 | 70 | H | ["sp","su"] | - | - | - | - | 48 | 84 |
Stand MK | MK | 6(13) | 2 | 18 | -2 | 1 | 3 | 50 | 80 | H | ["sp","su"] | - | - | - | 8 | 60 | 96 |
Stand HK | HK | 13(20) | 2 | 30 | -11 | -4 | -2 | 60 | 100 | H | ["sp","su"] | - | - | - | 9 | 72 | 120 |
Crouch LP | d+LP | 4(11) | 2 | 9 | 0 | 2 | 4 | 30 | 70 | H | ["sp","su"] | - | - | - | - | 36 | 84 |
Crouch MP | d+MP | 8(15) | 2 | 21 | -4 | 0 | 2 | 50 | 80 | H | ["sp","su"] | - | - | - | 8 | 60 | 96 |
Crouch HP | d+HP | 10(17) | 4 | 22 | -4 | 1 | 3 | 60 | 100 | H | ["sp","su"] | - | - | - | 9 | 72 | 120 |
Crouch LK | d+LK | 5(12) | 2 | 10 | 0 | 2 | 4 | 20 | 70 | L | ["sp","su"] | - | - | - | - | 24 | 84 |
Crouch MK | d+MK | 8(15) | 3 | 22 | -11 | -7 | -5 | 50 | 80 | L | ["sp","su"] | - | - | - | 8 | 60 | 96 |
Crouch HK | d+HK | 12(19) | 2 | 31 | -14 | KD | KD | 60 | 100 | L | ["sp","su"] | 64 | 15 | 20 | 9 | 72 | 120 |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
In VT2 |
Notes:
- CH Damage and stun is calculated by multiplying base values by 1.2. For multi-hitting moves this usually only applies to first hit; if only second hit connects it will get the x1.2 benefits.
- For Crush Counters: J = Juggle, C = Crumple, KD = Knockdown
- Chip damage for normals refers to grey life inflicted
Young Zeku
- Champion Edition data courtesy of @D4RK_ONION, @HatsonFGC, @Arlieth, @Frostdiener, BananaCyclone and the Frame Assist Tool team. - Huge thanks for their efforts! - See https://fullmeter.com/fatonline/#/home for more information
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Stand LP | LP | 4 | 2 | 9 | 2 | 3 | 5 | 30 | 70 | H | ["ch","sp","su","vt1","vt2"] | - | - | - | - | 36 | 84 |
Stand MP | MP | 5 | 2 | 16 | 2 | 8 | 10 | 60 | 100 | H | ["vt1","vt2"] | - | - | - | 9 | 72 | 120 |
Stand HP | HP | 12 | 2 | 20(25) | -3 | 2 | 4 | 80 | 150 | H | ["sp","su","vt1","vt2"] | - | - | - | 13 | 96 | 180 |
Stand LK | LK | 4 | 3 | 10 | -2 | 4 | 6 | 40 | 70 | H | ["sp","su","vt1","vt2"] | - | - | - | - | 48 | 84 |
Stand MK | MK | 7 | 3 | 17 | -3 | 2 | 4 | 60 | 100 | H | ["vt1","vt2"] | - | - | - | 9 | 72 | 120 |
Stand HK | HK | 12 | 4 | 19(24) | -2 | 3 | 5 | 90 | 150 | H | ["vt1","vt2"] | - | - | - | 14 | 108 | 180 |
Crouch LP | d+LP | 3 | 2 | 8 | 2 | 4 | 6 | 20 | 70 | H | ["sp","su","vt1","vt2"] | - | - | - | - | 24 | 84 |
Crouch MP | d+MP | 6 | 3 | 14 | 1 | 5 | 7 | 60 | 100 | H | ["sp","vt1","vt2"] | - | - | - | 9 | 72 | 120 |
Crouch HP | d+HP | 10 | 3 | 20(25) | -5 | 1 | +21 | 80 | 150 | H | ["su","vt1","vt2"] | - | - | - | 13 | 96 | 180 |
Crouch LK | d+LK | 5 | 2 | 8 | 2 | 3 | 5 | 20 | 70 | L | ["vt1","vt2"] | - | - | - | - | 24 | 84 |
Crouch MK | d+MK | 7 | 3 | 16 | -3 | 2 | 4 | 50 | 100 | L | ["vt1","vt2"] | - | - | - | 8 | 60 | 120 |
Crouch HK | d+HK | 10 | 7 | 20 | -13 | KD | KD | 90 | 150 | L | ["vt1","vt2"] | 66 | 17 | 22 | 14 | 108 | 180 |
Crouch HK late hit | d+HK | 17 | 4 | 20 | -10 | 3 | +14 | 60 | 150 | L | ["vt1","vt2"] | - | - | - | 9 | 72 | 180 |
Jump LP | u+LP | 5 | 6 | - | - | - | ? | 40 | 70 | M | - | - | - | - | - | 48 | 84 |
Jump MP | u+MP | 8 | 2 | - | - | - | ? | 60 | 100 | M | - | - | - | - | 9 | 72 | 120 |
Jump HP | u+HP | 8 | 4 | - | - | - | ? | 90 | 150 | M | - | - | - | - | 14 | 108 | 180 |
Jump LK | u+LK | 5 | 6 | - | - | - | ? | 40 | 70 | M | - | - | - | - | - | 48 | 84 |
Jump MK | u+MK | 7 | 4 | - | - | - | ? | 60 | 100 | M | - | - | - | - | 9 | 72 | 120 |
Jump HK | u+HK | 8 | 4 | - | - | - | ? | 90 | 150 | M | - | - | - | - | 14 | 108 | 180 |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Kubi Kudaki | f+HP | 22 | 1*1 | 22 | -7 | 1 | 3 | 40*40 | 50*50 | M*M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Kaeshi Saiha | HP > HP | 12+10 | 2 | 25 | -12 | KD | KD | 80*54 (134) | 150*90 (240) | H*H | ["sp","su","vt1","vt2"] | 88 | 29 | 34 | CHIP | CH_DAMAGE | CH_STUN |
Kaeshi Urasaiha | d+HP > d+HP | 10+9 | 1 | 28 | -10 | KD | KD | 80*54 (134) | 150*90 (240) | H*H | ["sp","su","vt1","vt2"] | 86 | 27 | 32 | CHIP | CH_DAMAGE | CH_STUN |
Kagerou | HP > HP > MP+MK (VS1) | 12+10+14 | 2 | 31 | - | KD | KD | 80*54*40*24 (198) | 150*90*0*120 (360) | H*H*H | ["su"] | 81 | 22 | 27 | CHIP | CH_DAMAGE | CH_STUN |
Urakagerou | d+HP > d+HP > MP+MK (VS1) | 10+9+14 | 2 | 31 | - | KD | KD | 80*54*40*24 (198) | 150*90*0*120 (360) | H*H*H | ["su"] | 81 | 22 | 27 | CHIP | CH_DAMAGE | CH_STUN |
Bushin Soukosou | MP > HP | 5+13 | 2 | 24 | -6 | -2 | 0 | 60*45 (105) | 100*90 (190) | H*H | ["sp","su","vt1","vt2"] | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Bushin Gokusanken - Ni | LP > MP | 4+5 | 3 | 22 | -7 | -3 | -1 | 30*45 (75) | 70*72 (142) | H*H | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Bushin Gokusanken - San | LP > MP > HP | 4+5+11 | 4 | 30 | -11 | KD | KD | 30*45*24*32 (131) | 70*72*40*40 (222) | H*H*H | - | 85 | 26 | 31 | CHIP | CH_DAMAGE | CH_STUN |
Bushin Gokusanken - Shu | LP > MP > HP > HK | 4+5+11+16 | 7 | 27 | -16 | KD | KD | 30*45*24*32*56 (187) | 70*72*40*40*70 (292) | H*H*H*H | - | 82 | 23 | 28 | CHIP | CH_DAMAGE | CH_STUN |
Bushin Shidenkyaku | 1K | 27 | - | 4 | - | - | ? | 90 | 150 | M | - | - | - | - | 14 | 108 | 180 |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Bushin Gokusanage | LP > MP > HP > d+HK | 4+5+11+7 | 2 | 29 | - | KD | KD | 30*45*24*70 (169) | 70*72*40*140 (322) | H*H*H*T | - | 64 | 15 | 15 | ? | CH_DAMAGE | CH_STUN |
Tesso | LP+LK | 5 | 3 | 17 | - | KD | KD | 140 | 150 | T | - | 61 | 12 | 12 | ? | 168 | 180 |
Raiju | b+LP+LK | 5 | 3 | 17 | - | KD | KD | 160 | 200 | T | - | 63 | 14 | 14 | ? | 192 | 240 |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Bushinryu Shingekiko | HP+HK (VT1) | 1 | - | 5 | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
Idaten | HPHK dash (VT1) | - | - | 25 | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
Bushin Seiryukyaku | HP+HK attack (VT1) | 14(21) | 5 | 21 | -2 | KD | KD | 160 | 200 | H | ["su"] | 80 | 21 | 26 | ? | 192 | 240 |
Karura Tenzan | HP+HK (VT2) | 1+5 | 8 | 22+17 | -28 | KD | KD | 40*20x2*60 (140) | 150 | H | - | 92(93) | 33(34) | 38(39) | ? | CH_DAMAGE | 180 |
Karura Tenzan (Secondary) | HP+HK (VT2) (secondary) | 10 | 8 | 22+17 | -28 | KD | KD | 40*20x2*60 (140) | 100 | H | - | 92(93) | 33(34) | 38(39) | ? | CH_DAMAGE | 120 |
Tenpo Kari | MP+MK (VS1) | 14 | 2 | 31 | -7 | KD | KD | 50*40 | 150 | H | ["su","vt2"] | 79 | 20 | 25 | ? | CH_DAMAGE | 180 |
Kuchiyose - Bii | MP+MK (VS2) | 29 | - | 35 | 17(20) | KD | KD | 60 | 80 | H | ["sp"] | 135(132) | 76(73) | 81(78) | ? | 72 | 96 |
Toushi | f+PPP | 12 | 2 | 24 | -2 | 2 | 4 | 40 | 0 | H | - | 85 | 26 | 31 | ? | 48 | 0 |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Sankagu Tobi | B/F near wall | - | - | - | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
Hassou Tobi | 1P | - | - | - | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
Taunt | PPP+KKK | 1 | - | 61 | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
Shukumyo | d,d+2P | - | - | 25 | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
LP Bushin Sho | qcf+LP | 12 | 6 | 20 | -4 | KD | KD | 60 | 150 | H | ["su","vt2"] | 83 | 24 | 29 | ? | 72 | 180 |
MP Bushin Sho | qcf+MP | 18 | 6 | 16 | -2 | KD | KD | 50*40 | 100*50 | H | ["su","vt2"] | 87 | 28 | 33 | ? | CH_DAMAGE | CH_STUN |
HP Bushin Sho | qcf+HP | 24 | 6 | 15 | 2 | KD | KD | 30*30*60 | 50*50*100 | H | ["su","vt2"] | 88 | 29 | 34 | ? | CH_DAMAGE | CH_STUN |
EX Bushin Sho | qcf+PP | 23 | 6 | 21 | 2 | KD | KD | 80 | 150 | H | ["vt2"] | 83 | 51 | 51 | ? | 96 | 180 |
LP Hozanto | qcb+LP | 12 | 6 | 12(22) | -6 | KD | KD | 60 | 150 | H | ["su","vt2"] | 107 | 48 | 53 | ? | 72 | 180 |
MP Hozanto | qcb+MP | 22 | 6 | 13 | -6 | KD | KD | 70 | 150 | H | ["su","vt2"] | 108 | 49 | 54 | ? | 84 | 180 |
HP Hozanto | qcb+HP | 26 | 5 | 15 | -6 | KD | KD | 90 | 150 | H | ["su","vt2"] | 111 | 52 | 57 | ? | 108 | 180 |
EX Hozanto | qcb+PP | 16 | 4 | 14 | -6 | KD | KD | 50*50 (100) | 150 | H | ["vt2"] | 109 | 50 | 55 | ? | CH_DAMAGE | 180 |
LP Bushin Sangoku Otoshi | qcf+LP (air) | 4 | 2 | 6 | - | KD | KD | 120 | 200 | T | - | 16 | 16 | 16 | ? | 144 | 240 |
MP Bushin Sangoku Otoshi | qcf+MP (air) | 5 | 2 | 6 | - | KD | KD | 130 | 200 | T | - | 16 | 16 | 16 | ? | 156 | 240 |
HP Bushin Sangoku Otoshi | qcf+HP (air) | 6 | 2 | 6 | - | KD | KD | 140 | 200 | T | - | 16 | 16 | 16 | ? | 168 | 240 |
EX Bushin Sangoku Otoshi | qcf+PP (air) | 4 | 2 | 6 | - | KD | KD | 60*100 (160) | 200 | H | - | 16 | 16 | 16 | ? | CH_DAMAGE | 240 |
Hayagake | qcf+K | 8 | - | - | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
Hayagake EX | qcf+KK | 8 | - | - | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
Tozetsu | qcf+K > LK | 8 | - | 15 | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
Ashikari | qcf+K > MK | 8+9 | 9 | 27 | -21 | KD | KD | 100 | 120 | L | - | 61 | 12 | 17 | ? | 120 | 144 |
Gekkou | qcf+K > HK | 8+22 | 2*2 | 24 | -5 | KD | KD | 70*50 (120) | 100*50 (150) | M*H | - | 71 | 22 | 27 | ? | CH_DAMAGE | CH_STUN |
Tozetsu EX | qcf+KK > LK | 8 | - | 12 | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
Ashikari EX | qcf+KK > MK | 8+9 | 9 | 27 | -21 | KD | KD | 130 | 200 | L | - | 61 | 12 | 17 | ? | 156 | 240 |
Gekkou EX | qcf+KK > HK | 8+22 | 2*2 | 24 | -2 | KD | KD | 100*50 (150) | 100x2 (200) | M*H | - | 71 | 22 | 27 | ? | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Batsuzan Gaisei | qcf,qcf+K | 4 | 8 | 47 | -33 | KD | KD | 340 | 0 | H | - | 16 | 16 | 16 | ? | 408 | 0 |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
In VT1 | |||||||||||||||||
Stand LP | LP | 4(11) | 2 | 11 | -1 | 1 | 3 | 30 | 70 | H | ["sp","su"] | - | - | - | - | 36 | 84 |
Stand MP | MP | 5(12) | 2 | 21 | -3 | 1 | 3 | 50 | 80 | H | ["sp","su"] | - | - | - | 8 | 60 | 96 |
Stand HP | HP | 12(19) | 2 | 26 | -8 | -4 | -2 | 60 | 100 | H | ["sp","su"] | - | - | - | 9 | 72 | 120 |
Stand LK | LK | 5(12) | 4 | 9 | 0 | 1 | 3 | 40 | 70 | H | ["sp","su"] | - | - | - | - | 48 | 84 |
Stand MK | MK | 8(15) | 4 | 23 | -8 | -3 | -1 | 50 | 80 | H | ["sp","su"] | - | - | - | 8 | 60 | 96 |
Stand HK | HK | 12(19) | 4 | 25 | -8 | -3 | -1 | 60 | 100 | H | ["sp","su"] | - | - | - | 9 | 72 | 120 |
Crouch LP | d+LP | 3(10) | 2 | 10 | 0 | 2 | 4 | 20 | 70 | H | ["sp","su"] | - | - | - | - | 24 | 84 |
Crouch MP | d+MP | 6(13) | 3 | 19 | -4 | -2 | 0 | 50 | 80 | H | ["sp","su"] | - | - | - | 8 | 60 | 96 |
Crouch HP | d+HP | 10(17) | 3 | 26 | -9 | -5 | -3 | 60 | 100 | H | ["sp","su"] | - | - | - | 9 | 72 | 120 |
Crouch LK | d+LK | 5(12) | 2 | 10 | 0 | 1 | 3 | 20 | 70 | L | ["sp","su"] | - | - | - | - | 24 | 84 |
Crouch MK | d+MK | 8(15) | 3 | 21 | -8 | -4 | -2 | 50 | 80 | L | ["sp","su"] | - | - | - | 8 | 60 | 96 |
Crouch HK | d+HK | 10(17) | 11 | 26 | -18 | KD | KD | 60 | 100 | L | ["sp","su"] | 60 | 11 | 16 | 9 | 72 | 120 |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
In VT2 |
Notes:
- CH Damage and stun is calculated by multiplying base values by 1.2. For multi-hitting moves this usually only applies to first hit; if only second hit connects it will get the x1.2 benefits.
- For Crush Counters: J = Juggle, C = Crumple, KD = Knockdown
- Chip damage for normals refers to grey life inflicted
Combos
Old Zeku
BnB
With Meter
Corner
Crush Counter
V-Trigger Cancels
Young Zeku
BnB
With Meter
Corner
Crush Counter
V-Trigger Cancels
Unique Mechanics
By using his V-Skill 1, VT2, or pressing dd+PP, Zeku will change from Old Zeku to Young Zeku. These are two completely different characters with different normals, command normals, and specials. Old Zeku is slower focusing more on spacing and ranged game, Young Zeku is much more offensively focuses. You will always start a round as Old Zeku.
V System
V Reversal
12 frame strike reversal. Faster than most, making it good for getting out of pressure.
V Skill 1
Zeku's VS1 is Fukuro/Tenpo Kari, its a basic strike that changes Zeku's form on hit. Old Zeku does a rising palm strike with Young Zeku does an advancing body blow. Both do decent damage and make for a good combo ender if you're looking to switch forms. You can combo into it as OZ from medium and heavy Teki, and as YZ from light and heavy Hozanto. There are some more niche ways to combo into it but these are the easiest. You're also able to swap which side you're on, making it a good comboe ender especially if you're cornered.
V Skill 2
Zeku's VS2 is Kuchiyose. In old form, Zeku summons a bird that drops a firecracker. In young form, Zeku summons a weasel to run at and strike the opponent. The entire move takes incredibly long, with a whopping 54 frames of startup and 10 frames of recovery. However, you can avoid these 10 extra recovery frames by swapping forms. Old Zeku's bird takes incredibly long to get out. On top of the 54 frames of startup, you still have to wait for it to drop the firecracker, which is dependent on the distance it travels. You can alter its distance by holding back or holding forward upon releasing. Holding back makes it drop near Zeku, while holding forward makes it travel almost full screen, holding no direction makes it travel in between the two. On top of the long startuo, it's relatively hard to get out in neutral because the bird disappears if you're hit at any point before the firecracker drops. Thankfully, you can cancel into VS2 from any Teki, although you'll still be relatively unsafe. If the firecracker connects, it causes a juggle state, letting you juggle any Teki, Koku, dp, or VT2 assuming you have enough time to use your preferred followup.
Young Zeku's weasel doesn't take as long to get out, making it much easier to get out and use as a potential approach option. Because of this, there isn't a ton of setup potential with it like Old Zeku. The weasel will disappear at any point if you get hit before it makes contact with the opponent. On hit, it causes a juggle state, letting you juggle any palm or run slide, assuming you have enough time for what version you want. You can cancel into VS2 from any Hozanto, but you'll still be relatively unsafe. Because of it's low amount of setup potential, using VS2 and switching forms is a great way to approach. You can use it to make your overhead safe at the right distance, or go for a crossup.
VS2 has a lot of potential and takes a lot of wit and setup knowledge to use. Use it if you're looking to make your Zeku completely viable.
V Trigger 1
Zeku's VT1 is Bushinryu Shingegiko. It's 2 bars, and upon activating, it gives Zeku a command dash that allows him to do a Darkstalker's style chain combo. You do the dash by pressing hp+hk again, and you can perform the chain by simply pressing the normals you want to as if they were a cancel. You can end the chain combo by pressing hp+hk again to do a special finisher that cancels into critical art and is -2 on block. It's best to utilize this VT by getting a hit confirm into the dash and going for mediums and heavies for your chain only to avoid significant scaling.
V Trigger 2
Zeku's VT2 is Karura Tenzan. Upon activating, Zeku does an uppercut and changes forms. You'll get two uses out of it, with one of them being on activation. By holding forward, it can side switch too. It makes a great combo ender, as it can cancel from any of Zeku's specials. On hit, you can juggle into EX dp as OZ and EX run slide as YZ. One of the shining features of this VT is that it gives Young Zeku and very reliable anti air options. From frames 1-17 it has invincibility to projectiles, throws, and mid air attacks. This VT is much easier to use compared to VT1, but neither of his VTs are particularly strong, so choose whichever one you want.