Capcom vs SNK 2/Hibiki: Difference between revisions

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*Anti-Air CC
*Anti-Air CC
Activate, qcf+MP, qcb+LP, qcb+MPx3, qcf+MP, c.LK (whiff), (jump HPx5)x2, super
Activate, qcf+MP, qcb+LP, qcb+MPx3, qcf+MP, c.LK (whiff), (jump HPx5)x2, super
*Whiff Punisher CC
Activate, qcb+LP, c.HP, (qcb+LP, c.HPx2)x2, (c.LPx4, c.HP, qcb+LP)x2, c.LPx4, c.HK, super
*Kickthrow CC
*Kickthrow CC
kick throw, Activate, qcf+MP, qcb+MPx4, qcf+MP, c.LK (whiff), (jump HPx5)x2, super
kick throw, Activate, qcf+MP, qcb+MPx4, qcf+MP, c.LK (whiff), (jump HPx5)x2, super


-You can switch the order on kickthrow/activate for a slightly less damagine CC
-You can switch the order on kickthrow/activate for a slightly less damagine CC
*Overhead CC
Activate, jump HKx4, c.HP, then go into generic ground CC
= Advanced Strategy =
= Advanced Strategy =

Revision as of 14:30, 7 February 2006

Introduction

Moves List

Normal Moves

Special Moves

The Basics

Bread and Butter Combos

  • d.lk x 3, d.lp xx qcf+mp
-You want to use qcf+mp instead of LP because it recovers faster (slightly)
-Try to do the d.lk's as slow as possible so it still combos to prevent
 being punished by moves such as Bison's short Scissor kicks
-Always punishable by:

Super Combos

Custom Combos

  • Generic Ground CC

Activate, (close RHx2, c.HP xx qcb+LP)x2, (c.LPx4, c.HP xx qcb+LP)x2, c.LPx4, c.HK xx super

  • Anti-Air CC

Activate, qcf+MP, qcb+LP, qcb+MPx3, qcf+MP, c.LK (whiff), (jump HPx5)x2, super

  • Whiff Punisher CC

Activate, qcb+LP, c.HP, (qcb+LP, c.HPx2)x2, (c.LPx4, c.HP, qcb+LP)x2, c.LPx4, c.HK, super

  • Kickthrow CC

kick throw, Activate, qcf+MP, qcb+MPx4, qcf+MP, c.LK (whiff), (jump HPx5)x2, super

-You can switch the order on kickthrow/activate for a slightly less damagine CC

  • Overhead CC

Activate, jump HKx4, c.HP, then go into generic ground CC

Advanced Strategy