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{{SFVCharacterSummary|Abigail| | {{SFVCharacterSummary|Abigail| | ||
First appearing in Final Fight as one of the bosses of the Mad Gear Gang, Abigail has left his life of crime behind to run a small garage in Metro City named "Abigail's Scrap Metal" as a law abiding citizen. The two Ken's tall Canadian is also currently working with several former gang members including J, Axl, and Roxy. The former Final Fight protags seem less than interested in letting him be however... | |||
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With some of the slowest walk speed, slowest dash, and slowest buttons in the game Abigail is not for players looking for an agile character. Because of this and his only armored move beginning on frame 3, being forced to play defensively as Abigail can be frustrating. To make up for this however Abigail also has the highest health, some of the largest ranged buttons, and some of the largest damage output. One stray crush counter crHP or stand HP with V-Trigger can easily do 60-70% damage, and it's never safe for the opponent to assume they have a life lead against him. While he's similar to Zangief in the walk them down grappler mindset, one important difference is while he has a command grab it is not nearly as scary as Gief, and is not a great choice if you want to "churn butter". However if you love to put fear into your opponent, are comfortable with slow and deliberate play, and giggle at the sight of an opponent's health bar melting away, Abigail is a great pick. | |||
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Itabashi, CoolKid93, ProblemX, StormKubo}} | |||
{{SFVCharacterChangeList | | {{SFVCharacterChangeList | | ||
* Throw hurtbox expanded backwards when crouching, hurtbox reduced for airborne non-recoverable damage | * Throw hurtbox expanded backwards when crouching, hurtbox reduced for airborne non-recoverable damage | ||
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== Combos == | == Combos == | ||
=== BnB === | === BnB === | ||
* crLP | |||
* > LP xx LP Abigail Punch | |||
* crLK | |||
** , crLP xx LP Abigail Punch | |||
* MP | |||
** , b+HP > HP (oki) | |||
** , b+HP xx MP Abigail Punch (mash for damage, do not for oki) | |||
=== With Meter === | === With Meter === | ||
* EX Abigail Smash | |||
** crHP xx HP Abigail Punch | |||
=== Corner === | === Corner === | ||
* EX Abigail Smash | |||
** b+HP xx HP Abigail Punch | |||
=== Crush Counter === | === Crush Counter === | ||
=== V-Trigger Cancels === | === V-Trigger Cancels === |
Revision as of 21:04, 5 June 2020
Abigail
|
Summary
Bio
First appearing in Final Fight as one of the bosses of the Mad Gear Gang, Abigail has left his life of crime behind to run a small garage in Metro City named "Abigail's Scrap Metal" as a law abiding citizen. The two Ken's tall Canadian is also currently working with several former gang members including J, Axl, and Roxy. The former Final Fight protags seem less than interested in letting him be however...
Why Pick Abigail?
With some of the slowest walk speed, slowest dash, and slowest buttons in the game Abigail is not for players looking for an agile character. Because of this and his only armored move beginning on frame 3, being forced to play defensively as Abigail can be frustrating. To make up for this however Abigail also has the highest health, some of the largest ranged buttons, and some of the largest damage output. One stray crush counter crHP or stand HP with V-Trigger can easily do 60-70% damage, and it's never safe for the opponent to assume they have a life lead against him. While he's similar to Zangief in the walk them down grappler mindset, one important difference is while he has a command grab it is not nearly as scary as Gief, and is not a great choice if you want to "churn butter". However if you love to put fear into your opponent, are comfortable with slow and deliberate play, and giggle at the sight of an opponent's health bar melting away, Abigail is a great pick.
Players To Watch
Itabashi, CoolKid93, ProblemX, StormKubo
Change List
For list of all changes, see Change/Patch List
Season 3.5
- Health changed from 1100 to 1075
- Stun increased from 1050 to 1075
- Hurtbox and collision box adjusted during spinning state (after some crush counters)
- Forward throw distance increased after successful throw
- Stand LK startup increased from 5f to 6f, has more pushback on block
- Crouch LP startup changed from 5f to 6f, recovery increased from 10f to 12f, downwards hitbox reduced on 2nd and 3rd active frames
- Crouch LK no longer special cancelable, pushback on hit increased, V-Trigger cancel advantage increased to +11/+8 on hit/block from +10/+7
- Vroom Vroom (LP > LP) pushback on hit/block increased
- Abi Hammer (f+MP) adjusted so only 3rd active frame can OTG
- Ontario Drop (f+KKK) startup increased from 16f to 17f, opponent blowback on hit reduced
- EX Giant Flip (hcb+PP) damage reduced from 120 to 80, stun reduced from 200 to 150
- Abigail Smash
- M/H versions after hit united to be same as L version, hurtbox during recovery expanded
- EX version damage decreased from 100 to 80, hurtbox expanded during recovery
- Bay Area Sunrise (hcb+P)
- All normal versions recovery increased by 4f
- EX version recovery increased by 3f; opponent is left further away on hit
- Abigail Punch
- Regular
- Combo count restrictions adjusted
- Stun on regular version decreased from 180 to 120, stun on mashed version decreased from 200 to 150
- Recovery after mashed version increased by 8/8/7f for L/M/H versions
- EX
- Knockdown time after first hit increased
- Blowback on counterhit and regular hit unified to be that of regular
- Damage for regular version increased from 130 to 140
- Damage for mashed version decreased from 170 to 160, Stun on mashed version decreased from 230 to 200
- Recovery on mashed version increased by 8f
- Regular
- VT1
- Stand HP stun changed from 200 to 150
- Crouch HP charged stun decreased from 200 to 150
- Abi Blaster (b+HP) charged stun decreased from 200 to 150
- Abi Twiser (b+HP > HP) charged stun decreased from 200 to 150
- VT2
- When Hybrid Charge is canceled into, the advantage/disadvantage is now the same as VT1
- Metro Crash
- Opponent now takes real damage instead of white life on block
- Upward hitbox reduced making easier to jump over
- Damage for regular version increased from 120 to 150, stun for regular version increased from 150 to 200
- Damage for charged version increased from 170 to 200, stun increased from 220 to 250
- Combo counter adjusted
Season 3 (Arcade Edition)
- Throw hurtbox expanded backwards when crouching, hurtbox reduced for airborne non-recoverable damage
- Changed positioning after throw
- Stand LP hit/hurtbox reduced
- Stand LK reduced from 6f to 5f, hitbox expanded, hurtbox reduced
- Stand MP upper hurtbox reduced at arm
- Stand MK hitbox expanded, hurtbox expanded at feet, hurtbox on leg reduced
- Changed knockback distance on regular/counterhit, eased air combo count
- Crouch LP startup reduced from 6f to 5f, active frames increased from 2f to 3f, hurtbox expanded
- Crouch LK advantage increased from +3 to +5
- Crouch MP hitbox reduced
- Crouch MK hurtbox reduced
- Crouch HP hitbox expanded, hurtbox reduced, reduced startup from 12f to 11f, crush counter only happens on first active frame, adjusted float value for mid-air hit
- Crouch HK active frames increased from 1f to 2f on first hit
- Jump LK hitbox expanded, hurtbox reduced
- Jump MP hurtbox reduced
- Jump HP hitbox expanded
- Jump HK hurtbox reduced
- Abi Lift (f+HP) hitbox expanded, hurtbox reduced
- Hungabee High/Low (MP+MK) Adjusted air combo count allowing further combos against air attacks
- Abigail Punch (hcb+P)
- Light version knockback distance increased for final hit, mashed version float value changed, collision box changed, eased combo account, cannot recover after first hit
- Medium version mashed version float value changed, collision box changed, eased combo account, cannot recover after first hit
- Heavy version mashed version float value changed, collision box changed, eased combo account, cannot recover after first hit, hitbox expanded during attack
- EX Version collision box adjusted, cannot recover after first hit
- Abigail Smash (hcb+K) recovery on whiff increased by 8f, amount of EX meter gain increased on hit
- Dynamite punch (KK > P)
- Regular version hitbox expanded, hurtbox reduced, pushback on block increased
- EX version hitbox expanded, pushback on block increased
- Bay Area Sunrise (KK > LP+LK)
- Recovery on whiff increased by 8f, EX gain on hit increased
- EX Recovery increased o nwhiff by 8f
- EX Nitro Charge (KKK)position after stomps adjusted during V-Trigger
- EX Nitro Hungabee (KKK > MP+MK) air combo count eased
- V-Trigger
- Length of Max Power increased
- Abi Lift float value adjusted while in V-Trigger
- Added V-Trigger 2: Hybrid Charge
Move List
Unique Attacks
Special Moves
V-System (V-Trigger / V-Skill / V-Reversal)
Critical Art
Abigail Discussions
Discussions regarding Abigail
Abigail Discord Link
Video Guides
Street Fighter Official Character Introduction
Bafael's At a Glance
YouTube Playlist with previous season changes
Other Useful Guides
xSIGMAx and MonkUnit's Abigail Vroom Vroom Comprehensive Guide
Frame Data
Last Updated: May 23 2020
- Champion Edition data courtesy of @D4RK_ONION, @HatsonFGC, @Arlieth, @Frostdiener, BananaCyclone and the Frame Assist Tool team. - Huge thanks for their efforts! - See https://fullmeter.com/fatonline/#/home for more information
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Stand LP | LP | 5 | 3 | 10 | 3 | 4 | 6 | 40 | 70 | H | ["sp","su","vs1","vt1","vt2"] | - | - | - | - | 48 | 84 |
Stand MP | MP | 9 | 3 | 18 | 5 | 7 | 9 | 70 | 100 | H | ["sp","su","vs1","vt1","vt2"] | - | - | - | 11 | 84 | 120 |
Stand HP | HP | 20 | 4 | 25 | -3 | 0 | C | 90 | 150 | H | ["vt1","vt2"] | 102 | 70 | 70 | 14 | 108 | 180 |
Stand LK | LK | 6 | 3 | 12 | 3 | 4 | 6 | 50 | 70 | H | ["sp","su","vs1","vt1","vt2"] | - | - | - | - | 60 | 84 |
Stand MK | MK | 11 | 3 | 18 | 0 | 2 | 4 | 80 | 100 | H | ["vt1","vt2"] | - | - | - | 13 | 96 | 120 |
Stand HK | HK | 18 | 4 | 29 | -8 | KD | KD | 90 | 150 | H | ["su","vt1","vt2"] | 87 | 28 | 33 | 14 | 108 | 180 |
Crouch LP | d+LP | 6 | 3 | 12 | 3 | 4 | 6 | 40 | 70 | H | ["sp","su","vs1","vt1","vt2"] | - | - | - | - | 48 | 84 |
Crouch MP | d+MP | 13 | 4 | 18 | -3 | 2 | 4 | 70 | 100 | H | ["sp","su","vs1","vt1","vt2"] | - | - | - | 11 | 84 | 120 |
Crouch HP | d+HP | 11 | 5 | 35 | -18 | -13 | J | 90 | 150 | H | ["sp","su","vs1","vt1","vt2"] | 87 | 28 | 33 | 14 | 108 | 180 |
Crouch LK | d+LK | 4 | 2 | 12 | 2 | 5 | 7 | 40 | 70 | L | ["vt1","vt2"] | - | - | - | - | 48 | 84 |
Crouch MK | d+MK | 12 | 2 | 21 | -3 | 0 | 2 | 60 | 100 | L | ["sp","su","vs1","vt1","vt2"] | - | - | - | 9 | 72 | 120 |
Crouch HK | d+HK | 16 | 2(2)4 | 32 | -14 | KD | KD | 50*70 (120) | 50*100 (150) | H*L | ["vt1","vt2"] | 61 | 12 | 17 | CHIP | CH_DAMAGE | CH_STUN |
Jump LP | u+LP | 5 | 5 | - | - | - | ? | 60 | 70 | M | - | - | - | - | - | 72 | 84 |
Jump MP | u+MP | 14 | 5 | - | - | - | ? | 70 | 100 | M | - | - | - | - | 11 | 84 | 120 |
Jump HP | u+HP | 12 | 6 | - | - | - | ? | 110 | 150 | M | - | - | - | - | 18 | 132 | 180 |
Jump LK | u+LK | 4 | 5 | - | - | - | ? | 60 | 70 | M | - | - | - | - | - | 72 | 84 |
Jump MK | u+MK | 10 | 5 | - | - | - | ? | 60 | 100 | M | - | - | - | - | 9 | 72 | 120 |
Jump HK | u+HK | 14 | 5 | - | - | - | ? | 90 | 150 | M | - | - | - | - | 14 | 108 | 180 |
Abi Hammer | f+MP | 21 | 3 | 23 | -8 | 3 | 5 | 70 | 100 | M | - | 56 | 10(15) | 15(20) | 11 | 84 | 120 |
Abi Lift | f+HP | 10 | 5 | 18 | 1 | 4 | 6 | 90 | 150 | H | ["sp","su","vs1","vt1","vt2"] | - | - | - | 14 | 108 | 180 |
Abi Blaster | b+HP | 7 | 2 | 30(35) | -6 | -3 | -1 | 90 | 150 | H | ["sp","su","vs1","vt1","vt2"] | - | - | - | 14 | 108 | 180 |
Abi Scissor | db+HK | 13 | 2 | 30 | -14 | KD | KD | 90 | 150 | L | ["vt1","vt2"] | 65 | 16 | 21 | 14 | 108 | 180 |
Abi Twist | b+HP > HP | 7+17 | 2(16)2 | 29 | -9 | KD | KD | 90*81 (171) | 150*135 (285) | H | ["su","vt1","vt2"] | 87 | 28 | 33 | CHIP | CH_DAMAGE | CH_STUN |
Vroom Vroom | st.LP > st.LP | 5+3 | 3(4)2 | 11 | 3 | 4 | 6 | 40*27 (67) | 70*63 (133) | H | ["sp","su","vs1","vt1","vt2"] | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Bang Bang | cr.LP > cr.LP | 6+4 | 2(6)3 | 9 | 3 | 4 | 6 | 40*27 (67) | 70*63 (133) | H | ["sp","su","vs1","vt1","vt2"] | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Red Leaf | LP+LK | 5 | 3 | 17 | - | KD | KD | 140 | 170 | T | - | 67 | 18 | 18 | CHIP | 168 | 204 |
Hit & Run | b+LP+LK | 5 | 3 | 17 | - | KD | KD | 130 | 170 | T | - | 52 | 3 | 3 | CHIP | 156 | 204 |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Max Power | HP+HK (VT1) | 1 | - | 5 | - | - | ? | - | - | - | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Hybrid Charge | HP+HK (VT2) | 1 | - | 5 | - | - | ? | - | - | - | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Hungabee High | MP+MK (VS1) | 3 | 10 | 31 | - | - | ? | - | - | H | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Hungabee Low | d+MP+MK (VS1) | 3 | 10 | 31 | - | - | ? | - | - | H | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Hungabee Parry | Parry | 4 | 8 | 20 | -6 | 22 | 24 | 30 | 70 | H | ["sp","su"] | - | - | - | CHIP | 36 | 84 |
C'mon Spare Tire | MP+MK (VS2) | 29 | - | 47 | - | - | ? | 70 (100) | 100 (150) | H | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Nitro Blitz > Nitro Hungabee High | KK > MP+MK | Run+3 | 10 | 31 | - | - | ? | - | - | H | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Nitro Blitz > Nitro Hungabee Low | KK > d+MP+MK | Run+3 | 10 | 31 | - | - | ? | - | - | H | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Nitro Blitz > Nitro Hungabee Parry | KK > Parry | 4 | 8 | 20 | -6 | 22 | 24 | 30 | 70 | H | ["sp","su"] | - | - | - | CHIP | 36 | 84 |
EX Nitro Charge > EX Nitro Hungabee | KKK > MP+MK | EX Run+2 | 10 | 31 | - | - | ? | - | - | - | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
EX Nitro Charge > EX Nitro Hungabee (Parry) | KKK > Parry | 4 | 8 | 20 | - | 27 | 29 | 40 | 70 | H | ["sp"] | - | - | - | CHIP | 48 | 84 |
Ontario Drop | f+KKK | 17 | 2 | 24 | -2 | KD | KD | 60 | 0 | H | - | 81 | 22 | 27 | CHIP | 72 | 0 |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Taunt | PPP+KKK | - | - | 61 | - | - | ? | - | - | - | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
LP Abigail Punch | qcf+LP | 14 | 2 | 31 | -12 | KD | KD | 100 | 120 | H | ["su","vt2"] | 86 | 27 | 32 | CHIP | 120 | 144 |
LP Abigail Punch mash | qcf+LP (mash) | 14 | 2 | 31 | -12 | KD | KD | 120 | 150 | H | ["su","vt2"] | 80 | 21 | 26 | CHIP | 144 | 180 |
MP Abigail Punch | qcf+MP | 20 | 2 | 31 | -19 | KD | KD | 110 | 120 | T | ["su","vt2"] | 86 | 27 | 32 | CHIP | 132 | 144 |
MP Abigail Punch Mash | qcf+MP (mash) | 20 | 2 | 31 | -19 | KD | KD | 130 | 150 | H | ["su","vt2"] | 80 | 21 | 26 | CHIP | 156 | 180 |
HP Abigail Punch | qcf+HP | 16 | 2 | 31 | -16 | KD | KD | 120 | 120 | H | ["su","vt2"] | 86 | 27 | 32 | CHIP | 144 | 144 |
HP Abigail Punch Mash | qcf+HP (mash) | 16 | 2 | 31 | -16 | KD | KD | 140 | 150 | H | ["su","vt2"] | 80 | 21 | 26 | CHIP | 168 | 180 |
EX Abigail Punch | qcf+PP | 14 | 2 | 38 | -23 | KD | KD | 140 | 150 | H | ["vs2","vt2"] | 89 | 30 | 35 | CHIP | 168 | 180 |
EX Abigail Punch Mash | qcf+PP (mash) | 14 | 2 | 38 | -23 | KD | KD | 160 | 200 | H | ["vs2","vt2"] | 82 | 23 | 28 | CHIP | 192 | 240 |
LP Giant Flip | hcb+LP | 23 | 3*4 | 22 | 0 | KD | KD | 50*20 (70) | 70*30 (100) | H | ["su"] | 90 | 31 | 36 | CHIP | CH_DAMAGE | CH_STUN |
MP Giant Flip | hcb+MP | 33 | 2*4 | 22 | 1 | KD | KD | 50*30 (80) | 70*30 (100) | H | ["su"] | 90 | 31 | 36 | CHIP | CH_DAMAGE | CH_STUN |
HP Giant Flip | hcb+HP | 36 | 2*4 | 23 | 2 | KD | KD | 50*50 (100) | 90*60 (150) | H | ["su"] | 89 | 30 | 35 | CHIP | CH_DAMAGE | CH_STUN |
EX Giant Flip | hcb+PP | 9 | 3(26)2(0)3 | 24 | -2 | KD | KD | 20*20*40 (80) | 30*50*70 (150) | H | - | 110 | 51 | 56 | CHIP | CH_DAMAGE | CH_STUN |
EX Giant Flip Mash | hcb+PP (mash) | 30 | 4*2 | 26 | -8 | KD | KD | 50*20 (70) | 70*30 (100) | H | - | 90 | 31 | 36 | CHIP | CH_DAMAGE | CH_STUN |
LK Abigail Smash | hcb+LK | 6 | 2 | 60 | - | KD | KD | 180 | 250 | T | - | 73 | 24 | 24 | CHIP | 216 | 300 |
MK Abigail Smash | hcb+MK | 6 | 2 | 60 | - | KD | KD | 200 | 250 | T | - | 73 | 24 | 24 | CHIP | 240 | 300 |
HK Abigail Smash | hcb+HK | 6 | 2 | 60 | - | KD | KD | 220 | 250 | T | - | 73 | 24 | 24 | CHIP | 264 | 300 |
EX Abigail Smash (corner) | hcb+KK (corner) | 6 | 2 | 60 | - | KD | KD | 80 | 100 | T | - | 92 | 33 | 33 | CHIP | 96 | 120 |
EX Abigail Smash (midscreen) | hcb+KK (midscreen) | 6 | 2 | 60 | - | KD | KD | 80 | 100 | T | - | 101 | 42 | 42 | CHIP | 96 | 120 |
Nitro Blitz | KK | 12 | - | - | - | - | ? | - | - | - | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Nitro Charge | KK (hold) | 1 | - | 124 | - | - | ? | - | - | - | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Nitro Blitz > Drop Back | KK (hold) > b | - | - | 37 | - | - | ? | - | - | - | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Nitro Blitz > Dynamite Punch | KK > P | Run+15 | 3 | 29 | -9 | KD | KD | 100 | 200 | H | ["su","vt2"] | 85 | 26 | 31 | CHIP | 120 | 240 |
Nitro Blitz > Avalanche Press | KK > K | Run+23 | 5(1)2 | 35 | -12 | KD | KD | 80*70 (150) | 150*50 (200) | M | - | 79 (80) | 20 (21) | 25 (26) | CHIP | CH_DAMAGE | CH_STUN |
Nitro Blitz > Bay Area Sunrise | KK > LP+LK | Run+8 | 2 | 60 | - | KD | KD | 200 | 250 | T | - | 75 | 26 | 26 | CHIP | 240 | 300 |
EX Nitro Charge | KKK | 3*39 | 2(23)2(23)2(19)2(14)3 | 30 | -9 | KD | KD | 130 | 215 | H | - | 88 | 51 | 56 | CHIP | 156 | 258 |
EX Nitro Charge > EX Dynamite Punch | KKK > P | EX Run+15 | 3 | 29 | -9 | KD (10) | ? | 100 | 150 | H | ["vt2"] | 88 | 51 | 56 | CHIP | 120 | 180 |
EX Nitro Charge > EX Avalanche Press | KKK > K | EX Run+21 | 5(1)2 | 35 | -12 | KD | KD | 90*80 (170) | 150*50 (200) | M | - | 80 (81) | 21 (22) | 26 (27) | CHIP | CH_DAMAGE | CH_STUN |
EX Nitro Charge > EX Bay Area Sunrise | KKK > LP+LK | EX Run+8 | 2 | 52 | - | KD | KD | 240 | 300 | T | - | 75 | 26 | 26 | CHIP | 288 | 360 |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Abigail Special | qcf,qcf+P | 4 | 4 | 118 | -95 | KD | KD | 350 | 0 | H | - | 29 | 29 | 29 | CHIP | 420 | 0 |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
In VT1 | |||||||||||||||||
Stand LP | LP | 5 | 3 | 10 | 3 | 4 | 6 | 46 | 70 | H | ["sp","su","vs1"] | - | - | - | - | 55 | 84 |
Stand MP | MP | 9 | 3 | 18 | 5 | 7 | 9 | 80 | 100 | H | ["sp","su","vs1"] | - | - | - | 13 | 96 | 120 |
Stand HP | HP | 20(29) | 4 | 25 | -3 | 0 | C | 103 | 150 | H | - | 102 | 70 | 70 | 16 | 123 | 180 |
Stand HP (lvl 2) | HP (lvl 2) | 30(44) | 4 | 25 | -3 | KD | KD | 115 | 150 | H | - | 97 | 65 | 65 | 18 | 138 | 180 |
Stand HP (lvl 3) | HP (lvl 3) | 45 | 4 | 25 | 18 | KD | KD | 115 | 150 | H | - | 97 | 65 | 65 | 18 | 138 | 180 |
Stand HP (release) | HP (release) | 6 | 4 | 25 | -3 | 0 (KD) | ? | 103 | 150 | H | - | ~ (97) | ~ (65) | ~ (65) | 16 | 123 | 180 |
Stand LK | LK | 6 | 3 | 12 | 3 | 4 | 6 | 67 | 70 | H | ["sp","su","vs1"] | - | - | - | - | 80 | 84 |
Stand MK | MK | 11 | 3 | 18 | 0 | 2 | 4 | 92 | 100 | H | - | - | - | - | 15 | 110 | 120 |
Stand HK | HK | 18 | 4 | 29 | -8 | KD | KD | 103 | 150 | H | ["su"] | 84 | 25 | 30 | 16 | 123 | 180 |
Crouch LP | d+LP | 6 | 3 | 12 | 3 | 4 | 6 | 46 | 70 | H | ["sp","su","vs1"] | - | - | - | - | 55 | 84 |
Crouch MP | d+MP | 13 | 4 | 18 | -3 | 2 | 4 | 80 | 100 | H | ["sp","su","vs1"] | - | - | - | 13 | 96 | 120 |
Crouch HP | 2HP | 11 | 5 | 35 | -18 | -13 | J | 103 | 150 | H | ["sp","su","vs1"] | 87 | 28 | 33 | 16 | 123 | 180 |
Crouch HP (lvl 2) | 2HP (lvl 2) | 22 | 5 | 35 | -18 | KD | KD | 103 | 150 | H | ["sp","su","vs1"] | 89 | 30 | 35 | 16 | 123 | 180 |
Crouch HP (lvl 3) | 2HP (lvl 3) | 40 | 5 | 35 | 1 | KD | KD | 103 | 150 | H | ["sp","su","vs1"] | 89 | 30 | 35 | 16 | 123 | 180 |
Crouch HP (release) | d+HP (release) | 6 | 5 | 35 | -18 | -13 (KD) | ? | 103 | 150 | H | ["sp","su","vs1"] | ~ (89) | ~ (30) | ~ (35) | 16 | 123 | 180 |
Crouch LK | d+LK | 4 | 2 | 12 | 2 | 5 | 7 | 46 | 70 | L | - | - | - | - | - | 55 | 84 |
Crouch MK | d+MK | 12 | 2 | 21 | -3 | 0 | 2 | 69 | 100 | L | ["sp","su","vs1"] | - | - | - | 11 | 82 | 120 |
Crouch HK | d+HK | 16 | 2(2)4 | 32 | -14 | KD | KD | 57*80 (137) | 50*100 (150) | L | - | 61 | 12 | 17 | CHIP | CH_DAMAGE | CH_STUN |
Jump LP | u+LP | 5 | 5 | - | - | - | ? | 69 | 70 | M | - | - | - | - | - | 82 | 84 |
Jump MP | u+MP | 14 | 5 | - | - | - | ? | 80 | 100 | M | - | - | - | - | 13 | 96 | 120 |
Jump HP | u+HP | 12 | 6 | - | - | - | ? | 126 | 150 | M | - | - | - | - | 20 | 151 | 180 |
Jump LK | u+LK | 4 | 5 | - | - | - | ? | 69 | 70 | M | - | - | - | - | - | 82 | 84 |
Jump MK | u+MK | 10 | 5 | - | - | - | ? | 80 | 100 | M | - | - | - | - | 13 | 96 | 120 |
Jump HK | u+HK | 14 | 5 | - | - | - | ? | 115 | 150 | M | - | - | - | - | 18 | 138 | 180 |
Abi Hammer | f+MP | 21 | 3 | 23 | -8 | 3 | 5 | 80 | 100 | M | - | - | - | - | 13 | 96 | 120 |
Abi Lift | f+HP | 10 | 5 | 18 | 1 | 4 | 6 | 103 | 150 | H | ["sp","su","vs1"] | - | - | - | 16 | 123 | 180 |
Abi Lift lvl 2 | f+HP (lvl 2) | 22 | 5 | 18 | 1 | KD | KD | 103 | 200 | H | ["sp","su","vs1"] | 99 | 40 | 40 | 16 | 123 | 240 |
Abi Lift lvl 3 | f+HP (lvl 3) | 35 | 5 | 18 | 14 | KD | KD | 103 | 200 | H | ["sp","su","vs1"] | 112 | 53 | 53 | 16 | 123 | 240 |
Abi Lift (release) | f+HP (release) | 5 | 5 | 18 | 1 | 4 (KD) | ? | 103 | 150 (200) | H | ["sp","su","vs1"] | ~ (99) | ~ (40) | ~ (40) | 16 | 123 | CH_STUN |
Abi Blaster | b+HP (lvl 1) | 7 | 2 | 30 | -6 | -3 | -1 | 103 | 150 | H | ["sp","su","vs1"] | - | - | - | 16 | 123 | 180 |
Abi Blaster lvl 2 | b+HP (lvl 2) | 17 | 2 | 30 | -6 | -3 | -1 | 103 | 200 | H | ["sp","su","vs1"] | - | - | - | 16 | 123 | 240 |
Abi Blaster lvl 3 | b+HP (lvl 3) | 32 | 2 | 30 | 9 | KD | KD | 103 | 200 | H | ["sp","su","vs1"] | - | - | - | 16 | 123 | 240 |
Abi Blaster (release) | b+HP (release) | 3 | 2 | 30 | -6 | -3 | -1 | 103 | 150 (200) | H | ["sp","su","vs1"] | - | - | - | 16 | 123 | CH_STUN |
Abi Scissor | db+HK | 13 | 2 | 30 | -14 | KD | KD | 103 | 150 | L | - | 65 | 16 | 21 | 16 | 123 | 180 |
Abi Twist | b+HP > HP | 7+17 | 2(16)2 | 29 | -9 | KD | KD | 103*93 (196) | 150*135 (285) | H | ["su"] | 87 | 28 | 33 | CHIP | CH_DAMAGE | CH_STUN |
Abi Twist lvl 2 | b+HP > HP | 17+17 | 2(16)2 | 29 | -9 | KD | KD | 103*93 (196) | 150*135 (285) | H | ["su"] | 88 | 29 | 34 | CHIP | CH_DAMAGE | CH_STUN |
Abi Twist lvl 3 | b+HP > HP | 32+17 | 2(16)2 | 29 | -9 | KD | KD | 103*93 (196) | 150*135 (285) | H | ["su"] | 108 | 49 | 54 | CHIP | CH_DAMAGE | CH_STUN |
Vroom Vroom | st.LP > st.LP | 5+3 | 3(4)2 | 11 | 3 | 4 | 6 | 46*31 (77) | 70*63 (133) | H | ["sp","su","vs1"] | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Bang Bang | cr.LP > cr.LP | 6+4 | 2(6)3 | 9 | 3 | 4 | 6 | 46*31 (77) | 70*63 (133) | H | ["sp","su","vs1"] | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Red Leaf | LP+LK | 5 | 3 | 17 | - | KD | KD | 161 | 170 | T | - | - | - | - | CHIP | 193 | 204 |
Hit & Run | b+LP+LK | 5 | 3 | 17 | - | KD | KD | 149 | 170 | T | - | - | - | - | CHIP | 178 | 204 |
Hungabee High | MP+MK (VS1) | 3 | 10 | 31 | - | - | ? | - | - | H | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Hungabee Low | d+MP+MK (VS1) | 3 | 10 | 31 | - | - | ? | - | - | H | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Hungabee Parry | Parry | 4 | 8 | 20 | -6 | 22 | 24 | 34 | 70 | H | ["sp","su"] | - | - | - | CHIP | 40 | 84 |
C'mon Spare Tire | MP+MK (VS2) | 29 | - | 47 | - | - | ? | 115 | 150 | H | - | - | - | - | CHIP | 138 | 180 |
LP Abigail Punch | qcf+LP | 14 | 2 | 31 | -12 | KD | KD | 113 | 120 | H | ["su"] | 86 | 27 | 32 | CHIP | 135 | 144 |
LP Abigail Punch mash | qcf+LP (mash) | 14 | 2 | 31 | -12 | KD | KD | 134 | 150 | H | ["su"] | 80 | 21 | 26 | CHIP | 160 | 180 |
MP Abigail Punch | qcf+MP | 20 | 2 | 31 | -19 | KD | KD | 125 | 120 | T | ["su"] | 86 | 27 | 32 | CHIP | 150 | 144 |
MP Abigail Punch Mash | qcf+MP (mash) | 20 | 2 | 31 | -19 | KD | KD | 146 | 150 | H | ["su"] | 80 | 21 | 26 | CHIP | 175 | 180 |
HP Abigail Punch | qcf+HP | 16 | 2 | 31 | -16 | KD | KD | 136 | 120 | H | ["su"] | 86 | 27 | 32 | CHIP | 163 | 144 |
HP Abigail Punch Mash | qcf+HP (mash) | 16 | 2 | 31 | -16 | KD | KD | 157 | 150 | H | ["su"] | 80 | 21 | 26 | CHIP | 188 | 180 |
EX Abigail Punch | qcf+PP | 14 | 2 | 38 | -23 | KD | KD | 158 | 150 | H | ["vs2"] | 89 | 30 | 35 | CHIP | 189 | 180 |
EX Abigail Punch Mash | qcf+PP (mash) | 14 | 2 | 38 | -23 | KD | KD | 179 | 200 | H | ["vs2"] | 82 | 23 | 28 | CHIP | 214 | 240 |
LP Giant Flip | hcb+LP | 23 | 3*4 | 22 | 0 | KD | KD | 57*23 (80) | 70*30 (100) | H | ["su"] | 90 | 31 | 36 | CHIP | CH_DAMAGE | CH_STUN |
MP Giant Flip | hcb+MP | 33 | 2*4 | 22 | 1 | KD | KD | 57*34 (91) | 70*30 (100) | H | ["su"] | 90 | 31 | 36 | CHIP | CH_DAMAGE | CH_STUN |
HP Giant Flip | hcb+HP | 36 | 2*4 | 23 | 2 | KD | KD | 57*57 (104) | 90*60 (150) | H | ["su"] | 89 | 30 | 35 | CHIP | CH_DAMAGE | CH_STUN |
EX Giant Flip | hcb+PP | 9*34 | 3(22)2(0)3 | 24 | -2 | KD | KD | 23*23*46 (92) | 30*50*70 (150) | H | - | 110 | 51 | 56 | CHIP | CH_DAMAGE | CH_STUN |
EX Giant Flip Mash | hcb+PP (mash) | 30 | 4*2 | 26 | -8 | KD | KD | 57*23 (80) | 70*30 (100) | H | - | 90 | 31 | 36 | CHIP | CH_DAMAGE | CH_STUN |
LK Abigail Smash | hcb+LK | 6 | 2 | 60 | - | KD | KD | 207 | 250 | T | - | 73 | 24 | 24 | CHIP | 248 | 300 |
MK Abigail Smash | hcb+MK | 6 | 2 | 60 | - | KD | KD | 230 | 250 | T | - | 73 | 24 | 24 | CHIP | 276 | 300 |
HK Abigail Smash | hcb+HK | 6 | 2 | 60 | - | KD | KD | 253 | 250 | T | - | 73 | 24 | 24 | CHIP | 303 | 300 |
EX Abigail Smash (corner) | hcb+KK (corner) | 6 | 2 | 60 | - | KD | KD | 92 | 100 | T | - | 92 | 33 | 33 | CHIP | 110 | 120 |
EX Abigail Smash (midscreen) | hcb+KK (midscreen) | 6 | 2 | 60 | - | KD | KD | 92 | 100 | T | - | 101 | 42 | 42 | CHIP | 110 | 120 |
Nitro Blitz | KK | 12 | - | - | - | - | ? | - | - | - | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Nitro Charge | KK (hold) | 1 | - | 124 | - | - | ? | - | - | - | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Nitro Blitz > Drop Back | KK (hold) > b | - | - | 37 | - | - | ? | - | - | - | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Nitro Blitz > Dynamite Punch | KK > P | Run+15 | 3 | 29 | -9 | KD | KD | 115 | 200 | H | ["su"] | 85 | 26 | 31 | CHIP | 138 | 240 |
Nitro Blitz > Avalanche Press | KK > K | Run+23 | 5(1)2 | 35 | -12 | KD | KD | 92*80 (172) | 150*50 (200) | M | - | 79 | 20 | 25 | CHIP | CH_DAMAGE | CH_STUN |
Nitro Blitz > Bay Area Sunrise | KK > LP+LK | Run+8 | 2 | 60 | - | KD | KD | 230 | 250 | T | - | 75 | 26 | 26 | CHIP | 276 | 300 |
Nitro Blitz > Nitro Hungabee High | KK > MP+MK | Run+3 | 10 | 31 | - | - | ? | - | - | H | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Nitro Blitz > Nitro Hungabee Low | KK > d+MP+MK | Run+3 | 10 | 31 | - | - | ? | - | - | H | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Nitro Blitz > Nitro Hungabee Parry | KK > Parry | 4 | 8 | 20 | -6 | 22 | 24 | 34 | 70 | H | ["sp","su"] | - | - | - | CHIP | 40 | 84 |
EX Nitro Charge | KKK | 1*39 | 2(23)2(23)2(19)2(14)3 | 30 | -9 | KD | KD | 148 | 215 | H | - | 88 | 51 | 56 | CHIP | 177 | 258 |
EX Nitro Charge > EX Dynamite Punch | KKK > P | EX Run+15 | 3 | 29 | -9 | KD (10) | ? | 115 | 200 | H | - | 88 | 51 | 56 | CHIP | 138 | 240 |
EX Nitro Charge > EX Avalanche Press | KKK > K | EX Run+21 | 5(1)2 | 35 | -12 | KD | KD | 103*92 (195) | 150*50 (200) | M | - | 80 | 21 | 26 | CHIP | CH_DAMAGE | CH_STUN |
EX Nitro Charge > EX Bay Area Sunrise | KKK > LP+LK | EX Run+8 | 2 | 60 | - | KD | KD | 276 | 300 | T | - | 75 | 26 | 26 | CHIP | 331 | 360 |
EX Nitro Charge > EX Nitro Hungabee | KKK > MP+MK | EX Run+2 | 10 | 31 | - | - | ? | - | - | - | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
EX Nitro Charge > EX Nitro Hungabee (Parry) | KKK > Parry | 4 | 8 | 20 | - | 27 | 29 | 46 | 70 | H | ["sp"] | - | - | - | CHIP | 55 | 84 |
Abigail Special | qcf,qcf+P | 4 | 4 | 118 | -95 | KD | KD | 23*34x7*80*57 (398) | 0 | H | - | 29 | 29 | 29 | CHIP | CH_DAMAGE | 0 |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
In VT2 | |||||||||||||||||
Metro Crash | HP+HK (lvl1) | 10+23 | 10 | 18 | -2 | KD | KD | 150 | 150 | H | ["su"] | 84 | 25 | 30 | CHIP | 180 | 180 |
Metro Crash lvl 2 | HP+HK (lvl2) | 27+23 | 13 | 17 | 5 | KD | KD | 40x3*50 (170) | 250 | H | ["su"] | 92 | 33 | 38 | CHIP | CH_DAMAGE | 300 |
Metro Crash lvl 3 | HP+HK (lvl3) | 67 | 16 | 31 | 20 | KD | KD | 30x7*40 (250) | 300 | H | ["su"] | 85 | 26 | 31 | CHIP | CH_DAMAGE | 360 |
Notes:
- CH Damage and stun is calculated by multiplying base values by 1.2. For multi-hitting moves this usually only applies to first hit; if only second hit connects it will get the x1.2 benefits.
- For Crush Counters: J = Juggle, C = Crumple, KD = Knockdown
- Chip damage for normals refers to grey life inflicted
Combos
BnB
- crLP
- > LP xx LP Abigail Punch
- crLK
- , crLP xx LP Abigail Punch
- MP
- , b+HP > HP (oki)
- , b+HP xx MP Abigail Punch (mash for damage, do not for oki)
With Meter
- EX Abigail Smash
- crHP xx HP Abigail Punch
Corner
- EX Abigail Smash
- b+HP xx HP Abigail Punch
Crush Counter
V-Trigger Cancels
V System
V Reversal
Standard 17f strike V-Reversal, causes large blowback on hit.
V Skill 1
Hungabee is a 3f parry. There are two versions: a standing and a crouching parry. The standing works against any standing and aerial attacks, while the crouching only works on crouching state moves (meaning crMP's and such can be parried with the low version as well). On a successful parry he sends the opponent backwards in a spinning state allowing combos afterwards with crHP or crHK at further ranges. if an air attack is parried, he can follow up with EX Giant Flip or HP Abigail Smash. He gains V-Gauge on a successful parry. If the parry whiffs it leaves him in a counter hit state.
V Skill 2
C'mon, Spare Tire is a weird projectile-like move. Abigail summons a tire on screen. The tire can be hit by Abigail with any move. The trajectory and speed the tire moves at depends on the move he used to hit the tire. The tire can be hit back by the opponent, but it won't have a hitbox. The tire is SLOW, and there's almost no situation where you can get it out on screen without being hit due to the massive end lag, though you can thankfully cancel into it from EX Abigail Punch. The tire has many applications but is held back by how hard it is to get it out in neutral without taking damage or a knockdown. If you somehow do get it out, Abigail can follow behind it, basically granting him a free approach. The opponent can try and challenge Abigail, but will likely get hit by the tire.
V Trigger 1
Max Power is a 3 bar V-Trigger allows Abigail to charge his HP, crHP, b+HP, and f+HP punches. While charging Abigail has 1 hit of armor at the beginning, then 100 hits of armor towards the end of the move (around 30f on most). At fully charged they will all cause an armor break. At level 2 and level 3 they each gain different properties. HP will cause a crumple state allowing follow-up combos, Abigail Blaster can reflect back EX projectiles at level 2 and any projectiles (include moves like Ed's V-Trigger 1) at level 3, and Abigail Twist has a higher juggle potential allowing more damaging combos. Because of Abigail's long range and Critical Arts always causing at least 50% damage scaling, Abigail can quickly rack up large damage even on a guard break. In addition to the buffs to his heavies, it passively increases all damage Abigail does by 15% and gives Abigail 1 hit of armor during his Nitro Charge on f3 and 3 hits of armor on f1 for his EX Nitro Charge.
V Trigger 2
Hybrid Charge is a 2 bar V-Trigger that gives Abigail a new special move, Metro Crash. Metro Crash is a fast moving tackle that causes Abigail to vroom forward. It can be canceled into from certain specials such as Abigail Punch for more damage and better oki. While charging Metro Crash, Abigail has 99 hits of armor making it near impossible to break through outside of CA's and throws. At level 1 and 2 Abigail loses his armor while charging forward after the button is released, at level 3 he has 2 hits of armor and causes a guard break. Because of how Abigail leans forward while charging it is possibly to jump over him at longer ranges. This is a good V-Trigger however V-Trigger 1 is so strong it is hard to recommend using it instead. This is an incredibly powerful V-Trigger and his go-to in most cases.