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===[https://www.youtube.com/StreetFighter Street Fighter] Official Character Guide=== | ===[https://www.youtube.com/StreetFighter Street Fighter] Official Character Guide=== | ||
<youtube>qkkjuvAxlfI</youtube> | <youtube>qkkjuvAxlfI</youtube> | ||
=== [https://www.youtube.com/user/moonlitearthx14/featured|Bafael Bafael's] At a Glance === | |||
<youtube>gUPSK2ICEz4</youtube> | |||
<youtube>EbZ1-fsbK7M</youtube> | |||
==== [https://www.youtube.com/watch?v=gUPSK2ICEz4&list=PLOVyB2EcKbJlGiOFnv86Yzm1WNf1--NMe YouTube Playlist with previous season changes] ==== | |||
== Other Resources == | == Other Resources == | ||
Line 116: | Line 120: | ||
== Combos == | == Combos == | ||
=== BnB === | === BnB === | ||
* crLP | |||
** ,crLP xx LK Kurekijin | |||
* crMP | |||
** HP xx HK Kurekijin, HP Shoryuken | |||
* crHP | |||
** xx HK Ryusokyaku, crMP xx MK Kurekijin, MP Shoryuken | |||
=== With Meter === | === With Meter === | ||
* MP or crMP or HP | |||
** xx EX Kurekijin, dash, HP Shoryuken | |||
* Any medium or heavy attack | |||
** EX Hadoken, HK Kurekjin, HP Shoryuken | |||
=== Corner === | === Corner === | ||
=== Crush Counter === | === Crush Counter === |
Revision as of 16:42, 3 June 2020
Kage
|
Summary
Bio
The embodiment of the Satsui No Hado haunting Ryu, Kage seeks to persuade Ryu to give into his dark desires.
Why Pick Kage?
TBW
Players To Watch
Move List
Unique Attacks
Special Moves
V-System (V-Trigger / V-Skill / V-Reversal)
Critical Art
Kage Discussions
Discussions regarding Kage
Kage Discord Link
Video Guides
Street Fighter Official Character Guide
Bafael's At a Glance
YouTube Playlist with previous season changes
Other Resources
Frame Data
- Champion Edition data courtesy of @D4RK_ONION, @HatsonFGC, @Arlieth, @Frostdiener, BananaCyclone and the Frame Assist Tool team. - Huge thanks for their efforts! - See https://fullmeter.com/fatonline/#/home for more information
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Stand LP | LP | 4 | 3 | 5 | 3 | 4 | 6 | 30 | 70 | H | ["ch","sp","su","vt1","vt2"] | - | - | - | - | 36 | 84 |
Stand MP | MP | 6 | 3 | 12 | -1 | 4 | 6 | 60 | 100 | H | ["sp","su","vt1","vt2"] | - | - | - | 9 | 72 | 120 |
Stand HP | HP | 6 | 2 | 23 | -5 | -3 | -1 | 80 | 120 | H | ["sp","su","vt1","vt2"] | - | - | - | 13 | 96 | 144 |
Stand LK | LK | 4 | 3 | 10 | 1 | 1 | 3 | 30 | 70 | H | ["sp","su","vt1","vt2"] | - | - | - | - | 36 | 84 |
Stand MK | MK | 9 | 3 | 17 | -3 | 3 | 5 | 70 | 100 | H | ["vt1","vt2"] | - | - | - | 11 | 84 | 120 |
Stand HK | HK | 11 | 2 | 19 | -2 | 4 | 23 | 80 | 150 | H | ["vt1","vt2"] | - | - | - | 13 | 96 | 180 |
Crouch LP | d+LP | 3 | 2 | 8 | 1 | 3 | 5 | 30 | 70 | H | ["ch","sp","su","vt1","vt2"] | - | - | - | - | 36 | 84 |
Crouch MP | d+MP | 5 | 3 | 12(15) | 3 | 6 | 8 | 60 | 100 | H | ["sp","su","vt1","vt2"] | - | - | - | 9 | 72 | 120 |
Crouch HP | d+HP | 8 | 6 | 20 | -4 | 3 | 5 | 80 | 120 | H | ["sp","su","vt1","vt2"] | - | - | - | 13 | 96 | 144 |
Crouch LK | d+LK | 4 | 2 | 8 | 1 | 2 | 4 | 20 | 70 | L | ["ch","vt1","vt2"] | - | - | - | - | 24 | 84 |
Crouch MK | d+MK | 7 | 2 | 15 | -2 | 2 | 4 | 60 | 100 | L | ["sp","su","vt1","vt2"] | - | - | - | 9 | 72 | 120 |
Crouch HK | d+HK | 8 | 2 | 24 | -11 | KD | KD | 90 | 150 | L | ["vt1","vt2"] | 67 | 18 | 23 | 14 | 108 | 180 |
Jump LP | u+LP | 4 | 5 | - | - | - | ? | 40 | 70 | M | - | - | - | - | - | 48 | 84 |
Jump MP | u+MP | 7 | 5 | - | - | - | ? | 60 | 100 | M | ["sp"] | - | - | - | 9 | 72 | 120 |
Jump HP | u+HP | 8 | 5 | - | - | - | ? | 90 | 150 | M | - | - | - | - | 14 | 108 | 180 |
Jump LK | u+LK | 4 | 5 | - | - | - | ? | 40 | 70 | M | - | - | - | - | - | 48 | 84 |
Jump MK | u+MK | 8 | 5 | - | - | - | ? | 60 | 100 | M | - | - | - | - | 9 | 72 | 120 |
Jump HK | u+HK | 10 | 4 | - | - | - | ? | 90 | 150 | M | - | - | - | - | 14 | 108 | 180 |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Tenmakujinkyaku | Forward Jump > d+MK | 16 | - | 6 | -3(6) | 3(12) | ? | 60 | 100 | H | - | - | - | - | 9 | 72 | 120 |
Zugaihasatsu | f+MP | 22 | 3 | 22 | -7 | 1 | 3 | 70 | 100 | M | - | - | - | - | 11 | 84 | 120 |
Kikokuduki | f+HP | 9 | 4 | 20 | -4 | 2 | KD | 80 | 150 | H | ["vt1","vt2"] | 93 | 34 | 39 | 13 | 96 | 180 |
Kikokuretsuzan | f+HP > HK | 9+14 | 2 | 26 | -12 | KD | KD | 80*63 (143) | 150*90 (240) | H*H | ["vs1","vs2","vt1","vt2"] | 89(96) | 30(37) | 35(42) | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Shoulder Throw | LP+LK | 5 | 3 | 17 | KD | KD | KD | 130 | 170 | T | - | 58 | 9 | 9 | ? | 156 | 204 |
Somersault Throw | b+LP+LK | 5 | 3 | 17 | KD | KD | KD | 150 | 170 | T | - | 64 | 15 | 15 | ? | 180 | 204 |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Taigyaku Mudo | HP+HK (VT1) | 1 | - | 4 | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
Rikudo Osatsu | HP+HK (VT2) | 1 | - | 4 | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
Sekiei Gozanken | f+HP > HK > MP+MK (VS2) | 27 | 2 | 29 | - | KD | KD | 60 | 100 | H*H*H | ["vt1","vt2"] | 62 | 3 | 8 | ? | 72 | 120 |
Senha Kassatsu | MP+MK (VS1) | 12+10(41) | 4 | 21 | -6 | 2 | KD | 60 | 100 | H | ["vt1","vt2"] | 106 | 47 | 52 | ? | 72 | 120 |
Senha Kassatsu (hold) | MP+MK (VS1) (hold) | 42 | 4 | 21 (22) | -2 (-4) | KD | 24 | 90 | 150 | H | ["f.dash","vt1","vt2"] | 95 (93) | 36 (34) | 41 (39) | ? | 108 | 180 |
Sekieiken | MP+MK (VS2) | 24 | 6 | 24 | -2 | 1 | 3 | 60 | 100 | H | ["vt1"] | - | - | - | ? | 72 | 120 |
Senbugeki | f+PPP | 12 | 2 | 24 | -2 | 2 | 4 | 40 | 0 | H | - | - | - | - | ? | 48 | 0 |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Taunt | PPP+KKK | - | - | 61 | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
Hadoken | qcf+P | 13 | 5 | 23 | -3 | 2 | 4 | 60 | 100 | H | ["vt2"] | - | - | - | ? | 72 | 120 |
EX Gohadoken | qcf+PP | 17 | 6 | 36 (32) | 2 | KD | KD | 70 | 120 | H | ["vt1","vt2"] | 81 | 49 | 49 | ? | 84 | 144 |
Airborne Hadoken | qcf+P (air) | 10 | 23 | 7 | -6 | 3 | 5 | 90 | 100 | H | - | - | - | - | ? | 108 | 120 |
EX Airborne Hadoken | qcf+PP (air) | 9 | - | 11 | 2 | KD | KD | 50x2 (100) | 50x2 (100) | H*H | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
LP Shakunetsu Hadoken | hcb+LP | 18 | - | 34 | -6 | KD | KD | 60 | 100 | H | ["vt2"] | 97 | 38 | 43 | ? | 72 | 120 |
MP Shakunetsu Hadoken | hcb+MP | 21 | - | 40 | -6 | KD | KD | 30*40 | 60x2 | H | ["vt2"] | 94 | 35 | 40 | ? | CH_DAMAGE | CH_STUN |
HP Shakunetsu Hadoken | hcb+HP | 25 | - | 42 | -6 | KD | KD | 20x2*40 (80) | 50x3 (150) | H | ["vt2"] | 97 | 38 | 43 | ? | CH_DAMAGE | CH_STUN |
EX Shakunetsu Hadoken | hcb+PP | 21 | - | 34 | 6 | KD | KD | 30x4 (120) | 30x3*60 (150) | H | ["vt1","vt2"] | 107 | 48 | 53 | ? | CH_DAMAGE | CH_STUN |
LP Shoryuken | f,d,df+LP | 3 | 12 | 18+19 | -27 | KD | KD | 80 | 120 | H | ["vt2"] | 77 | 18 | 23 | ? | 96 | 144 |
MP Shoryuken | f,d,df+MP | 4 | 2*10 | 23+19 | -33 | KD | KD | 60x2 | 100*50 | H | ["vt2"] | 79 | 20 | 25 | ? | CH_DAMAGE | CH_STUN |
HP Shoryuken | f,d,df+HP | 5 | 2*2(1)8 | 29+19 | -36 | KD | KD | 60*20*40 (120) | 100*20*30 (150) | H | ["vt2"] | 79 | 20 | 25 | ? | CH_DAMAGE | CH_STUN |
EX Shoryuken | f,d,df+PP | 3 | 3*9(27)2*2*2*13 | 32+15 | -41 | KD | KD | 30*20x2*30x3 (160) | 0x3*50x2*100 (200) | H | ["vt2"] | 72 | 13 | 18 | ? | CH_DAMAGE | CH_STUN |
LK Kurekijin | qcb+LK | 10 | 2 | 12+14 | -10 | KD | KD | 50 | 100 | H | - | 93 | 34 | 39 | ? | 60 | 120 |
MK Kurekijin | qcb+MK | 17 | 2 | 12+14 | -11 | KD | KD | 50 | 100 | H | - | 94 | 35 | 40 | ? | 60 | 120 |
HK Kurekijin | qcb+HK | 20 | 2 | 11+15 | -10 | KD | KD | 60 | 100 | H | - | 95 | 36 | 41 | ? | 72 | 120 |
EX Kurekijin | qcb+KK | 16 | 2 | 12+14 | -10 | KD | KD | 80 | 120 | H | - | 113 | 54 | 59 | ? | 96 | 144 |
Airborne Kurekijin | qcb+K(air) | 10 | 2(6)2 | 12 | -2(2) | KD (0~4) | ? | 90(70) | 150 | H | - | - | - | - | ? | CH_DAMAGE | 180 |
EX Airborne Kurekijin | qcb+KK(air) | 12 | 2(4)2 | 12 | 0(4) | KD (6~10) | ? | 100(70) | 150 | H | - | - | - | - | ? | CH_DAMAGE | 180 |
EX Airborne Kurekijin (instant) | qcb+KK(air)(instant) | 12 | 2(4)2 | 12 | -9(-4) | KD (2) | ? | 90(70) | 150 | H | - | 95(110) | 36(51) | 36(51) | ? | CH_DAMAGE | 180 |
LK Ryusokyaku | hcf+LK | 15 | 3 | 20 | -4 | 2 | 4 | 60 | 100 | H | ["vt2"] | - | - | - | ? | 72 | 120 |
MK Ryusokyaku | hcf+MK | 18 | 3 | 18 | -2 | 2 | 4 | 60 | 100 | H | ["vt2"] | - | - | - | ? | 72 | 120 |
HK Ryusokyaku | hcf+HK | 26 | 3 | 16 | 3 | 5 | 7 | 60 | 100 | H | ["vt2"] | - | - | - | ? | 72 | 120 |
EX Ryusokyaku | hcf+KK | 20 | 2 | 26 | -8 | KD | KD | 120 | 200 | M | ["vt2"] | 64 | 5 | 10 | ? | 144 | 240 |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Metsu Shoryuken | qcf,qcf+P | 4 | 1(1)1(1)1(1)1(1)1(1)1(1)1(1)1 | 23+30 | -38 | KD | KD | 340(280) | 0 | H | - | 63 | 14 | 14 | ? | CH_DAMAGE | 0 |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
In VT1 | |||||||||||||||||
Sekiei Gozanken | f+HP > HK > MP+MK (VS2) | 24 | 6 | 24 | - | KD | KD | 100 | 150 | H*H*H | ["vt1","vt2"] | 101 | 42 | 47 | ? | 120 | 180 |
Sekieiken | MP+MK (VS2) | 27 | 2 | 29 | -2 | KD | KD | 100 | 150 | H*H | - | 101 | 42 | 47 | ? | 120 | 180 |
Sekieiken (Airborne) | MP+MK (VS2) (air) | 27 | 2 | 29 | -4 | KD | KD | 130 | 150 | H*H | - | 99 | 40 | 45 | ? | 156 | 180 |
Senha Kassatsu | MP+MK (VS1) | 9+9 | 3 | 20 | 0 | KD | KD | 100 | 100 | H | ["su"] | 95 | 36 | 41 | ? | 120 | 120 |
Senha Kassatsu (hold) | MP+MK (VS1) (hold) | 39 | 3 | 17 | 6 | KD | KD | 120 | 150 | H | ["su"] | 100 | 68 | 68 | ? | 144 | 180 |
EX Airborne Hadoken | qcf+PP (air) | 9 | - | 11 | 2 | KD | KD | 50x2 (100) | 50x2 (100) | H*H | ["vs2"] | 105 | 46 | 51 | ? | CH_DAMAGE | CH_STUN |
EX Kurekijin | qcb+KK | 16 | 2 | 12+14 | -10 | KD | KD | 80 | 120 | H | ["vs2"] | 113 | 54 | 59 | ? | 96 | 144 |
EX Airborne Kurekijin | qcb+KK(air) | 12 | 2(4)2 | 12 | 0(4) | KD (6~10) | ? | 100(70) | 150 | H | ["vs2"] | * | * | * | ? | CH_DAMAGE | 180 |
Ashura Senku (Forward) | HP+HK | - | - | 32 | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
Ashura Senku (Back) | b+HP+HK | - | - | 32 | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
Airborne Ashura Senku (Forward) | HP+HK (air) | - | - | - | - | - | ? | - | - | - | ["sp"] | - | - | - | ? | CH_DAMAGE | CH_STUN |
Airborne Ashura Senku (Back) | b+HP+HK (air) | - | - | - | - | - | ? | - | - | - | ["sp"] | - | - | - | ? | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
In VT2 | |||||||||||||||||
Misogi | HP+HK | 30(7) | - | 31 | -2 | KD | KD | 150 | 150 | H | - | 43 | 43 | 43 | ? | 180 | 180 |
Shun Goku Satsu | LP, LP, F, LK, HP | 1+0 | 30 | 49 | - | KD | KD | 400 | 0 | H | - | 20 | 20 | 20 | ? | 480 | 0 |
Notes:
- CH Damage and stun is calculated by multiplying base values by 1.2. For multi-hitting moves this usually only applies to first hit; if only second hit connects it will get the x1.2 benefits.
- For Crush Counters: J = Juggle, C = Crumple, KD = Knockdown
- Chip damage for normals refers to grey life inflicted
Combos
BnB
- crLP
- ,crLP xx LK Kurekijin
- crMP
- HP xx HK Kurekijin, HP Shoryuken
- crHP
- xx HK Ryusokyaku, crMP xx MK Kurekijin, MP Shoryuken
With Meter
- MP or crMP or HP
- xx EX Kurekijin, dash, HP Shoryuken
- Any medium or heavy attack
- EX Hadoken, HK Kurekjin, HP Shoryuken
Corner
Crush Counter
V-Trigger Cancels
V System
V Reversal
A 12f strike V-Reversal. Kage strikes forward, hitting the opponent but leaving them standing next to him.
V Skill 1
Senha Kassatsu is an armored forward moving attack that can crush counter. If can also be charged, making it do more damage and safer. While the regular version is -6 on block at further ranges it is difficult for many characters to punish it. The armor starts on f5 and only works against projectile and high/mid attacks, lows such as many crMK's or sweeps will cause a counter hit.
V Skill 2
Sekieiken is a jumping dunk. During the jump, Kage can go over lows and some fireballs. It's only +1 on hit, but it's also safe at -2 on block. You can't combo into it aside from it's designated target combo, st.HP > st.HK > VS2. It combos on counter hit for a tiny bit of damage. You can cancel it into either VT for more damage. It gets enhanced in VT1 into a giant jumping punch. It's still -2 on block, but on hit it lets you juggle a dp.
V Trigger 1
Taigyaku Mudo is a 2 bar V-Trigger that allows Kage to cancel any of his moves into a teleport similar to Akuma's, called Ashura Senku, on the ground or in the air. This greatly increases his combo potential and allows him to make some attacks such as EX Shoryuken or sweeps safer on block, and can force some mixups or pressures if the opponent is not expecting the teleport. It also greatly powers up his V-Skill, which now goes about 1/3 of the screen and is 0 on block allowing pressure against 4f characters, and the charged version causes a crumple state that can be followed up with to combo. Canceling into the teleport takes up about 1/3 of the meter while using it by itself takes about 1/6 of the remaining V-Gauge. If it is used as an air cancel from a move besides jMP it also only takes 1/6 of the remaining meter.
V Trigger 2
Rikudo Osatsu is a 3 bar V-Trigger that gives Kage access to Misogi and Shun Goku Satsu. Misogi is a quick teleport slam similar to the move Akuma performs after his VT1 Shoryuken. It can be used by itself, or canceled into from other special moves to cause a hard knockdown, increasing his damage and giving him easy okizeme afterwards. It also can hit knocked down opponents as an OTG. Tracking on it is poor if not used as part of a special, but by holding forward or backwards Kage can slightly maneuver himself to land in front of or behind the opponent if he expects them to backdash or forward dash. Misogi is fully invincible on frames 10-33, however it is not as it is coming down meaning characters can anti-air it if they are fast enough. Each use takes 1/2 of the bar.
Shun Goku Satsu is Kage's Raging Demon equivalent. It takes the entire V-Trigger gauge to use in addition to a full CA gauge. One big difference compared to Akuma's however is that Shun Goku Satsu can be combo'd into from specials such as his Ryusokyaku Axe Kick, giving him big damage. It is fully invincible on f1-12, and is still considered a command throw.