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<youtube>L0t7Zsgpf2g</youtube> | <youtube>L0t7Zsgpf2g</youtube> | ||
=== [https://www.youtube.com/channel/UCjcbWidM45e7i9dSjZOYNpQ Shoryuken's] Rising Up Series === | === [https://www.youtube.com/channel/UCjcbWidM45e7i9dSjZOYNpQ Shoryuken's] Rising Up Series === | ||
<youtube> | <youtube>uULe47rX7R0</youtube> | ||
<youtube> | === [https://www.youtube.com/user/moonlitearthx14/featured|Bafael Bafael's] At a Glance === | ||
<youtube>SCrtEWvVVHQ</youtube> | |||
<youtube>62sxC-F0U7U</youtube> | |||
==== [https://www.youtube.com/watch?v=IG19NV6o_SA&list=PLOVyB2EcKbJnzsMZJxCrKKyaP5CPw3mzg YouTube Playlist with previous season changes] ==== | |||
== Other Useful Guides == | == Other Useful Guides == | ||
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A 17f strike V-Reversal. Ibuki summons a log which knocks the opponent away, and teleports in front of them. This means if used on projectiles, Ibuki will teleport in front of them though it will not strike them or knock them down. | A 17f strike V-Reversal. Ibuki summons a log which knocks the opponent away, and teleports in front of them. This means if used on projectiles, Ibuki will teleport in front of them though it will not strike them or knock them down. | ||
| | | | ||
Tenrai causes Ibuki to take a step back, then shoot a short ki blast in front of her knocking the opponent away on hit. This pulls her hurtbox backwards, and the beam can clash with projectiles. Due to its range, it is difficult to punish. By holding MP+MK Ibuki will charge it up, making it safer on block and do more damage on hit. | Tenrai causes Ibuki to take a step back, then shoot a short ki blast in front of her knocking the opponent away on hit. This pulls her hurtbox backwards, and the beam can clash with projectiles. Due to its range, it is difficult to punish. By holding MP+MK Ibuki will charge it up, making it safer on block and do more damage on hit. This is one of her best tools in neutral, and builds a small amount of V-Gauge even on block | ||
| | |||
TBW | |||
| | | | ||
Rokushua Horokudama is a 3 bar V-Trigger that has Ibuki throw out a small bomb. The timer on the bomb depends on the input used to activate it; HP+HK is the shortest at 3 seconds, b+HP+HK is 5 seconds, and f+HP+HK is 7 seconds. The bombs can be attacked by Ibuki to move them around the screen. After the timer the bomb explodes, knocking the opponent into the air allowing further juggles. After the initial bomb, Ibuki has access to 1 more that can be activated in the same way, without the screen freeze through. The bombs do not go away if Ibuki takes damage. | Rokushua Horokudama is a 3 bar V-Trigger that has Ibuki throw out a small bomb. The timer on the bomb depends on the input used to activate it; HP+HK is the shortest at 3 seconds, b+HP+HK is 5 seconds, and f+HP+HK is 7 seconds. The bombs can be attacked by Ibuki to move them around the screen. After the timer the bomb explodes, knocking the opponent into the air allowing further juggles. After the initial bomb, Ibuki has access to 1 more that can be activated in the same way, without the screen freeze through. The bombs do not go away if Ibuki takes damage. |
Revision as of 16:19, 3 June 2020
Ibuki
|
Summary
Bio
Bio
Why Pick Ibuki?
Why Play
Players To Watch
Xian, Shine, Fujimura, Yukadon
Change List
For list of all changes, see Change/Patch List
Season 3.5
- Forward throw damage increased from 120 to 130
- Back throw damage increased from 140 to 150
- Jump HK hitbox, hurtbox expanded downwards
- Kazekairi (f,d,df+K) only does 70 damage if only last hit connects
- Hanagasumi (f+PPP) startup increased from 15f to 17f, active frames decreased from 13f to 4f, hitbox reduced, increased log movement speed, pushback on block decreased, universally -2 on block
- VT2
- Fuma Shuriken Haku (HP+HK) damage reduced from 100 to 80
- Fuma Shuriken Kokufo (b+HP+HK) damage increased from 80 to 100
Season 3 (Arcade Edition)
- Health reduced from 950 to 925
- Stand LP advantage on hit reduced from +3 to +2, on block from +2 to +1, cannot rapid cancel, collision box adjusted
- Stand HP collision box adjusted
- Stand LK collision box adjusted
- Stand HK advantage on hit increased from +1 to +3
- Crouch LP hurtbox expanded
- Crouch MP recovery increased from 12f to 16f, hurtbox expanded
- Crouch HP hurtbox reduced
- Crouch MK advantage on hit increased from 0 to +3, on block reduced from -3 to -2
- Jump MP combo count eased
- Jump HP hurtbox reduced
- Jump HK hurtbox reduced
- Ageman (b+MP) hitbox expanded, hurtbox reduced, 2nd hit is no longer special cancelable
- Tobikura (Jump LP > MK) knock back distance on hit increased
- Shakunage (crMP > f+HK) advantage on hit increased from 0 to +2
- EX Kunai recovery increased by 4f, knock back on explosion increased on hit
- Tenrai (MP+MK) V-Gauge gain reduced
- Kunai Ikkinage (hold P > release) can now be special canceled
- V-Trigger
- Rokushua Horokudama (HP+HK) stun deceased from 100 to 80, combo restrictions on hit adjusted, builds EX Meter on hit
- When second bomb is used in combo, applies 2 hits of scaling instead of 1
- Rokushua Horokudama (HP+HK) stun deceased from 100 to 80, combo restrictions on hit adjusted, builds EX Meter on hit
- Added V-Trigger 2: Fuma Shuriken
Move List
Unique Attacks
Special Moves
V-System (V-Trigger / V-Skill / V-Reversal)
Critical Art
Ibuki Discussions
Discussions regarding Ibuki
Ibuki Discord Link
Video Guides
Capcom Fighters' Introduction Series
Sajam's Ibuki Breakdown
Shoryuken's Rising Up Series
Bafael's At a Glance
YouTube Playlist with previous season changes
Other Useful Guides
Noggy's Ibuki AE Guide
Frame Data
- Champion Edition data courtesy of @D4RK_ONION, @HatsonFGC, @Arlieth, @Frostdiener, BananaCyclone and the Frame Assist Tool team. - Huge thanks for their efforts! - See https://fullmeter.com/fatonline/#/home for more information
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Stand LP | LP | 3 | 2 | 8 | 1 | 2 | 4 | 30 | 70 | H | ["sp","su","vt1","vt2"] | - | - | - | - | 36 | 84 |
Stand MP | MP | 5 | 3 | 10 | 2 | 4 | 6 | 60 | 100 | H | ["sp","su","vt1","vt2"] | - | - | - | 9 | 72 | 120 |
Stand HP | HP | 12 | 2 | 19 | -5 | 0 | 2 | 80 | 150 | H | ["sp","su","vt1","vt2"] | - | - | - | 13 | 96 | 180 |
Stand LK | LK | 4 | 3 | 9 | -2 | 0 | 2 | 30 | 70 | H | ["sp","su","vt1","vt2"] | - | - | - | - | 36 | 84 |
Stand MK | MK | 6 | 2 | 14 | 2 | 5 | 7 | 60 | 100 | H | ["vt1","vt2"] | - | - | - | 9 | 72 | 120 |
Stand HK | HK | 10 | 3 | 16(19) | -2 | 3 | 22 | 90 | 150 | H | ["vt1","vt2"] | - | - | - | 14 | 108 | 180 |
Crouch LP | d+LP | 4 | 3 | 8 | 2 | 3 | 5 | 30 | 70 | H | ["ch","sp","su","vt1","vt2"] | - | - | - | - | 36 | 84 |
Crouch MP | d+MP | 6 | 3 | 16 | -1 | 3 | 5 | 60 | 100 | H | ["sp","su","vt1","vt2"] | - | - | - | 9 | 72 | 120 |
Crouch HP | d+HP | 9 | 4 | 16 | -3 | 2 | 4 | 90 | 150 | H | ["sp","su","vt1","vt2"] | - | - | - | 14 | 108 | 180 |
Crouch LK | d+LK | 4 | 2 | 8 | 1 | 3 | 5 | 20 | 70 | L | ["ch","vt1","vt2"] | - | - | - | - | 24 | 84 |
Crouch MK | d+MK | 6 | 3 | 16 | -2 | 3 | 5 | 60 | 100 | L | ["vt1","vt2"] | - | - | - | 9 | 72 | 120 |
Crouch HK | d+HK | 8 | 2 | 24 | -12 | KD | KD | 100 | 150 | L | ["vt1","vt2"] | 67 | 18 | 23 | 16 | 120 | 180 |
Jump LP | u+LP | 3 | 5 | - | - | - | ? | 40 | 70 | M | - | - | - | - | - | 48 | 84 |
Jump MP | u+MP | 5 | 6 | - | - | - | ? | 60 | 100 | M | - | - | - | - | 9 | 72 | 120 |
Jump HP | u+HP | 9 | 5 | - | - | - | ? | 90 | 150 | M | - | - | - | - | 14 | 108 | 180 |
Jump LK | u+LK | 3 | 6 | - | - | - | ? | 40 | 70 | M | - | - | - | - | - | 48 | 84 |
Jump MK | u+MK | 6 | 6 | - | - | - | ? | 60 | 100 | M | - | - | - | - | 9 | 72 | 120 |
Jump HK | u+HK | 8 | 4 | - | - | - | ? | 90 | 150 | M | - | - | - | - | 14 | 108 | 180 |
Tobikura | j+LP > j+MK (air) | 4+4 | 6 | - | - | - | ? | 40*63 | 70*45 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Aoji | j+HP> j+HK (air) | 9+5 | 4 | - | - | - | ? | 90*45 | 150*72 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Kobekudaki | f+MK | 28 | 2 | 16 | -2 | 3 | 5 | 70 | 100 | M | - | - | - | - | 11 | 84 | 120 |
Bonshogeri | f+HK | 14 | 4 | 16(19) | -3 | 2 | KD | 90 | 150 | H | - | 103 | 42 | 47 | 14 | 108 | 180 |
Sazan | df+MK | 7 | 11 | 14 | -10 | -6 | -4 | 50 | 100 | L | - | - | - | - | 8 | 60 | 120 |
Agemen | b+MP | 7 | 2*1 | 11 | -1*0 | 4*4 | ? | 40 | 70 | H | ["sp","su","vt1","vt2"] | - | - | - | 6 | 48 | 84 |
Shinten 1 | LP > MP | 3+5 | 3 | 15 | -8 | -5 | -3 | 30*36 (66) | 70*45 (115) | H*H | ["vt1","vt2"] | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Shinten 2 | LP > MP > HP | 3+5+6 | 3 | 20 | -9 | -4 | -2 | 40*36*40 (106) | 70*45*56 (171) | H*H*H | ["sp","su","vt1","vt2"] | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Yagurakuzushi | st.LP > st.MP > st.LK | 3+5+4 | 2 | 15 | -2 | 1 | 3 | 30*36*24 (90) | 70*45*40 (155) | H*H*H | ["vt1","vt2"] | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Gogasha 1 | MK > cr.HK | 6+7 | 2 | 23 | -12 | KD | KD | 60*54 (114) | 100*54 (154) | H*L | ["vt1","vt2"] | 68 | 19 | 24 | CHIP | CH_DAMAGE | CH_STUN |
Gogasha 2 | MK > cr.HK > HK | 6+7+7 | 2 | 17 | - | - | ? | 60*54*32 (146) | 100*54*48 (202) | H*L*H | ["sp","su","vt1","vt2"] | 17 | 17 | 17 | CHIP | CH_DAMAGE | CH_STUN |
Shakunage | d+MP > f+HK | 6+14 | 3 | 23 | -5 | 2 | 4 | 60*63 (123) | 100*90 (190) | H*H | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Sasanaki | MP > f+MK | 5+27 | 2 | 13 | -2 | 6 | 8 | 70 | 100 | H*M | - | - | - | - | 11 | 84 | 120 |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Yamikazura | LP+LK | 5 | 3 | 17 | KD | KD | KD | 130 | 120 | T | - | 64 | 5 | 5 | ? | 156 | 144 |
Kubiori | b+LP+LK | 5 | 3 | 17 | KD | KD | KD | 150 | 200 | T | - | 73 | 14 | 14 | ? | 180 | 240 |
Tobizaru | LP+LK (air) | 5 | 2 | 6 | - | KD | KD | 140 | 200 | T | - | - | - | - | ? | 168 | 240 |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Rokushaku Horokudama | b or n or f + HP+HK | 1 | - | 5 | - | - | ? | 120(160) | 80 | H | - | 215 | 154 | 159 | ? | CH_DAMAGE | 96 |
Rokushaku Horokudama 2nd | b or n or f + HP+HK | 25 | - | 22 | - | - | ? | 120(160) | 80 | H | - | 215 | 154 | 159 | ? | CH_DAMAGE | 96 |
Fuma Shuriken (Haku) | HP+HK (VT2) | 7 | - | 36 | -4 | 8 | 10 | 20*20(80) | 40*40(160) | H | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
Fuma Shuriken (Kokufu) | b+HP+HK (VT2) | 7 | - | 44 | -6 | 0 | 2 | 25*25(100) | 40*40(160) | H | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
Tenrai | MP+MK (VS1) | 15 | 5 | 20 | -7 | KD | KD | 60 | 100 | H | ["vt1","vt2"] | 85 | 26 | 31 | ? | 72 | 120 |
Tenrai Full | Hold MP+MK (VS1) | 25 | 7 | 18 | -2 | KD | KD | 80 | 150 | H | ["vt1","vt2"] | 87 | 28 | 33 | ? | 96 | 180 |
Makibishi | MP+MK (VS2) | 78 | - | 24 | -3(12) | 1(37) | ? | 20x3 | 0 | H | - | - | - | - | ? | CH_DAMAGE | 0 |
Makibishi - Single | MP+MK (VS2) > P | 39 | - | 25 | -4(12) | 0(37) | ? | 20 | 0 | H | - | - | - | - | ? | 24 | 0 |
Hanagasumi | f+PPP | 17 | 4 | 32 | -2 | KD | KD | 60 | - | H | - | 75(78) | 16(19) | 21(24) | ? | 72 | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Nobusuma | KK (air) | - | - | 9 | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
Taunt | PPP+KKK | - | - | 61 | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
LK Kasumigake | qcf+LK | - | - | 23 | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
MK Kasumigake | qcf+MK | - | - | 26 | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
HK Kasumigake | qcf+HK | - | - | 53+4 | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
LK Kazekiri | f,d,df+LK | 3 | 13 | 20+14 | -27 | KD | KD | 50*40*30 (120) | 50*50*50 (150) | H | ["su"] | 81 | 22 | 27 | ? | CH_DAMAGE | CH_STUN |
MK Kazekiri | f,d,df+MK | 4 | 13 | 19+15 | -27 | KD | KD | 50*40*30 (120) | 50*50*50 (150) | H | ["su"] | 81 | 22 | 27 | ? | CH_DAMAGE | CH_STUN |
HK Kazekiri | f,d,df+HK | 5 | 13 | 19+15 | -27 | KD | KD | 50*40*30 (120) | 50*50*50 (150) | H | ["su"] | 81 | 22 | 27 | ? | CH_DAMAGE | CH_STUN |
EX Kazekiri | f,d,df+KK | 4 | 13 | 17+20 | -31 | KD | KD | 50*30x3 (140) | 50x4 (200) | H | - | 85 | 26 | 31 | ? | CH_DAMAGE | CH_STUN |
LP Raida | hcb+LP | 7 | 2 | 30 | -12 | KD | KD | 100 | 200 | H | - | 79 | 20 | 20 | ? | 120 | 240 |
MP Raida | hcb+MP | 7 | 2 | 30 | -12 | KD | KD | 110 | 200 | H | - | 77 | 18 | 18 | ? | 132 | 240 |
HP Raida | hcb+HP | 7 | 2 | 30 | -12 | KD | KD | 120 | 200 | H | - | 79 | 20 | 20 | ? | 144 | 240 |
EX Raida | hcb+PP | 7 | 3 | 27 | -11 | KD | KD | 20*130 (150) | 200 | H | - | 79 | 20 | 20 | ? | CH_DAMAGE | 240 |
LP Kunai | qcf+LP | 10 | - | 23 | -2 | 2 | 4 | 40 | 50 | H | ["su","vs2"] | - | - | - | ? | 48 | 60 |
MP Kunai | qcf+MP | 10 | - | 23 | -2 | 2 | 4 | 40 | 50 | H | ["su","vs2"] | - | - | - | ? | 48 | 60 |
HP Kunai | qcf+HP | 10 | - | 23 | -2 | 2 | 4 | 40 | 50 | H | ["su","vs2"] | - | - | - | ? | 48 | 60 |
EX Kunai | qcf+PP | 10 | - | 34 | 18 | KD | KD | 20*40 | 50*50 | H | ["vs2"] | - | - | - | ? | CH_DAMAGE | CH_STUN |
LP Airborne Kunai | qcf+LP (air) | 7 | - | 13 | -8(5) | -5(8) | ? | 40 | 50 | H | - | - | - | - | ? | 48 | 60 |
MP Airborne Kunai | qcf+MP (air) | 7 | - | 13 | -8(7) | -5(10) | ? | 40 | 50 | H | - | - | - | - | ? | 48 | 60 |
HP Airborne Kunai | qcf+HP (air) | 7 | - | 13 | -7(11) | -4(14) | ? | 40 | 50 | H | - | - | - | - | ? | 48 | 60 |
EX Airborne Kunai | qcf+PP (air) | 5 | - | 13 | - | KD | KD | 20*50 | 50*50 | H | - | 133 | 74 | 79 | ? | CH_DAMAGE | CH_STUN |
LP Kunai Ikkinage | Hold + Release LP | 11 | - | 26 | -1(9) | KD | KD | 20 per dagger | 20 per dagger | H | ["sp","su","vt1","vt2"] | 110 | 51 | 56 | ? | CH_DAMAGE | CH_STUN |
MP Kunai Ikkinage | Hold + Release MP | 11 | - | 26 | -1(9) | KD | KD | 20 per dagger | 20 per dagger | H | ["sp","su","vt1","vt2"] | 110 | 51 | 56 | ? | CH_DAMAGE | CH_STUN |
HP Kunai Ikkinage | Hold + Release HP | 11 | - | 26 | -1(9) | KD | KD | 20 per dagger | 20 per dagger | H | ["sp","su","vt1","vt2"] | 110 | 51 | 56 | ? | CH_DAMAGE | CH_STUN |
LK Airborne Kunai Ikkinage | Hold + Release LK (air) | 16 | - | 13 | - | KD | KD | 20 per dagger | 20 per dagger | H | - | 110 | 51 | 56 | ? | CH_DAMAGE | CH_STUN |
MK Airborne Kunai Ikkinage | Hold + Release MK (air) | 16 | - | 13 | - | KD | KD | 20 per dagger | 20 per dagger | H | - | 110 | 51 | 56 | ? | CH_DAMAGE | CH_STUN |
HK Airborne Kunai Ikkinage | Hold + Release HK (air) | 16 | - | 13 | - | KD | KD | 20 per dagger | 20 per dagger | H | - | 110 | 51 | 56 | ? | CH_DAMAGE | CH_STUN |
Kunai Hoju Lvl 1 | hcb+K | 25 | - | 26 | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
Kunai Hoju Lvl 2 | Hold hcb+K | 38 | - | 26 | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
Kunai Hoju Lvl 3 | Hold hcb+K | 50 | - | 26 | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
Kunai Hoju Lvl 4 | Hold hcb+K | 62 | - | 26 | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
Kunai Hoju Lvl 5 | Hold hcb+K | 74 | - | 26 | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
Kunai Hoju Lvl 6 | Hold hcb+K | 83 | - | 26 | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
EX Kunai Hoju Lvl 1 | hcb+KK | 25 | - | 26 | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
EX Kunai Hoju Lvl 2 | Hold hcb+KK | 38 | - | 26 | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
EX Kunai Hoju Lvl 3 | Hold hcb+KK | 50 | - | 26 | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
EX Kunai Hoju Lvl 4 | Hold hcb+KK | 61 | - | 26 | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Kachofugetsu | qcf,qcf+K | 5 | 17 | 17 | -20 | KD | KD | 340 | 356 | H | - | 9 | 9 | 9 | ? | 408 | 427 |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
In VT1 | |||||||||||||||||
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
In VT2 |
Notes:
- CH Damage and stun is calculated by multiplying base values by 1.2. For multi-hitting moves this usually only applies to first hit; if only second hit connects it will get the x1.2 benefits.
- For Crush Counters: J = Juggle, C = Crumple, KD = Knockdown
- Chip damage for normals refers to grey life inflicted
Combos
BnB
With Meter
Corner
Crush Counter
V-Trigger Cancels
Unique Mechanic
At the start of the round, Ibuki has access to 6 Kunai she can either throw like a normal projectile, in the air, or all at once for larger combos. Once she runs out of Kunai she loses access to these moves until she performs Kunai Hoju, which can be held to restock 1-6 kunai. The current number she has can be seen next to her V-Meter
V System
V Reversal
A 17f strike V-Reversal. Ibuki summons a log which knocks the opponent away, and teleports in front of them. This means if used on projectiles, Ibuki will teleport in front of them though it will not strike them or knock them down.
V Skill 1
Tenrai causes Ibuki to take a step back, then shoot a short ki blast in front of her knocking the opponent away on hit. This pulls her hurtbox backwards, and the beam can clash with projectiles. Due to its range, it is difficult to punish. By holding MP+MK Ibuki will charge it up, making it safer on block and do more damage on hit. This is one of her best tools in neutral, and builds a small amount of V-Gauge even on block
V Skill 2
TBW
V Trigger 1
Rokushua Horokudama is a 3 bar V-Trigger that has Ibuki throw out a small bomb. The timer on the bomb depends on the input used to activate it; HP+HK is the shortest at 3 seconds, b+HP+HK is 5 seconds, and f+HP+HK is 7 seconds. The bombs can be attacked by Ibuki to move them around the screen. After the timer the bomb explodes, knocking the opponent into the air allowing further juggles. After the initial bomb, Ibuki has access to 1 more that can be activated in the same way, without the screen freeze through. The bombs do not go away if Ibuki takes damage.
V Trigger 2
Fuma Shuriken is a two bar V-Trigger that has Ibuki throw a giant shuriken at the opponent. It flies forward, and after a few seconds comes back hitting the opponent. Pressing HP+HK throws a ground version that comes back around the same angle as back jumps, and pressing b+HP+HK has Ibuki throw it at that same angle and it come back at ground level making the second great for anti-airs. The shuriken does not go away if Ibuki takes damage, making it great for extending combos or setting up resets into mixups.