Street Fighter V/Guile: Difference between revisions

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===[https://www.youtube.com/StreetFighter Street Fighter] Official Character Guide===
===[https://www.youtube.com/StreetFighter Street Fighter] Official Character Guide===
<youtube>L7kwY2ubzOI</youtube>
<youtube>L7kwY2ubzOI</youtube>
===[https://www.youtube.com/user/SupermanSajam Sajam's] Character Breakdown===
=== [https://www.youtube.com/user/moonlitearthx14/featured|Bafael Bafael's] At a Glance ===
<youtube>zqGvECPQgvQ</youtube>
<youtube>n9RE1nhmwp8</youtube>
=== [https://www.youtube.com/channel/UCjcbWidM45e7i9dSjZOYNpQ Shoryuken's] Rising Up Series ===
<br>
<youtube>m42PvlgAdcE</youtube>
<youtube>fRG11jmvZEQ</youtube>
<youtube>3gTdK3aVgTc</youtube>
<youtube>68CE3LYfXqc</youtube>
==== [https://www.youtube.com/watch?v=x-3lSusa7bo&list=PLOVyB2EcKbJleGxpqnFbuLJ3RxQn0Ngrn YouTube Playlist with previous season changes] ====


== Other Resources ==
== Other Resources ==
Line 146: Line 147:
*crLP
*crLP
** crLP xx LK Flash Kick
** crLP xx LK Flash Kick
* crMP
** xx Sonic Boom, crHK
* HP
* HP
** crMP xx Flash Kick
** crMP xx Flash Kick
*
=== With Meter ===  
=== With Meter ===  
* Guile's meter combos are largely the same as above, using meter instead adds extra damage
=== Corner ===  
=== Corner ===  
* Any
** xx EX Sonic Boom, df+HK, HK Flash Kick
=== Crush Counter ===  
=== Crush Counter ===  
* f+HP
** dash > HP, crMP xx Flash Kick
=== V-Trigger Cancels ===  
=== V-Trigger Cancels ===  
== Unique Mechanic ==
== Unique Mechanic ==

Revision as of 16:13, 3 June 2020

Template:SFVHeader

Guile

SFV-Guile Portrait.jpg
VITALS
Health: 975 Stun: 975
WALKING THROWS
Forward Walk Speed: 5.2 Throw Range: 0.8
Back Walk Speed: 3.3 Throw Hurt Range: 0.25
DASHING JUMPING
Forward Dash Total Frames: 18 Jump Height Apex: -
Back Dash Total Frames: 25 Jump Total Frames: 46 (4+38+4)
Forward Dash Distance: 149 Forward Jump Distance: 212.8
Back Dash Distance: 110.5 Back Jump Distance 182.4
NOTABLE MOVE CLASSES
Overheads: f+MP, crMK > f+MP Hard Knockdowns: crHK (CH)
Low Attacks: crLK, crMK, crHK, df+HK Crush Counters: f+HP, crHP, crHK

Summary

Bio

Bio


Why Pick Guile?

Why Play

Players To Watch
Daigo, Nuckledu, ImstilldaDaddy, Akainu, Caba

Change List

For list of all changes, see Change/Patch List

Season 3.5

  • Forward throw damage increased from 120 to 130, stun increased from 120 to 150
  • Sonic Boom pushback on block slightly decreased
  • Somersault Kick blowback distance on hit increased, adjusted so condition after active frames cause counter hit for regular and EX version are the same
  • Sonic Hurricane collision box expanded forward until startup, adjusted so until startup Guile's body is not pushed into movement
  • VT1
    • Sonic Tempest adjusted so Guile isn't pushed to a different position until attack startup
  • VT2
    • Somersault Kick invincibility reduced from 31f to 11f
    • Knife Edge cannot be activate from regular Sonic Boom, only EX


Season 3 (Arcade Edition)

  • Forward throw position after hit adjusted
  • Stand LP hurtbox expanded
  • Stand MK hurtbox reduced
  • Crouch LP hurtbox exapnded
  • Crouch HP hurtbox reduced, collision box adjusted
  • Jump MK hitbox expanded, upper hurtbox expanded, lower and horizontal hurtbox around feet reduced
  • Jump HP hitbox expanded, horizontal and lower hurtbox reduced during startup, upper hurtbox expanded during startup, hurtbox expanded at arm from 7f onwards
  • Jump HK hitbox expanded, reduced hurtbox at feet for 9f, 10f onward lower hurtbox reduced and upper hurtbox expanded
  • Knee Bazooka (b/f+LK recovery increased from 16f to 20f
  • Spinning Back Knuckle (f+HP) startup increased from 10f to 11f
  • Rolling Sobat (b/f+MK) forward distance slightly increased
  • Guile High Kick (df+HK) hitbox expanded, hurtbox expanded, can hit opponents behind Guile
  • Added V-Trigger 2: Knife Edge


Move List

Unique Attacks

SFV-Guile-Unique.jpg

Special Moves

SFV-Guile-Special.jpg

V-System (V-Trigger / V-Skill / V-Reversal)

SFV-Guile-Vsystem.jpg

Critical Art

SFV-Guile-Critical.jpg

Guile Discussions

Discussions regarding Guile

Guile Shoryuken Forum

Guile Discord Link

Guile Discord


Video Guides

Capcom Fighters Official Character Introduction

Street Fighter Official Character Guide

Bafael's At a Glance


YouTube Playlist with previous season changes

Other Resources

SaltInferno's Booms for Days Comprehensive Guile guide (PDF)

Frame Data

- Champion Edition data courtesy of @D4RK_ONION, @HatsonFGC, @Arlieth, @Frostdiener, BananaCyclone and the Frame Assist Tool team. - Huge thanks for their efforts! - See https://fullmeter.com/fatonline/#/home for more information

Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Stand LP LP 4 2 8 3 4 6 30 70 H ["ch","sp","su","vt1","vt2"] - - - - 36 84
Stand MP MP 6 3 13 2 6 8 60 100 H ["vt1","vt2"] - - - 9 72 120
Stand HP HP 8 3 18 -4 7 9 80 150 H ["vt1","vt2"] - - - 13 96 180
Stand LK LK 4 3 9 2 4 6 30 70 H ["sp","su","vt1","vt2"] - - - - 36 84
Stand MK MK 7 3 15 -1 3 5 70 100 H ["vt1","vt2"] - - - 11 84 120
Stand HK HK 14 3 18 -3 2 4 80 150 H ["vt1","vt2"] - - - 13 96 180
Crouch LP d+LP 4 3 7 2 4 6 30 70 H ["ch","sp","su","vt1","vt2"] - - - - 36 84
Crouch MP d+MP 6 2 13 1 3 5 60 100 H ["sp","su","vt1","vt2"] - - - 9 72 120
Crouch HP d+HP 9 5 16 -4 2 J 90 150 H ["vt1","vt2"] 118 59 64 14 108 180
Crouch LK d+LK 4 3 8 0 2 4 20 70 L ["ch","vt1","vt2"] - - - - 24 84
Crouch MK d+MK 7 2 15 -4 2 4 60 100 L ["vt1","vt2"] - - - 9 72 120
Crouch HK d+HK 7 2(16)3 20 -13 KD KD 90 150 L ["vt1","vt2"] 52 3 8 14 108 180
Crouch HK 2nd hit d+HK (2nd hit) 25 3 20 -13 KD KD 70 100 L - 70 21 26 11 84 120
Jump LP u+LP 4 5 - - - ? 40 70 M - - - - - 48 84
Jump MP u+MP 5 5 - - - ? 70 100 M - - - - 11 84 120
Jump HP u+HP 8 5 - - - ? 90 150 M - - - - 14 108 180
Jump LK u+LK 4 5 - - - ? 40 70 M - - - - - 48 84
Jump MK u+MK 7 5 - - - ? 60 100 M - - - - 9 72 120
Jump HK u+HK 10 5 - - - ? 90 150 M - - - - 14 108 180
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Guile High Kick df+HK 11 2 25 -3 KD KD 80 150 H - 100 41 46 13 96 180
Knee Bazooka b or f+LK 8 5 20 -3 -1 1 50 100 H - - - - 8 60 120
Rolling Sobat b or f+MK 12 2 17(20) -2 2 4 60 100 H - - - - 9 72 120
Spinning Back Knuckle f+HP 11 3 16 -1 4 26 90 150 H ["vt1","vt2"] - - - 14 108 180
Reverse Spin Kick f+HK 16 3 18 -2 4 6 90 150 H - - - - 14 108 180
Burn Straight b+HP 8 3 20 -1 2 KD 80 150 H ["vt1","vt2"] 97 38 43 13 96 180
Full Bullet Magnum f+MP 21 2 19 -7 1 3 60 100 M - - - - 9 72 120
Drake Fang d+MK > f+MP 7+16 4 21 -7 1 3 60 100 L*M - - - - 9 72 120
Tall Edge d+LK > MP 4+6 3 17 -8 1 3 20*54 70*90 L*H ["vt1","vt2"] - - - CHIP CH_DAMAGE CH_STUN
Bullet Revolver d+LK > MP > f+HP 4+6+10 3 22 -8 KD KD 20*54*56 70*90*120 L*H*H ["vs1","vs2","vt1","vt2"] 91 32 37 CHIP CH_DAMAGE CH_STUN
Swing Out MP > f+HP 6+10 3 22 -8 KD KD 60*63 100*135 H*H ["vs1","vs2","vt1","vt2"] 91 32 37 CHIP CH_DAMAGE CH_STUN
Taurus Combination LK > MK 4+7 3 15 -4 4 6 30*45 70*72 H*H ["vs1","vs2","vt1","vt2"] 92 33 38 CHIP CH_DAMAGE CH_STUN
Faultless Move df - - - - - ? - - - - - - - CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Dragon Suplex LP+LK 5 3 17 - KD KD 130 150 - - 51 2 2 ? 156 180
Judo Throw b+LP+LK 5 3 17 - KD KD 120 170 - - 63 14 14 ? 144 204
Flying Mare LP+LK (air) 5 2 6 - KD KD 130 170 - - 88 29 34 ? 156 204
Flying Buster Drop b+LP+LK (air) 5 2 6 - KD KD 140 200 - - 51 2 2 ? 168 240
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Solid Puncher HP+HK (VT1) 1 - 8 - - ? - - - - - - - ? CH_DAMAGE CH_STUN
Knife Edge HP+HK (VT2) 1 - 8 - - ? - - - - - - - ? CH_DAMAGE CH_STUN
Sonic Blade MP+MK (VS1) 18 - 31 -10 -5 -3 40 50 H ["sp"] - - - ? 48 60
Dive Sonic MP+MK (VS2) 25(22) - 19+15(19+13) -7 4 6 40 50 H - - - - ? 48 60
Reverse Back Knuckle f+PPP 17 2 23 -2 KD KD - - H - 75(78) 16(19) 21(24) ? CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Taunt PPP+KKK 1 - 61 - - ? - - - - - - - ? CH_DAMAGE CH_STUN
LP Sonic Boom b,f+LP 10 - 30 2 7 9 60 50 H ["su","vt1"] - - - ? 72 60
MP Sonic Boom b,f+MP 10 - 30 2 7 9 60 50 H ["su","vt1"] - - - ? 72 60
HP Sonic Boom b,f+HP 10 - 30 2 7 9 60 50 H ["su","vt1"] - - - ? 72 60
EX Sonic Boom b,f+PP 10 - 26 4 KD KD 50*50 50*50 H ["vt1","vt2"] 107 48 53 ? CH_DAMAGE CH_STUN
LK Somersault Kick d,u+LK 4 12 23+13 -28 KD KD 130 (100) 200 H ["su"] 83 24 29 ? CH_DAMAGE 240
MK Somersault Kick d,u+MK 5 12 23+13 -28 KD KD 130 (100) 200 H ["su"] 83 24 29 ? CH_DAMAGE 240
HK Somersault Kick d,u+HK 6 12 25+13 -30 KD KD 130 (100) 200 H ["su"] 83 24 29 ? CH_DAMAGE 240
EX Somersault Kick d,u+KK 4 12 27+17 -37 KD KD 90*60 (60*60) 100*100 H - 85 26 31 ? CH_DAMAGE CH_STUN
LP Sonic Cross MP+MK > b,f+LP 18 27(1)1 23 12 KD KD 40*40 50*50 H - 106 47 52 ? CH_DAMAGE CH_STUN
MP Sonic Cross MP+MK > b,f+MP 18 27(1)1 23 14 KD KD 40*40 50*50 H - 106 47 52 ? CH_DAMAGE CH_STUN
HP Sonic Cross MP+MK > b,f+HP 18 27(1)1 23 14 KD KD 40*40 50*50 H - 106 47 52 ? CH_DAMAGE CH_STUN
EX Sonic Cross MP+MK > b,f,PP 46 27(1)1 21 21 KD KD 40*50*50 50*25*75 H - 117 58 63 ? CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Sonic Hurricane b,f,b,f+P 7 50 49 -39 KD KD 320 0 H - 81 22 27 ? 384 0
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
In VT1
Sonic Break b H - 10 1 n f+HPHK 40 40 5 7 - - - ?
Sonic Break 2nd 1P 10 - 26 1 5 7 50 40 H - - - - ? 60 48
EX Sonic Break 1P 10 - 26 11 KD KD 30*40 50*50 H - 109 50 55 ? CH_DAMAGE CH_STUN
Sonic Tempest b,f,b,f+P (V-Trigger) 7 50 49 5 KD KD 350 0 H - 107 48 53 ? 420 0
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
In VT2
LK Somersault Kick d,u+LK 4 12 23+13 -14 KD KD 90*40 150*50 H ["su"] 98 39 44 ? CH_DAMAGE CH_STUN
MK Somersault Kick d,u+MK 4 12 23+13 -14 KD KD 90*40 150*50 H ["su"] 98 39 44 ? CH_DAMAGE CH_STUN
HK Somersault Kick d,u+HK 4 12 23+13 -14 KD KD 90*40 150*50 H ["su"] 98 39 44 ? CH_DAMAGE CH_STUN
EX Somersault Kick d,u+KK 4 8(11)4(1)4 29+30 -45 KD KD 40*30x4 (30*30x4) 50x4 H - 69 10 15 ? CH_DAMAGE CH_STUN
Notes:
  • CH Damage and stun is calculated by multiplying base values by 1.2. For multi-hitting moves this usually only applies to first hit; if only second hit connects it will get the x1.2 benefits.
  • For Crush Counters: J = Juggle, C = Crumple, KD = Knockdown
  • Chip damage for normals refers to grey life inflicted

Combos

BnB

  • crLP
    • crLP xx LK Flash Kick
  • crMP
    • xx Sonic Boom, crHK
  • HP
    • crMP xx Flash Kick

With Meter

  • Guile's meter combos are largely the same as above, using meter instead adds extra damage

Corner

  • Any
    • xx EX Sonic Boom, df+HK, HK Flash Kick

Crush Counter

  • f+HP
    • dash > HP, crMP xx Flash Kick

V-Trigger Cancels

Unique Mechanic

By holding df, Guile can slowly walk forward while crouching. This can be useful for moving into position to flash kick, or mostly taunting the opponent.

V System

V Reversal

A standard 17f strike reversal. Guile spins and slashes the opponent, knocking them away.

V Skill 1

Sonic Blade creates a vertical Sonic Boom in front of Guile. By performing a Sonic Boom immediately afterwards, Guile fires a powered up 3 hit Sonic Cross that knocks the opponent down on hit. Firing a LP Boom makes for a slow moving shield that Guile can walk behind, while the EX version is the fastest projectile in the game covering the entire screen length in an instant.

V Skill 2

Dive Sonic has Guile leading forward in the air and performing a Sonic Boom midair at a diagonal angle. Unspaced, it's unsafe, but you can easily space it to make it safe. Guile can jump over lows during the animation, but it must be done preemptively. The best thing about VS2 is that it allows Guile to keep back charge while advancing forward with a projectile.

V Trigger 1

Solid Puncher is a 3 bar V-Trigger that allows Guile to rapid fire Sonic Booms by inputting b,f+P then pressing P repeatedly, up to 5 times. The button pressed determines the speed, with LP being the slowest and HP being the fastest. For the EX Version, he can throw up to 3 at once which move quickly and knock the opponent down on hit. By pressing HP+HK Guile can also throw a Sonic Break without requiring charge. Solid Puncher also powers up his CA into Sonic Tempest, which does more damage and is +5 on block. This V-Trigger allows him to get some long combos in the corner.

V Trigger 2

Knife's Edge is a 2 bar V-Trigger that powers up Guile's Flash Kick. When performing a Flash Kick, Guile now shoots a slowly rising Sonic Boom as well making it difficult or impossible to punish on block at certain ranges and increasing his space control. The EX version now performs 2 kicks, increasing the damage and can be juggled into from a regular Flash Kick. Each Flash Kick drains about 1/4 of a bar, and he gets usually around 3 total with the meter drain.

Strategy

Playing as Guile

Fighting Against Guile