Capcom vs SNK 2/Yamazaki: Difference between revisions

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== Special Moves ==
== Special Moves ==
Hydra's Judgement    - DP + P
Hydra's Judgement    - DP + P -- Knife special, good for chip, combos from some normals, great move to spam in custom combo


Serpent Slash Upper  - QCB + LP (hold)
Serpent Slash Upper  - QCB + LP (hold) -- a very unique antiair


     Serpent's Feint - HK
     Serpent's Feint - HK


Serpent Slash Middle - QCB + MP (hold)
Serpent Slash Middle - QCB + MP (hold) -- hits slightly higher than his kof/fatal fury counterpart


     Serpent's Feint - HK
     Serpent's Feint - HK
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Taunt & Counter      - HCF + K
Taunt & Counter      - HCF + K


Double Return        - QCF + P
Double Return        - QCF + P -- fireball absorb/reflect


Sand Scattering      - QCB + K
Sand Scattering      - QCB + K -- great at building meter, cancel into SSL when it hits


     Serpent Slash  - QCB + P
     Serpent Slash  - QCB + P


Flight of Tempering  - DP + K
Flight of Tempering  - DP + K -- overhead, kinda slow, does its job, no followup, knocks down


Bomb Bopper          - HCB F + P
Bomb Bopper          - HCB F + P -- command grab


== Super Moves ==
== Super Moves ==

Revision as of 03:22, 3 June 2020

Introduction

Yamazaki CvS2 colors.png

Moves List

Normal Moves

Button Position Buffers: Itself Specials Supers Hit Block Startup Active Recovery Damage
Jab Close y y y +7 +7 2 4 6 400
Far y y y +6 +6 3 4 7 300
Crouching y y y +4 +4 3 4 7 300
Jumping - - - - - 5 22 - 600
Strong Close n y y -6 -6 5 3 23 900
Far n n y -2 -2 6 7 17 1000
Crouching n n n -3 -3 8 4 19 1000
Jumping - - - - - 4 12 - 900
Fierce Close n y y -4 -4 7 10 20 1300
Far n y y +1 +1 7 4 19 1100
Crouching n,n,n y,n,n y,y,n -12 -12 4 8 28 1200,900,700
Jumping - - - - - 4 7 - 1300
Short Close n y y +5 +5 4 4 5 500
Far n n y +3 +3 7 4 8 500
Crouching n y y +4 +4 4 4 7 400
Jumping Neutral - - - - - 5 22 - 600
Jumping Diagonal - - - - - 6 22 - 500
Forward Standing n n n +0 +0 8 9 13 1000
Crouching n y y +3 +3 4 6 11 800
Jumping - - - - - 5 12 - 800
Roundhouse Close n/n n/n y/n +2 +2 5 3+8 16 600+800
Far n n n +2 +2 9 7 17 1300
Crouching n n n down -5 7 6 23 1300
Jumping - - - - - 7 5 - 1200
Command Normals
f+Strong n n n +0 +0 23 5 20 1000

Special Moves

Hydra's Judgement - DP + P -- Knife special, good for chip, combos from some normals, great move to spam in custom combo

Serpent Slash Upper - QCB + LP (hold) -- a very unique antiair

    Serpent's Feint - HK

Serpent Slash Middle - QCB + MP (hold) -- hits slightly higher than his kof/fatal fury counterpart

    Serpent's Feint - HK

Serpent Slash Lower - QCB + HP (hold)

    Serpent's Feint - HK

Taunt & Counter - HCF + K

Double Return - QCF + P -- fireball absorb/reflect

Sand Scattering - QCB + K -- great at building meter, cancel into SSL when it hits

    Serpent Slash   - QCB + P

Flight of Tempering - DP + K -- overhead, kinda slow, does its job, no followup, knocks down

Bomb Bopper - HCB F + P -- command grab

Super Moves

The Basics

Advanced Strategy

Match-ups