No edit summary |
No edit summary |
||
Line 16: | Line 16: | ||
*Anti-Air CC | *Anti-Air CC | ||
Activate, qcf+MP, qcb+LP, qcb+MPx3, qcf+MP, c.LK (whiff), (jump HPx5)x2, super | Activate, qcf+MP, qcb+LP, qcb+MPx3, qcf+MP, c.LK (whiff), (jump HPx5)x2, super | ||
* | *Kickthrow CC | ||
kick throw, Activate, qcf+MP, qcb+MPx4, qcf+MP, c.LK (whiff), (jump HPx5)x2, super | |||
-You can switch the order on kickthrow/activate for a slightly less damagine CC | |||
= Advanced Strategy = | = Advanced Strategy = |
Revision as of 14:15, 7 February 2006
Introduction
Moves List
Normal Moves
Special Moves
The Basics
Bread and Butter Combos
- d.lk x 3, d.lp xx qcf+mp
-You want to use qcf+mp instead of LP because it recovers faster (slightly) -Try to do the d.lk's as slow as possible so it still combos to prevent being punished by moves such as Bison's short Scissor kicks -Always punishable by:
Super Combos
Custom Combos
- Generic Ground CC
Activate, (close RHx2, c.HP xx qcb+LP)x2, (c.LPx4, c.HP xx qcb+LP)x2, c.LPx4, c.HK xx super
- Anti-Air CC
Activate, qcf+MP, qcb+LP, qcb+MPx3, qcf+MP, c.LK (whiff), (jump HPx5)x2, super
- Kickthrow CC
kick throw, Activate, qcf+MP, qcb+MPx4, qcf+MP, c.LK (whiff), (jump HPx5)x2, super -You can switch the order on kickthrow/activate for a slightly less damagine CC