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{{SFVCharacterSummary|Blanka| | {{SFVCharacterSummary|Blanka| | ||
Bio | Bio | ||
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Why Play| | Why Play|| | ||
Wolfgang}} | |||
{{SFVCharacterChangeList | {{SFVCharacterChangeList | ||
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=== [https://www.youtube.com/channel/UCPGuorlvarThSlwJpyTHOmQ Capcom Fighter's] Character Introduction === | === [https://www.youtube.com/channel/UCPGuorlvarThSlwJpyTHOmQ Capcom Fighter's] Character Introduction === | ||
<youtube>IWOU3xYiPNU</youtube> | <youtube>IWOU3xYiPNU</youtube> | ||
=== [https://www.youtube.com/ | === [https://www.youtube.com/user/moonlitearthx14/featured|Bafael Bafael's] At a Glance === | ||
<youtube> | <youtube>QY4ArSSeBug</youtube> | ||
<youtube>DqiUv3dfpzs</youtube> | <youtube>iTqX9b6nQSo</youtube> | ||
==== [https://www.youtube.com/watch?v=DqiUv3dfpzs&list=PLOVyB2EcKbJkycg40IvfLbMjeuTPf7rU- YouTube Playlist with previous season changes] ==== | |||
=== [https://www.youtube.com/watch?v=w5QycSqU3BE&list=PL1LtcH3y4RMk3upfGlO33vAbZv95SjdWi How To Play Blanka] By Wolfgang === | |||
<youtube>w5QycSqU3BE</youtube> | |||
== Other Useful Guides == | == Other Useful Guides == | ||
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Blanka's V-Skill has him enter his Coward's Crouch, where he ducks low to the ground. While in this stance he can low profile many moves, including projectiles and some attacks such as Mika's HK. By holding down, he can stay in it longer. Coward's Crouch can be canceled into 4 options: his forward or back hops, Wild Lift by pressing P which is an attack that knocks the opponent into the air allowing juggles or reset opportunities, and Raid Jump by pressing K which has Blanka jump into the air. Raid Jump's jump arc is much lower than his normal jump. Blanka builds V-Meter by hitting with Wild Lift, or landing an air attack after Raid Jump. As of Season 4, Wild Lift is now special cancelable giving him access to new combo routes especially in VT1. | Blanka's V-Skill has him enter his Coward's Crouch, where he ducks low to the ground. While in this stance he can low profile many moves, including projectiles and some attacks such as Mika's HK. By holding down, he can stay in it longer. Coward's Crouch can be canceled into 4 options: his forward or back hops, Wild Lift by pressing P which is an attack that knocks the opponent into the air allowing juggles or reset opportunities, and Raid Jump by pressing K which has Blanka jump into the air. Raid Jump's jump arc is much lower than his normal jump. Blanka builds V-Meter by hitting with Wild Lift, or landing an air attack after Raid Jump. As of Season 4, Wild Lift is now special cancelable giving him access to new combo routes especially in VT1. | ||
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Jungle Dynamo is a 2 bar V-Trigger that greatly powers up most of Blanka's special attacks. His Blanka Ball now goes through projectiles and knocks the opponent into the air for a juggle in addition to having a higher juggle potential, Up Ball is now fully invincible like his EX Version and has a similar angle, Rainbow Ball can now cross up and steered like the EX version. and his Electricity now causes him to take a step forward allowing it to connect from further out, though it is now -2. He also gains access to a new special, Ground Shave Roll, which has him leap into the air as a ball and then charge forward. This can be held, and at max charge it will guard break. It can also be canceled into from any V-Trigger cancelable move, such as crHP. In total can use any 3. Note that while in this V-Trigger you cannot use variations of the specials such as light, medium and heavy versions; there is only one. This means Blanka Ball is equivalent to the heavy version where it bounces near the opponent, and Up Ball is equivalent to the EX/MK versions meaning crMK, crLP xx LK Up Ball does not work anymore. | Jungle Dynamo is a 2 bar V-Trigger that greatly powers up most of Blanka's special attacks. His Blanka Ball now goes through projectiles and knocks the opponent into the air for a juggle in addition to having a higher juggle potential, Up Ball is now fully invincible like his EX Version and has a similar angle, Rainbow Ball can now cross up and steered like the EX version. and his Electricity now causes him to take a step forward allowing it to connect from further out, though it is now -2. He also gains access to a new special, Ground Shave Roll, which has him leap into the air as a ball and then charge forward. This can be held, and at max charge it will guard break. It can also be canceled into from any V-Trigger cancelable move, such as crHP. In total can use any 3. Note that while in this V-Trigger you cannot use variations of the specials such as light, medium and heavy versions; there is only one. This means Blanka Ball is equivalent to the heavy version where it bounces near the opponent, and Up Ball is equivalent to the EX/MK versions meaning crMK, crLP xx LK Up Ball does not work anymore. |
Revision as of 12:25, 25 May 2020
Blanka
|
Summary
Bio
Bio
Why Pick Blanka?
Why Play
Players To Watch
Wolfgang
Change List
For list of all changes, see Change/Patch List
Season 3.5
- Electric Thunder (mash P)
- Regular version advantage on block increased from +2 to +3, recovery reduced from 18f to 17f
- EX version damage increased from 100 to 120, stun increased from 180 to 200, now V-Trigger cancelable
- Backstep Rolling (b,f+K)
- Regular version landing recovery reduced from 14f to 11f, eased combo count, increased blowback on air-to-air hit
- EX recovery reduced from 13f to 5f, advantage on hit/block changed because of this
- Quick Rolling (f+PPP) pushback on block increased, blowback on hit increased, forward distance on whiff increased
- VT1
- Electric Thunder stun increased from 180 to 230
- Backstep Rolling recovery reduced from 14f to 11f
- GroundShave roll first two hits now hit successively, disadvantage on block changed from -14 to -8
- Max Charged version damage reduced from 250 to 220, now causes guard break
- VT1/2
- Added 2f of recovery when canceled into
Season 3 (Arcade Edition)
Added as part of Season 3 DLC (February 2018)
Move List
Unique Attacks
Special Moves
V-System (V-Trigger / V-Skill / V-Reversal)
Critical Art
Blanka Discussions
Discussions regarding Blanka
Blanka Discord Link
Video Guides
Capcom Fighter's Character Introduction
Bafael's At a Glance
YouTube Playlist with previous season changes
How To Play Blanka By Wolfgang
Other Useful Guides
Wallach's Post on punishing LP Blanka Ball with each character
Frame Data
- Champion Edition data courtesy of @D4RK_ONION, @HatsonFGC, @Arlieth, @Frostdiener, BananaCyclone and the Frame Assist Tool team. - Huge thanks for their efforts! - See https://fullmeter.com/fatonline/#/home for more information
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Stand LP | LP | 5 | 2 | 8 | 2 | 5 | 7 | 30 | 70 | H | ["sp","su","vs1","vs2","vt1","vt2"] | - | - | - | - | 36 | 84 |
Stand MP | MP | 7 | 2 | 15 | 0 | 3 | 5 | 60 | 100 | H | ["vt1","vt2"] | - | - | - | 9 | 72 | 120 |
Stand HP | HP | 10 | 2 | 24 | -6 | 0 | 15 | 80 | 150 | H | ["sp","su","vs1","vs2","vt1","vt2"] | - | - | - | 13 | 96 | 180 |
Stand LK | LK | 4 | 4 | 8 | 3 | 4 | 6 | 30 | 70 | H | ["vt1","vt2"] | - | - | - | - | 36 | 84 |
Stand MK | MK | 7 | 2(7)2 | 13 | 2 | 3 | 5 | 30*30 | 50*50 | H | ["vt1","vt2"] | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Stand HK | HK | 10 | 5 | 22 | -4 | 6 | 8 | 80 | 150 | H | ["vt1","vt2"] | - | - | - | 13 | 96 | 180 |
Crouch LP | d+LP | 4 | 3 | 7 | 2 | 4 | 6 | 30 | 70 | H | ["sp","su","vs1","vs2","vt1","vt2"] | - | - | - | - | 36 | 84 |
Crouch MP | d+MP | 6 | 4 | 18 | -3 | 0 | 2 | 60 | 100 | H | ["sp","su","vs1","vs2","vt1","vt2"] | - | - | - | 9 | 72 | 120 |
Crouch HP | d+HP | 13 | 3 | 20 | -3 | 1 | KD | 90 | 150 | H | ["su","vt1","vt2"] | 94 | 35 | 40 | 14 | 108 | 180 |
Crouch LK | d+LK | 4 | 3 | 8 | 1 | 4 | 6 | 20 | 70 | L | ["vt1","vt2"] | - | - | - | - | 24 | 84 |
Crouch MK | d+MK | 6 | 2 | 16 | -1 | 5 | 7 | 50 | 100 | L | ["sp","su","vs1","vs2","vt1","vt2"] | - | - | - | 8 | 60 | 120 |
Crouch HK | d+HK | 8 | 3 | 27 | -12 | KD | KD | 100 | 150 | L | ["vt1","vt2"] | 69 | 20 | 25 | 16 | 120 | 180 |
Jump LP | u+LP | 4 | 4 | - | - | - | ? | 40 | 70 | M | - | - | - | - | - | 48 | 84 |
Jump MP | u+MP | 6 | 3 | - | - | - | ? | 70 | 100 | M | - | - | - | - | 11 | 84 | 120 |
Jump HP | ub or uf+HP | 7 | 5 | - | - | - | ? | 90 | 150 | M | - | - | - | - | 14 | 108 | 180 |
Neutral Jump HP | u+HP | 8 | 4 | - | - | - | ? | 90 | 150 | M | - | - | - | - | 14 | 108 | 180 |
Jump LK | u+LK | 3 | 5 | - | - | - | ? | 40 | 70 | M | - | - | - | - | - | 48 | 84 |
Jump MK | u+MK | 7 | 5 | - | - | - | ? | 70 | 100 | M | - | - | - | - | 11 | 84 | 120 |
Jump HK | u+HK | 9 | 4 | - | - | - | ? | 90 | 150 | M | - | - | - | - | 14 | 108 | 180 |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Rock Crusher | f+MP | 21 | 1*2 | 17 | -7 | 2 | 4 | 35*35 (70) | 50*50 (100) | M*M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Amazon River Run | df+HP | 11 | 10 | 25 | -14 | KD | KD | 80 | 150 | L | ["vt1","vt2"] | 62 | 13 | 18 | 13 | 96 | 180 |
Raging Bash 1st | MK > HK | 7+7 | 5 | 36 | -19 | KD | KD | 30*30*54 (114) | 50*50*63 (163) | H | ["vt1","vt2"] | 98 | 39 | 44 | CHIP | CH_DAMAGE | CH_STUN |
Raging Bash 2nd | MK > HK > HP | 7+7+26 | 2 | 21+7 | - | KD | KD | 30*30*54*56 (170) | 50*50*63*80 (243) | H | - | 67 | 8 | 13 | CHIP | CH_DAMAGE | CH_STUN |
Lightning Dance | MK > HK > MP+MK (VS2) | 7+7+36(45) | 7 | 27 | - | KD | KD | 30*30*54*64 (178) / 30*30*54*80 (194) | 50*50*63*80 (243) / 50*50*63*120 (283) | H | - | 99 (126) | 40 (67) | 45 (72) | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Wild Fang | LP+LK | 5 | 3 | 17 | - | KD | KD | 130 | 150 | T | - | 62 | 13 | 13 | ? | 156 | 180 |
Jungle Wheel | b+LP+LK | 5 | 3 | 17 | - | KD | KD | 130 | 200 | T | - | 59 | 10 | 10 | ? | 156 | 240 |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Jungle Dynamo | HP+HK (VT1) | 1 | - | 6 | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
Lightning Beast | HP+HK (VT2) | 1 | - | 6 | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
Coward Crouch | MP+MK (VS1) | 10 | - | 46(94) | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
Wild Lift | MP+MK (VS1) > P | 10+13 | 4 | 24 | -8 | KD | KD | 60 | 100 | H | ["sp","vt1","vt2"] | 110 | 51 | 56 | ? | 72 | 120 |
Raid Jump | MP+MK (VS1) > K | 10+19 | - | 4 | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
Shout of Earth lvl 1 | MP+MK (VS2) | 36 | 7 | 27 | -4 | KD | KD | 80 | 100 | H | - | 99 | 40 | 45 | ? | 96 | 120 |
Shout of Earth lvl 2 (hold) | MP+MK (VS2) (hold) | 96 | 7 | 27 | 4 | KD | KD | 100 | 150 | H | - | 126 | 67 | 72 | ? | 120 | 180 |
Shout of Earth lvl 2 (release) | MP+MK (VS2) (release) | 23 | 7 | 27 | 4 | KD | KD | 100 | 150 | H | - | 126 | 67 | 72 | ? | 120 | 180 |
Shout of Earth (charge) | MP+MK (VS2) (charge) | 51 | - | 16(24) | - | - | ? | - | - | - | ["dash"] | - | - | - | ? | CH_DAMAGE | CH_STUN |
Quick Rolling | f+PPP | 17 | 3 | 23 | -2 | KD | KD | 60 | - | H | - | 65 | 6 | 11 | ? | 72 | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Raging Bash > Surprise Forward | MK > HK > f or df+KKK | 7+7 | - | 30 | - | KD | KD | 30*30*54 (114) | 50*50*63 (163) | H | - | 97 | 38 | 43 | ? | CH_DAMAGE | CH_STUN |
Raging Bash > Surprise Back | MK > HK > b or db+KKK | 7+7 | - | 31 | - | KD | KD | 30*30*54 (114) | 50*50*63 (163) | H | - | 96 | 37 | 42 | ? | CH_DAMAGE | CH_STUN |
Surprise Forward | f or df+KKK | - | - | 28 | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
Surprise Back | b or db+KKK | - | - | 29 | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
Taunt | PPP+KKK | - | - | 61 | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
LP Rolling Attack | b,f+LP | 9 | 22 | 6+6 | -21 | KD | KD | 100 | 150 | H | ["su"] | 72 | 13 | 18 | ? | 120 | 180 |
MP Rolling Attack | b,f+MP | 9 | 30 | 8+7 | -21 | KD | KD | 100 | 150 | H | ["su"] | 67 | 8 | 13 | ? | 120 | 180 |
HP Rolling Attack | b,f+HP | 9 | 29 | 4+23 | -21 | KD | KD | 100 | 150 | H | ["su"] | 64 | 5 | 10 | ? | 120 | 180 |
EX Rolling Attack | b,f+PP | 8 | 30 | 6+4 | -18 | KD | KD | 100 | 150 | H | - | 100 | 41 | 46 | ? | 120 | 180 |
LK Back Step Rolling | b,f+LK | 27 | 21 | 11 | 3(7) | 8(12) | ? | 80 | 150 | H | - | - | - | - | ? | 96 | 180 |
MK Back Step Rolling | b,f+MK | 29 | 30 | 11 | 3(7) | 8(12) | ? | 80 | 150 | H | - | - | - | - | ? | 96 | 180 |
HK Back Step Rolling | b,f+HK | 31 | 32 | 11 | 3(7) | 8(12) | ? | 80 | 150 | H | - | - | - | - | ? | 96 | 180 |
EX Back Step Rolling | b,f+KK | 27 | 34 | 5 | 11(15) | 16(20) | ? | 50*50 | 75*75 | H | - | 109 | 50 | 55 | ? | CH_DAMAGE | CH_STUN |
LK Vertical Rolling | d,u+LK | 8 | 21 | 25+17 | -36 | KD | KD | 120 | 150 | H | ["su"] | 84 | 25 | 30 | ? | 144 | 180 |
MK Vertical Rolling | d,u+MK | 7 | 16 | 32+20 | -36 | KD | KD | 120 | 150 | H | ["su"] | 87 | 28 | 33 | ? | 144 | 180 |
HK Vertical Rolling | d,u+HK | 5 | 16 | 30+29 | -34 | KD | KD | 120 | 150 | H | ["su"] | 87 | 28 | 33 | ? | 144 | 180 |
EX Vertical Rolling | d,u+KK | 5 | 16 | 33+36 | -30 | KD | KD | 50x3 (150) | 100*50x2 (200) | H | - | 73 | 14 | 19 | ? | CH_DAMAGE | CH_STUN |
LP Wild Hunt | hcb+LP | 40 | 2 | 30 | - | KD | KD | 170 | 200 | T | - | 63 | 14 | 14 | ? | 204 | 240 |
MP Wild Hunt | hcb+MP | 43 | 2 | 30 | - | KD | KD | 170 | 200 | T | - | 63 | 14 | 14 | ? | 204 | 240 |
HP Wild Hunt | hcb+HP | 46 | 2 | 30 | - | KD | KD | 170 | 200 | T | - | 63 | 14 | 14 | ? | 204 | 240 |
EX Wild Hunt | hcb+PP | 36 | 2 | 30 | - | KD | KD | 190 | 200 | T | - | 63 | 14 | 14 | ? | 228 | 240 |
Electric Thunder | P (mash) | 10 | 2(3)2(3)2(3)2(3)2 | 17 | 3 | KD | KD | 80 | 150 | H | ["su"] | 97 | 38 | 43 | ? | 96 | 180 |
EX Electric Thunder | PP (mash) | 10 | 2(3)2(3)2(3)2(3)2 | 14 | 6 | KD | KD | 120 | 200 | H | ["vt1","vt2"] | 108 | 49 | 54 | ? | 144 | 240 |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Dynamic Rolling | qcf,qcf+P | 8 | 3(20)2 | 60 | -37 | KD | KD | 340 | 0 | H | - | 5 | 5 | 5 | ? | 408 | 0 |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
In VT1 | |||||||||||||||||
LP Rolling Attack | b,f+LP | 7 | 32 | 10 | -18 | KD | KD | 120 | 180 | H | ["su"] | 103(134) | 44(75) | 49(80) | ? | 144 | 216 |
MP Rolling Attack | b,f+MP | 7 | 32 | 10 | -18 | KD | KD | 120 | 180 | H | ["su"] | 103(134) | 44(75) | 49(80) | ? | 144 | 216 |
HP Rolling Attack | b,f+HP | 7 | 32 | 10 | -18 | KD | KD | 120 | 180 | H | ["su"] | 103(134) | 44(75) | 49(80) | ? | 144 | 216 |
EX Rolling Attack | b,f+PP | 7 | 32 | 10 | -18 | KD | KD | 120 | 180 | H | ["su"] | 103(134) | 44(75) | 49(80) | ? | 144 | 216 |
LK Back Step Rolling | b,f+LK | 21 | 36 | 11 | 5(8) | KD | KD | 50x2 (100) | 100x2 (200) | H | - | 111(114) | 52(55) | 57(60) | ? | CH_DAMAGE | CH_STUN |
MK Back Step Rolling | b,f+MK | 21 | 36 | 11 | 5(8) | KD | KD | 50x2 (100) | 100x2 (200) | H | - | 111(114) | 52(55) | 57(60) | ? | CH_DAMAGE | CH_STUN |
HK Back Step Rolling | b,f+HK | 21 | 36 | 11 | 5(8) | KD | KD | 50x2 (100) | 100x2 (200) | H | - | 111(114) | 52(55) | 57(60) | ? | CH_DAMAGE | CH_STUN |
EX Back Step Rolling | b,f+KK | 21 | 36 | 11 | 5(8) | KD | KD | 50x2 (100) | 100x2 (200) | H | - | 111(114) | 52(55) | 57(60) | ? | CH_DAMAGE | CH_STUN |
LK Vertical Rolling | d,u+LK | 5 | 16 | 33+36 | -36 | KD | KD | 50*45x2 (140) | 60x3 (180) | H | ["su"] | 73 | 14 | 19 | ? | CH_DAMAGE | CH_STUN |
MK Vertical Rolling | d,u+MK | 5 | 16 | 33+36 | -36 | KD | KD | 50*45x2 (140) | 60x3 (180) | H | ["su"] | 73 | 14 | 19 | ? | CH_DAMAGE | CH_STUN |
HK Vertical Rolling | d,u+HK | 5 | 16 | 33+36 | -36 | KD | KD | 50*45x2 (140) | 60x3 (180) | H | ["su"] | 73 | 14 | 19 | ? | CH_DAMAGE | CH_STUN |
EX Vertical Rolling | d,u+KK | 5 | 16 | 33+36 | -36 | KD | KD | 50*45x2 (140) | 60x3 (180) | H | ["su"] | 73 | 14 | 19 | ? | CH_DAMAGE | CH_STUN |
Electric Thunder | P (mash) | 12 | 2(3)2(3)2(3)2(3)2(3)2 | 12 | -2 | KD | KD | 100 | 200 | H | ["su"] | 102 | 43 | 48 | ? | 120 | 240 |
EX Electric Thunder | PP (mash) | 12 | 2(3)2(3)2(3)2(3)2(3)2 | 12 | -2 | KD | KD | 100 | 200 | H | ["su"] | 102 | 43 | 48 | ? | 120 | 240 |
Ground Shave Rolling | HP+HK | 6*33 | 7(20)5*6*6*7 | 25 | -8 | KD | KD | 30*25x4 (130) | 40x5 (200) | H | ["su"] | - | - | - | ? | CH_DAMAGE | CH_STUN |
Ground Shave Rolling (hold) | HP+HK (hold) | 6*32*92 | 7(19)60*12*5*5*5*5*5 | 10 | 22 | KD | KD | 30*30x5*50 (230) | 50*50x6 (360) | H | ["su"] | - | - | - | ? | CH_DAMAGE | CH_STUN |
Ground Shave Rolling (release) | HP+HK | 3 | 5*6*6*7 | 25 | -8 | KD | KD | 25x4 (100) | 40x4 (160) | H | ["su"] | - | - | - | ? | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
In VT2 | |||||||||||||||||
Rolling Cannon | HP+HK | 3(13) | 20 | 9(14) | - | KD | KD | 50 | 80 | H | - | - | - | - | ? | 60 | 96 |
Rolling Cannon from LP Roll | b,f+LP > df+HP+HK | 9+3 | 20 | 9(14) | 1(2) | KD | KD | 50 | 80 | H | - | - | - | - | ? | 60 | 96 |
Rolling Cannon from MP Roll | b,f+HP > df+HP+HK | 9+3 | 20 | 9(14) | -2 | KD | KD | 50 | 80 | H | - | - | - | - | ? | 60 | 96 |
Rolling Cannon from EX Roll | b,f+PP > df+HP+HK | 8+3 | 20 | 9(14) | 1(2) | KD | KD | 50 | 80 | H | - | - | - | - | ? | 60 | 96 |
Notes:
- CH Damage and stun is calculated by multiplying base values by 1.2. For multi-hitting moves this usually only applies to first hit; if only second hit connects it will get the x1.2 benefits.
- For Crush Counters: J = Juggle, C = Crumple, KD = Knockdown
- Chip damage for normals refers to grey life inflicted
Combos
BnB
- crMK
- crLP xx LK Up Ball
- sLP xx MP Blanka Ball
- LK
- LK, crLP xx Up Ball (do not hold back during first LK, need to be nearly touching opponent)
- HP
- xx V-Skill xx Wild Lift, MK Up Ball
With Meter
Corner
Crush Counter
- HP
- xx Forward Hop, crMK, crLP xx LK Up Ball
- Micro Step, HP xx V-Skill xx Wild Lift, MK Up Ball
V-Trigger Cancels
V System
V Reversal
Standard 17f strike reversal. Blanka rolls forward knocking the opponent away on hit.
V Skill 1
Blanka's V-Skill has him enter his Coward's Crouch, where he ducks low to the ground. While in this stance he can low profile many moves, including projectiles and some attacks such as Mika's HK. By holding down, he can stay in it longer. Coward's Crouch can be canceled into 4 options: his forward or back hops, Wild Lift by pressing P which is an attack that knocks the opponent into the air allowing juggles or reset opportunities, and Raid Jump by pressing K which has Blanka jump into the air. Raid Jump's jump arc is much lower than his normal jump. Blanka builds V-Meter by hitting with Wild Lift, or landing an air attack after Raid Jump. As of Season 4, Wild Lift is now special cancelable giving him access to new combo routes especially in VT1.
V Skill 2
V Trigger 1
Jungle Dynamo is a 2 bar V-Trigger that greatly powers up most of Blanka's special attacks. His Blanka Ball now goes through projectiles and knocks the opponent into the air for a juggle in addition to having a higher juggle potential, Up Ball is now fully invincible like his EX Version and has a similar angle, Rainbow Ball can now cross up and steered like the EX version. and his Electricity now causes him to take a step forward allowing it to connect from further out, though it is now -2. He also gains access to a new special, Ground Shave Roll, which has him leap into the air as a ball and then charge forward. This can be held, and at max charge it will guard break. It can also be canceled into from any V-Trigger cancelable move, such as crHP. In total can use any 3. Note that while in this V-Trigger you cannot use variations of the specials such as light, medium and heavy versions; there is only one. This means Blanka Ball is equivalent to the heavy version where it bounces near the opponent, and Up Ball is equivalent to the EX/MK versions meaning crMK, crLP xx LK Up Ball does not work anymore.
V Trigger 2
Lighting Beast is a 3 bar V-Trigger that gives Blanka access to Rolling Cannon. By pressing a direction and HP+HK after any of Blanka's rolling attacks (Blanka Ball, Up Ball, Rainbow Ball and EX Versions), Blanka will shoot forward with an electric attack. This lets him make moves such as HP Blanka Ball and EX Blanka Ball safe by canceling into the d or df versions, and + when canceling from the light versions. After the initial hit, he can cancel into it up to 3 times before hitting the air, allowing some neat juggles. The first one takes about 1/3 of your V-Gauge, the second and third in the air take about 10% meaning you can get 2 full combos from it, or about 3 uses to make Blanka Balls safe or +.