mNo edit summary |
(s5 data, hp/stun) |
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|{{SFVCharacterPortrait|Ken}} | |{{SFVCharacterPortrait|Ken}} | ||
{{SFVCharacterData| | {{SFVCharacterData|1025|1050|5|3.5|15|24|138.4|127.7|-|46(4+38+4)|212.8|182.4|0.8|0.25|b+MK, f+HK (hold)|crLK, crMK, crHK|crHK (CH), EX Shoryuken (hits airborne)|HP, HK, crHP, crHK|}} | ||
|} | |} | ||
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{{SFVFrameDataTableHeader}} | {{SFVFrameDataTableHeader}} | ||
{{SFVFrameDataHeader}} | {{SFVFrameDataHeader}} | ||
{{SFVFrameDataRow | | {{SFVFrameDataRow | Stand LP | | LP | 30 | 70 | H | ["ch","sp","su","vs1","vs2","vt1","vt2"] | 4 | 2 | 7 | 4 | 2 | 7 | | | | | 2 | 5 | 7 | - | - | - | - | 36 | 84|||||||||||||||}} | ||
{{SFVFrameDataRow | | {{SFVFrameDataRow | Stand MP | | MP | 60 | 100 | H | ["sp","su","vs1","vs2","vt1","vt2"] | 7 | 2 | 15 | 7 | 2 | 15 | | | | | 2 | 3 | 5 | - | - | - | 9 | 72 | 120|||||||||||||||}} | ||
{{SFVFrameDataRow | | {{SFVFrameDataRow | Stand HP | | HP | 80 | 150 | H | ["sp","su","vs1","vs2","vt1","vt2"] | 9 | 2 | 20 | 9 | 2 | 20 | | | | | -3 | 5 | 7 | - | - | - | 13 | 96 | 180|||||||||||||||}} | ||
{{SFVFrameDataRow | | {{SFVFrameDataRow | Stand LK | | LK | 30 | 70 | H | ["sp","su","vs1","vs2","vt1","vt2"] | 4 | 2 | 9 | 4 | 2 | 9 | | | | | -1 | 3 | 5 | - | - | - | - | 36 | 84|||||||||||||||}} | ||
{{SFVFrameDataRow | | {{SFVFrameDataRow | Stand MK | | MK | 60 | 100 | H | ["vs1","vs2","vt1","vt2"] | 8 | 3 | 19 | 8 | 3 | 19 | | | | | -2 | 1 | 3 | - | - | - | 9 | 72 | 120|||||||||||||||}} | ||
{{SFVFrameDataRow | | {{SFVFrameDataRow | Stand HK | | HK | 80 | 150 | H | ["vs1","vs2","vt1","vt2"] | 14 | 2 | 26 | 14 | 2 | 26 | | | | | -4 | 3 | KD | 144 | 44 | 49 | 13 | 96 | 180|||||||||||||||}} | ||
{{SFVFrameDataRow | | {{SFVFrameDataRow | Crouch LP | | d+LP | 30 | 70 | H | ["ch","sp","su","vs1","vs2","vt1","vt2"] | 4 | 3 | 7 | 4 | 3 | 7 | | | | | 2 | 4 | 6 | - | - | - | - | 36 | 84|||||||||||||||}} | ||
{{SFVFrameDataRow | | {{SFVFrameDataRow | Crouch MP | | d+MP | 60 | 100 | H | ["sp","su","vs1","vs2","vt1","vt2"] | 6 | 3 | 12 | 6 | 3 | 12 | | | | | 2 | 5 | 7 | - | - | - | 9 | 72 | 120|||||||||||||||}} | ||
{{SFVFrameDataRow | | {{SFVFrameDataRow | Crouch HP | | d+HP | 90 | 150 | H | ["sp","su","vs1","vs2","vt1","vt2"] | 6 | 5 | 22 | 6 | 5 | 22 | | | | | -9 | -4 | J | 115 | 46 | 51 | 14 | 108 | 180|||||||||||||||}} | ||
{{SFVFrameDataRow | | {{SFVFrameDataRow | Crouch LK | | d+LK | 20 | 70 | L | ["ch","vs1","vs2","vt1","vt2"] | 4 | 2 | 7 | 4 | 2 | 7 | | | | | 1 | 4 | 6 | - | - | - | - | 24 | 84|||||||||||||||}} | ||
{{SFVFrameDataRow | | {{SFVFrameDataRow | Crouch MK | | d+MK | 50 | 100 | L | ["sp","su","vs1","vs2","vt1","vt2"] | 6 | 2 | 14 | 6 | 2 | 14 | | | | | -4 | 2 | 4 | - | - | - | 8 | 60 | 120|||||||||||||||}} | ||
{{SFVFrameDataRow | | {{SFVFrameDataRow | Crouch HK | | d+HK | 90 | 150 | L | ["vs1","vs2","vt1","vt2"] | 8 | 3 | 23 | 8 | 3 | 23 | | | | | -12 | KD | KD | 73 | 24 | 29 | 14 | 108 | 180|||||||||||||||}} | ||
{{SFVFrameDataRow | | {{SFVFrameDataRow | Jump LP | | u+LP | 40 | 70 | M | - | 3 | 6 | - | 3 | 6 | - | | | | | - | - | ? | - | - | - | - | 48 | 84|||||||||||||||}} | ||
{{SFVFrameDataRow | | {{SFVFrameDataRow | Jump MP | | u+MP | 70 | 100 | M | - | 5 | 6 | - | 5 | 6 | - | | | | | - | - | ? | - | - | - | 11 | 84 | 120|||||||||||||||}} | ||
{{SFVFrameDataRow | | {{SFVFrameDataRow | Jump HP | | u+HP | 90 | 150 | M | - | 9 | 4 | - | 9 | 4 | - | | | | | - | - | ? | - | - | - | 14 | 108 | 180|||||||||||||||}} | ||
{{SFVFrameDataRow | | {{SFVFrameDataRow | Jump LK | | u+LK | 40 | 70 | M | - | 4 | 7 | - | 4 | 7 | - | | | | | - | - | ? | - | - | - | - | 48 | 84|||||||||||||||}} | ||
{{SFVFrameDataRow | | {{SFVFrameDataRow | Jump MK | | u+MK | 60 | 100 | M | - | 6 | 5 | - | 6 | 5 | - | | | | | - | - | ? | - | - | - | 9 | 72 | 120|||||||||||||||}} | ||
{{SFVFrameDataRow | | {{SFVFrameDataRow | Jump HK | | u+HK | 90 | 150 | M | - | 8 | 5 | - | 8 | 5 | - | | | | | - | - | ? | - | - | - | 14 | 108 | 180|||||||||||||||}} | ||
{{SFVFrameDataRow | Thunder Kick | | f+HK (hold) | 80 | 150 | M | - | 26 | 3 | 22 | 26 | 3 | 22 | | | | | -7 | 2 | 4 | - | - | - | 13 | 96 | 180|||||||||||||||}} | |||
{{SFVFrameDataRow | Thunder Kick (Feint) | | f+HK | - | - | - | - | - | - | 34 | - | - | 34 | | | | | - | - | ? | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}} | |||
{{SFVFrameDataRow | Inazuma Kick | | b+MK | 60 | 100 | M | - | 22 | 3 | 19 | 22 | 3 | 19 | | | | | -7 | 1 | 3 | - | - | - | 9 | 72 | 120|||||||||||||||}} | |||
{{SFVFrameDataRow | Chin Buster | | b+MP | 50 | 80 | H | ["sp","su","vs1","vs2","vt1","vt2"] | 5 | 2 | 17 | 5 | 2 | 17 | | | | | -2 | 0 | 2 | - | - | - | 8 | 60 | 96|||||||||||||||}} | |||
{{SFVFrameDataRow | Chin Buster 2nd | | b+MP > HP | 50*45 (95) | 80*72 (152) | H*H | ["sp","su","vs1","vs2","vt1","vt2"] | 5+6 | 3 | 27 | 5+6 | 3 | 27 | | | | | -13 | KD | KD | 88 | 29 | 34 | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}} | |||
{{SFVFrameDataRow | Lion Breaker | | MK > HK | 60*45 (105) | 100*90 (190) | H*H | ["sp","su","vs1","vs2","vt1","vt2"] | 8+8 | 4 | 23 | 8+8 | 4 | 23 | | | | | -6 | KD | KD | 87 | 28 | 34 | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}} | |||
{{SFVFrameDataHeader}} | {{SFVFrameDataHeader}} | ||
{{SFVFrameDataRow | | {{SFVFrameDataRow | Knee Bash | | LP+LK | 120 | 120 | T | - | 5 | 3 | 17 | 5 | 3 | 17 | | | | | - | KD | KD | 72 | 13 | 13 | ? | 144 | 144|||||||||||||||}} | ||
{{SFVFrameDataRow | | {{SFVFrameDataRow | Hell Wheel | | b+LP+LK | 140 | 200 | T | - | 5 | 3 | 17 | 5 | 3 | 17 | | | | | - | KD | KD | 70(69) | 11(10) | 11(10) | ? | 168 | 240|||||||||||||||}} | ||
{{SFVFrameDataHeader}} | {{SFVFrameDataHeader}} | ||
{{SFVFrameDataRow | | {{SFVFrameDataRow | Heat Rush | | HP+HK (VT1) | - | - | - | - | 1 | - | 21 | 1 | - | 21 | | | | | - | - | ? | - | - | - | ? | CH_DAMAGE | CH_STUN|||||||||||||||}} | ||
{{SFVFrameDataRow | | {{SFVFrameDataRow | Shinryuken lvl 1 | | HP+HK (VT2) | 30*10x4*40 (110) | 150 | H | - | 9(7) | 4(3)3(2)3(2)3(2)3 | 28+30 | 9(7) | 4(3)3(2)3(2)3(2)3 | 28+30 | | | | | -51 | KD | KD | 77 | 18 | 23 | ? | CH_DAMAGE | 180|||||||||||||||}} | ||
{{SFVFrameDataRow | Shinryuken lvl 2 | | HP+HK + P (mash) | 30*10x10*10 (140) | 150 | H | - | 9(7) | 4(3)3(2)3(2)3(2)2(2)2(2)2(2)2(2)2(2)2(2)2(2)3 | 54+40 | 9(7) | 4(3)3(2)3(2)3(2)2(2)2(2)2(2)2(2)2(2)2(2)2(2)3 | 54+40 | | | | | - | KD | KD | 72 | 13 | 18 | ? | CH_DAMAGE | 180|||||||||||||||}} | |||
{{SFVFrameDataRow | Shinryuken lvl 3 | | HP+HK + P (mash max) | 30*10x10*5x4*30 (180) | 200 | H | - | 9(7) | 4(3)3(2)3(2)3(2)2(2)2(2)2(2)2(2)2(2)2(2)2(2)2(1)2(1)2(1)2(1)3 | 74+40 | 9(7) | 4(3)3(2)3(2)3(2)2(2)2(2)2(2)2(2)2(2)2(2)2(2)2(1)2(1)2(1)2(1)3 | 74+40 | | | | | - | KD | KD | 66 | 7 | 12 | ? | CH_DAMAGE | 240|||||||||||||||}} | |||
{{SFVFrameDataRow | Run | | MP+MK (VS1) | - | - | H | - | - | - | 22 | - | - | 22 | | | | | - | - | ? | - | - | - | ? | CH_DAMAGE | CH_STUN|||||||||||||||}} | |||
{{SFVFrameDataRow | Quick Step Kick | | MP+MK (VS1) (hold) | 50 | 100 | H | ["vt1","vt2"] | 15+9 | 2 | 25 | 15+9 | 2 | 25 | | | | | -6 | KD | KD | 92 | 33 | 38 | ? | 60 | 120|||||||||||||||}} | |||
{{SFVFrameDataRow | Ryusenkyaku | | MP+MK (VS2) | 60 | 100 | H | ["vt1","vt2"] | 26 (24) | 4 | 20 | 26 (24) | 4 | 20 | | | | | -2 | 2 | 4 | - | - | - | ? | 72 | 120|||||||||||||||}} | |||
{{SFVFrameDataRow | Ryusenkyaku (hold) | | MP+MK (VS2) (hold) | 90 | 120 | H | ["vt1","vt2"] | 43(36) | 7 | 17 | 43(36) | 7 | 17 | | | | | 3 | 4 | 6 | - | - | - | ? | 108 | 144|||||||||||||||}} | |||
{{SFVFrameDataRow | Ryusenkyaku (release) | | MP+MK (VS2) (release) | 60 | 100 | H | ["vt1","vt2"] | 21 | 4 | 20 | 21 | 4 | 20 | | | | | -2 | 2 | 4 | - | - | - | ? | 72 | 120|||||||||||||||}} | |||
{{SFVFrameDataRow | Senpu Nataotoshi | | f+KKK | 40 | 0 | H | - | 12 | 2 | 24 | 12 | 2 | 24 | | | | | -2 | 2 | 4 | - | - | - | ? | 48 | 0|||||||||||||||}} | |||
{{SFVFrameDataHeader}} | {{SFVFrameDataHeader}} | ||
{{SFVFrameDataRow | | {{SFVFrameDataRow | Taunt | | PPP+KKK | - | - | - | - | 1 | - | 61 | 1 | - | 61 | | | | | - | - | ? | - | - | - | ? | CH_DAMAGE | CH_STUN|||||||||||||||}} | ||
{{SFVFrameDataRow | | {{SFVFrameDataRow | LP Hadoken | | qcf+LP | 60 | 100 | H | ["su","vt1","vt2"] | 14 | - | 34 | 14 | - | 34 | | | | | -8 | -2 | 0 | - | - | - | ? | 72 | 120|||||||||||||||}} | ||
{{SFVFrameDataRow | | {{SFVFrameDataRow | MP Hadoken | | qcf+MP | 60 | 100 | H | ["su","vt1","vt2"] | 14 | - | 34 | 14 | - | 34 | | | | | -8 | -2 | 0 | - | - | - | ? | 72 | 120|||||||||||||||}} | ||
{{SFVFrameDataRow | | {{SFVFrameDataRow | HP Hadoken | | qcf+HP | 60 | 100 | H | ["su","vt1","vt2"] | 14 | - | 34 | 14 | - | 34 | | | | | -8 | -2 | 0 | - | - | - | ? | 72 | 120|||||||||||||||}} | ||
{{SFVFrameDataRow | | {{SFVFrameDataRow | EX Hadoken | | qcf+PP | 40*50 (90) | 150 | H*H | ["vt1","vt2"] | 12 | - | 33 | 12 | - | 33 | | | | | 1 | 3 | 5 | - | - | - | ? | CH_DAMAGE | 180|||||||||||||||}} | ||
{{SFVFrameDataRow | | {{SFVFrameDataRow | LP Shoryuken | | f,d,df+LP | 110(70) | 150(100) | H | ["su","vt1","vt2"] | 3 | 11 | 21+9 | 3 | 11 | 21+9 | | | | | -25 | KD | KD | 89 | 30 | 35 | ? | CH_DAMAGE | CH_STUN|||||||||||||||}} | ||
{{SFVFrameDataRow | | {{SFVFrameDataRow | MP Shoryuken | | f,d,df+MP | 90*40 (130) | 75*75 (150) | H | ["su","vt1","vt2"] | 4 | 3*9 | 24+11 | 4 | 3*9 | 24+11 | | | | | -30 | KD | KD | 88 | 29 | 34 | ? | CH_DAMAGE | CH_STUN|||||||||||||||}} | ||
{{SFVFrameDataRow | HP Shoryuken | | f,d,df+HP | 70*50*20 (140) | 50*50*50 (150) | H | ["su","vt1","vt2"] | 4 | 2*2*9 | 30+13 | 4 | 2*2*9 | 30+13 | | | | | -34 | KD | KD | 85 | 26 | 31 | ? | CH_DAMAGE | CH_STUN|||||||||||||||}} | |||
{{SFVFrameDataRow | EX Shoryuken | | f,d,df+PP | 20x6*40 (160) | 20x5*50*50 (200) | H | ["vt1","vt2"] | 4 | 2*1*5(18)2*1*1*3 | 47+13 | 4 | 2*1*5(18)2*1*1*3 | 47+13 | | | | | -45 | KD | KD | 83 | 24 | 29 | ? | CH_DAMAGE | CH_STUN|||||||||||||||}} | |||
{{SFVFrameDataRow | LK Tatsumaki Senpukyaku | | qcb+LK | 20*30 (50) | 50*50 (100) | H | ["su","vt1","vt2"] | 3 | 2(5)2(4)2 | 9+10 | 3 | 2(5)2(4)2 | 9+10 | | | | | -8 | KD | KD | 96 | 37 | 42 | ? | CH_DAMAGE | CH_STUN|||||||||||||||}} | |||
{{SFVFrameDataRow | MK Tatsumaki Senpukyaku | | qcb+MK | 40*20*20 (80) | 50*50*50 (150) | H | ["su","vt1","vt2"] | 6 | 2(5)2(6)2(6)2(4)2 | 8+10 | 6 | 2(5)2(6)2(6)2(4)2 | 8+10 | | | | | -9 | KD | KD | 95 | 36 | 41 | ? | CH_DAMAGE | CH_STUN|||||||||||||||}} | |||
{{SFVFrameDataRow | HK Tatsumaki Senpukyaku | | qcb+HK | 30*35*35*40 (140) | 60*40*40*60 (200) | H | - | 14 | 3(9)2(10)2(10)3 | 5+16 | 14 | 3(9)2(10)2(10)3 | 5+16 | | | | | -4 | KD/3 | ? | 77 | 18 | 23 | ? | CH_DAMAGE | CH_STUN|||||||||||||||}} | |||
{{SFVFrameDataRow | EX Tatsumaki Senpukyaku | | qcb+KK | 40x4 (160) | 50x4 (200) | H | - | 8 | 5(9)3(4)3(3)3(5)2 | 32+13 | 8 | 5(9)3(4)3(3)3(5)2 | 32+13 | | | | | -59 | KD | KD | 88 | 29 | 34 | ? | CH_DAMAGE | CH_STUN|||||||||||||||}} | |||
{{SFVFrameDataRow | LK Air Tatsumaki Senpukyaku | | qcb+LK(air) | 80 | 100 | H | - | 9 | 2(6)2(6)2 | 10 | 9 | 2(6)2(6)2 | 10 | | | | | -3(3) | 1(5) | ? | - | - | - | ? | 96 | 120|||||||||||||||}} | |||
{{SFVFrameDataRow | MK Air Tatsumaki Senpukyaku | | qcb+MK(air) | 80 | 100 | H | - | 9 | 2(5)2(5)2 | 10 | 9 | 2(5)2(5)2 | 10 | | | | | -3(3) | 1(5) | ? | - | - | - | ? | 96 | 120|||||||||||||||}} | |||
{{SFVFrameDataRow | HK Air Tatsumaki Senpukyaku | | qcb+HK(air) | 80 | 100 | H | - | 9 | 2(4)2(4)2 | 10 | 9 | 2(4)2(4)2 | 10 | | | | | -3(3) | 1(5) | ? | - | - | - | ? | 96 | 120|||||||||||||||}} | |||
{{SFVFrameDataRow | EX Air Tatsumaki Senpukyaku | | qcb+KK(air) | 70 | 100 | H | - | 9 | 2(6)2(7)2 | 13 | 9 | 2(6)2(7)2 | 13 | | | | | -2(0) | KD | KD | - | - | - | ? | 84 | 120|||||||||||||||}} | |||
{{SFVFrameDataHeader}} | {{SFVFrameDataHeader}} | ||
{{SFVFrameDataRow | | {{SFVFrameDataRow | Guren Enjikyaku | | qcf,qcf+K | 340 | 0 | H | - | 5 | 2 | 16+28 | 5 | 2 | 16+28 | | | | | -26 | KD | KD | 31 | 31 | 31 | ? | 408 | 0|||||||||||||||}} | ||
{{SFVFrameDataHeader}} | {{SFVFrameDataHeader}} | ||
{{SFVFrameDataRow|In VT1|||||||||||||||||||||||||||||||||||||||}} | {{SFVFrameDataRow|In VT1|||||||||||||||||||||||||||||||||||||||}} | ||
{{SFVFrameDataRow | | {{SFVFrameDataRow | Ryusenkyaku | | MP+MK (VS2) | 80 | 120 | H | - | 5+21 (3+21) | 4 | 20 | 5+21 (3+21) | 4 | 20 | | | | | -2 | 2 | 4 | - | - | - | ? | 96 | 144|||||||||||||||}} | ||
{{SFVFrameDataRow | | {{SFVFrameDataRow | Ryusenkyaku (hold) | | MP+MK (VS2) (hold) | 100 | 150 | H | - | 43(36) | 7 | 17 | 43(36) | 7 | 17 | | | | | 3 | 4 | 6 | - | - | - | ? | 120 | 180|||||||||||||||}} | ||
{{SFVFrameDataRow | | {{SFVFrameDataRow | Ryusenkyaku (release) | | MP+MK (VS2) (release) | 80 | 120 | H | - | 21 | 4 | 20 | 21 | 4 | 20 | | | | | -2 | 2 | 4 | - | - | - | ? | 96 | 144|||||||||||||||}} | ||
{{SFVFrameDataRow | | {{SFVFrameDataRow | LP Hadoken | | qcf+LP | 60 | 100 | H | ["su"] | 13 | - | 32 | 13 | - | 32 | | | | | -7 | KD | KD | 86 | 27 | 32 | ? | 72 | 120|||||||||||||||}} | ||
{{SFVFrameDataRow | | {{SFVFrameDataRow | MP Hadoken | | qcf+MP | 60 | 100 | H | ["su"] | 13 | - | 32 | 13 | - | 32 | | | | | -7 | KD | KD | 86 | 27 | 32 | ? | 72 | 120|||||||||||||||}} | ||
{{SFVFrameDataRow | | {{SFVFrameDataRow | HP Hadoken | | qcf+HP | 60 | 100 | H | ["su"] | 13 | - | 32 | 13 | - | 32 | | | | | -7 | KD | KD | 86 | 27 | 32 | ? | 72 | 120|||||||||||||||}} | ||
{{SFVFrameDataRow | | {{SFVFrameDataRow | EX Hadoken | | qcf+PP | 55*55 | 0*150 | H*H | - | 12 | - | 32 | 12 | - | 32 | | | | | 3 | KD | KD | 96 | 37 | 42 | ? | CH_DAMAGE | CH_STUN|||||||||||||||}} | ||
{{SFVFrameDataRow | | {{SFVFrameDataRow | LP Shoryuken | | f,d,df+LP | 130(80) | 150(100) | H | ["su"] | 3 | 12 | 20+7 | 3 | 12 | 20+7 | | | | | -21 | KD | KD | 91 | 32 | 37 | ? | CH_DAMAGE | CH_STUN|||||||||||||||}} | ||
{{SFVFrameDataRow | | {{SFVFrameDataRow | MP Shoryuken | | f,d,df+MP | 100*50 (150) | 75*75 (150) | H | ["su"] | 4 | 3*10 | 23+11 | 4 | 3*10 | 23+11 | | | | | -24 | KD | KD | 91 | 32 | 37 | ? | CH_DAMAGE | CH_STUN|||||||||||||||}} | ||
{{SFVFrameDataRow | | {{SFVFrameDataRow | HP Shoryuken | | f,d,df+HP | 40*30x4 (160) | 30x5 (150) | H | ["su"] | 4 | 2*1*1*3*7 | 31+13 | 4 | 2*1*1*3*7 | 31+13 | | | | | -31 | KD | KD | 93 | 34 | 39 | ? | CH_DAMAGE | CH_STUN|||||||||||||||}} | ||
{{SFVFrameDataRow | | {{SFVFrameDataRow | EX Shoryuken | | f,d,df+PP | 20x9 (180) | 10*5x20*3x30 (200) | H | - | 4 | 2*1*5(18)2*1*1*1*2*4 | 43+13 | 4 | 2*1*5(18)2*1*1*1*2*4 | 43+13 | | | | | -40 | KD | KD | 83 | 24 | 29 | ? | CH_DAMAGE | CH_STUN|||||||||||||||}} | ||
{{SFVFrameDataRow | | {{SFVFrameDataRow | LK Tatsumaki Senpukyaku | | qcb+LK | 40*50 (90) | 75*75 (150) | H | ["su"] | 3 | 2(5)4(2)2 | 8+9 | 3 | 2(5)4(2)2 | 8+9 | | | | | -8 | KD | KD | 98 | 39 | 44 | ? | CH_DAMAGE | CH_STUN|||||||||||||||}} | ||
{{SFVFrameDataRow | | {{SFVFrameDataRow | MK Tatsumaki Senpukyaku | | qcb+MK | 40*30*30 (100) | 50*50*50 (150) | H | ["su"] | 6 | 2(5)5(1)3(3)3(3)3 | 7+18 | 6 | 2(5)5(1)3(3)3(3)3 | 7+18 | | | | | -9 | KD | KD | 95 | 36 | 41 | ? | CH_DAMAGE | CH_STUN|||||||||||||||}} | ||
{{SFVFrameDataRow | | {{SFVFrameDataRow | HK Tatsumaki Senpukyaku | | qcb+HK | 40x4 (160) | 50x4 (200) | H | - | 13 | 4(12)2(10)2(11)3 | 5+16 | 13 | 4(12)2(10)2(11)3 | 5+16 | | | | | -2 | KD | KD | 77 | 18 | 23 | ? | CH_DAMAGE | CH_STUN|||||||||||||||}} | ||
{{SFVFrameDataRow | | {{SFVFrameDataRow | EX Tatsumaki Senpukyaku | | qcb+KK | 40*50*50*40 (180) | 50x4 (200) | H | - | 6 | 5(8)3(4)3(3)3(5)2 | 32+13 | 6 | 5(8)3(4)3(3)3(5)2 | 32+13 | | | | | -59 | KD | KD | 91 | 32 | 37 | ? | CH_DAMAGE | CH_STUN|||||||||||||||}} | ||
{{SFVFrameDataRow | | {{SFVFrameDataRow | LK Air Tatsumaki Senpukyaku | | qcb+LK(air) | 100 | 150 | H | - | 9 | 2(6)2(5)2 | 10 | 9 | 2(6)2(5)2 | 10 | | | | | 1(8) | 3(9) | ? | - | - | - | ? | 120 | 180|||||||||||||||}} | ||
{{SFVFrameDataRow | MK Air Tatsumaki Senpukyaku | | qcb+MK(air) | 100 | 150 | H | - | 9 | 2(5)2(4)2 | 10 | 9 | 2(5)2(4)2 | 10 | | | | | 1(8) | 3(9) | ? | - | - | - | ? | 120 | 180|||||||||||||||}} | |||
{{SFVFrameDataRow | HK Air Tatsumaki Senpukyaku | | qcb+HK(air) | 100 | 150 | H | - | 9 | 2(4)2(3)2 | 10 | 9 | 2(4)2(3)2 | 10 | | | | | 1(8) | 3(9) | ? | - | - | - | ? | 120 | 180|||||||||||||||}} | |||
{{SFVFrameDataRow | EX Air Tatsumaki Senpukyaku | | qcb+KK(air) | 40x3 | 100x3 | H | - | 8 | 2(6)2(7)2 | 16 | 8 | 2(6)2(7)2 | 16 | | | | | -2(0) | 6(8) | ? | - | - | - | ? | CH_DAMAGE | CH_STUN|||||||||||||||}} | |||
{{SFVFrameDataHeader}} | {{SFVFrameDataHeader}} | ||
{{SFVFrameDataRow|In VT2|||||||||||||||||||||||||||||||||||||||}} | {{SFVFrameDataRow|In VT2|||||||||||||||||||||||||||||||||||||||}} | ||
{{SFVFrameDataRow | Shinryuken lvl 1 | | HP+HK (VT2) | 30*10x4* | {{SFVFrameDataRow | Shinryuken lvl 1 | | HP+HK (VT2) | 30*10x4*40 (110) | 150 | H | - | 9(7) | 2(1)2(2)3(2)3(2)3(2)3 | 28+30 | 9(7) | 2(1)2(2)3(2)3(2)3(2)3 | 28+30 | | | | | -51 | KD | KD | 77 | 18 | 23 | ? | CH_DAMAGE | 180|||||||||||||||}} | ||
{{SFVFrameDataRow | Shinryuken lvl 2 | | HP+HK + P (mash) | 30*10x10* | {{SFVFrameDataRow | Shinryuken lvl 2 | | HP+HK + P (mash) | 30*10x10*10 (140) | 150 | H | - | 9(7) | 2(1)2(2)3(2)3(2)3(2)2(2)2(2)2(2)2(2)2(2)2(2)3 | 54+40 | 9(7) | 2(1)2(2)3(2)3(2)3(2)2(2)2(2)2(2)2(2)2(2)2(2)3 | 54+40 | | | | | - | KD | KD | 65 | 6 | 11 | ? | CH_DAMAGE | 180|||||||||||||||}} | ||
|- | |- | ||
|} | |} | ||
=====Notes:===== | =====Notes:===== | ||
* CH Damage and stun is calculated by multiplying base values by 1.2. For multi-hitting moves this usually only applies to first hit; if only second hit connects it will get the x1.2 benefits. | |||
* For Crush Counters: J = Juggle, C = Crumple, KD = Knockdown | |||
* Chip damage for normals refers to grey life inflicted | |||
* The first active frame of f+HK cannot hit crouching opponents | * The first active frame of f+HK cannot hit crouching opponents | ||
* Ken recovers 1 frame faster after back throw if he immediately cancels into a normal or special move | * Ken recovers 1 frame faster after back throw if he immediately cancels into a normal or special move |
Revision as of 23:55, 23 May 2020
Ken
|
Summary
Bio
Ken is a martial artist born to a wealthy family and Ryu's eternal rival. Married to Eliza and has a son, Mel.
Why Pick Ken?
TBW
Players To Watch
ChrisT, Momochi, Kenpi
Change List
For list of all changes, see Change/Patch List
Season 3.5
- Forward throw (Knee Bash) damage increased from 110 to 120, recovery increased by 1f
- Back throw (Hell Wheel) damage increased from 130 to 140
- Stand LP upward hitbox reduced to make worse anti-air
- Crouch LP pushback on hit/block slightly decreased, upwards hitbox reduced to make worse anti-air
- Crouch LK pushback on hit increased
- V-Skill (Quick Step) damage reduced from 70 to 50, stun reduced from 150 to 100, added float value on airborne hit and eased combo count, collision box expanded when performed from MP > HP xx VS
- MP Shoryuken combo count increased
- EX Shoryuken
- V-Trigger
- Shoryuken
- EX Shoryuken adjusted to hit behind Ken, collision box adjusted for first hit
- VT2 (Shinryuken) damage reduced from 200 to 180 for max version, eased combo count, reduced horizontal knockback distance on max version allowed follow-ups
- Shoryuken
Season 3 (Arcade Edition)
- Forward walk speed increased
- Forward throw (Knee Bash) damage increased from 100 to 110, distance after hit increased
- Stand LP pushback on hit and block increased, hurtbox expanded, adjusted collision boxes during attack
- Stand MP changed from +1 to +2
- Stand MK pushback on hit increased, hurtbox expanded
- Stand HP collision box adjusted
- Crouch LP hitbox reduced, hurtbox expanded
- Crouch MP hurtbox expanded
- Jump MP hitbox expanded, hurtbox reduced
- Jump HP startup changed from 8f to 9f, hitbox and hurtboxes expanded vertically but reduced horizontally
- Jump HK hitbox reduced
- b+MK (Inazuma Kick) collision box adjusted
- f+HK (Thunder Kick) first active frame will not hit crouching opoonents, collision boxes adjusted
- Shoryuken
- Collision box adjusted on all versions
- LP Shoryuken damage increased from 100 to 110
- MP Shoryuken damage increased from 120 to 130
- HP Shoryuken damage increased from 130 to 140
- EX Shoryuken damage increased from 150 to 160, hitbox expanded, opponent can recovery if move hits them while airborne
- Tatsumaki Senpukyaku
- MK Tatsu second and third hits damage increased from 20 to 40 if first does not connect, stun increased from 50 to 75 if first hit does not connect
- HK Tatsu active frames reduced by 1f, first active frame of second hit will not hit crouching opponent
- V-Trigger
- Shoryuken
- Collision box adjusted on all versions
- LP Shoryuken damage increased from 120-130
- MP Shoryuken damage adjusted from 140 to 150
- HP Shoryuken damage adjusted from 150 to 160
- EX Shoryuken damage increased from 170 to 180, hitbox expanded, opponent can recovery if move hits them while airborne
- Tatsumaki Senpukyaku
- MK Tatsu damage increased from 30 to 50 if first hit does not connect, stun increased from 50 to 75 if first hit does not connect
- HK Tatsu collision box adjusted
- EX Air Tatsu On block advantage increased by 3f
- Shoryuken
- Added V-Trigger 2: Shinryuken
Move List
Unique Attacks
Special Moves
V-System (V-Trigger / V-Skill / V-Reversal)
Critical Art
Ken Discussions
Discussions regarding Ken
Ken Discord Link
Video Guides
Capcom Fighters' Official Character Introduction
Street Fighter Official Character Guide
Sajam's Character Breakdown
Shoryuken's Rising Up Season Changes
Other Resources
Frame Data
- Champion Edition data courtesy of @D4RK_ONION, @HatsonFGC, @Arlieth, @Frostdiener, BananaCyclone and the Frame Assist Tool team. - Huge thanks for their efforts! - See https://fullmeter.com/fatonline/#/home for more information
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Stand LP | LP | 4 | 2 | 7 | 2 | 5 | 7 | 30 | 70 | H | ["ch","sp","su","vs1","vs2","vt1","vt2"] | - | - | - | - | 36 | 84 |
Stand MP | MP | 7 | 2 | 15 | 2 | 3 | 5 | 60 | 100 | H | ["sp","su","vs1","vs2","vt1","vt2"] | - | - | - | 9 | 72 | 120 |
Stand HP | HP | 9 | 2 | 20 | -3 | 5 | 7 | 80 | 150 | H | ["sp","su","vs1","vs2","vt1","vt2"] | - | - | - | 13 | 96 | 180 |
Stand LK | LK | 4 | 2 | 9 | -1 | 3 | 5 | 30 | 70 | H | ["sp","su","vs1","vs2","vt1","vt2"] | - | - | - | - | 36 | 84 |
Stand MK | MK | 8 | 3 | 19 | -2 | 1 | 3 | 60 | 100 | H | ["vs1","vs2","vt1","vt2"] | - | - | - | 9 | 72 | 120 |
Stand HK | HK | 14 | 2 | 26 | -4 | 3 | KD | 80 | 150 | H | ["vs1","vs2","vt1","vt2"] | 144 | 44 | 49 | 13 | 96 | 180 |
Crouch LP | d+LP | 4 | 3 | 7 | 2 | 4 | 6 | 30 | 70 | H | ["ch","sp","su","vs1","vs2","vt1","vt2"] | - | - | - | - | 36 | 84 |
Crouch MP | d+MP | 6 | 3 | 12 | 2 | 5 | 7 | 60 | 100 | H | ["sp","su","vs1","vs2","vt1","vt2"] | - | - | - | 9 | 72 | 120 |
Crouch HP | d+HP | 6 | 5 | 22 | -9 | -4 | J | 90 | 150 | H | ["sp","su","vs1","vs2","vt1","vt2"] | 115 | 46 | 51 | 14 | 108 | 180 |
Crouch LK | d+LK | 4 | 2 | 7 | 1 | 4 | 6 | 20 | 70 | L | ["ch","vs1","vs2","vt1","vt2"] | - | - | - | - | 24 | 84 |
Crouch MK | d+MK | 6 | 2 | 14 | -4 | 2 | 4 | 50 | 100 | L | ["sp","su","vs1","vs2","vt1","vt2"] | - | - | - | 8 | 60 | 120 |
Crouch HK | d+HK | 8 | 3 | 23 | -12 | KD | KD | 90 | 150 | L | ["vs1","vs2","vt1","vt2"] | 73 | 24 | 29 | 14 | 108 | 180 |
Jump LP | u+LP | 3 | 6 | - | - | - | ? | 40 | 70 | M | - | - | - | - | - | 48 | 84 |
Jump MP | u+MP | 5 | 6 | - | - | - | ? | 70 | 100 | M | - | - | - | - | 11 | 84 | 120 |
Jump HP | u+HP | 9 | 4 | - | - | - | ? | 90 | 150 | M | - | - | - | - | 14 | 108 | 180 |
Jump LK | u+LK | 4 | 7 | - | - | - | ? | 40 | 70 | M | - | - | - | - | - | 48 | 84 |
Jump MK | u+MK | 6 | 5 | - | - | - | ? | 60 | 100 | M | - | - | - | - | 9 | 72 | 120 |
Jump HK | u+HK | 8 | 5 | - | - | - | ? | 90 | 150 | M | - | - | - | - | 14 | 108 | 180 |
Thunder Kick | f+HK (hold) | 26 | 3 | 22 | -7 | 2 | 4 | 80 | 150 | M | - | - | - | - | 13 | 96 | 180 |
Thunder Kick (Feint) | f+HK | - | - | 34 | - | - | ? | - | - | - | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Inazuma Kick | b+MK | 22 | 3 | 19 | -7 | 1 | 3 | 60 | 100 | M | - | - | - | - | 9 | 72 | 120 |
Chin Buster | b+MP | 5 | 2 | 17 | -2 | 0 | 2 | 50 | 80 | H | ["sp","su","vs1","vs2","vt1","vt2"] | - | - | - | 8 | 60 | 96 |
Chin Buster 2nd | b+MP > HP | 5+6 | 3 | 27 | -13 | KD | KD | 50*45 (95) | 80*72 (152) | H*H | ["sp","su","vs1","vs2","vt1","vt2"] | 88 | 29 | 34 | CHIP | CH_DAMAGE | CH_STUN |
Lion Breaker | MK > HK | 8+8 | 4 | 23 | -6 | KD | KD | 60*45 (105) | 100*90 (190) | H*H | ["sp","su","vs1","vs2","vt1","vt2"] | 87 | 28 | 34 | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Knee Bash | LP+LK | 5 | 3 | 17 | - | KD | KD | 120 | 120 | T | - | 72 | 13 | 13 | ? | 144 | 144 |
Hell Wheel | b+LP+LK | 5 | 3 | 17 | - | KD | KD | 140 | 200 | T | - | 70(69) | 11(10) | 11(10) | ? | 168 | 240 |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Heat Rush | HP+HK (VT1) | 1 | - | 21 | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
Shinryuken lvl 1 | HP+HK (VT2) | 9(7) | 4(3)3(2)3(2)3(2)3 | 28+30 | -51 | KD | KD | 30*10x4*40 (110) | 150 | H | - | 77 | 18 | 23 | ? | CH_DAMAGE | 180 |
Shinryuken lvl 2 | HP+HK + P (mash) | 9(7) | 4(3)3(2)3(2)3(2)2(2)2(2)2(2)2(2)2(2)2(2)2(2)3 | 54+40 | - | KD | KD | 30*10x10*10 (140) | 150 | H | - | 72 | 13 | 18 | ? | CH_DAMAGE | 180 |
Shinryuken lvl 3 | HP+HK + P (mash max) | 9(7) | 4(3)3(2)3(2)3(2)2(2)2(2)2(2)2(2)2(2)2(2)2(2)2(1)2(1)2(1)2(1)3 | 74+40 | - | KD | KD | 30*10x10*5x4*30 (180) | 200 | H | - | 66 | 7 | 12 | ? | CH_DAMAGE | 240 |
Run | MP+MK (VS1) | - | - | 22 | - | - | ? | - | - | H | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
Quick Step Kick | MP+MK (VS1) (hold) | 15+9 | 2 | 25 | -6 | KD | KD | 50 | 100 | H | ["vt1","vt2"] | 92 | 33 | 38 | ? | 60 | 120 |
Ryusenkyaku | MP+MK (VS2) | 26 (24) | 4 | 20 | -2 | 2 | 4 | 60 | 100 | H | ["vt1","vt2"] | - | - | - | ? | 72 | 120 |
Ryusenkyaku (hold) | MP+MK (VS2) (hold) | 43(36) | 7 | 17 | 3 | 4 | 6 | 90 | 120 | H | ["vt1","vt2"] | - | - | - | ? | 108 | 144 |
Ryusenkyaku (release) | MP+MK (VS2) (release) | 21 | 4 | 20 | -2 | 2 | 4 | 60 | 100 | H | ["vt1","vt2"] | - | - | - | ? | 72 | 120 |
Senpu Nataotoshi | f+KKK | 12 | 2 | 24 | -2 | 2 | 4 | 40 | 0 | H | - | - | - | - | ? | 48 | 0 |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Taunt | PPP+KKK | 1 | - | 61 | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
LP Hadoken | qcf+LP | 14 | - | 34 | -8 | -2 | 0 | 60 | 100 | H | ["su","vt1","vt2"] | - | - | - | ? | 72 | 120 |
MP Hadoken | qcf+MP | 14 | - | 34 | -8 | -2 | 0 | 60 | 100 | H | ["su","vt1","vt2"] | - | - | - | ? | 72 | 120 |
HP Hadoken | qcf+HP | 14 | - | 34 | -8 | -2 | 0 | 60 | 100 | H | ["su","vt1","vt2"] | - | - | - | ? | 72 | 120 |
EX Hadoken | qcf+PP | 12 | - | 33 | 1 | 3 | 5 | 40*50 (90) | 150 | H*H | ["vt1","vt2"] | - | - | - | ? | CH_DAMAGE | 180 |
LP Shoryuken | f,d,df+LP | 3 | 11 | 21+9 | -25 | KD | KD | 110(70) | 150(100) | H | ["su","vt1","vt2"] | 89 | 30 | 35 | ? | CH_DAMAGE | CH_STUN |
MP Shoryuken | f,d,df+MP | 4 | 3*9 | 24+11 | -30 | KD | KD | 90*40 (130) | 75*75 (150) | H | ["su","vt1","vt2"] | 88 | 29 | 34 | ? | CH_DAMAGE | CH_STUN |
HP Shoryuken | f,d,df+HP | 4 | 2*2*9 | 30+13 | -34 | KD | KD | 70*50*20 (140) | 50*50*50 (150) | H | ["su","vt1","vt2"] | 85 | 26 | 31 | ? | CH_DAMAGE | CH_STUN |
EX Shoryuken | f,d,df+PP | 4 | 2*1*5(18)2*1*1*3 | 47+13 | -45 | KD | KD | 20x6*40 (160) | 20x5*50*50 (200) | H | ["vt1","vt2"] | 83 | 24 | 29 | ? | CH_DAMAGE | CH_STUN |
LK Tatsumaki Senpukyaku | qcb+LK | 3 | 2(5)2(4)2 | 9+10 | -8 | KD | KD | 20*30 (50) | 50*50 (100) | H | ["su","vt1","vt2"] | 96 | 37 | 42 | ? | CH_DAMAGE | CH_STUN |
MK Tatsumaki Senpukyaku | qcb+MK | 6 | 2(5)2(6)2(6)2(4)2 | 8+10 | -9 | KD | KD | 40*20*20 (80) | 50*50*50 (150) | H | ["su","vt1","vt2"] | 95 | 36 | 41 | ? | CH_DAMAGE | CH_STUN |
HK Tatsumaki Senpukyaku | qcb+HK | 14 | 3(9)2(10)2(10)3 | 5+16 | -4 | KD/3 | ? | 30*35*35*40 (140) | 60*40*40*60 (200) | H | - | 77 | 18 | 23 | ? | CH_DAMAGE | CH_STUN |
EX Tatsumaki Senpukyaku | qcb+KK | 8 | 5(9)3(4)3(3)3(5)2 | 32+13 | -59 | KD | KD | 40x4 (160) | 50x4 (200) | H | - | 88 | 29 | 34 | ? | CH_DAMAGE | CH_STUN |
LK Air Tatsumaki Senpukyaku | qcb+LK(air) | 9 | 2(6)2(6)2 | 10 | -3(3) | 1(5) | ? | 80 | 100 | H | - | - | - | - | ? | 96 | 120 |
MK Air Tatsumaki Senpukyaku | qcb+MK(air) | 9 | 2(5)2(5)2 | 10 | -3(3) | 1(5) | ? | 80 | 100 | H | - | - | - | - | ? | 96 | 120 |
HK Air Tatsumaki Senpukyaku | qcb+HK(air) | 9 | 2(4)2(4)2 | 10 | -3(3) | 1(5) | ? | 80 | 100 | H | - | - | - | - | ? | 96 | 120 |
EX Air Tatsumaki Senpukyaku | qcb+KK(air) | 9 | 2(6)2(7)2 | 13 | -2(0) | KD | KD | 70 | 100 | H | - | - | - | - | ? | 84 | 120 |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Guren Enjikyaku | qcf,qcf+K | 5 | 2 | 16+28 | -26 | KD | KD | 340 | 0 | H | - | 31 | 31 | 31 | ? | 408 | 0 |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
In VT1 | |||||||||||||||||
Ryusenkyaku | MP+MK (VS2) | 5+21 (3+21) | 4 | 20 | -2 | 2 | 4 | 80 | 120 | H | - | - | - | - | ? | 96 | 144 |
Ryusenkyaku (hold) | MP+MK (VS2) (hold) | 43(36) | 7 | 17 | 3 | 4 | 6 | 100 | 150 | H | - | - | - | - | ? | 120 | 180 |
Ryusenkyaku (release) | MP+MK (VS2) (release) | 21 | 4 | 20 | -2 | 2 | 4 | 80 | 120 | H | - | - | - | - | ? | 96 | 144 |
LP Hadoken | qcf+LP | 13 | - | 32 | -7 | KD | KD | 60 | 100 | H | ["su"] | 86 | 27 | 32 | ? | 72 | 120 |
MP Hadoken | qcf+MP | 13 | - | 32 | -7 | KD | KD | 60 | 100 | H | ["su"] | 86 | 27 | 32 | ? | 72 | 120 |
HP Hadoken | qcf+HP | 13 | - | 32 | -7 | KD | KD | 60 | 100 | H | ["su"] | 86 | 27 | 32 | ? | 72 | 120 |
EX Hadoken | qcf+PP | 12 | - | 32 | 3 | KD | KD | 55*55 | 0*150 | H*H | - | 96 | 37 | 42 | ? | CH_DAMAGE | CH_STUN |
LP Shoryuken | f,d,df+LP | 3 | 12 | 20+7 | -21 | KD | KD | 130(80) | 150(100) | H | ["su"] | 91 | 32 | 37 | ? | CH_DAMAGE | CH_STUN |
MP Shoryuken | f,d,df+MP | 4 | 3*10 | 23+11 | -24 | KD | KD | 100*50 (150) | 75*75 (150) | H | ["su"] | 91 | 32 | 37 | ? | CH_DAMAGE | CH_STUN |
HP Shoryuken | f,d,df+HP | 4 | 2*1*1*3*7 | 31+13 | -31 | KD | KD | 40*30x4 (160) | 30x5 (150) | H | ["su"] | 93 | 34 | 39 | ? | CH_DAMAGE | CH_STUN |
EX Shoryuken | f,d,df+PP | 4 | 2*1*5(18)2*1*1*1*2*4 | 43+13 | -40 | KD | KD | 20x9 (180) | 10*5x20*3x30 (200) | H | - | 83 | 24 | 29 | ? | CH_DAMAGE | CH_STUN |
LK Tatsumaki Senpukyaku | qcb+LK | 3 | 2(5)4(2)2 | 8+9 | -8 | KD | KD | 40*50 (90) | 75*75 (150) | H | ["su"] | 98 | 39 | 44 | ? | CH_DAMAGE | CH_STUN |
MK Tatsumaki Senpukyaku | qcb+MK | 6 | 2(5)5(1)3(3)3(3)3 | 7+18 | -9 | KD | KD | 40*30*30 (100) | 50*50*50 (150) | H | ["su"] | 95 | 36 | 41 | ? | CH_DAMAGE | CH_STUN |
HK Tatsumaki Senpukyaku | qcb+HK | 13 | 4(12)2(10)2(11)3 | 5+16 | -2 | KD | KD | 40x4 (160) | 50x4 (200) | H | - | 77 | 18 | 23 | ? | CH_DAMAGE | CH_STUN |
EX Tatsumaki Senpukyaku | qcb+KK | 6 | 5(8)3(4)3(3)3(5)2 | 32+13 | -59 | KD | KD | 40*50*50*40 (180) | 50x4 (200) | H | - | 91 | 32 | 37 | ? | CH_DAMAGE | CH_STUN |
LK Air Tatsumaki Senpukyaku | qcb+LK(air) | 9 | 2(6)2(5)2 | 10 | 1(8) | 3(9) | ? | 100 | 150 | H | - | - | - | - | ? | 120 | 180 |
MK Air Tatsumaki Senpukyaku | qcb+MK(air) | 9 | 2(5)2(4)2 | 10 | 1(8) | 3(9) | ? | 100 | 150 | H | - | - | - | - | ? | 120 | 180 |
HK Air Tatsumaki Senpukyaku | qcb+HK(air) | 9 | 2(4)2(3)2 | 10 | 1(8) | 3(9) | ? | 100 | 150 | H | - | - | - | - | ? | 120 | 180 |
EX Air Tatsumaki Senpukyaku | qcb+KK(air) | 8 | 2(6)2(7)2 | 16 | -2(0) | 6(8) | ? | 40x3 | 100x3 | H | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
In VT2 | |||||||||||||||||
Shinryuken lvl 1 | HP+HK (VT2) | 9(7) | 2(1)2(2)3(2)3(2)3(2)3 | 28+30 | -51 | KD | KD | 30*10x4*40 (110) | 150 | H | - | 77 | 18 | 23 | ? | CH_DAMAGE | 180 |
Shinryuken lvl 2 | HP+HK + P (mash) | 9(7) | 2(1)2(2)3(2)3(2)3(2)2(2)2(2)2(2)2(2)2(2)2(2)3 | 54+40 | - | KD | KD | 30*10x10*10 (140) | 150 | H | - | 65 | 6 | 11 | ? | CH_DAMAGE | 180 |
Notes:
- CH Damage and stun is calculated by multiplying base values by 1.2. For multi-hitting moves this usually only applies to first hit; if only second hit connects it will get the x1.2 benefits.
- For Crush Counters: J = Juggle, C = Crumple, KD = Knockdown
- Chip damage for normals refers to grey life inflicted
- The first active frame of f+HK cannot hit crouching opponents
- Ken recovers 1 frame faster after back throw if he immediately cancels into a normal or special move
Combos
BnB
- LP
- b+MP > HP > HK Tatsu or HP Shoryuken
- xx HP Shoryuken
- crMP
- b+MP > HP xx HK Tatsu or HP Shoryuken
- LK xx HP Shoryuken (use when b+MP won't reach)
- MK
- > HK xx HP Shoryuken
- HP
- xx V-Skill, LK Tatsu, HP Shoryuken
Corner
- MP > HP
- V-Skill (hold), HP Shoryuken
With Meter
Crush Counter
- HP
- b+MP > HP > HK Tatsu or HP Shoryuken
- HK
- xx V-Skill, HP Shoryuken
V-Trigger Cancels
V System
V Reversal
A 12f strike invincible, tied for fastest in the game. Ken gives a forward moving kick, hitting the opponent but leaving them standing next to him.
V Skill 1
Ken's V-Skill allows him to cancel many of his moves into a short run, including moves that normally are not special cancelable such as his sweep. By holding MP+MK, Ken will perform a kick at the end knocking the opponent up and allowing juggle combos as well as generating V-Meter. Run cancels are an important part of many of his combos and pressure, however during the run animation he is in a counter state.
V Skill 2
Heat Rush is a 3 bar V-Trigger that powers up many of Ken's special attacks with fire. His Hadokens become fire hadokens causing a knockdown on hit, and his Tatsus and Shoryukens become more damaging and have a higher combo count allowing new powerful combos. In addition, on activation Ken takes a large step forward allowing many him to continue his combos at further ranges than many characters. It lasts about 20 seconds total; using specials or other moves does not drain it faster like some V-Triggers.
V Trigger 1
Shinryuken is a 2 bar V-Trigger that when activated causes Ken to do a Shinryuken straight up. By mashing HP+HK during it, Ken can do more hits/damage at the cost of using more V-Gauge. Mashing to the highest level uses all of the V-Gauge; ff used entirely on activation, Ken can follow up with either a CA or an EX Shoryuken for more damage by canceling the landing recovery into either. As of season 4 he can also follow it up with HK Tatsu for more corner carry and oki. While it is projectile invincibility on startup, Shinryuken does not have any strike invincibility at any point like an EX Shoryuken and with 9f of startup it makes a poor reversal, it is not crush counter-able however. Each level used takes 1/3 of the bar, meaning using level 3 will take the entire activation, or he can do level 2 then a level 1 or vice versa.
V Trigger 2
{{{5}}}
Strategy
Playing as Ken
Fighting Against Ken
Ken has some of the deadliest crush counter buttons in the game, and if they are able to consistently confirm off them can lead into big damage and pressure. Be careful throwing out pokes if they prove they can capitalize on this. EX Shoryuken is also a popular move due to its invincibility, damage, and moving forward; always keep it in mind especially near a round's end. Many will try to cancel Shoryuken's into V-Trigger 1 to stay safe; while this prevents them from getting crush countered it is still -7 and should be punished as such. The timing for it is trickier than it seems, but it is a worthwhile skill to practice.