Street Fighter V/Ibuki: Difference between revisions

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(S5 frame data)
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{{SFVFrameDataTableHeader}}
{{SFVFrameDataTableHeader}}
{{SFVFrameDataHeader}}
{{SFVFrameDataHeader}}
{{SFVFrameDataRow | stand LP |  | LP | 30 | 70 | H | sp/su/vt1/vt2 | 3 | 2 | 8 | 3 | 2 | 8 |  |  |  |  | 1 | 2 | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Stand LP |  | LP | 30 | 70 | H | ["ch","sp","su","vt1","vt2"] | 4 | 2 | 8 | 4 | 2 | 8 |  |  |  |  | 3 | 4 | 6 | - | - | - | - | 36 | 84|||||||||||||||}}
{{SFVFrameDataRow | stand MP |  | MP | 60 | 100 | H | sp/su/vt1/vt2 | 5 | 3 | 10 | 5 | 3 | 10 |  |  |  |  | 2 | 4 | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Stand MP |  | MP | 60 | 100 | H | ["vt1","vt2"] | 6 | 3 | 13 | 6 | 3 | 13 |  |  |  |  | 2 | 6 | 8 | - | - | - | 9 | 72 | 120|||||||||||||||}}
{{SFVFrameDataRow | stand HP |  | HP | 80 | 150 | H | sp/su/vt1/vt2 | 12 | 2 | 19 | 12 | 2 | 19 |  |  |  |  | -5 | 0 | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Stand HP |  | HP | 80 | 150 | H | ["vt1","vt2"] | 8 | 3 | 18 | 8 | 3 | 18 |  |  |  |  | -4 | 7 | 9 | - | - | - | 13 | 96 | 180|||||||||||||||}}
{{SFVFrameDataRow | stand LK |  | LK | 30 | 70 | H | sp/su/vt1/vt2 | 4 | 3 | 9 | 4 | 3 | 9 |  |  |  |  | -2 | 0 | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Stand LK |  | LK | 30 | 70 | H | ["sp","su","vt1","vt2"] | 4 | 3 | 9 | 4 | 3 | 9 |  |  |  |  | 2 | 4 | 6 | - | - | - | - | 36 | 84|||||||||||||||}}
{{SFVFrameDataRow | stand MK |  | MK | 60 | 100 | H | vt1/vt2 | 6 | 2 | 14 | 6 | 2 | 14 |  |  |  |  | 2 | 5 | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Stand MK |  | MK | 70 | 100 | H | ["vt1","vt2"] | 7 | 3 | 15 | 7 | 3 | 15 |  |  |  |  | -1 | 3 | 5 | - | - | - | 11 | 84 | 120|||||||||||||||}}
{{SFVFrameDataRow | stand HK |  | HK | 90 | 150 | H | vt1/vt2 | 10 | 3 | 16 | 10 | 3 | 16 |  |  |  |  | -2 | 3 | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Stand HK |  | HK | 80 | 150 | H | ["vt1","vt2"] | 14 | 3 | 18 | 14 | 3 | 18 |  |  |  |  | -3 | 2 | 4 | - | - | - | 13 | 96 | 180|||||||||||||||}}
{{SFVFrameDataRow | crouch LP |  | d+LP | 30 | 70 | H | ch/sp/su/vt1/vt2 | 4 | 3 | 8 | 4 | 3 | 8 |  |  |  |  | 2 | 3 | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Crouch LP |  | d+LP | 30 | 70 | H | ["ch","sp","su","vt1","vt2"] | 4 | 3 | 7 | 4 | 3 | 7 |  |  |  |  | 2 | 4 | 6 | - | - | - | - | 36 | 84|||||||||||||||}}
{{SFVFrameDataRow | crouch MP |  | d+MP | 60 | 100 | H | sp/su/vt1/vt2 | 6 | 3 | 16 | 6 | 3 | 16 |  |  |  |  | -1 | 3 | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Crouch MP |  | d+MP | 60 | 100 | H | ["sp","su","vt1","vt2"] | 6 | 2 | 13 | 6 | 2 | 13 |  |  |  |  | 1 | 3 | 5 | - | - | - | 9 | 72 | 120|||||||||||||||}}
{{SFVFrameDataRow | crouch HP |  | d+HP | 90 | 150 | H | sp/su/vt1/vt2 | 9 | 4 | 16 | 9 | 4 | 16 |  |  |  |  | -3 | 2 | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Crouch HP |  | d+HP | 90 | 150 | H | ["vt1","vt2"] | 9 | 5 | 16 | 9 | 5 | 16 |  |  |  |  | -4 | 2 | J | 118 | 59 | 64 | 14 | 108 | 180|||||||||||||||}}
{{SFVFrameDataRow | crouch LK |  | d+LK | 20 | 70 | L | ch/vt1/vt2 | 4 | 2 | 8 | 4 | 2 | 8 |  |  |  |  | 1 | 3 | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Crouch LK |  | d+LK | 20 | 70 | L | ["ch","vt1","vt2"] | 4 | 3 | 8 | 4 | 3 | 8 |  |  |  |  | 0 | 2 | 4 | - | - | - | - | 24 | 84|||||||||||||||}}
{{SFVFrameDataRow | crouch MK |  | d+MK | 60 | 100 | L | vt1/vt2 | 6 | 3 | 16 | 6 | 3 | 16 |  |  |  |  | -2 | 3 | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Crouch MK |  | d+MK | 60 | 100 | L | ["vt1","vt2"] | 7 | 2 | 15 | 7 | 2 | 15 |  |  |  |  | -4 | 2 | 4 | - | - | - | 9 | 72 | 120|||||||||||||||}}
{{SFVFrameDataRow | crouch HK |  | d+HK | 100 | 150 | L | vt1/vt2 | 8 | 2 | 24 | 8 | 2 | 24 |  |  |  |  | -12 | KD | FILL_ME_IN_COUNTER_HIT | 67 | 18 | 23 | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Crouch HK |  | d+HK | 90 | 150 | L | ["vt1","vt2"] | 7 | 2(16)3 | 20 | 7 | 2(16)3 | 20 |  |  |  |  | -13 | KD | KD | 52 | 3 | 8 | 14 | 108 | 180|||||||||||||||}}
{{SFVFrameDataRow | jump LP |  | u+LP | 40 | 70 | M | - | 3 | 5 | - | 3 | 5 | - |  |  |  |  | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Crouch HK 2nd hit |  | d+HK (2nd hit) | 70 | 100 | L | - | 25 | 3 | 20 | 25 | 3 | 20 |  |  |  |  | -13 | KD | KD | 70 | 21 | 26 | 11 | 84 | 120|||||||||||||||}}
{{SFVFrameDataRow | jump MP |  | u+MP | 60 | 100 | M | - | 5 | 6 | - | 5 | 6 | - |  |  |  |  | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Jump LP |  | u+LP | 40 | 70 | M | - | 4 | 5 | - | 4 | 5 | - |  |  |  |  | - | - | ? | - | - | - | - | 48 | 84|||||||||||||||}}
{{SFVFrameDataRow | jump HP |  | u+HP | 90 | 150 | M | - | 9 | 5 | - | 9 | 5 | - |  |  |  |  | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Jump MP |  | u+MP | 70 | 100 | M | - | 5 | 5 | - | 5 | 5 | - |  |  |  |  | - | - | ? | - | - | - | 11 | 84 | 120|||||||||||||||}}
{{SFVFrameDataRow | jump LK |  | u+LK | 40 | 70 | M | - | 3 | 6 | - | 3 | 6 | - |  |  |  |  | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Jump HP |  | u+HP | 90 | 150 | M | - | 8 | 5 | - | 8 | 5 | - |  |  |  |  | - | - | ? | - | - | - | 14 | 108 | 180|||||||||||||||}}
{{SFVFrameDataRow | jump MK |  | u+MK | 60 | 100 | M | - | 6 | 6 | - | 6 | 6 | - |  |  |  |  | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Jump LK |  | u+LK | 40 | 70 | M | - | 4 | 5 | - | 4 | 5 | - |  |  |  |  | - | - | ? | - | - | - | - | 48 | 84|||||||||||||||}}
{{SFVFrameDataRow | jump HK |  | u+HK | 90 | 150 | M | - | 8 | 4 | - | 8 | 4 | - |  |  |  |  | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Jump MK |  | u+MK | 60 | 100 | M | - | 7 | 5 | - | 7 | 5 | - |  |  |  |  | - | - | ? | - | - | - | 9 | 72 | 120|||||||||||||||}}
{{SFVFrameDataRow | Jump HK |  | u+HK | 90 | 150 | M | - | 10 | 5 | - | 10 | 5 | - |  |  |  |  | - | - | ? | - | - | - | 14 | 108 | 180|||||||||||||||}}
{{SFVFrameDataRow | Guile High Kick |  | df+HK | 80 | 150 | H | - | 11 | 2 | 25 | 11 | 2 | 25 |  |  |  |  | -3 | KD | KD | 100 | 41 | 46 | 13 | 96 | 180|||||||||||||||}}
{{SFVFrameDataRow | Knee Bazooka |  | b or f+LK | 50 | 100 | H | - | 8 | 5 | 20 | 8 | 5 | 20 |  |  |  |  | -3 | -1 | 1 | - | - | - | 8 | 60 | 120|||||||||||||||}}
{{SFVFrameDataRow | Rolling Sobat |  | b or f+MK | 60 | 100 | H | - | 12 | 2 | 17(20) | 12 | 2 | 17(20) |  |  |  |  | -2 | 2 | 4 | - | - | - | 9 | 72 | 120|||||||||||||||}}
{{SFVFrameDataRow | Spinning Back Knuckle |  | f+HP | 90 | 150 | H | ["vt1","vt2"] | 11 | 3 | 16 | 11 | 3 | 16 |  |  |  |  | -1 | 4 | 26 | - | - | - | 14 | 108 | 180|||||||||||||||}}
{{SFVFrameDataRow | Reverse Spin Kick |  | f+HK | 90 | 150 | H | - | 16 | 3 | 18 | 16 | 3 | 18 |  |  |  |  | -2 | 4 | 6 | - | - | - | 14 | 108 | 180|||||||||||||||}}
{{SFVFrameDataRow | Burn Straight |  | b+HP | 80 | 150 | H | ["vt1","vt2"] | 8 | 3 | 20 | 8 | 3 | 20 |  |  |  |  | -1 | 2 | KD | 97 | 38 | 43 | 13 | 96 | 180|||||||||||||||}}
{{SFVFrameDataRow | Full Bullet Magnum |  | f+MP | 60 | 100 | M | - | 21 | 2 | 19 | 21 | 2 | 19 |  |  |  |  | -7 | 1 | 3 | - | - | - | 9 | 72 | 120|||||||||||||||}}
{{SFVFrameDataRow | Drake Fang |  | d+MK > f+MP | 60 | 100 | L*M | - | 7+16 | 4 | 21 | 7+16 | 4 | 21 |  |  |  |  | -7 | 1 | 3 | - | - | - | 9 | 72 | 120|||||||||||||||}}
{{SFVFrameDataRow | Tall Edge |  | d+LK > MP | 20*54 | 70*90 | L*H | ["vt1","vt2"] | 4+6 | 3 | 17 | 4+6 | 3 | 17 |  |  |  |  | -8 | 1 | 3 | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Bullet Revolver |  | d+LK > MP > f+HP | 20*54*56 | 70*90*120 | L*H*H | ["vs1","vs2","vt1","vt2"] | 4+6+10 | 3 | 22 | 4+6+10 | 3 | 22 |  |  |  |  | -8 | KD | KD | 91 | 32 | 37 | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Swing Out |  | MP > f+HP | 60*63 | 100*135 | H*H | ["vs1","vs2","vt1","vt2"] | 6+10 | 3 | 22 | 6+10 | 3 | 22 |  |  |  |  | -8 | KD | KD | 91 | 32 | 37 | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Taurus Combination |  | LK > MK | 30*45 | 70*72 | H*H | ["vs1","vs2","vt1","vt2"] | 4+7 | 3 | 15 | 4+7 | 3 | 15 |  |  |  |  | -4 | 4 | 6 | 92 | 33 | 38 | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Faultless Move |  | df | - | - | - | - | - | - | - | - | - | - |  |  |  |  | - | - | ? | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataHeader}}
{{SFVFrameDataHeader}}
{{SFVFrameDataRow | Tobikura |  | j+LP > j+MK (air) | 40*63 | 70*45 | M | - | 4+4 | 6 | - | 4+4 | 6 | - |  |  |  |  | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Dragon Suplex |  | LP+LK | 130 | 150 | - | - | 5 | 3 | 17 | 5 | 3 | 17 |  |  |  |  | - | KD | KD | 51 | 2 | 2 | ? | 156 | 180|||||||||||||||}}
{{SFVFrameDataRow | Aoji |  | j+HP> j+HK (air) | 90*45 | 150*72 | M | - | 9+5 | 4 | - | 9+5 | 4 | - |  |  |  |  | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Judo Throw |  | b+LP+LK | 120 | 170 | - | - | 5 | 3 | 17 | 5 | 3 | 17 |  |  |  |  | - | KD | KD | 63 | 14 | 14 | ? | 144 | 204|||||||||||||||}}
{{SFVFrameDataRow | Kobekudaki |  | f+MK | 70 | 100 | M | - | 28 | 2 | 16 | 28 | 2 | 16 | | |  |  | -2 | 3 | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Flying Mare |  | LP+LK (air) | 130 | 170 | - | - | 5 | 2 | 6 | 5 | 2 | 6 |  |  |  |  | - | KD | KD | 88 | 29 | 34 | ? | 156 | 204|||||||||||||||}}
{{SFVFrameDataRow | Bonshogeri |  | f+HK | 90 | 150 | H | - | 14 | 4 | 16(19) | 14 | 4 | 16(19) |  |  |  |  | -3 | 2 | FILL_ME_IN_COUNTER_HIT | 103 | 42 | 47 | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Flying Buster Drop |  | b+LP+LK (air) | 140 | 200 | - | - | 5 | 2 | 6 | 5 | 2 | 6 |  |  |  |  | - | KD | KD | 51 | 2 | 2 | ? | 168 | 240|||||||||||||||}}
{{SFVFrameDataRow | Sazan |  | df+MK | 50 | 100 | L | - | 7 | 11 | 14 | 7 | 11 | 14 |  |  | | | -10 | -6 | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Agemen |  | b+MP | 40 | 70 | H | sp/su/vt1/vt2 | 7 | 2*1 | 11 | 7 | 2*1 | 11 |  |  |  |  | -1 | 4 | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Shinten 1 |  | st.LP > st.MP | 30*36 (66) | 70*45 (115) | H*H | vt1/vt2 | 3+5 | 3 | 15 | 3+5 | 3 | 15 |  |  |  |  | -8 | -5 | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Shinten 2 |  | st.LP > st.MP > st.HP | 40*36*40 (106) | 70*45*56 (171) | H*H*H | sp/su/vt1/vt2 | 3+5+6 | 3 | 16 | 3+5+6 | 3 | 16 |  |  |  |  | -5 | 0 | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Yagurakuzushi |  | st.LP > st.MP > st.LK | 30*36*24 (90) | 70*45*40 (155) | H*H*H | vt1/vt2 | 3+5+4 | 2 | 15 | 3+5+4 | 2 | 15 |  |  |  |  | -2 | 1 | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Gogasha 1 |  | st.MK > cr.HK | 60*54 (114) | 100*54 (154) | H*L | vt1/vt2 | 6+7 | 2 | 23 | 6+7 | 2 | 23 |  |  |  |  | -12 | KD | FILL_ME_IN_COUNTER_HIT | 68 | 19 | 24 | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Gogasha 2 |  | st.MK > cr.HK > st.HK | 60*54*32 (146) | 100*54*48 (202) | H*L*H | sp/su/vt1/vt2 | 6+7+7 | 2 | 17 | 6+7+7 | 2 | 17 |  |  |  |  | - | - | FILL_ME_IN_COUNTER_HIT | 17 | 17 | 17 | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Shakunage |  | cr.MP > f+HK | 60*63 (123) | 100*90 (190) | H*H | - | 6+14 | 3 | 23 | 6+14 | 3 | 23 |  |  | | -5 | 2 | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Sasanaki |  | st.MP > f+MK | 70 | 100 | H*M | - | 5+27 | 2 | 13 | 5+27 | 2 | 13 |  |  |  |  | -2 | 6 | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataHeader}}
{{SFVFrameDataHeader}}
{{SFVFrameDataRow | Yamikazura |  | LP+LK | 130 | 120 | T | - | 5 | 3 | 17 | 5 | 3 | 17 |  |  |  |  | KD | KD | FILL_ME_IN_COUNTER_HIT | 64 | 5 | 5 | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Solid Puncher |  | HP+HK (VT1) | - | - | - | - | 1 | - | 8 | 1 | - | 8 |  |  |  |  | - | - | ? | - | - | - | ? | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Kubiori |  | b+LP+LK | 150 | 200 | T | - | 5 | 3 | 17 | 5 | 3 | 17 |  |  |  |  | KD | KD | FILL_ME_IN_COUNTER_HIT | 78 | 19 | 19 | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Knife Edge |  | HP+HK (VT2) | - | - | - | - | 1 | - | 8 | 1 | - | 8 |  |  |  |  | - | - | ? | - | - | - | ? | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Tobizaru |  | LP+LK (air) | 140 | 200 | T | - | 5 | 2 | 6 | 5 | 2 | 6 |  |  |  |  | - | KD | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Sonic Blade |  | MP+MK (VS1) | 40 | 50 | H | ["sp"] | 18 | - | 31 | 18 | - | 31 |  |  |  |  | -10 | -5 | -3 | - | - | - | ? | 48 | 60|||||||||||||||}}
{{SFVFrameDataRow | Dive Sonic |  | MP+MK (VS2) | 40 | 50 | H | - | 25(22) | - | 19+15(19+13) | 25(22) | - | 19+15(19+13) |  |  |  |  | -7 | 4 | 6 | - | - | - | ? | 48 | 60|||||||||||||||}}
{{SFVFrameDataRow | Reverse Back Knuckle |  | f+PPP | - | - | H | - | 17 | 2 | 23 | 17 | 2 | 23 |  |  |  |  | -2 | KD | KD | 75(78) | 16(19) | 21(24) | ? | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataHeader}}
{{SFVFrameDataHeader}}
{{SFVFrameDataRow | Rokushaku Horokudama |  | b/n/f + HP+HK | 100(150) | 80 | H | - | 1 | - | 5 | 1 | - | 5 |  |  |  |  | - | - | FILL_ME_IN_COUNTER_HIT | 215 | 154 | 159 | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Taunt |  | PPP+KKK | - | - | - | - | 1 | - | 61 | 1 | - | 61 |  |  |  |  | - | - | ? | - | - | - | ? | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Fuma Shuriken (Haku) |  | HP+HK (VT2) | 20*20(80) | 40*40(160) | H | - | 7 | - | 36 | 7 | - | 36 |  |  |  |  | 2 | 8 | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | LP Sonic Boom |  | b,f+LP | 60 | 50 | H | ["su","vt1"] | 10 | - | 30 | 10 | - | 30 |  |  |  |  | 2 | 7 | 9 | - | - | - | ? | 72 | 60|||||||||||||||}}
{{SFVFrameDataRow | Fuma Shuriken (Kokufu) |  | b+HP+HK (VT2) | 25*25(100) | 40*40(160) | H | - | 7 | - | 44 | 7 | - | 44 |  |  |  |  | -6 | 0 | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | MP Sonic Boom |  | b,f+MP | 60 | 50 | H | ["su","vt1"] | 10 | - | 30 | 10 | - | 30 |  |  |  |  | 2 | 7 | 9 | - | - | - | ? | 72 | 60|||||||||||||||}}
{{SFVFrameDataRow | Tenrai |  | MP+MK | 60 | 100 | H | - | 15 | 5 | 20 | 15 | 5 | 20 |  |  |  |  | -5 | KD | FILL_ME_IN_COUNTER_HIT | 85 | 26 | 31 | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | HP Sonic Boom |  | b,f+HP | 60 | 50 | H | ["su","vt1"] | 10 | - | 30 | 10 | - | 30 |  |  |  |  | 2 | 7 | 9 | - | - | - | ? | 72 | 60|||||||||||||||}}
{{SFVFrameDataRow | Tenrai Full |  | Hold MP+MK | 80 | 150 | H | - | 25 | 7 | 18 | 25 | 7 | 18 |  |  |  |  | -2 | KD | FILL_ME_IN_COUNTER_HIT | 87 | 28 | 33 | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | EX Sonic Boom |  | b,f+PP | 50*50 | 50*50 | H | ["vt1","vt2"] | 10 | - | 26 | 10 | - | 26 |  |  |  |  | 4 | KD | KD | 107 | 48 | 53 | ? | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Hanagasumi |  | f+PPP | 60 | - | H | - | 17 | 4 | 32 | 17 | 4 | 32 |  |  |  |  | -2 | KD | FILL_ME_IN_COUNTER_HIT | 75 | 16 | 21 | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | LK Somersault Kick |  | d,u+LK | 130 (100) | 200 | H | ["su"] | 4 | 12 | 23+13 | 4 | 12 | 23+13 |  |  |  |  | -28 | KD | KD | 83 | 24 | 29 | ? | CH_DAMAGE | 240|||||||||||||||}}
{{SFVFrameDataRow | MK Somersault Kick |  | d,u+MK | 130 (100) | 200 | H | ["su"] | 5 | 12 | 23+13 | 5 | 12 | 23+13 |  |  |  |  | -28 | KD | KD | 83 | 24 | 29 | ? | CH_DAMAGE | 240|||||||||||||||}}
{{SFVFrameDataRow | HK Somersault Kick |  | d,u+HK | 130 (100) | 200 | H | ["su"] | 6 | 12 | 25+13 | 6 | 12 | 25+13 |  |  |  |  | -30 | KD | KD | 83 | 24 | 29 | ? | CH_DAMAGE | 240|||||||||||||||}}
{{SFVFrameDataRow | EX Somersault Kick |  | d,u+KK | 90*60 (60*60) | 100*100 | H | - | 4 | 12 | 27+17 | 4 | 12 | 27+17 |  |  |  |  | -37 | KD | KD | 85 | 26 | 31 | ? | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | LP Sonic Cross |  | MP+MK > b,f+LP | 40*40 | 50*50 | H | - | 18 | 27(1)1 | 23 | 18 | 27(1)1 | 23 |  |  |  |  | 12 | KD | KD | 106 | 47 | 52 | ? | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | MP Sonic Cross |  | MP+MK > b,f+MP | 40*40 | 50*50 | H | - | 18 | 27(1)1 | 23 | 18 | 27(1)1 | 23 |  |  |  |  | 14 | KD | KD | 106 | 47 | 52 | ? | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | HP Sonic Cross |  | MP+MK > b,f+HP | 40*40 | 50*50 | H | - | 18 | 27(1)1 | 23 | 18 | 27(1)1 | 23 |  |  |  |  | 14 | KD | KD | 106 | 47 | 52 | ? | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | EX Sonic Cross |  | MP+MK > b,f,PP | 40*50*50 | 50*25*75 | H | - | 46 | 27(1)1 | 21 | 46 | 27(1)1 | 21 |  |  |  |  | 21 | KD | KD | 117 | 58 | 63 | ? | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataHeader}}
{{SFVFrameDataHeader}}
{{SFVFrameDataRow | Nobusuma |  | KK (air) | - | - | - | - | - | - | - | - | - | - |  |  |  |  | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Sonic Hurricane |  | b,f,b,f+P | 320 | 0 | H | - | 7 | 50 | 49 | 7 | 50 | 49 |  |  |  |  | -39 | KD | KD | 81 | 22 | 27 | ? | 384 | 0|||||||||||||||}}
{{SFVFrameDataRow | Taunt |  | PPP+KKK | - | - | - | - | - | - | 61 | - | - | 61 |  |  |  |  | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Kasumigake LK |  | qcf+LK | - | - | - | - | - | - | 23 | - | - | 23 |  |  |  |  | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Kasumigake MK |  | qcf+MK | - | - | - | - | - | - | 26 | - | - | 26 |  |  |  |  | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Kasumigake HK |  | qcf+HK | - | - | - | - | - | - | 53+4 | - | - | 53+4 |  |  |  |  | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Kazekiri LK |  | f,d,df+LK | 50*40*30 (120) | 50*50*50 (150) | H | su | 3 | 13 | 20+14 | 3 | 13 | 20+14 |  |  |  |  | -27 | KD | FILL_ME_IN_COUNTER_HIT | 81 | 22 | 27 | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Kazekiri MK |  | f,d,df+MK | 50*40*30 (120) | 50*50*50 (150) | H | su | 4 | 13 | 19+15 | 4 | 13 | 19+15 |  |  |  |  | -27 | KD | FILL_ME_IN_COUNTER_HIT | 81 | 22 | 27 | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Kazekiri HK |  | f,d,df+HK | 50*40*30 (120) | 50*50*50 (150) | H | su | 5 | 13 | 19+15 | 5 | 13 | 19+15 |  |  |  |  | -27 | KD | FILL_ME_IN_COUNTER_HIT | 81 | 22 | 27 | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Kazekiri EX |  | f,d,df+KK | 50*30x3 (140) | 50x4 (200) | H | - | 4 | 13 | 17+20 | 4 | 13 | 17+20 |  |  |  |  | -31 | KD | FILL_ME_IN_COUNTER_HIT | 85 | 26 | 31 | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Raida LP |  | hcb+LP | 100 | 200 | H | - | 7 | 2 | 30 | 7 | 2 | 30 |  |  |  |  | -12 | KD | FILL_ME_IN_COUNTER_HIT | 79 | 20 | 20 | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Raida MP |  | hcb+MP | 110 | 200 | H | - | 7 | 2 | 30 | 7 | 2 | 30 |  |  |  |  | -12 | KD | FILL_ME_IN_COUNTER_HIT | 77 | 18 | 18 | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Raida HP |  | hcb+HP | 120 | 200 | H | - | 7 | 2 | 30 | 7 | 2 | 30 |  |  |  |  | -12 | KD | FILL_ME_IN_COUNTER_HIT | 79 | 20 | 20 | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Raida EX |  | hcb+PP | 20*130 (150) | 200 | H | - | 7 | 3 | 27 | 7 | 3 | 27 |  |  |  |  | -11 | KD | FILL_ME_IN_COUNTER_HIT | 79 | 20 | 20 | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Kunai LP |  | qcf+LP | 40 | 50 | H | su | 10 | - | 23 | 10 | - | 23 |  |  |  |  | -2 | 2 | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Kunai MP |  | qcf+MP | 40 | 50 | H | su | 10 | - | 23 | 10 | - | 23 |  |  |  |  | -2 | 2 | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Kunai HP |  | qcf+HP | 40 | 50 | H | su | 10 | - | 23 | 10 | - | 23 |  |  |  |  | -2 | 2 | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Kunai EX |  | qcf+PP | 20*40 | 50*50 | H | - | 10 | - | 34 | 10 | - | 34 |  |  |  |  | 18 | KD | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Airborne Kunai LP |  | qcf+LP (air) | 40 | 50 | H | - | 7 | - | 13 | 7 | - | 13 |  |  |  |  | -8(5) | -5(8) | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Airborne Kunai MP |  | qcf+MP (air) | 40 | 50 | H | - | 7 | - | 13 | 7 | - | 13 |  |  |  |  | -8(7) | -5(10) | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Airborne Kunai HP |  | qcf+HP (air) | 40 | 50 | H | - | 7 | - | 13 | 7 | - | 13 |  |  |  |  | -7(11) | -4(14) | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Airborne Kunai EX |  | qcf+PP (air) | 20*50 | 50*50 | H | - | 7 | - | 13 | 7 | - | 13 |  |  |  |  | - | KD | FILL_ME_IN_COUNTER_HIT | 133 | 74 | 79 | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Kunai Ikkinage LP |  | Hold + Release LP | 20 per dagger | 20 per dagger | H | sp/su/vt1/vt2 | 11 | - | 26 | 11 | - | 26 |  |  |  |  | -1(9) | KD | FILL_ME_IN_COUNTER_HIT | 110 | 51 | 56 | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Kunai Ikkinage MP |  | Hold + Release MP | 20 per dagger | 20 per dagger | H | sp/su/vt1/vt2 | 11 | - | 26 | 11 | - | 26 |  |  |  |  | -1(9) | KD | FILL_ME_IN_COUNTER_HIT | 110 | 51 | 56 | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Kunai Ikkinage HP |  | Hold + Release HP | 20 per dagger | 20 per dagger | H | sp/su/vt1/vt2 | 11 | - | 26 | 11 | - | 26 |  |  |  |  | -1(9) | KD | FILL_ME_IN_COUNTER_HIT | 110 | 51 | 56 | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Airborne Kunai Ikkinage  LP |  | Hold + Release LK (air) | 20 per dagger | 20 per dagger | H | - | 16 | - | 50 | 16 | - | 50 |  |  |  |  | - | KD | FILL_ME_IN_COUNTER_HIT | 110 | 51 | 56 | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Airborne Kunai Ikkinage MP |  | Hold + Release MK (air) | 20 per dagger | 20 per dagger | H | - | 16 | - | 50 | 16 | - | 50 |  |  |  |  | - | KD | FILL_ME_IN_COUNTER_HIT | 110 | 51 | 56 | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Airborne Kunai Ikkinage HP |  | Hold + Release HK (air) | 20 per dagger | 20 per dagger | H | - | 16 | - | 50 | 16 | - | 50 |  |  |  |  | - | KD | FILL_ME_IN_COUNTER_HIT | 110 | 51 | 56 | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Kunai Hoju Lvl 1 |  | hcb+K | - | - | - | - | 25 | 1 | 26 | 25 | 1 | 26 |  |  |  |  | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Kunai Hoju Lvl 2 |  | Hold hcb+K | - | - | - | - | 38 | 1 | 26 | 38 | 1 | 26 |  |  |  |  | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Kunai Hoju Lvl 3 |  | Hold hcb+K | - | - | - | - | 50 | 1 | 26 | 50 | 1 | 26 |  |  |  |  | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Kunai Hoju Lvl 4 |  | Hold hcb+K | - | - | - | - | 62 | 1 | 26 | 62 | 1 | 26 |  |  |  |  | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Kunai Hoju Lvl 5 |  | Hold hcb+K | - | - | - | - | 74 | 1 | 26 | 74 | 1 | 26 |  |  |  |  | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Kunai Hoju Lvl 6 |  | Hold hcb+K | - | - | - | - | 83 | 1 | 26 | 83 | 1 | 26 |  |  |  |  | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Kunai Hoju EX Lvl 1 |  | hcb+KK | - | - | - | - | 25 | 1 | 26 | 25 | 1 | 26 |  |  |  |  | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Kunai Hoju EX Lvl 2 |  | Hold hcb+KK | - | - | - | - | 38 | 1 | 26 | 38 | 1 | 26 |  |  |  |  | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Kunai Hoju EX Lvl 3 |  | Hold hcb+KK | - | - | - | - | 50 | 1 | 26 | 50 | 1 | 26 |  |  |  |  | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Kunai Hoju EX Lvl 4 |  | Hold hcb+KK | - | - | - | - | 61 | 1 | 26 | 61 | 1 | 26 |  |  |  |  | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataHeader}}
{{SFVFrameDataRow | Kachofugetsu |  | qcf,qcf+K | 340 | 356 | H | - | 5 | 17 | 17 | 5 | 17 | 17 |  |  |  |  | -20 | KD | FILL_ME_IN_COUNTER_HIT | 9 | 9 | 9 | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataHeader}}
{{SFVFrameDataHeader}}
{{SFVFrameDataRow|In VT1|||||||||||||||||||||||||||||||||||||||}}
{{SFVFrameDataRow|In VT1|||||||||||||||||||||||||||||||||||||||}}
{{SFVFrameDataRow | Rokushaku Horokudama 2nd |  | b/n/f + HP+HK | 100(150) | 80 | H | - | 25 | - | 22 | 25 | - | 22 |  |  |  |  | - | - | FILL_ME_IN_COUNTER_HIT | 215 | 154 | 159 | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Sonic Break |  | b|n|f+HPHK | 40 | 40 | H | - | 10 | - | 30 | 10 | - | 30 |  |  |  |  | 1 | 5 | 7 | - | - | - | ? | 48 | 48|||||||||||||||}}
{{SFVFrameDataRow | Sonic Break 2nd |  | 1P | 50 | 40 | H | - | 10 | - | 26 | 10 | - | 26 |  |  |  |  | 1 | 5 | 7 | - | - | - | ? | 60 | 48|||||||||||||||}}
{{SFVFrameDataRow | EX Sonic Break |  | 1P | 30*40 | 50*50 | H | - | 10 | - | 26 | 10 | - | 26 |  |  |  |  | 11 | KD | KD | 109 | 50 | 55 | ? | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Sonic Tempest |  | b,f,b,f+P (V-Trigger) | 350 | 0 | H | - | 7 | 50 | 49 | 7 | 50 | 49 |  |  |  |  | 5 | KD | KD | 107 | 48 | 53 | ? | 420 | 0|||||||||||||||}}
{{SFVFrameDataHeader}}
{{SFVFrameDataHeader}}
{{SFVFrameDataRow|In VT2|||||||||||||||||||||||||||||||||||||||}}
{{SFVFrameDataRow|In VT2|||||||||||||||||||||||||||||||||||||||}}
{{SFVFrameDataRow | LK Somersault Kick |  | d,u+LK | 90*40 | 150*50 | H | ["su"] | 4 | 12 | 23+13 | 4 | 12 | 23+13 |  |  |  |  | -14 | KD | KD | 98 | 39 | 44 | ? | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | MK Somersault Kick |  | d,u+MK | 90*40 | 150*50 | H | ["su"] | 4 | 12 | 23+13 | 4 | 12 | 23+13 |  |  |  |  | -14 | KD | KD | 98 | 39 | 44 | ? | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | HK Somersault Kick |  | d,u+HK | 90*40 | 150*50 | H | ["su"] | 4 | 12 | 23+13 | 4 | 12 | 23+13 |  |  |  |  | -14 | KD | KD | 98 | 39 | 44 | ? | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | EX Somersault Kick |  | d,u+KK | 40*30x4 (30*30x4) | 50x4 | H | - | 4 | 8(11)4(1)4 | 29+30 | 4 | 8(11)4(1)4 | 29+30 |  |  |  |  | -45 | KD | KD | 69 | 10 | 15 | ? | CH_DAMAGE | CH_STUN|||||||||||||||}}
|-
|-
|}
|}
=====Notes:=====
=====Notes:=====
* CH Damage and stun is calculated by multiplying base values by 1.2. For multi-hitting moves this usually only applies to first hit; if only second hit connects it will get the x1.2 benefits.
* For Crush Counters: J = Juggle, C = Crumple, KD = Knockdown
* Chip damage for normals refers to grey life inflicted


== Combos ==  
== Combos ==  

Revision as of 23:34, 23 May 2020

Template:SFVHeader

Ibuki

SFV-Ibuki Portrait.jpg
VITALS
Health: 925 Stun: 950
WALKING THROWS
Forward Walk Speed: 5.2 Throw Range: 0.8
Back Walk Speed: 3.4 Throw Hurt Range: 0.25
DASHING JUMPING
Forward Dash Total Frames: 16 Jump Height Apex: -
Back Dash Total Frames: 21 Jump Total Frames: 46 (4+38+4)
Forward Dash Distance: 121.9 Forward Jump Distance: 224
Back Dash Distance: 92.3 Back Jump Distance 192
NOTABLE MOVE CLASSES
Overheads: f+MK, MP > f+MK Hard Knockdowns: crHK (CH), CA
Low Attacks: crLK, crMK, crHK, df+MK Crush Counters: f+HK, crHK

Summary

Bio

Bio


Why Pick Ibuki?

Why Play

Players To Watch
Xian, Shine, Fujimura, Yukadon

Change List

For list of all changes, see Change/Patch List

Season 3.5

  • Forward throw damage increased from 120 to 130
  • Back throw damage increased from 140 to 150
  • Jump HK hitbox, hurtbox expanded downwards
  • Kazekairi (f,d,df+K) only does 70 damage if only last hit connects
  • Hanagasumi (f+PPP) startup increased from 15f to 17f, active frames decreased from 13f to 4f, hitbox reduced, increased log movement speed, pushback on block decreased, universally -2 on block
  • VT2
    • Fuma Shuriken Haku (HP+HK) damage reduced from 100 to 80
    • Fuma Shuriken Kokufo (b+HP+HK) damage increased from 80 to 100


Season 3 (Arcade Edition)

  • Health reduced from 950 to 925
  • Stand LP advantage on hit reduced from +3 to +2, on block from +2 to +1, cannot rapid cancel, collision box adjusted
  • Stand HP collision box adjusted
  • Stand LK collision box adjusted
  • Stand HK advantage on hit increased from +1 to +3
  • Crouch LP hurtbox expanded
  • Crouch MP recovery increased from 12f to 16f, hurtbox expanded
  • Crouch HP hurtbox reduced
  • Crouch MK advantage on hit increased from 0 to +3, on block reduced from -3 to -2
  • Jump MP combo count eased
  • Jump HP hurtbox reduced
  • Jump HK hurtbox reduced
  • Ageman (b+MP) hitbox expanded, hurtbox reduced, 2nd hit is no longer special cancelable
  • Tobikura (Jump LP > MK) knock back distance on hit increased
  • Shakunage (crMP > f+HK) advantage on hit increased from 0 to +2
  • EX Kunai recovery increased by 4f, knock back on explosion increased on hit
  • Tenrai (MP+MK) V-Gauge gain reduced
  • Kunai Ikkinage (hold P > release) can now be special canceled
  • V-Trigger
    • Rokushua Horokudama (HP+HK) stun deceased from 100 to 80, combo restrictions on hit adjusted, builds EX Meter on hit
      • When second bomb is used in combo, applies 2 hits of scaling instead of 1
  • Added V-Trigger 2: Fuma Shuriken


Move List

Unique Attacks

SFV-Ibuki-Unique.jpg

Special Moves

SFV-Ibuki-Special.jpg

V-System (V-Trigger / V-Skill / V-Reversal)

SFV-Ibuki-Vsystem.jpg

Critical Art

SFV-Ibuki-Critical.jpg

Ibuki Discussions

Discussions regarding Ibuki

Ibuki Shoryuken Forum

Ibuki Discord Link

Ibuki Discord

Video Guides

Capcom Fighters' Introduction Series

Sajam's Ibuki Breakdown

Shoryuken's Rising Up Series

Other Useful Guides

Noggy's Ibuki AE Guide

Frame Data

- Champion Edition data courtesy of @D4RK_ONION, @HatsonFGC, @Arlieth, @Frostdiener, BananaCyclone and the Frame Assist Tool team. - Huge thanks for their efforts! - See https://fullmeter.com/fatonline/#/home for more information

Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Stand LP LP 4 2 8 3 4 6 30 70 H ["ch","sp","su","vt1","vt2"] - - - - 36 84
Stand MP MP 6 3 13 2 6 8 60 100 H ["vt1","vt2"] - - - 9 72 120
Stand HP HP 8 3 18 -4 7 9 80 150 H ["vt1","vt2"] - - - 13 96 180
Stand LK LK 4 3 9 2 4 6 30 70 H ["sp","su","vt1","vt2"] - - - - 36 84
Stand MK MK 7 3 15 -1 3 5 70 100 H ["vt1","vt2"] - - - 11 84 120
Stand HK HK 14 3 18 -3 2 4 80 150 H ["vt1","vt2"] - - - 13 96 180
Crouch LP d+LP 4 3 7 2 4 6 30 70 H ["ch","sp","su","vt1","vt2"] - - - - 36 84
Crouch MP d+MP 6 2 13 1 3 5 60 100 H ["sp","su","vt1","vt2"] - - - 9 72 120
Crouch HP d+HP 9 5 16 -4 2 J 90 150 H ["vt1","vt2"] 118 59 64 14 108 180
Crouch LK d+LK 4 3 8 0 2 4 20 70 L ["ch","vt1","vt2"] - - - - 24 84
Crouch MK d+MK 7 2 15 -4 2 4 60 100 L ["vt1","vt2"] - - - 9 72 120
Crouch HK d+HK 7 2(16)3 20 -13 KD KD 90 150 L ["vt1","vt2"] 52 3 8 14 108 180
Crouch HK 2nd hit d+HK (2nd hit) 25 3 20 -13 KD KD 70 100 L - 70 21 26 11 84 120
Jump LP u+LP 4 5 - - - ? 40 70 M - - - - - 48 84
Jump MP u+MP 5 5 - - - ? 70 100 M - - - - 11 84 120
Jump HP u+HP 8 5 - - - ? 90 150 M - - - - 14 108 180
Jump LK u+LK 4 5 - - - ? 40 70 M - - - - - 48 84
Jump MK u+MK 7 5 - - - ? 60 100 M - - - - 9 72 120
Jump HK u+HK 10 5 - - - ? 90 150 M - - - - 14 108 180
Guile High Kick df+HK 11 2 25 -3 KD KD 80 150 H - 100 41 46 13 96 180
Knee Bazooka b or f+LK 8 5 20 -3 -1 1 50 100 H - - - - 8 60 120
Rolling Sobat b or f+MK 12 2 17(20) -2 2 4 60 100 H - - - - 9 72 120
Spinning Back Knuckle f+HP 11 3 16 -1 4 26 90 150 H ["vt1","vt2"] - - - 14 108 180
Reverse Spin Kick f+HK 16 3 18 -2 4 6 90 150 H - - - - 14 108 180
Burn Straight b+HP 8 3 20 -1 2 KD 80 150 H ["vt1","vt2"] 97 38 43 13 96 180
Full Bullet Magnum f+MP 21 2 19 -7 1 3 60 100 M - - - - 9 72 120
Drake Fang d+MK > f+MP 7+16 4 21 -7 1 3 60 100 L*M - - - - 9 72 120
Tall Edge d+LK > MP 4+6 3 17 -8 1 3 20*54 70*90 L*H ["vt1","vt2"] - - - CHIP CH_DAMAGE CH_STUN
Bullet Revolver d+LK > MP > f+HP 4+6+10 3 22 -8 KD KD 20*54*56 70*90*120 L*H*H ["vs1","vs2","vt1","vt2"] 91 32 37 CHIP CH_DAMAGE CH_STUN
Swing Out MP > f+HP 6+10 3 22 -8 KD KD 60*63 100*135 H*H ["vs1","vs2","vt1","vt2"] 91 32 37 CHIP CH_DAMAGE CH_STUN
Taurus Combination LK > MK 4+7 3 15 -4 4 6 30*45 70*72 H*H ["vs1","vs2","vt1","vt2"] 92 33 38 CHIP CH_DAMAGE CH_STUN
Faultless Move df - - - - - ? - - - - - - - CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Dragon Suplex LP+LK 5 3 17 - KD KD 130 150 - - 51 2 2 ? 156 180
Judo Throw b+LP+LK 5 3 17 - KD KD 120 170 - - 63 14 14 ? 144 204
Flying Mare LP+LK (air) 5 2 6 - KD KD 130 170 - - 88 29 34 ? 156 204
Flying Buster Drop b+LP+LK (air) 5 2 6 - KD KD 140 200 - - 51 2 2 ? 168 240
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Solid Puncher HP+HK (VT1) 1 - 8 - - ? - - - - - - - ? CH_DAMAGE CH_STUN
Knife Edge HP+HK (VT2) 1 - 8 - - ? - - - - - - - ? CH_DAMAGE CH_STUN
Sonic Blade MP+MK (VS1) 18 - 31 -10 -5 -3 40 50 H ["sp"] - - - ? 48 60
Dive Sonic MP+MK (VS2) 25(22) - 19+15(19+13) -7 4 6 40 50 H - - - - ? 48 60
Reverse Back Knuckle f+PPP 17 2 23 -2 KD KD - - H - 75(78) 16(19) 21(24) ? CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Taunt PPP+KKK 1 - 61 - - ? - - - - - - - ? CH_DAMAGE CH_STUN
LP Sonic Boom b,f+LP 10 - 30 2 7 9 60 50 H ["su","vt1"] - - - ? 72 60
MP Sonic Boom b,f+MP 10 - 30 2 7 9 60 50 H ["su","vt1"] - - - ? 72 60
HP Sonic Boom b,f+HP 10 - 30 2 7 9 60 50 H ["su","vt1"] - - - ? 72 60
EX Sonic Boom b,f+PP 10 - 26 4 KD KD 50*50 50*50 H ["vt1","vt2"] 107 48 53 ? CH_DAMAGE CH_STUN
LK Somersault Kick d,u+LK 4 12 23+13 -28 KD KD 130 (100) 200 H ["su"] 83 24 29 ? CH_DAMAGE 240
MK Somersault Kick d,u+MK 5 12 23+13 -28 KD KD 130 (100) 200 H ["su"] 83 24 29 ? CH_DAMAGE 240
HK Somersault Kick d,u+HK 6 12 25+13 -30 KD KD 130 (100) 200 H ["su"] 83 24 29 ? CH_DAMAGE 240
EX Somersault Kick d,u+KK 4 12 27+17 -37 KD KD 90*60 (60*60) 100*100 H - 85 26 31 ? CH_DAMAGE CH_STUN
LP Sonic Cross MP+MK > b,f+LP 18 27(1)1 23 12 KD KD 40*40 50*50 H - 106 47 52 ? CH_DAMAGE CH_STUN
MP Sonic Cross MP+MK > b,f+MP 18 27(1)1 23 14 KD KD 40*40 50*50 H - 106 47 52 ? CH_DAMAGE CH_STUN
HP Sonic Cross MP+MK > b,f+HP 18 27(1)1 23 14 KD KD 40*40 50*50 H - 106 47 52 ? CH_DAMAGE CH_STUN
EX Sonic Cross MP+MK > b,f,PP 46 27(1)1 21 21 KD KD 40*50*50 50*25*75 H - 117 58 63 ? CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Sonic Hurricane b,f,b,f+P 7 50 49 -39 KD KD 320 0 H - 81 22 27 ? 384 0
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
In VT1
Sonic Break b H - 10 1 n f+HPHK 40 40 5 7 - - - ?
Sonic Break 2nd 1P 10 - 26 1 5 7 50 40 H - - - - ? 60 48
EX Sonic Break 1P 10 - 26 11 KD KD 30*40 50*50 H - 109 50 55 ? CH_DAMAGE CH_STUN
Sonic Tempest b,f,b,f+P (V-Trigger) 7 50 49 5 KD KD 350 0 H - 107 48 53 ? 420 0
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
In VT2
LK Somersault Kick d,u+LK 4 12 23+13 -14 KD KD 90*40 150*50 H ["su"] 98 39 44 ? CH_DAMAGE CH_STUN
MK Somersault Kick d,u+MK 4 12 23+13 -14 KD KD 90*40 150*50 H ["su"] 98 39 44 ? CH_DAMAGE CH_STUN
HK Somersault Kick d,u+HK 4 12 23+13 -14 KD KD 90*40 150*50 H ["su"] 98 39 44 ? CH_DAMAGE CH_STUN
EX Somersault Kick d,u+KK 4 8(11)4(1)4 29+30 -45 KD KD 40*30x4 (30*30x4) 50x4 H - 69 10 15 ? CH_DAMAGE CH_STUN
Notes:
  • CH Damage and stun is calculated by multiplying base values by 1.2. For multi-hitting moves this usually only applies to first hit; if only second hit connects it will get the x1.2 benefits.
  • For Crush Counters: J = Juggle, C = Crumple, KD = Knockdown
  • Chip damage for normals refers to grey life inflicted

Combos

BnB

With Meter

Corner

Crush Counter

V-Trigger Cancels

Unique Mechanic

At the start of the round, Ibuki has access to 6 Kunai she can either throw like a normal projectile, in the air, or all at once for larger combos. Once she runs out of Kunai she loses access to these moves until she performs Kunai Hoju, which can be held to restock 1-6 kunai. The current number she has can be seen next to her V-Meter

SFV Ibuki Kunai.jpg

V System

V Reversal

A 17f strike V-Reversal. Ibuki summons a log which knocks the opponent away, and teleports in front of them. This means if used on projectiles, Ibuki will teleport in front of them though it will not strike them or knock them down.

V Skill 1

Tenrai causes Ibuki to take a step back, then shoot a short ki blast in front of her knocking the opponent away on hit. This pulls her hurtbox backwards, and the beam can clash with projectiles. Due to its range, it is difficult to punish. By holding MP+MK Ibuki will charge it up, making it safer on block and do more damage on hit.

V Skill 2

Rokushua Horokudama is a 3 bar V-Trigger that has Ibuki throw out a small bomb. The timer on the bomb depends on the input used to activate it; HP+HK is the shortest at 3 seconds, b+HP+HK is 5 seconds, and f+HP+HK is 7 seconds. The bombs can be attacked by Ibuki to move them around the screen. After the timer the bomb explodes, knocking the opponent into the air allowing further juggles. After the initial bomb, Ibuki has access to 1 more that can be activated in the same way, without the screen freeze through. The bombs do not go away if Ibuki takes damage.

V Trigger 1

Fuma Shuriken is a two bar V-Trigger that has Ibuki throw a giant shuriken at the opponent. It flies forward, and after a few seconds comes back hitting the opponent. Pressing HP+HK throws a ground version that comes back around the same angle as back jumps, and pressing b+HP+HK has Ibuki throw it at that same angle and it come back at ground level making the second great for anti-airs. The shuriken does not go away if Ibuki takes damage, making it great for extending combos or setting up resets into mixups.

V Trigger 2

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Strategy

Playing as Ibuki

Fighting Against Ibuki