Street Fighter V/Balrog: Difference between revisions

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KKB causes Balrog to spin, avoiding any projectiles during its animation. He can also cancel into KKB from and of his dash punches, greatly increasing its forward moving distance. KKB can go into two moves: Buffalo Swing which is a quick hook punch, and Buffalo Pressure which is an overhead that is +3 on hit allowing a combo if in range.
KKB causes Balrog to spin, avoiding any projectiles during its animation. He can also cancel into KKB from and of his dash punches, greatly increasing its forward moving distance. KKB can go into two moves: Buffalo Swing which is a quick hook punch, and Buffalo Pressure which is an overhead that is +3 on hit allowing a combo if in range.
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FFB has Balrog shuffle in place, buffing his next Dash Straight. On block, it becomes +2, and on hit, it launches, allowing you to juggle into another Dash Straight. Getting hit doesn't remove the buff like some other buff V-Skills. The input for your next Dash Straight also changes from charge b, f, to just b, f. No charge required to use. This makes random Dash Straights in neutral more scary, as it gives Balrog good damage and corner carry on hit, and pressure if it's blocked.
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Crazy Rush is a 3 bar V-Trigger that allows Balrog to cancel his Dash Straight and Dash Grand Blow into another, up to 5 times for regular and 3 for EX versions. This greatly increases his combo damage. Any of the dash punches can also be canceled into KKB for a quick high/low mixup when combined with his Dash Grand Blow, or to continue juggling into another set of rush punches.
Crazy Rush is a 3 bar V-Trigger that allows Balrog to cancel his Dash Straight and Dash Grand Blow into another, up to 5 times for regular and 3 for EX versions. This greatly increases his combo damage. Any of the dash punches can also be canceled into KKB for a quick high/low mixup when combined with his Dash Grand Blow, or to continue juggling into another set of rush punches.
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No Mercy is a two bar V-Trigger that gives Balrog access to a new special, B3. B3 is a short ranged command grab that can be canceled into from any normal, which also extends its range. Its biggest benefit is the 350 stun it does. Balrog can up to 2 per V-Gauge, with whiffing one taking about 25% of the meter.
No Mercy is a two bar V-Trigger that gives Balrog access to a new special, B3. B3 is a short ranged command grab that can be canceled into from any normal, which also extends its range. Its biggest benefit is the 350 stun it does. Balrog can up to 2 per V-Gauge, with whiffing one taking about 25% of the meter.
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== Strategy ==
== Strategy ==
=== Playing as Balrog ===
=== Playing as Balrog ===
=== Fighting Against Balrog ===
=== Fighting Against Balrog ===
[[Category: Street Fighter V]]
[[Category: Street Fighter V]]

Revision as of 02:05, 15 May 2020

Template:SFVHeader

Balrog

SFV-Balrog Portrait.jpg
VITALS
Health: 1000 Stun: 1000
WALKING THROWS
Forward Walk Speed: 4.8 Throw Range: 0.85
Back Walk Speed: 3 Throw Hurt Range: 0.35
DASHING JUMPING
Forward Dash Total Frames: 17 Jump Height Apex: -
Back Dash Total Frames: 24 Jump Total Frames: 47(4+39+4)
Forward Dash Distance: 131.9 Forward Jump Distance: 206.7
Back Dash Distance: 106.1 Back Jump Distance 163.8
NOTABLE MOVE CLASSES
Overheads: - Hard Knockdowns: crHK
Low Attacks: crLK, crMK, crMK > MK, crHK, Dash Grand Blow Crush Counters: HP, HK, crHP, crHK

Summary

Bio

Bio


Why Pick Balrog?

Why Play

Players To Watch
Smug, BrianF

Change List

For list of all changes, see Change/Patch List

Season 3.5

  • Forward Throw damage increased from 130 to 140
  • Buffalo head (f+PPP) startup increased from 16f to 17f
  • Heavy Screw Smash (f,d,df+HP) startup reduced from 24f to 23f, forward movement distance slightly increased
  • VT2
    • B3 can be canceled into from all V-Skill follow-ups, recovery after Under Impact (LK > MK) unified with VT1
    • No Mercy can be combed into from normals, recovery after throw reduced by 8f, forward hitbox expanded when canceled into, distance after hit in corner increased


Season 3 (Arcade Edition)

  • Forward throw damage increased from 110 to 130, stun increased from 120 to 150, situation after hit changed so Balrog is further away from opponent
  • Stand LP hitbox expanded
  • Stand MP adjusted to allow hitting behind Balrog
  • Stand MK collision box adjusted
  • Stand HP startup increased from 11f to 12f, collision box adjusted
  • Stand HK hitbox reduced, hurtbox expanded, recovery increased from 19f to 22f, pushback distance after crush counter increased
  • Crouch LP hitbox expanded
  • Crouch HP hurtbox reduced, collision box adjusted
  • Jump HP hurtbox reduced
  • Jump HK startup increased from 8f to 9, hitbox expanded, hurtbox reduced
  • Stomping Combo (d+MK > MK) disadvantage on block increased from -6 to -7, recovery when canceled into V-Trigger adjusted
  • Screw Smash (f,d,df+P) collision box adjusted
  • Turn Around Punch
    • Level 1 throw invincibility removed on frames 1-18, expanded hurtbox on 3f-18f, advantage on hit increased from +1 to +2, collision box adjusted
    • Level 2 throw invincibility removed on frames 1-18, expanded hurtbox on 3f-18f, disadvantage on block increased from -1 to -2, collision box adjusted
    • Level 3 throw invincibility removed on frames 1-18, expanded hurtbox on 3f-18f, disadvantage on block increased from 0 to -2, advantage on hit decreased from +3 to +2, collision box adjusted
    • Level 4 throw invincibility removed on frames 1-18, disadvantage on block increased from +1 to -2, damage reduced from 160 to 140, collision box adjusted
    • Level 5 throw invincibility removed on frames 1-18, disadvantage on block increased from +2 to -2, damage reduced from 200 to 160, collision box adjusted
    • Level 6 throw invincibility removed on frames 1-18, frames 3-18 adjusted to be upper/projectile invulnerable only, disadvantage on block increased from +3 to -2, damage reduced from 240 to 180, collision box adjusted
    • Level 7 throw invincibility removed on frames 1-3, frames 3-18 adjusted to be upper/projectile/throw invulnerable only, disadvantage on block increased from +4 to -2, damage reduced from 300 to 210, collision box adjusted
    • Level 8 throw invincibility removed on frames 1-3, frames 3-18 adjusted to be upper/projectile/throw invulnerable only, disadvantage on block increased from +5 to -2, damage reduced from 360 to 240, collision box adjusted
    • Level 9 throw invincibility removed on frames 1-3, frames 3-18 adjusted to be upper/projectile/throw invulnerable only, disadvantage on block increased from +6 to -2, damage reduced from 420 to 270, collision box adjusted
    • Level 10 damage decreased from 500 to 350, collision box adjusted
  • Buffalo Swing/Buffalo Pressure (MP+MK > P/K) V-Gauge gain decreased
  • Hard Smasher/Hard Pressure (MK > MP > MP+MK > P/K) V-Gauge gain increased
  • Added V-Trigger 2: No Mercy


Move List

Unique Attacks

SFV-Balrog-Unique.jpg

Special Moves

SFV-Balrog-Special.jpg

V-System (V-Trigger / V-Skill / V-Reversal)

SFV-Balrog-Vsystem.jpg

Critical Art

SFV-Balrog-Critical.jpg

Balrog Discussions

Discussions regarding Balrog

Balrog Shoryuken Forum

Balrog Discord Link

Balrog Discord

Video Guides

Capcom Fighter's Introduction Series

Shoryuken's Rising Up Series

Other Useful Guides

Frame Data

- Champion Edition data courtesy of @D4RK_ONION, @HatsonFGC, @Arlieth, @Frostdiener, BananaCyclone and the Frame Assist Tool team. - Huge thanks for their efforts! - See https://fullmeter.com/fatonline/#/home for more information

Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Stand LP LP 4 2 7 3 5 FILL_ME_IN_COUNTER_HIT 30 70 H sp/su/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
Stand MP MP 5 4 13 0 2 FILL_ME_IN_COUNTER_HIT 70 100 H sp/su/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
Stand HP HP 12 2 19 -3 0 FILL_ME_IN_COUNTER_HIT 80 150 H su/vt1/vt2 96 37 42 CHIP CH_DAMAGE CH_STUN
Stand LK LK 3 2 8 1 2 FILL_ME_IN_COUNTER_HIT 30 70 H vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
Stand MK MK 6 3 12 2 5 FILL_ME_IN_COUNTER_HIT 60 100 H sp/su/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
Stand HK HK 9 3 18(22) 3 7 FILL_ME_IN_COUNTER_HIT 80 150 H vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
Crouch LP d+LP 4 3 7 3 4 FILL_ME_IN_COUNTER_HIT 30 70 H ch/sp/su/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
Crouch MP d+MP 6 3 12 2 4 FILL_ME_IN_COUNTER_HIT 60 100 H sp/su/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
Crouch HP d+HP 8 5 22 -5 -1 FILL_ME_IN_COUNTER_HIT 90 150 H sp/su/vt1/vt2 117 58 63 CHIP CH_DAMAGE CH_STUN
Crouch LK d+LK 4 3 8 1 4 FILL_ME_IN_COUNTER_HIT 20 70 L vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
Crouch MK d+MK 7 2 17 -2 2 FILL_ME_IN_COUNTER_HIT 60 100 L vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
Crouch HK d+HK 8 2 26 -14 KD FILL_ME_IN_COUNTER_HIT 100 150 L vt1/vt2 71 22 27 CHIP CH_DAMAGE CH_STUN
Jump LP u+LP 4 6 - - - FILL_ME_IN_COUNTER_HIT 40 70 M - - - - CHIP CH_DAMAGE CH_STUN
Jump MP u+MP 5 3 - - - FILL_ME_IN_COUNTER_HIT 70 100 M - - - - CHIP CH_DAMAGE CH_STUN
Jump HP u+HP 7 4 - - - FILL_ME_IN_COUNTER_HIT 90 150 M - - - - CHIP CH_DAMAGE CH_STUN
Jump LK u+LK 3 8 - - - FILL_ME_IN_COUNTER_HIT 40 70 M - - - - CHIP CH_DAMAGE CH_STUN
Jump MK u+MK 6 5 - - - FILL_ME_IN_COUNTER_HIT 70 100 M - - - - CHIP CH_DAMAGE CH_STUN
Jump HK u+HK 9 4 - - - FILL_ME_IN_COUNTER_HIT 90 150 M - - - - CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Hard Lead In st.MK > st.MP 6+6 4 20 -8 KD FILL_ME_IN_COUNTER_HIT 96 172 H vs/vt1/vt2 96 37 42 CHIP CH_DAMAGE CH_STUN
Hard KKB st.MK > st.MP > MP+MK - - 31 -17 KD FILL_ME_IN_COUNTER_HIT 96 172 H - 87 28 33 CHIP CH_DAMAGE CH_STUN
Hard Smasher st.MK > st.MP > MP+MK > P 6+6+21 2 23 -8 KD FILL_ME_IN_COUNTER_HIT 144 268 H vt1/vt2 94 35 40 CHIP CH_DAMAGE CH_STUN
Hard Pressure st.MK > st.MP > MP+MK > K 6+6+26 2 22 -8 KD FILL_ME_IN_COUNTER_HIT 144 268 M vt1/vt2 70 11 16 CHIP CH_DAMAGE CH_STUN
Under Impact 1 st.LK > st.MK 3+6 3 16 -7 1 FILL_ME_IN_COUNTER_HIT 66 133 H vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
Under Impact 2 st.LK > st.MK > st.HK 3+6+9 2 21 -8 KD FILL_ME_IN_COUNTER_HIT 122 213 H vt1/vt2 89 30 35 CHIP CH_DAMAGE CH_STUN
Stomping Combo cr.MK > cr.MK 7+10 3 20 -7 2 FILL_ME_IN_COUNTER_HIT 96 172 L*L vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Dirty Bomber N or f+LP+LK 5 3 17 - KD FILL_ME_IN_COUNTER_HIT 140 150 - - 65 16 16 CHIP CH_DAMAGE CH_STUN
Dirty Shot b+LP+LK 5 3 17 - KD FILL_ME_IN_COUNTER_HIT 130 200 - - 61 12 12 CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Crazy Rush HP+HK (VT1) 1 - 6 - - FILL_ME_IN_COUNTER_HIT - - - - - - - CHIP CH_DAMAGE CH_STUN
No Mercy HP+HK (VT2) 1 - 6 - - FILL_ME_IN_COUNTER_HIT - - - - - - - CHIP CH_DAMAGE CH_STUN
KKB MP+MK - - 29 - - FILL_ME_IN_COUNTER_HIT - - H sp - - - CHIP CH_DAMAGE CH_STUN
Buffalo Headbutt f+PPP 17 3 23 -2 KD FILL_ME_IN_COUNTER_HIT 60 0 H - 75 16 21 CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
KKB > Buffalo Swing MP+MK > P 11+7 2 21 -4 2 FILL_ME_IN_COUNTER_HIT 50 100 H vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
KKB > Buffalo Pressure MP+MK > K 11+17 3 19 -6 5 FILL_ME_IN_COUNTER_HIT 50 100 M vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
Dash Straight LP b,f+LP 10(12) 4 22 -4 2 FILL_ME_IN_COUNTER_HIT 80 150 H vs/vt1/su - - - CHIP CH_DAMAGE CH_STUN
Dash Straight MP b,f+MP 12(16) 4 22 -6 3 FILL_ME_IN_COUNTER_HIT 90 150 H vs/vt1/su - - - CHIP CH_DAMAGE CH_STUN
Dash Straight HP b,f+HP 19(25) 4 22 -7 2 FILL_ME_IN_COUNTER_HIT 100 150 H vs/vt1/su - - - CHIP CH_DAMAGE CH_STUN
Dash Straight EX b,f+PP 9(22) 6 29 1 KD FILL_ME_IN_COUNTER_HIT 150 200 H vs/vt1 92 33 38 CHIP CH_DAMAGE CH_STUN
Dash Grand Blow LK b,f+LK 17 2 26 -7 KD FILL_ME_IN_COUNTER_HIT 70 150 L vs/vt1 69 20 25 CHIP CH_DAMAGE CH_STUN
Dash Grand Blow MK b,f+MK 18(22) 2 26 -7 KD FILL_ME_IN_COUNTER_HIT 80 150 L vs/vt1 69 20 25 CHIP CH_DAMAGE CH_STUN
Dash Grand Blow HK b,f+HK 19(25) 2 26 -7 KD FILL_ME_IN_COUNTER_HIT 90 150 L vs/vt1 69 20 25 CHIP CH_DAMAGE CH_STUN
Dash Grand Blow EX b,f+KK 11(19) 2 23 -2 KD FILL_ME_IN_COUNTER_HIT 140 200 L vs/vt1 71 22 27 CHIP CH_DAMAGE CH_STUN
Screw Smash LK f,d,df+LK 10 5 25 -10 KD FILL_ME_IN_COUNTER_HIT 100 150 H vt1/su 87 28 33 CHIP CH_DAMAGE CH_STUN
Screw Smash MK f,d,df+MK 13 5 26 -10 KD FILL_ME_IN_COUNTER_HIT 100 150 H vt1/su 89 30 35 CHIP CH_DAMAGE CH_STUN
Screw Smash HK f,d,df+HK 23 5 25 -10 KD FILL_ME_IN_COUNTER_HIT 100 150 H vt1/su 97 38 43 CHIP CH_DAMAGE CH_STUN
Screw Smash EX f,d,df+KK 12 5 29 -14 KD FILL_ME_IN_COUNTER_HIT 150 200 H vt1 90 31 36 CHIP CH_DAMAGE CH_STUN
TAP lvl 1 Hold and Release 2 P or K 26(30) 2 22 -2 2 FILL_ME_IN_COUNTER_HIT 80 150 H vs/vt1/su - - - CHIP CH_DAMAGE CH_STUN
TAP lvl 2 Hold and Release 2 P or K 26(30) 2 22 -2 2 FILL_ME_IN_COUNTER_HIT 100 150 H vs/vt1/su - - - CHIP CH_DAMAGE CH_STUN
TAP lvl 3 Hold and Release 2 P or K 26(30) 2 22 -2 3 FILL_ME_IN_COUNTER_HIT 120 150 H vs/vt1/su - - - CHIP CH_DAMAGE CH_STUN
TAP lvl 4 Hold and Release 2 P or K 26(30) 2 22 -2 KD FILL_ME_IN_COUNTER_HIT 140 200 H vs/vt1/su 90 31 36 CHIP CH_DAMAGE CH_STUN
TAP lvl 5 Hold and Release 2 P or K 26(30) 2 22 -2 KD FILL_ME_IN_COUNTER_HIT 160 200 H vs/vt1/su 90 31 36 CHIP CH_DAMAGE CH_STUN
TAP lvl 6 Hold and Release 2 P or K 26(30) 2 22 -2 KD FILL_ME_IN_COUNTER_HIT 180 200 H vs/vt1/su 90 31 36 CHIP CH_DAMAGE CH_STUN
TAP lvl 7 Hold and Release 2 P or K 26(30) 2 22 -2 KD FILL_ME_IN_COUNTER_HIT 210 300 H vs/vt1/su 94 35 40 CHIP CH_DAMAGE CH_STUN
TAP lvl 8 Hold and Release 2 P or K 26(30) 2 22 -2 KD FILL_ME_IN_COUNTER_HIT 240 300 H vs/vt1/su 94 35 40 CHIP CH_DAMAGE CH_STUN
TAP lvl 9 Hold and Release 2 P or K 26(30) 2 22 -2 KD FILL_ME_IN_COUNTER_HIT 270 300 H vs/vt1/su 94 35 40 CHIP CH_DAMAGE CH_STUN
TAP lvl 10 Hold and Release 2 P or K 26(30) 2 22 7 KD FILL_ME_IN_COUNTER_HIT 350 400 H vs/vt1/su 98 39 39 CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Gigaton Blow qcf,qcf+P 8 10 60 -45 KD FILL_ME_IN_COUNTER_HIT 330 - H - 72 13 18 CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
In VT1
Charging Buffalo (stage 1) (vt) f+P after charge attack 12 6 17 -2 2 FILL_ME_IN_COUNTER_HIT 30 100 H vs/su ~ ~ ~ CHIP CH_DAMAGE CH_STUN
Charging Buffalo (stage 2) (vt) f+P after charge attack 12 6 16 -2 2 FILL_ME_IN_COUNTER_HIT 40 100 H vs/su ~ ~ ~ CHIP CH_DAMAGE CH_STUN
Charging Buffalo (stage 3) (vt) f+P after charge attack 12 6 15 -2 2 FILL_ME_IN_COUNTER_HIT 50 100 H vs/su ~ ~ ~ CHIP CH_DAMAGE CH_STUN
Final Charging Buffalo (vt) f+P after charge attack 17 6 29 -13 KD FILL_ME_IN_COUNTER_HIT 90 100 H su 81 22 27 CHIP CH_DAMAGE CH_STUN
EX Charging Buffalo (stage 1) (vt) f+PP after charge attack 11 6 18 -2 KD FILL_ME_IN_COUNTER_HIT 70 100 H vs 93 34 39 CHIP CH_DAMAGE CH_STUN
EX Final Charging Buffalo (vt) f+PP after charge attack 11 6 18 -2 KD FILL_ME_IN_COUNTER_HIT 70 100 - - 95 36 41 CHIP CH_DAMAGE CH_STUN
Bursting Buffalo (stage 1) (vt) f+K after charge attack 14 5 21 -2 2 FILL_ME_IN_COUNTER_HIT 40 50 H vs/su 93 34 39 CHIP CH_DAMAGE CH_STUN
Bursting Buffalo (stage 2) (vt) f+K after charge attack 14 5 21 -2 2 FILL_ME_IN_COUNTER_HIT 50 50 H vs/su 93 34 39 CHIP CH_DAMAGE CH_STUN
Bursting Buffalo (stage 3) (vt) f+K after charge attack 14 5 21 -2 2 FILL_ME_IN_COUNTER_HIT 60 50 H vs/su 93 34 39 CHIP CH_DAMAGE CH_STUN
Final Bursting Buffalo (vt) f+K after charge attack 17 5 38 -21 KD FILL_ME_IN_COUNTER_HIT 100 50 H su 89 30 35 CHIP CH_DAMAGE CH_STUN
EX Bursting Buffalo (stage 1) (vt) f+KK after charge attack 12 5 19 -2 KD FILL_ME_IN_COUNTER_HIT 80 70 H vs 88 29 34 CHIP CH_DAMAGE CH_STUN
EX Final Bursting Buffalo (vt) f+KK after charge attack 12 5 19 -2 KD FILL_ME_IN_COUNTER_HIT 80 70 H - 93 34 39 CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
In VT2
B3 HP+HK 7 2 60 ~ KD FILL_ME_IN_COUNTER_HIT 180 350 T - 57 8 8 CHIP CH_DAMAGE CH_STUN
Notes:

Combos

BnB

With Meter

Corner

Crush Counter

V-Trigger Cancels

V System

V Reversal

A 17f strike reversal, Balrog performs his old Buffalo Headbutt special knocking the opponent away

V Skill 1

KKB causes Balrog to spin, avoiding any projectiles during its animation. He can also cancel into KKB from and of his dash punches, greatly increasing its forward moving distance. KKB can go into two moves: Buffalo Swing which is a quick hook punch, and Buffalo Pressure which is an overhead that is +3 on hit allowing a combo if in range.

V Skill 2

FFB has Balrog shuffle in place, buffing his next Dash Straight. On block, it becomes +2, and on hit, it launches, allowing you to juggle into another Dash Straight. Getting hit doesn't remove the buff like some other buff V-Skills. The input for your next Dash Straight also changes from charge b, f, to just b, f. No charge required to use. This makes random Dash Straights in neutral more scary, as it gives Balrog good damage and corner carry on hit, and pressure if it's blocked.

V Trigger 1

Crazy Rush is a 3 bar V-Trigger that allows Balrog to cancel his Dash Straight and Dash Grand Blow into another, up to 5 times for regular and 3 for EX versions. This greatly increases his combo damage. Any of the dash punches can also be canceled into KKB for a quick high/low mixup when combined with his Dash Grand Blow, or to continue juggling into another set of rush punches.

V Trigger 2

No Mercy is a two bar V-Trigger that gives Balrog access to a new special, B3. B3 is a short ranged command grab that can be canceled into from any normal, which also extends its range. Its biggest benefit is the 350 stun it does. Balrog can up to 2 per V-Gauge, with whiffing one taking about 25% of the meter.


Strategy

Playing as Balrog

Fighting Against Balrog