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A 3f parry, unlike Ryu's Akuma takes grey life after absorbing a hit. He can cancel his parry into two moves, a punch attack that knocks the opponent away or an upwards kick that can be special canceled into Demon Flip. He does not have to successfully parry an attack to cancel into these moves, allowing him to use them in combos as well. | A 3f parry, unlike Ryu's Akuma takes grey life after absorbing a hit. He can cancel his parry into two moves, a punch attack that knocks the opponent away or an upwards kick that can be special canceled into Demon Flip. He does not have to successfully parry an attack to cancel into these moves, allowing him to use them in combos as well. | ||
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Dohatsu Shoten is a 3 bar V-Trigger, and one of the strongest in the game. It greatly powers up several of his special moves during its activation. His air fireball now always throws out two making it much more difficult to avoid and more advantageous on block. His ground fireball now floats the opponent, allowing a follow up combo. His Goshoryuken now is fully invincible without EX Meter, and causes a hard knock down on hit allowing Akuma to easily time his setups without having to worry about different wake-up timings. It also gives him access to his Raging Demon Critical Art, which is a fast moving command grab that does 400 damage on hit and is impossible to avoid in certain setups; using this takes the remaining of his V-Trigger gauge. In total he gets about 4-5 specials moves during it, which can easily be enough to close out a round. | Dohatsu Shoten is a 3 bar V-Trigger, and one of the strongest in the game. It greatly powers up several of his special moves during its activation. His air fireball now always throws out two making it much more difficult to avoid and more advantageous on block. His ground fireball now floats the opponent, allowing a follow up combo. His Goshoryuken now is fully invincible without EX Meter, and causes a hard knock down on hit allowing Akuma to easily time his setups without having to worry about different wake-up timings. It also gives him access to his Raging Demon Critical Art, which is a fast moving command grab that does 400 damage on hit and is impossible to avoid in certain setups; using this takes the remaining of his V-Trigger gauge. In total he gets about 4-5 specials moves during it, which can easily be enough to close out a round. | ||
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Shiretsu Hasshi is a 2 bar V-Trigger that allows Akuma to cancel any of his specials into an EX Special. This increases his potential damage output from combos, or allows him to setup chip strings canceling regular fireball into red fireball. He only gets 2 cancels total per activation. After canceling into a move you cannot cancel into it again, so Tatsu xx EX Tatsu xx EX Tatsu is not possible, however Tatsu xx EX Tatsu xx EX Air Fireball is using the entire V-Gauge. Akuma also does not have access to Raging Demon in this V-Trigger. | Shiretsu Hasshi is a 2 bar V-Trigger that allows Akuma to cancel any of his specials into an EX Special. This increases his potential damage output from combos, or allows him to setup chip strings canceling regular fireball into red fireball. He only gets 2 cancels total per activation. After canceling into a move you cannot cancel into it again, so Tatsu xx EX Tatsu xx EX Tatsu is not possible, however Tatsu xx EX Tatsu xx EX Air Fireball is using the entire V-Gauge. Akuma also does not have access to Raging Demon in this V-Trigger. | ||
}} | }} | ||
== Strategy == | == Strategy == | ||
=== Playing as Akuma === | === Playing as Akuma === | ||
=== Fighting Against Akuma === | === Fighting Against Akuma === | ||
[[Category: Street Fighter V]] | [[Category: Street Fighter V]] |
Revision as of 14:20, 14 May 2020
Akuma
|
Summary
Bio
Having embraced the Satsui No Hado, Akuma seeks only to improve his ability by fighting the strongest opponents
Why Pick Akuma?
Of the Shotos in Street Fighter V, Akuma (Gouki in Japan) is the most offensive oriented of them and has the most tools. With his regular and red fireballs Akuma can effectively zone people out, and with his fast + on block buttons and strong crush counters and fast walk speed he can effectively play footsies or mix people up with Demon Flip; and with an invincible reversal, a 3f jab, and his parry V-Skill he can get out of pressure and start his offense again. In other words Akuma has it all. His air fireball also makes it easy to approach against some characters when he decides he wants to pressure. His largest weakness is his low HP, which at 900 is the lowest in the game meaning making mistakes become much more costly. If you want it all at the cost of your life, Akuma is the character for you.
Players To Watch
Tokido
Change List
For list of all changes, see Change/Patch List
Season 3.5
- Stand LP upward hitbox reduced
- Stand MK recovery increased from 16f to 18f; in Cody Patch on block increased from -2 to -4
- Crouch LP upwards hitbox reduced
- Crouch HP recovery increased from 16f to 20f
- Gosenkyaku (f+KKK) startup increased from 16f to 17f, horizontal blowback distance increased on hit
- EX Goshoryuken collision box expanded to prevent issue where opponent would fall out, oppponent cannot perform recovery for 3rd overall hit
- Sekia Kuretsuha (qcf, qcf+P) collision box does not move forward during recovery, EX gauge on hit increased from 60 to 100
- V-Trigger 2
- Hyakkigosai (?) behavior on whiff unifed with EX Version
- Cannot cancel into Gohadoken/EX Gohadoken/Sekia Goshoha/EX Sekia Goshoha on whiff
- Fixed bug where when canceled into from special moves, Akuma retained invincibility while able to move
Season 3 (Arcade Edition)
- Forward throw positioning after hit adjusted, damage increased from 110 to 130, stun increased from 120 to 170
- Stand LP hurtbox expanded
- Stand MP collision box adjusted
- Stand HP collision box adjusted
- Stand MK hurtbox expanded
- Crouch LP hurtbox expanded
- Crouch MP hurtbox expanded
- Crouch HP adjusted to hit opponenets behind Akuma
- Crouch HK collision box adjusted
- Jump MP startup increased from 5f to 7f, damage decreased from 60 to 50, special cancelable, causes knockdown when hit air-to-air
- Jump HP upper hitbox reduced, horizontal and lower hitbox expanded, hurtbox reduced
- Jump HK hurtbox reduced
- Sekiseisen (f+HP) startup reduced from 33f to 32f, advantage on hit increased from +4 to +5, advantage on block decreased from +1 to -2
- Sekia Kuretsuha (qcf, qcf+P) combo limits adjusted after hit
- Medium Tatsumaki Zankukyaku damage increased from 20 to 40 if first hit does not connect
- EX Goshoryuken adjusted so opponent can recover after mid-air hit
- Rakam (MP+MK) collision box adjusted
- Rakan Gosho (MP+MK > P) V-Gauge meter decreased
- V-Trigger
- Goshoryuken damage decreased from 200 to 180
- Gohadoken meter usage decreased
- Zanku Hadoken (qcf+P in air) increased meter usage
- Added V-Trigger 2: Shiretsu Hasshi
Move List
Unique Attacks
Special Moves
V-System (V-Trigger / V-Skill / V-Reversal)
Critical Art
Akuma Discussions
Discussions regarding Akuma
Akuma Discord Link
Video Guides
Capcom Fighter's Introduction Series
Shoryuken's Rising Up Series
Other Useful Guides
ChrisWin's Akuma Comprehensive Guide
Frame Data
- Champion Edition data courtesy of @D4RK_ONION, @HatsonFGC, @Arlieth, @Frostdiener, BananaCyclone and the Frame Assist Tool team. - Huge thanks for their efforts! - See https://fullmeter.com/fatonline/#/home for more information
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
stand LP | LP | 3 | 2 | 7 | 2 | 4 | 6 | 30 | 70 | H | ch/sp/su/vs/vt1/vt2 | - | - | - | - | 36 | 84 |
stand MP | MP | 7 | 3 | 14 | 1 | 3 | 5 | 60 | 100 | H | sp/su/vs/vt1/vt2 | - | - | - | 10 | 72 | 120 |
stand HP | HP | 8 | 3 | 19 | -5 | 2 | KD | 80 | 150 | H | su/vt1/vt2 | 106 | 42 | 47 | 13 | 96 | 180 |
stand LK | LK | 4 | 3 | 10 | 1 | 2 | 4 | 30 | 70 | H | sp/su/vs/vt1/vt2 | - | - | - | - | 36 | 84 |
stand MK | MK | 5 | 2 | 18 | -4 | 4 | 6 | 60 | 100 | H | sp/su/vs/vt1/vt2 | - | - | - | 10 | 72 | 120 |
stand HK | HK | 12 | 2 | 22 | -4 | 3 | 11 | 80 | 120 | H | vt1/vt2 | - | - | - | 13 | 96 | 144 |
crouch LP | d+LP | 4 | 2 | 6 | 2 | 4 | 6 | 30 | 70 | H | ch/sp/su/vs/vt1/vt2 | - | - | - | - | 36 | 84 |
crouch MP | d+MP | 6 | 3 | 12 | 3 | 5 | 7 | 60 | 100 | H | sp/su/vs/vt1/vt2 | - | - | - | 10 | 72 | 120 |
crouch HP | d+HP | 10 | 4 | 16(20) | 3 | 8 | KD | 80 | 150 | H | vt1/vt2 | 92 | 60 | 60 | 13 | 96 | 180 |
crouch LK | d+LK | 4 | 2 | 7 | 1 | 2 | 4 | 20 | 70 | L | ch/vt1/vt2 | - | - | - | - | 24 | 84 |
crouch MK | d+MK | 6 | 2 | 14 | -1 | 3 | 5 | 50 | 100 | L | sp/su/vs/vt1/vt2 | - | - | - | 8 | 60 | 120 |
crouch HK | d+HK | 7 | 2 | 24(27) | -15 | KD | KD | 90 | 150 | L | vt1/vt2 | 67 | 18 | 23 | 15 | 108 | 180 |
jump LP | u+LP | 3 | 6 | - | - | - | - | 40 | 70 | M | - | - | - | - | - | 48 | 84 |
jump MP | u+MP | 7 | 5 | - | - | - | - | 50 | 100 | M | sp | - | - | - | 8 | 60 | 60 |
jump HP | u+HP | 8 | 5 | - | - | - | - | 90 | 150 | M | - | - | - | - | 8 | 108 | 180 |
jump LK | u+LK | 4 | 6 | - | - | - | - | 40 | 70 | M | - | - | - | - | 15 | 108 | 180 |
jump MK | u+MK | 7 | 4 | - | - | - | - | 60 | 100 | M | - | - | - | - | 10 | 72 | 120 |
jump HK | u+HK | 8 | 4 | - | - | - | - | 90 | 150 | M | - | - | - | - | 15 | 108 | 180 |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Tenmakujinkyaku | Forward Jump > d+MK | 16 | 16 | 6 | -2(6) | 2(12) | - | 60 | 100 | H | - | - | - | - | 10 | 72 | 120 |
Zugaihasatsu | f+MP | 23 | 1*2 | 21 | -6 | 0 | 0 | 20*50 | 60*40 | M*M | - | - | - | - | 3*8 (11) | 24*50 (74) | 72*40 (112) |
Sekiseiken | f+HP | 32 | 7 | 16 | -2 | 5 | 7 | 60 | 100 | H | vt1/vt2 | - | - | - | 10 | 72 | 120 |
Tenha | b+HP | 6 | 7 | 21 | -10 | KD | KD | 90 | 200 | H | sp/su/vs/vt1/vt2 | - | - | - | 10*5 (15) | 72*30 (102) | 180*50 (230) |
Kikokurenzan | HK > HK | 12+15 | 2 | 18 | 0 | 7 | 7 | 80*45 (125) | 120*63 (183) | H | vt1/vt2 | - | - | - | 13*8 | 96*40 (136) | 144*56 (200) |
Kongoken | HP > HP | 8+18 | 8 | 30 | -12 | KD | KD | 80*54 (134) | 150*72 (222) | H | vt1/vt2 | 92 | 33 | 38 | 13*10 (23) | 96*48 (144) | 180*64 (244) |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Goshoha | LP+LK | 5 | 3 | 17 | KD | KD | - | 130 | 170 | T | - | 74 | 15 | 15 | - | - | - |
Shuretsuzan | b+LP+LK | 5 | 3 | 17 | KD | KD | - | 120 | 170 | T | - | 77 | 18 | 18 | - | - | - |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Dohatsu Shoten | HP+HK (VT1) | 1 | - | 5 | - | - | - | - | - | - | - | - | - | - | - | - | - |
Shiretsu Hasshi | HP+HK (VT2) | 1 | - | 5 | - | - | - | - | - | - | - | - | - | - | - | - | - |
Rakan | MP+MK | 3 | 12 | 29(9) | - | - | - | - | - | - | - | - | - | - | - | - | - |
Rakan Gosho | MP+MK > P | 10+5 | 4 | 26 | -10 | KD | KD | 70 | 100 | H | vt1/vt2 | 84 | 25 | 30 | 12 | 84 | 120 |
Rakan Gokyaku | MP+MK > K | 10+11 | 4 | 26 | -13 | KD | KD | 60 | 100 | H | sp/su/vs/vt1/vt2 | 109 | 50 | 55 | 10 | 72 | 120 |
Gosenkyaku | f+KKK | 17 | 2 | 24 | -2 | KD | KD | 60 | 0 | H | - | 85 | 26 | 31 | 0 | 72 | 0 |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Neutral Stomp | Neutral | 402 | 2 | - | ? | 23 | FILL_ME_IN_COUNTER_HIT | 90 | 150 | H | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Gohadoken LP | qcf+LP | 14 | 45(8) | 34 | -6 | KD(-2) | KD(0) | 60 | 120(100) | H | su/vt1/vt2 | 88 | 29 | 34 | 10 | 72 | 144 (120) |
Gohadoken MP | qcf+MP | 14 | 35(8) | 34 | -6 | KD(-2) | KD(0) | 60 | 120(100) | H | su/vt1/vt2 | 88 | 29 | 34 | 10 | 72 | 144 (120) |
Gohadoken HP | qcf+HP | 14 | 23(8) | 34 | -6 | KD(-2) | KD(0) | 60 | 120(100) | H | su/vt1/vt2 | 88 | 29 | 34 | 10 | 72 | 144 (120) |
Gohadoken EX | qcf+PP | 11 | - | 35 | 1 | KD(3) | KD | 50*50 | 170(150) | H | vt1/vt2 | 94 | 36 | 41 | 9*9 (18) | 60*50 (110) | 0*170 (170) |
Sekia Goshoha LP | hcb+LP | 21 | - | 34 | -6 | KD | KD | 70 | 120 | H | su/vt1/vt2 | 97 | 38 | 43 | 12 | 84 | 144 |
Sekia Goshoha MP | hcb+MP | 23 | - | 38 | -7 | KD | KD | 40x2 (80) | 60x2 (120) | H | su/vt1/vt2 | 93 | 34 | 39 | 7*7 | 48*40 (88) | 72*60 (132) |
Sekia Goshoha HP | hcb+HP | 25 | - | 42 | -8 | KD | KD | 30*30*40 (100) | 50x3 (150) | H | su/vt1/vt2 | 95 | 36 | 41 | 5*5*7 (17) | 36*30*40 (106) | 60*50*50 (160) |
Sekia Goshoha EX | hcb+PP | 21 | - | 48 | 8 | KD | KD | 4x30 (120) | 4x50 (200) | H | vt1/vt2 | 110 | 51 | 56 | 5/4 (20) | 36*30/3 (126) | 60*50/3 (210) |
Zanku Hadoken LP | qcf+LP (air) | 11 | - | 9 | - | - | - | 50 | 40 | H | - | - | - | - | 7 | 48 | 60 |
Zanku Hadoken MP | qcf+MP (air) | 11 | - | 9 | - | - | - | 50 | 40 | H | - | - | - | - | 7 | 48 | 60 |
Zanku Hadoken HP | qcf+HP (air) | 11 | - | 9 | - | - | - | 50 | 40 | H | - | - | - | - | 7 | 48 | 60 |
Zanku Hadoken EX | qcf+PP (air) | 5*38 | - | 4 | - | - | - | 20x4*70 (150) | 25x4*50 (150) | H | - | - | - | - | 4/4*12 (28) | 24*20/3*70 (154) | 30*25/3*50 (155) |
Zanku Hadoken EX Initial Hit | qcf+PP (air) | 5 | 30 | 4 | - | - | - | 20*30*20*50 (120) | 25*50*25*50 (150) | H | - | - | - | - | 5*9 | 24*30 (54) | 30*50 (80) |
Goshoryuken LP | f,d,df+LP | 3 | 12 | 19+15 | -18 | KD | KD | 100 | 150 | H | su/vt1/vt2 | 85 | 26 | 31 | 25 | 120 | 180 |
Goshoryuken MP | f,d,df+MP | 4 | 11 | 26+15 | -17 | KD | KD | 70*40 (110) | 100*50 (150) | H | su/vt1/vt2 | 86 | 27 | 31 | 18*10 | 84*40 (124) | 120*50 (170) |
Goshoryuken HP | f,d,df+HP | 4 | 11 | 29+15 | -17 | KD | KD | 60*30x2 (120) | 10*30*20 (150) | H | su/vt1/vt2 | 83 | 24 | 29 | 15*8*8 (31) | 72*30*30 (132) | 120*50*20 (170) |
Goshoryuken EX | f,d,df+PP | 3 | 12(26)20 | 32+15 | -44 | KD | KD | 30*20x2*30x3 (160) | 200 | H | vt1/vt2 | 52 | 12 | 17 | 8*5*5*8x3 (42) | 36*20*20*30x3 (166) | 0x3*50*50*100 (200)) |
Tatsumaki Zankukyaku LK | qcb+LK | 11 | 2 | 14+10 | -11 | KD | KD | 50 | 80 | H | - | 101 | 42 | 47 | 13 | 60 | 96 |
Tatsumaki Zankukyaku MK | qcb+MK | 4 | 2(3)2(12)2 | 11+12 | -8 | KD | KD | 30*20x2 (70) | 70*30*20 (120) | H | su/vt1/vt2 | 98 | 39 | 44 | 8*5*5 (18) | 36*20*20 (76) | 84*30*20 (134) |
Tatsumaki Zankukyaku HK | qcb+HK | 4 | 2(3)2(12)2(10)3 | 20+10 | -39 | KD | KD | 30*15x2*40 (100) | 50x4 (200) | H | su/vt1/vt2 | 79 | 20 | 25 | 8*4*4 (24) | 36*15*15*40 (106) | 60*50x3 (210) |
Tatsumaki Zankukyaku EX | qcb+KK | 10 | 2(4)2(5)2(3)3(3)2 | 11+15 | -19 | KD | KD | 20x4*40 (120) | 30x5 (150) | H | - | 91 | 32 | 37 | 5*5 | 24*20x3*40 (124) | 36*30x4 (156) |
Air Tatsumaki Zankukyaku LK | qcb+LK(air) | 7 | 2(5)2(4)2 | 15 | -4(1) | KD | KD | 70 | 100 | H | - | - | - | - | 18 | 84 | 120 |
Air Tatsumaki Zankukyaku MK | qcb+MK(air) | 7 | 2(5)2(4)2 | 15 | -4(1) | KD | KD | 70 | 100 | H | - | - | - | - | 18 | 84 | 120 |
Air Tatsumaki Zankukyaku HK | qcb+HK(air) | 7 | 2(5)2(4)2 | 15 | -4(1) | KD | KD | 70 | 100 | H | - | - | - | - | 18 | 84 | 120 |
Air Tatsumaki Zankukyaku EX | qcb+KK(air) | 8 | 2(4)2(2)2(3)2(2)2 | 9 | - | KD | - | 30x4*40 (160) | 40x4*90 (250) | H | - | - | - | - | 8 per spin | 36*30x3*40 (166) | 48*40x3*90 (258) |
Hyakki Gozan LK | hcf+LK > no input | 47 | 8 | 14 | -2 | KD | KD | 100 | 150 | H | - | 71 | 22 | 27 | 25 | 120 | 180 |
Hyakki Gozan MK | hcf+MK > no input | 48 | 8 | 14 | -2 | KD | KD | 100 | 150 | H | - | 71 | 22 | 27 | 25 | 120 | 180 |
Hyakki Gozan HK | hcf+HK > no input | 49 | 8 | 14 | -2 | KD | KD | 100 | 150 | H | - | 71 | 22 | 27 | 25 | 120 | 180 |
Hyakki Gozan EX | hcf+KK > no input | 6*44 | 10(28)8 | 12 | 2 | KD | KD | 120 | 150 | H | - | 73 | 24 | 29 | 1x3*30 (33) | 6*5*5*108 (124) | 24*20*20*135 (199) |
Hyakkishu LK > Hyakki Gosho | hcf+LK > P | 22+8 | 4 | 10+6 | 1(8) | KD | KD | 100 | 150 | M | - | 83 | 24 | 29 | 25 | 120 | 180 |
Hyakkishu MK > Hyakki Gosho | hcf+MK > P | 22+8 | 4 | 11+6 | 1(8) | KD | KD | 100 | 150 | M | - | 83 | 24 | 29 | 25 | 120 | 180 |
Hyakkishu HK > Hyakki Gosho | hcf+HK > P | 22+8 | 4 | 13+6 | 1(8) | KD | KD | 100 | 150 | M | - | 83 | 24 | 29 | 25 | 120 | 180 |
Hyakkishu EX > Hyakki Gosho | hcf+KK > P | 6*27 | 10(12)8 | 7+6 | 3(9) | KD | KD | 120 | 200 | M | - | 82 | 23 | 28 | 30 | 6*5*5*108 (124) | 24*20*20*135 (199) |
Hyakkishu LK > Hyakki Gojin | hcf+LK > K | 22+22 | 8 | 10 | -2(5) | 4(12) | - | 60 | 100 | H | - | - | - | - | 15 | 72 | 120 |
Hyakkishu MK > Hyakki Gojin | hcf+MK > K | 22+22 | 8 | 10 | -2(5) | 4(12) | - | 60 | 100 | H | - | - | - | - | 15 | 72 | 120 |
Hyakkishu HK > Hyakki Gojin | hcf+HK > K | 22+22 | 10 | 10 | -4(5) | 4(12) | - | 60 | 100 | H | - | - | - | - | 15 | 72 | 120 |
Hyakkishu EX > Hyakki Gojin | hcf+KK > K | 6*38 | 10(23)8 | 10 | -2(9) | 6(13) | - | 70 | 100 | H | - | 112 | 53 | 58 | 1x3*18 (21) | 84 | 120 |
Hyakkishu LK > Hyakki Gosai | hcf+LK > LPLK | 22+7 | 5 | 10+16 | KD | KD | - | 150 | 200 | H | - | 70 | 11 | 11 | - | - | - |
Hyakkishu MK > Hyakki Gosai | hcf+MK > LPLK | 22+7 | 5 | 11+16 | KD | KD | - | 150 | 200 | H | - | 70 | 11 | 11 | - | - | - |
Hyakkishu HK > Hyakki Gosai | hcf+HK > LPLK | 22+7 | 5 | 13+16 | KD | KD | - | 150 | 200 | H | - | 70 | 11 | 11 | - | - | - |
Hyakkishu EX > Hyakki Gosai | hcf+KK> LPLK | 6*26 | 10(11)3 | 13+16 | KD | KD | - | 180 | 250 | H | - | 70 | 11 | 11 | - | - | - |
Hyakki Gozanku | hcf+KK > QCF+P | 6*24 | 10(8)30(3)~ | 4 | - | KD | KD | 150 | 150 | H | - | - | - | - | 4x4*12 | 24*20x3*70 (154) | 30*25x3*50 (155) |
Hyakki Gorasen | hcf+KK > QCB+K | 6 | 10(13)2(4)2(2)2(3)2(2)2 | 9 | - | KD | KD | 160 | 250 | H | - | - | - | - | - | 6*5*5*18x4*72 (160) | 24*20*20*18x4*153 (289) |
Ashura Senku (fwd) | f,d,df+KKK | 1 | 50 | 11 | - | - | - | - | - | - | - | - | - | - | - | - | - |
Ashura Senku (back) | b, d, db+KKK | 1 | 50 | 11 | - | - | - | - | - | - | - | - | - | - | - | - | - |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Sekia Kuretsuha | qcf,qcf+P | 8 | 21 | 46 | -30 | KD | KD | 320 | 0 | H | - | 98 | 31 | 36 | 50 | 384 | 0 |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
In VT1 | |||||||||||||||||
Gohadoken LP | qcf+LP | 11 | ~ | 35 | 1 | KD | FILL_ME_IN_COUNTER_HIT | 120 | 150 | H | su | 104 | 45 | 50 | CHIP | CH_DAMAGE | CH_STUN |
Gohadoken MP | qcf+MP | 11 | ~ | 35 | 1 | KD | FILL_ME_IN_COUNTER_HIT | 120 | 150 | H | su | 104 | 45 | 50 | CHIP | CH_DAMAGE | CH_STUN |
Gohadoken HP | qcf+HP | 11 | ~ | 35 | 1 | KD | FILL_ME_IN_COUNTER_HIT | 120 | 150 | H | su | 104 | 45 | 50 | CHIP | CH_DAMAGE | CH_STUN |
Goshoryuken LP | f,d,df+LP | 3 | 11 | 46 | -19 | KD | FILL_ME_IN_COUNTER_HIT | 180 | 230 | H | su | 35 | 35 | 35 | CHIP | CH_DAMAGE | CH_STUN |
Goshoryuken MP | f,d,df+MP | 4 | 11 | 46 | -19 | KD | FILL_ME_IN_COUNTER_HIT | 180 | 230 | H | su | 35 | 35 | 35 | CHIP | CH_DAMAGE | CH_STUN |
Goshoryuken HP | f,d,df+HP | 5 | 11 | 46 | -17 | KD | FILL_ME_IN_COUNTER_HIT | 180 | 230 | H | su | 35 | 35 | 35 | CHIP | CH_DAMAGE | CH_STUN |
Zanku Hadoken LP | qcf+LP (air) | 9 | ~ | 4 | ~ | ~ | FILL_ME_IN_COUNTER_HIT | 40*40 | 50*50 | H | - | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
Zanku Hadoken MP | qcf+MP (air) | 9 | ~ | 4 | ~ | ~ | FILL_ME_IN_COUNTER_HIT | 40*40 | 50*50 | H | - | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
Zanku Hadoken HP | qcf+HP (air) | 9 | ~ | 4 | ~ | ~ | FILL_ME_IN_COUNTER_HIT | 40*40 | 50*50 | H | - | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
Raging Demon | LP, LP, F, LK, HP | 1+0 | 29 | 39 | KD | KD | FILL_ME_IN_COUNTER_HIT | 400 | 0 | H | - | 16 | 16 | 16 | CHIP | CH_DAMAGE | CH_STUN |
V-Gohadoken EX | qcf+PP | 11 | ~ | 35 | 1 | KD(3) | FILL_ME_IN_COUNTER_HIT | 50*20 | 120(100) | H | - | 94 | 36 | 41 | CHIP | CH_DAMAGE | CH_STUN |
V-Sekia Goshoha EX | hcb+PP | 21 | ~ | 48 | 8 | KD | FILL_ME_IN_COUNTER_HIT | 20x3*40 (100) | 40x3*50 (170) | H | - | 110 | 51 | 56 | CHIP | CH_DAMAGE | CH_STUN |
V-Zanku Hadoken EX | qcf+PP (air) | 5*38 | ~ | 4 | ~ | ~ | FILL_ME_IN_COUNTER_HIT | 20*30*20x2 (90) | 25*50*20x2 (115) | H | - | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
V-Goshoryuken EX | f,d,df+PP | 3 | 12(26)20 | 32+15 | -44 | KD | FILL_ME_IN_COUNTER_HIT | 10*20x2*30x2*20 (130) | 50x3 (150) | H | - | 52 | 12 | 17 | CHIP | CH_DAMAGE | CH_STUN |
V-Tatsumaki Zankukyaku EX | qcb+KK | 10 | 2(4)2(5)2(3)3(3)2 | 11+15 | -19 | KD | FILL_ME_IN_COUNTER_HIT | 10*20x4 (90) | 0*30x3*10 (100) | H | - | 91 | 32 | 37 | CHIP | CH_DAMAGE | CH_STUN |
V-Air Tatsumaki Zankukyaku EX | qcb+KK(air) | 8 | 2(4)2(2)2(3)2(2)2 | 9 | ~ | KD | FILL_ME_IN_COUNTER_HIT | 30x4*10 (130) | 40x5 (200) | H | - | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
V-Hyakki Gozan EX | hcf+KK > no input | 6*44 | 10(28)8 | 12 | 2 | KD | FILL_ME_IN_COUNTER_HIT | 90 | 100 | H | - | 73 | 24 | 29 | CHIP | CH_DAMAGE | CH_STUN |
V-Hyakkishu EX > Hyakki Gosho | hcf+KK > P | 6*27 | 10(12)8 | 7+6 | 3(9) | KD | FILL_ME_IN_COUNTER_HIT | 90 | 150 | M | - | 82 | 23 | 28 | CHIP | CH_DAMAGE | CH_STUN |
V-Hyakkishu EX > Hyakki Gojin | hcf+KK > K | 6*38 | 10(23)8 | 10 | -2(9) | 6(13) | FILL_ME_IN_COUNTER_HIT | 40 | 50 | H | - | 112 | 53 | 58 | CHIP | CH_DAMAGE | CH_STUN |
V-Hyakkishu EX > Hyakki Gosai | hcf+KK> LPLK | 6*26 | 10(11)3 | 13+16 | KD | KD | FILL_ME_IN_COUNTER_HIT | 180 | 250 | H | - | 70 | 11 | 11 | CHIP | CH_DAMAGE | CH_STUN |
V-Hyakki Gozanku | hcf+KK > QCF+P | 6*24 |
10(8)30(3)~ |
4 | ~ | KD | FILL_ME_IN_COUNTER_HIT | 20*30*20x2 (90) | 25*50*20x2 (115) | H | - | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
V-Hyakki Gorasen | hcf+KK > QCB+K | 6 | 10(13)2(4)2(2)2(3)2(2)2 | 9 | ~ | KD | FILL_ME_IN_COUNTER_HIT | 20x4*50 (130) | 20x4*120 (200) | H | - | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
In VT2 |
Notes:
Combos
BnB
With Meter
Corner
Crush Counter
V-Trigger Cancels
V System
V Reversal
A standard 17f strike V-Reversal. Akuma lets out a spinning kick, knocking his opponent away.
V Skill 1
A 3f parry, unlike Ryu's Akuma takes grey life after absorbing a hit. He can cancel his parry into two moves, a punch attack that knocks the opponent away or an upwards kick that can be special canceled into Demon Flip. He does not have to successfully parry an attack to cancel into these moves, allowing him to use them in combos as well.
V Skill 2
TBW
V Trigger 1
Dohatsu Shoten is a 3 bar V-Trigger, and one of the strongest in the game. It greatly powers up several of his special moves during its activation. His air fireball now always throws out two making it much more difficult to avoid and more advantageous on block. His ground fireball now floats the opponent, allowing a follow up combo. His Goshoryuken now is fully invincible without EX Meter, and causes a hard knock down on hit allowing Akuma to easily time his setups without having to worry about different wake-up timings. It also gives him access to his Raging Demon Critical Art, which is a fast moving command grab that does 400 damage on hit and is impossible to avoid in certain setups; using this takes the remaining of his V-Trigger gauge. In total he gets about 4-5 specials moves during it, which can easily be enough to close out a round.
V Trigger 2
Shiretsu Hasshi is a 2 bar V-Trigger that allows Akuma to cancel any of his specials into an EX Special. This increases his potential damage output from combos, or allows him to setup chip strings canceling regular fireball into red fireball. He only gets 2 cancels total per activation. After canceling into a move you cannot cancel into it again, so Tatsu xx EX Tatsu xx EX Tatsu is not possible, however Tatsu xx EX Tatsu xx EX Air Fireball is using the entire V-Gauge. Akuma also does not have access to Raging Demon in this V-Trigger.