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<youtube>1Ss_cBgIkSM</youtube><br> | <youtube>1Ss_cBgIkSM</youtube><br> | ||
=== [https://www.youtube.com/channel/UCjcbWidM45e7i9dSjZOYNpQ Shoryuken's] Rising Up Series === | === [https://www.youtube.com/channel/UCjcbWidM45e7i9dSjZOYNpQ Shoryuken's] Rising Up Series === | ||
<youtube> | <youtube>vKXwAzYCUto</youtube> | ||
=== [https://www.youtube.com/channel/UCY5nUusUx0iOhexYa0dcx7g Beswick's] Vega Claw Dislocation Guide === | === [https://www.youtube.com/channel/UCY5nUusUx0iOhexYa0dcx7g Beswick's] Vega Claw Dislocation Guide === | ||
<youtube>P5YmaGqCjG0</youtube> | <youtube>P5YmaGqCjG0</youtube> |
Revision as of 06:45, 9 May 2020
Vega
|
Summary
Bio
Bio
Why Pick Vega?
Why Play
Players To Watch
Tourniquet, Doomsnake
Change List
For list of all changes, see Change/Patch List
Season 3.5
- Forward throw damage increased from 120 to 140
- Back throw damage increased from 140 to 150
- Stand LP (claw/no claw) upwards hitbox redcued
- Crouch LP (no claw) upper hitbox reduced
- Matador Turn (MP+MK) can cancel into CA on block (prevents Option Select), increased distance it triggers proximity guard, increased pushback on block
- LK Crimson Terror (qcf+LK) forward hitbox during first hit expanded
- EX Flying Barcelona Attack (f,d,df+K > P) input window adjusted
- VT1
- Bloody Kiss - Toreo (HP+HK) damage increased from 100 to 140
- Bloody Kiss - Azul (HP+HK during forward jump) damage increased from 100 to 140
- VT2
- Flash Arch - Granate damage distribution changed from 40*80 to 60*60
- Flash Arch - Rossa bugs fixed where Vega would not connect with follow-up attack after parry, and Vega would remain invincible after attack concluded
Season 3 (Arcade Edition)
- Forward throw positioning after throw adjusted
- Backthrow damage increased from 130 to 140
- Claw
- Stand LP collision box adjusted
- Stand HP collision box adjusted
- Crouch MP hurtbox expanded, collision box adjusted
- Crouch HP hurtbox reduced, active frames increased from 2f to 3f, can now hit behind Vega
- Jump HP hurtbox before startup reduced
- Matador Flash (HP > HP > MP+MK) second hit can be special canceled, third hit can be canceled into CA or V-Trigger, increased V-Gauge gain for 3rd hit
- Buster Claw (f+HP) collision box adjusted
- Heavy Aurora Spin Edge (qcb+HP) hitbox expanded
- No Claw
- Stand LP collision box adjusted, pushback on hit/block increased
- Stand MP collision box adjusted
- Stand HP collision box adjusted
- Crouch MP hurtbox expanded
- Crouch HP hitbox expanded, hurtbox reduced, can hit behind Vega
- Jump HP hurtbox during active frames reduced, expanded during recovery
- Matador Blitz (MP > HK > MP+MK) third hit can be canceled into CA and V-Trigger, increased V-Gauge gain on 3rd hit)
- Grand Izuna Drop (qcb+P/PP) recovery on whiff increased by 10f
- Stand Hk hurtbox reduced, collision box adjusted during move, can hit behind Vega
- Jump HK hurtbox reduced, hitbox expanded
- Matador Turn (MP+MK) can be canceled into CA
- LK Crimson Terror (qcf+LK) pushback on second hit increased
- EX Flying Barcelona Attack (f,d,df+K > P) startup timing adjusted, movement value during move adjusted, timing of final attack adjusted
- V-Trigger
- Bloody Kiss - Toreo (HP+HK) damage decreased from 170 to 100, blowback on hit adjusted, juggle potential when used in combos increased, will now build EX Meter
- Bloody Kiss - Azul (HP+HK during forward jump) damage decreased from 170 to 100, blowback on hit adjusted, juggle potential when used in combos increased, will now build EX Meter
- Bloody Kiss - Rojo damage increased from 170 to 180, stun increased from 150 to 200, will now build EX Meter
- Added V-Trigger 2: Alegrias
Move List
Unique Attacks
Special Moves
V-System (V-Trigger / V-Skill / V-Reversal)
Critical Art
Vega Discussions
Discussions regarding Vega
Vega Discord Link
Video Guides
Capcom Fighters' Official Character Introduction
Street Fighter Official Character Guide
Sajam's Character Breakdown
Shoryuken's Rising Up Series
Beswick's Vega Claw Dislocation Guide
Other Resources
SkinPendulum's Vega's Gym Comprehensive Guide
(above video is a little outdated, but covers a lot of his moves)
Frame Data
- Champion Edition data courtesy of @D4RK_ONION, @HatsonFGC, @Arlieth, @Frostdiener, BananaCyclone and the Frame Assist Tool team. - Huge thanks for their efforts! - See https://fullmeter.com/fatonline/#/home for more information
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
stand LP (no claw) | LP (no claw) | 3 | 2 | 6 | 3 | 6 | FILL_ME_IN_COUNTER_HIT | 30 | 70 | H | ch/sp/su/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
stand MP (no claw) | MP (no claw) | 7 | 3 | 15 | 1 | 4 | FILL_ME_IN_COUNTER_HIT | 60 | 100 | H | sp/su/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
stand HP (no claw) | HP (no claw) | 9 | 2 | 21 | -1 | 4 | FILL_ME_IN_COUNTER_HIT | 80 | 150 | H | sp/su/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
stand LP (claw) | LP (claw) | 5 | 2 | 9 | 1 | 5 | FILL_ME_IN_COUNTER_HIT | 30 | 70 | H | sp/su/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
stand MP (claw) | MP (claw) | 8 | 2 | 14 | 2 | 6 | FILL_ME_IN_COUNTER_HIT | 60 | 100 | H | vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
stand HP (claw) | HP (claw) | 8 | 2 | 21 | -2 | 7 | FILL_ME_IN_COUNTER_HIT | 80 | 150 | H | sp/su/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
stand LK | LK | 3 | 2 | 9 | 2 | 4 | FILL_ME_IN_COUNTER_HIT | 30 | 70 | H | vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
stand MK | MK | 7 | 3 | 12 | 2 | 4 | FILL_ME_IN_COUNTER_HIT | 60 | 100 | H | vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
stand HK | HK | 11 | 3 | 16 | -1 | 4 | FILL_ME_IN_COUNTER_HIT | 80 | 150 | H | vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
crouch LP (no claw) | d+LP (no claw) | 4 | 3 | 6 | 2 | 4 | FILL_ME_IN_COUNTER_HIT | 30 | 70 | H | ch/sp/su/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
crouch MP (no claw) | d+MP (no claw) | 6 | 3 | 14 | 2 | 4 | FILL_ME_IN_COUNTER_HIT | 60 | 100 | H | sp/su/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
crouch HP (no claw) | d+HP (no claw) | 9 | 4 | 15 | -2 | 1 | FILL_ME_IN_COUNTER_HIT | 80 | 150 | H | sp/su/vt1/vt2 | 102 | 43 | 48 | CHIP | CH_DAMAGE | CH_STUN |
crouch LP (claw) | d+LP (claw) | 4 | 3 | 6 | 2 | 5 | FILL_ME_IN_COUNTER_HIT | 30 | 70 | H | sp/su/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
crouch MP (claw) | d+MP (claw) | 6 | 2 | 15 | 1 | 3 | FILL_ME_IN_COUNTER_HIT | 60 | 100 | H | vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
crouch HP (claw) | d+HP (claw) | 9 | 3 | 19 | 3 | 5 | FILL_ME_IN_COUNTER_HIT | 80 | 150 | H | vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
crouch LK | d+LK | 4 | 2 | 9 | 0 | 4 | FILL_ME_IN_COUNTER_HIT | 20 | 70 | L | vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
crouch MK | d+MK | 8 | 2 | 16 | 2 | 7 | FILL_ME_IN_COUNTER_HIT | 50 | 100 | L | vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
crouch HK | d+HK | 9 | 9 | 18 | -13 | KD | FILL_ME_IN_COUNTER_HIT | 90 | 150 | L | vt1/vt2 | 68 | 19 | 24 | CHIP | CH_DAMAGE | CH_STUN |
jump LP (no claw) | u+LP (no claw) | 3 | 5 | - | - | - | FILL_ME_IN_COUNTER_HIT | 40 | 70 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
jump MP (no claw) | u+MP (no claw) | 4 | 5 | - | - | - | FILL_ME_IN_COUNTER_HIT | 70 | 100 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
jump HP (no claw) | u+HP (no claw) | 7 | 4 | - | - | - | FILL_ME_IN_COUNTER_HIT | 90 | 150 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
jump LP (claw) | u+LP (claw) | 4 | 5 | - | - | - | FILL_ME_IN_COUNTER_HIT | 40 | 70 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
jump MP (claw) | u+MP (claw) | 5 | 5 | - | - | - | FILL_ME_IN_COUNTER_HIT | 70 | 100 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
jump HP (claw) | u+HP (claw) | 7 | 4 | - | - | - | FILL_ME_IN_COUNTER_HIT | 90 | 150 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
jump LK | u+LK | 4 | 6 | - | - | - | FILL_ME_IN_COUNTER_HIT | 40 | 70 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
jump MK | u+MK | 7 | 7 | - | - | - | FILL_ME_IN_COUNTER_HIT | 70 | 100 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
jump HK | u+HK | 9 | 5 | - | - | - | FILL_ME_IN_COUNTER_HIT | 90 | 150 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Mercury Shard | f+MK | 22 | 3 | 15 | -6 | 0 | FILL_ME_IN_COUNTER_HIT | 60 | 100 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Buster Claw (claw) | f+HP (claw) | 13 | 2 | 24 | -14 | -3 | FILL_ME_IN_COUNTER_HIT | 80 | 150 | H | vt1/vt2 | 104 | 45 | 50 | CHIP | CH_DAMAGE | CH_STUN |
Reverse Claw (claw) | HP > HP (claw) | 8+10 | 3 | 22 | -10 | KD | FILL_ME_IN_COUNTER_HIT | 80*54 | 150*72 | H*H | sp/su/vs/vt1/vt2 | 89 | 30 | 35 | CHIP | CH_DAMAGE | CH_STUN |
Matador Blitz (no claw) | MP > HK (no claw) | 7+9 | 3 | 18 | -3 | KD | FILL_ME_IN_COUNTER_HIT | 60*54 | 100*72 | H*H | sp/su/vs/vt1/vt2 | 93 | 34 | 39 | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
rainbow suplex | LP+LK | 5 | 3 | 17 | - | KD | FILL_ME_IN_COUNTER_HIT | 140 | 170 | T | - | 59 | 10 | 10 | CHIP | CH_DAMAGE | CH_STUN |
crescent line | b+LP+LK | 5 | 3 | 17 | - | KD | FILL_ME_IN_COUNTER_HIT | 150 | 200 | T | - | 57 | 8 | 8 | CHIP | CH_DAMAGE | CH_STUN |
stardust shot | LP+LK (air) | 5 | 2 | - | - | KD | FILL_ME_IN_COUNTER_HIT | 130 | 200 | T | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
bloody kiss torero | HP+HK (VT1) | 10 | - | - | -2 | KD | FILL_ME_IN_COUNTER_HIT | 30*50*60 (140) | 150 | H | - | 116 | 57 | 62 | CHIP | CH_DAMAGE | CH_STUN |
bloody kiss rojo | d+HP+HK (VT1) | 10 | - | - | -22 | KD | FILL_ME_IN_COUNTER_HIT | 30*70*80 (180) | 200 | H | - | 81 | 23 | 28 | CHIP | CH_DAMAGE | CH_STUN |
bloody kiss azul | HP+HK during forward jump (VT1) | 10 | - | - | -2 | KD | FILL_ME_IN_COUNTER_HIT | 30*50*60 (140) | 150 | H | - | 116 | 49 | 54 | CHIP | CH_DAMAGE | CH_STUN |
alegrias | HP+HK (VT2) | 1 | - | 5 | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Matador Flash (claw) | HP > HP > MP+MK (claw) | 8+10+22 | 2 | - | -10 | KD | FILL_ME_IN_COUNTER_HIT | 80*54*48 (182) | 150*72*64 (284) | H*H*H | su/vt1/vt2 | 77(78) | 18(19) | 23(24) | CHIP | CH_DAMAGE | CH_STUN |
Matador Blitz 2nd (no claw) | MP > HK > MP+MK (no claw) | 7+9+22 | 3 | - | -13(-16) | KD | FILL_ME_IN_COUNTER_HIT | 60*72 | 100*72 | H*H*H | su/vt1/vt2 | 78 | 19 | 24 | CHIP | CH_DAMAGE | CH_STUN |
matador turn (attack) | MP+MK (hold) | 22 | 2 | 31 | -13 | KD | FILL_ME_IN_COUNTER_HIT | 90 | 100 | H | su/vt1/vt2 | 77 | 18 | 23 | CHIP | CH_DAMAGE | CH_STUN |
matador turn | MP+MK (dodge) | 6 | 27 | 4 | - | - | FILL_ME_IN_COUNTER_HIT | - | - | H | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
backslash | f+PPP | 1 | - | 40 | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
short backslash | f+KKK | 1 | - | 30 | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
wall jump | uf during jump near wall | 9 | - | - | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
bloody garden | d,u+KK | 9 | - | - | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
flying barcelona movement LK | f,d,df+LK or b,d,db+LK | - | - | - | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
flying barcelona movement MK | f,d,df+MK or b,d,db+MK | - | - | - | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
flying barcelona movement HK | f,d,df+LK or b,d,db+HK | - | - | - | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
flying barcelona movement EX | f,d,df+KK or b,d,db+KK | 9 | - | 31 | - | - | FILL_ME_IN_COUNTER_HIT | 40 | 0 | H | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
flying barcelona attack (no claw) | f,d,df+K, then P (no claw) | 3 | 6 | 31 | 1(3) | 7(9) | FILL_ME_IN_COUNTER_HIT | 80 | 100 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
flying barcelona attack (claw) | f,d,df+K, then P (claw) | 3 | 6 | 31 | 3(4) | KD | FILL_ME_IN_COUNTER_HIT | 120 | 150 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
flying barcelona attack EX (no claw) | f,d,df+2K, then P (no claw) | 9 | 5 | 31(9) | - | 8 | FILL_ME_IN_COUNTER_HIT | 30*30*60 (120) | 50*50*100 (200) | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
flying barcelona attack EX (claw) | f,d,df+2K, then P (claw) | 9 | 5 | 31(9) | 4 | 14 | FILL_ME_IN_COUNTER_HIT | 30*30*60 (120) | 50*50*100 (200) | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
izuna drop | f,d,df+K, then LP+LK | 4 | 2 | 31 | KD | KD | FILL_ME_IN_COUNTER_HIT | 150 | 200 | T | - | 63 | 14 | 14 | CHIP | CH_DAMAGE | CH_STUN |
izuna drop EX | f,d,df+2K, then LP+LK | 4 | 2 | 31 | KD | KD | FILL_ME_IN_COUNTER_HIT | 160 | 250 | T | - | 63 | 14 | 14 | CHIP | CH_DAMAGE | CH_STUN |
grand izuna drop LP | hcb+LP (claw off) | 6 | 2 | 60 | - | KD | FILL_ME_IN_COUNTER_HIT | 50*80 | 100*100 | T | - | 63 | 14 | 14 | CHIP | CH_DAMAGE | CH_STUN |
grand izuna drop MP | hcb+MP (claw off) | 6 | 2 | 60 | - | KD | FILL_ME_IN_COUNTER_HIT | 50*90 | 100*100 | T | - | 63 | 14 | 14 | CHIP | CH_DAMAGE | CH_STUN |
grand izuna drop HP | hcb+HP (claw off) | 6 | 2 | 60 | - | KD | FILL_ME_IN_COUNTER_HIT | 50*100 | 100*100 | T | - | 63 | 14 | 14 | CHIP | CH_DAMAGE | CH_STUN |
grand izuna drop EX | hcb+PP (claw off) | 6 | 2 | 60 | - | KD | FILL_ME_IN_COUNTER_HIT | 80*100 | 100*150 | T | - | 68 | 19 | 19 | CHIP | CH_DAMAGE | CH_STUN |
crimson terror LK | qcf+LK | 8 | 2(17)5 | 12 | -6 | 1 | FILL_ME_IN_COUNTER_HIT | 20*60 | 20*150 | H*H | su | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
crimson terror MK | qcf+MK | 17 | 2(10)2(20)5 | 14 | -7 | 2 | FILL_ME_IN_COUNTER_HIT | 20*20*60 | 20*20*110 | H*H*H | su | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
crimson terror HK | qcf+HK | 19 | 4(12)3(10)3(22)5 | 16 | -8 | KD | FILL_ME_IN_COUNTER_HIT | 20x3*60 | 20x3*140 | H*H*H*H | su | 89 | 30 | 35 | CHIP | CH_DAMAGE | CH_STUN |
crimson terror EX | qcf+KK | 16 | 5(14)3(8)3(8)3(18)5 | 10 | -2 | KD | FILL_ME_IN_COUNTER_HIT | 20x4*60 | 20x4*120 | H | - | 97 | 38 | 43 | CHIP | CH_DAMAGE | CH_STUN |
aurora spin edge LP | qcb+LP | 12 | 6 | 20 | -7 | KD | FILL_ME_IN_COUNTER_HIT | 100 | 200 | L | su | 90 | 31 | 36 | CHIP | CH_DAMAGE | CH_STUN |
aurora spin edge MP | qcb+MP | 15 | 6 | 18 | -6 | KD | FILL_ME_IN_COUNTER_HIT | 100 | 200 | H | su | 92 | 33 | 38 | CHIP | CH_DAMAGE | CH_STUN |
aurora spin edge HP | qcb+HP | 12 | 6 | 18 | -4 | KD | FILL_ME_IN_COUNTER_HIT | 100 | 200 | H | su | 101 | 42 | 47 | CHIP | CH_DAMAGE | CH_STUN |
aurora spin edge EX | qcb+PP | 12 | 7(12)4 | 21 | -3 | KD | FILL_ME_IN_COUNTER_HIT | 50*100 | 100*100 | H*H | - | 86 | 27 | 32 | CHIP | CH_DAMAGE | CH_STUN |
switch claw | qcf+P | - | - | 23 | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
bloody rain | qcf,qcf+P or qcb,qcb+P | 9 | - | 29 | -22 | KD | FILL_ME_IN_COUNTER_HIT | 330 | 0 | H | - | 80 | 40 | 40 | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
In VT1 | |||||||||||||||||
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
In VT2 | |||||||||||||||||
flash arch - rossa (stance) | HP+HK during alegrias | 3 | 13 | 36 | - | KD | FILL_ME_IN_COUNTER_HIT | - | - | - | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
flash arch - rossa (attack) | hit during flash arch - rossa (stance) | 1 | 4 | 26 | - | KD | FILL_ME_IN_COUNTER_HIT | 50*100 | 200 | H | - | 114 | 55 | 60 | CHIP | CH_DAMAGE | CH_STUN |
flash arch - granate | f+HP+HK during alegrias | 18 | 4 | 26 | -11 | KD | FILL_ME_IN_COUNTER_HIT | 60*60 | 150 | H | - | 111 | 52 | 57 | CHIP | CH_DAMAGE | CH_STUN |
Notes:
Combos
BnB
With Meter
Corner
Crush Counter
V-Trigger Cancels
Unique Mechanics
By inputting qcf+P, Vega will switch stances putting his claw away or vice versa. While in no claw, Vega has access to different punch normals and different special moves losing Aurora Spin edge but gaining a command grab. The properties of his Flying Barcelona Attack also changes; with the claw on it causes a knockdown however without it it leaves the opponent standing for a combo. Also if Vega takes enough damage while his claw is out, he will lose his claw and be in no claw stance for the rest of the round. He can also lose his mask shortly after that. Note that this does not have to be direct HP damage; blocking attacks with it out causes a small amount of damage to the claw and mask as well.
V System
V Reversal
V Skill 1
V Skill 2
V Trigger 1
V Trigger 2
{{{5}}}