Street Fighter V/Vega: Difference between revisions

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== Other Resources ==
== Other Resources ==
=== [https://docs.google.com/document/d/1lT3FxXL2Tq2pP78uZfmKyJslNVZjiy_lIyFMSMD0Sas SkinPendulum]'s Vega's Gym Comprehensive Guide ===
=== [https://docs.google.com/document/d/1lT3FxXL2Tq2pP78uZfmKyJslNVZjiy_lIyFMSMD0Sas SkinPendulum]'s Vega's Gym Comprehensive Guide ===
<youtube>rpoeXWCMm8Y</youtube>
(above video is a little outdated, but covers a lot of his moves)


== Frame Data ==
== Frame Data ==

Revision as of 06:53, 8 May 2020

Template:SFVHeader

Vega

SFV-Vega Portrait.jpg
VITALS
Health: 1000 Stun: 950
WALKING THROWS
Forward Walk Speed: 5.5 Throw Range: 0.8557
Back Walk Speed: 4.5 Throw Hurt Range: 0.4087
DASHING JUMPING
Forward Dash Total Frames: 17 Jump Height Apex: -
Back Dash Total Frames: 21 Jump Total Frames: 47 (4+39+4)
Forward Dash Distance: 153.7 Forward Jump Distance: 195
Back Dash Distance: 122.5 Back Jump Distance 187.2
NOTABLE MOVE CLASSES
Overheads: f+MK Hard Knockdowns: crHK (CH)
Low Attacks: crLK, crMK, crHK, Aurora Spin Edge LP Crush Counters: HK, crHP, crHK

Summary

Bio

Bio


Why Pick Vega?

Why Play

Players To Watch
Tourniquet, Doomsnake

Change List

For list of all changes, see Change/Patch List

Season 3.5

  • Forward throw damage increased from 120 to 140
  • Back throw damage increased from 140 to 150
  • Stand LP (claw/no claw) upwards hitbox redcued
  • Crouch LP (no claw) upper hitbox reduced
  • Matador Turn (MP+MK) can cancel into CA on block (prevents Option Select), increased distance it triggers proximity guard, increased pushback on block
  • LK Crimson Terror (qcf+LK) forward hitbox during first hit expanded
  • EX Flying Barcelona Attack (f,d,df+K > P) input window adjusted
  • VT1
    • Bloody Kiss - Toreo (HP+HK) damage increased from 100 to 140
    • Bloody Kiss - Azul (HP+HK during forward jump) damage increased from 100 to 140
  • VT2
    • Flash Arch - Granate damage distribution changed from 40*80 to 60*60
    • Flash Arch - Rossa bugs fixed where Vega would not connect with follow-up attack after parry, and Vega would remain invincible after attack concluded


Season 3 (Arcade Edition)

  • Forward throw positioning after throw adjusted
  • Backthrow damage increased from 130 to 140
  • Claw
    • Stand LP collision box adjusted
    • Stand HP collision box adjusted
    • Crouch MP hurtbox expanded, collision box adjusted
    • Crouch HP hurtbox reduced, active frames increased from 2f to 3f, can now hit behind Vega
    • Jump HP hurtbox before startup reduced
    • Matador Flash (HP > HP > MP+MK) second hit can be special canceled, third hit can be canceled into CA or V-Trigger, increased V-Gauge gain for 3rd hit
    • Buster Claw (f+HP) collision box adjusted
    • Heavy Aurora Spin Edge (qcb+HP) hitbox expanded
  • No Claw
    • Stand LP collision box adjusted, pushback on hit/block increased
    • Stand MP collision box adjusted
    • Stand HP collision box adjusted
    • Crouch MP hurtbox expanded
    • Crouch HP hitbox expanded, hurtbox reduced, can hit behind Vega
    • Jump HP hurtbox during active frames reduced, expanded during recovery
    • Matador Blitz (MP > HK > MP+MK) third hit can be canceled into CA and V-Trigger, increased V-Gauge gain on 3rd hit)
    • Grand Izuna Drop (qcb+P/PP) recovery on whiff increased by 10f
  • Stand Hk hurtbox reduced, collision box adjusted during move, can hit behind Vega
  • Jump HK hurtbox reduced, hitbox expanded
  • Matador Turn (MP+MK) can be canceled into CA
  • LK Crimson Terror (qcf+LK) pushback on second hit increased
  • EX Flying Barcelona Attack (f,d,df+K > P) startup timing adjusted, movement value during move adjusted, timing of final attack adjusted
  • V-Trigger
    • Bloody Kiss - Toreo (HP+HK) damage decreased from 170 to 100, blowback on hit adjusted, juggle potential when used in combos increased, will now build EX Meter
    • Bloody Kiss - Azul (HP+HK during forward jump) damage decreased from 170 to 100, blowback on hit adjusted, juggle potential when used in combos increased, will now build EX Meter
    • Bloody Kiss - Rojo damage increased from 170 to 180, stun increased from 150 to 200, will now build EX Meter
  • Added V-Trigger 2: Alegrias


Move List

Unique Attacks

SFV-Vega-Unique.jpg

Special Moves

SFV-Vega-Special.jpg

V-System (V-Trigger / V-Skill / V-Reversal)

SFV-Vega-Vsystem.jpg

Critical Art

SFV-Vega-Critical.jpg


Vega Discussions

Discussions regarding Vega

Vega Shoryuken Forum

Vega Discord Link

Vega Discord


Video Guides

Capcom Fighters' Official Character Introduction


Street Fighter Official Character Guide


Sajam's Character Breakdown


Shoryuken's Rising Up Series

Beswick's Vega Claw Dislocation Guide

Other Resources

SkinPendulum's Vega's Gym Comprehensive Guide

(above video is a little outdated, but covers a lot of his moves)

Frame Data

- Champion Edition data courtesy of @D4RK_ONION, @HatsonFGC, @Arlieth, @Frostdiener, BananaCyclone and the Frame Assist Tool team. - Huge thanks for their efforts! - See https://fullmeter.com/fatonline/#/home for more information

Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
stand LP (no claw) LP (no claw) 3 2 6 3 6 FILL_ME_IN_COUNTER_HIT 30 70 H ch/sp/su/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
stand MP (no claw) MP (no claw) 7 3 15 1 4 FILL_ME_IN_COUNTER_HIT 60 100 H sp/su/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
stand HP (no claw) HP (no claw) 9 2 21 -1 4 FILL_ME_IN_COUNTER_HIT 80 150 H sp/su/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
stand LP (claw) LP (claw) 5 2 9 1 5 FILL_ME_IN_COUNTER_HIT 30 70 H sp/su/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
stand MP (claw) MP (claw) 8 2 14 2 6 FILL_ME_IN_COUNTER_HIT 60 100 H vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
stand HP (claw) HP (claw) 8 2 21 -2 7 FILL_ME_IN_COUNTER_HIT 80 150 H sp/su/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
stand LK LK 3 2 9 2 4 FILL_ME_IN_COUNTER_HIT 30 70 H vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
stand MK MK 7 3 12 2 4 FILL_ME_IN_COUNTER_HIT 60 100 H vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
stand HK HK 11 3 16 -1 4 FILL_ME_IN_COUNTER_HIT 80 150 H vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
crouch LP (no claw) d+LP (no claw) 4 3 6 2 4 FILL_ME_IN_COUNTER_HIT 30 70 H ch/sp/su/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
crouch MP (no claw) d+MP (no claw) 6 3 14 2 4 FILL_ME_IN_COUNTER_HIT 60 100 H sp/su/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
crouch HP (no claw) d+HP (no claw) 9 4 15 -2 1 FILL_ME_IN_COUNTER_HIT 80 150 H sp/su/vt1/vt2 102 43 48 CHIP CH_DAMAGE CH_STUN
crouch LP (claw) d+LP (claw) 4 3 6 2 5 FILL_ME_IN_COUNTER_HIT 30 70 H sp/su/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
crouch MP (claw) d+MP (claw) 6 2 15 1 3 FILL_ME_IN_COUNTER_HIT 60 100 H vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
crouch HP (claw) d+HP (claw) 9 3 19 3 5 FILL_ME_IN_COUNTER_HIT 80 150 H vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
crouch LK d+LK 4 2 9 0 4 FILL_ME_IN_COUNTER_HIT 20 70 L vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
crouch MK d+MK 8 2 16 2 7 FILL_ME_IN_COUNTER_HIT 50 100 L vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
crouch HK d+HK 9 9 18 -13 KD FILL_ME_IN_COUNTER_HIT 90 150 L vt1/vt2 68 19 24 CHIP CH_DAMAGE CH_STUN
jump LP (no claw) u+LP (no claw) 3 5 - - - FILL_ME_IN_COUNTER_HIT 40 70 M - - - - CHIP CH_DAMAGE CH_STUN
jump MP (no claw) u+MP (no claw) 4 5 - - - FILL_ME_IN_COUNTER_HIT 70 100 M - - - - CHIP CH_DAMAGE CH_STUN
jump HP (no claw) u+HP (no claw) 7 4 - - - FILL_ME_IN_COUNTER_HIT 90 150 M - - - - CHIP CH_DAMAGE CH_STUN
jump LP (claw) u+LP (claw) 4 5 - - - FILL_ME_IN_COUNTER_HIT 40 70 M - - - - CHIP CH_DAMAGE CH_STUN
jump MP (claw) u+MP (claw) 5 5 - - - FILL_ME_IN_COUNTER_HIT 70 100 M - - - - CHIP CH_DAMAGE CH_STUN
jump HP (claw) u+HP (claw) 7 4 - - - FILL_ME_IN_COUNTER_HIT 90 150 M - - - - CHIP CH_DAMAGE CH_STUN
jump LK u+LK 4 6 - - - FILL_ME_IN_COUNTER_HIT 40 70 M - - - - CHIP CH_DAMAGE CH_STUN
jump MK u+MK 7 7 - - - FILL_ME_IN_COUNTER_HIT 70 100 M - - - - CHIP CH_DAMAGE CH_STUN
jump HK u+HK 9 5 - - - FILL_ME_IN_COUNTER_HIT 90 150 M - - - - CHIP CH_DAMAGE CH_STUN
Mercury Shard f+MK 22 3 15 -6 0 FILL_ME_IN_COUNTER_HIT 60 100 M - - - - CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Buster Claw (claw) f+HP (claw) 13 2 24 -14 -3 FILL_ME_IN_COUNTER_HIT 80 150 H vt1/vt2 104 45 50 CHIP CH_DAMAGE CH_STUN
Reverse Claw (claw) HP > HP (claw) 8+10 3 22 -10 KD FILL_ME_IN_COUNTER_HIT 80*54 150*72 H*H sp/su/vs/vt1/vt2 89 30 35 CHIP CH_DAMAGE CH_STUN
Matador Blitz (no claw) MP > HK (no claw) 7+9 3 18 -3 KD FILL_ME_IN_COUNTER_HIT 60*54 100*72 H*H sp/su/vs/vt1/vt2 93 34 39 CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
rainbow suplex LP+LK 5 3 17 - KD FILL_ME_IN_COUNTER_HIT 140 170 T - 59 10 10 CHIP CH_DAMAGE CH_STUN
crescent line b+LP+LK 5 3 17 - KD FILL_ME_IN_COUNTER_HIT 150 200 T - 57 8 8 CHIP CH_DAMAGE CH_STUN
stardust shot LP+LK (air) 5 2 - - KD FILL_ME_IN_COUNTER_HIT 130 200 T - - - - CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
bloody kiss torero HP+HK (VT1) 10 - - -2 KD FILL_ME_IN_COUNTER_HIT 30*50*60 (140) 150 H - 116 57 62 CHIP CH_DAMAGE CH_STUN
bloody kiss rojo d+HP+HK (VT1) 10 - - -22 KD FILL_ME_IN_COUNTER_HIT 30*70*80 (180) 200 H - 81 23 28 CHIP CH_DAMAGE CH_STUN
bloody kiss azul HP+HK during forward jump (VT1) 10 - - -2 KD FILL_ME_IN_COUNTER_HIT 30*50*60 (140) 150 H - 116 49 54 CHIP CH_DAMAGE CH_STUN
alegrias HP+HK (VT2) 1 - 5 - - FILL_ME_IN_COUNTER_HIT - - - - - - - CHIP CH_DAMAGE CH_STUN
Matador Flash (claw) HP > HP > MP+MK (claw) 8+10+22 2 - -10 KD FILL_ME_IN_COUNTER_HIT 80*54*48 (182) 150*72*64 (284) H*H*H su/vt1/vt2 77(78) 18(19) 23(24) CHIP CH_DAMAGE CH_STUN
Matador Blitz 2nd (no claw) MP > HK > MP+MK (no claw) 7+9+22 3 - -13(-16) KD FILL_ME_IN_COUNTER_HIT 60*72 100*72 H*H*H su/vt1/vt2 78 19 24 CHIP CH_DAMAGE CH_STUN
matador turn (attack) MP+MK (hold) 22 2 31 -13 KD FILL_ME_IN_COUNTER_HIT 90 100 H su/vt1/vt2 77 18 23 CHIP CH_DAMAGE CH_STUN
matador turn MP+MK (dodge) 6 27 4 - - FILL_ME_IN_COUNTER_HIT - - H - - - - CHIP CH_DAMAGE CH_STUN
backslash f+PPP 1 - 40 - - FILL_ME_IN_COUNTER_HIT - - - - - - - CHIP CH_DAMAGE CH_STUN
short backslash f+KKK 1 - 30 - - FILL_ME_IN_COUNTER_HIT - - - - - - - CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
wall jump uf during jump near wall 9 - - - - FILL_ME_IN_COUNTER_HIT - - - - - - - CHIP CH_DAMAGE CH_STUN
bloody garden d,u+KK 9 - - - - FILL_ME_IN_COUNTER_HIT - - - - - - - CHIP CH_DAMAGE CH_STUN
flying barcelona movement LK f,d,df+LK or b,d,db+LK - - - - - FILL_ME_IN_COUNTER_HIT - - - - - - - CHIP CH_DAMAGE CH_STUN
flying barcelona movement MK f,d,df+MK or b,d,db+MK - - - - - FILL_ME_IN_COUNTER_HIT - - - - - - - CHIP CH_DAMAGE CH_STUN
flying barcelona movement HK f,d,df+LK or b,d,db+HK - - - - - FILL_ME_IN_COUNTER_HIT - - - - - - - CHIP CH_DAMAGE CH_STUN
flying barcelona movement EX f,d,df+KK or b,d,db+KK 9 - 31 - - FILL_ME_IN_COUNTER_HIT 40 0 H - - - - CHIP CH_DAMAGE CH_STUN
flying barcelona attack (no claw) f,d,df+K, then P (no claw) 3 6 31 1(3) 7(9) FILL_ME_IN_COUNTER_HIT 80 100 M - - - - CHIP CH_DAMAGE CH_STUN
flying barcelona attack (claw) f,d,df+K, then P (claw) 3 6 31 3(4) KD FILL_ME_IN_COUNTER_HIT 120 150 M - - - - CHIP CH_DAMAGE CH_STUN
flying barcelona attack EX (no claw) f,d,df+2K, then P (no claw) 9 5 31(9) - 8 FILL_ME_IN_COUNTER_HIT 30*30*60 (120) 50*50*100 (200) M - - - - CHIP CH_DAMAGE CH_STUN
flying barcelona attack EX (claw) f,d,df+2K, then P (claw) 9 5 31(9) 4 14 FILL_ME_IN_COUNTER_HIT 30*30*60 (120) 50*50*100 (200) M - - - - CHIP CH_DAMAGE CH_STUN
izuna drop f,d,df+K, then LP+LK 4 2 31 KD KD FILL_ME_IN_COUNTER_HIT 150 200 T - 63 14 14 CHIP CH_DAMAGE CH_STUN
izuna drop EX f,d,df+2K, then LP+LK 4 2 31 KD KD FILL_ME_IN_COUNTER_HIT 160 250 T - 63 14 14 CHIP CH_DAMAGE CH_STUN
grand izuna drop LP hcb+LP (claw off) 6 2 60 - KD FILL_ME_IN_COUNTER_HIT 50*80 100*100 T - 63 14 14 CHIP CH_DAMAGE CH_STUN
grand izuna drop MP hcb+MP (claw off) 6 2 60 - KD FILL_ME_IN_COUNTER_HIT 50*90 100*100 T - 63 14 14 CHIP CH_DAMAGE CH_STUN
grand izuna drop HP hcb+HP (claw off) 6 2 60 - KD FILL_ME_IN_COUNTER_HIT 50*100 100*100 T - 63 14 14 CHIP CH_DAMAGE CH_STUN
grand izuna drop EX hcb+PP (claw off) 6 2 60 - KD FILL_ME_IN_COUNTER_HIT 80*100 100*150 T - 68 19 19 CHIP CH_DAMAGE CH_STUN
crimson terror LK qcf+LK 8 2(17)5 12 -6 1 FILL_ME_IN_COUNTER_HIT 20*60 20*150 H*H su - - - CHIP CH_DAMAGE CH_STUN
crimson terror MK qcf+MK 17 2(10)2(20)5 14 -7 2 FILL_ME_IN_COUNTER_HIT 20*20*60 20*20*110 H*H*H su - - - CHIP CH_DAMAGE CH_STUN
crimson terror HK qcf+HK 19 4(12)3(10)3(22)5 16 -8 KD FILL_ME_IN_COUNTER_HIT 20x3*60 20x3*140 H*H*H*H su 89 30 35 CHIP CH_DAMAGE CH_STUN
crimson terror EX qcf+KK 16 5(14)3(8)3(8)3(18)5 10 -2 KD FILL_ME_IN_COUNTER_HIT 20x4*60 20x4*120 H - 97 38 43 CHIP CH_DAMAGE CH_STUN
aurora spin edge LP qcb+LP 12 6 20 -7 KD FILL_ME_IN_COUNTER_HIT 100 200 L su 90 31 36 CHIP CH_DAMAGE CH_STUN
aurora spin edge MP qcb+MP 15 6 18 -6 KD FILL_ME_IN_COUNTER_HIT 100 200 H su 92 33 38 CHIP CH_DAMAGE CH_STUN
aurora spin edge HP qcb+HP 12 6 18 -4 KD FILL_ME_IN_COUNTER_HIT 100 200 H su 101 42 47 CHIP CH_DAMAGE CH_STUN
aurora spin edge EX qcb+PP 12 7(12)4 21 -3 KD FILL_ME_IN_COUNTER_HIT 50*100 100*100 H*H - 86 27 32 CHIP CH_DAMAGE CH_STUN
switch claw qcf+P - - 23 - - FILL_ME_IN_COUNTER_HIT - - - - - - - CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
bloody rain qcf,qcf+P or qcb,qcb+P 9 - 29 -22 KD FILL_ME_IN_COUNTER_HIT 330 0 H - 80 40 40 CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
In VT1
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
In VT2
flash arch - rossa (stance) HP+HK during alegrias 3 13 36 - KD FILL_ME_IN_COUNTER_HIT - - - - - - - CHIP CH_DAMAGE CH_STUN
flash arch - rossa (attack) hit during flash arch - rossa (stance) 1 4 26 - KD FILL_ME_IN_COUNTER_HIT 50*100 200 H - 114 55 60 CHIP CH_DAMAGE CH_STUN
flash arch - granate f+HP+HK during alegrias 18 4 26 -11 KD FILL_ME_IN_COUNTER_HIT 60*60 150 H - 111 52 57 CHIP CH_DAMAGE CH_STUN
Notes:

Combos

BnB

With Meter

Corner

Crush Counter

V-Trigger Cancels

Unique Mechanics

By inputting qcf+P, Vega will switch stances putting his claw away or vice versa. While in no claw, Vega has access to different punch normals and different special moves losing Aurora Spin edge but gaining a command grab. The properties of his Flying Barcelona Attack also changes; with the claw on it causes a knockdown however without it it leaves the opponent standing for a combo. Also if Vega takes enough damage while his claw is out, he will lose his claw and be in no claw stance for the rest of the round. He can also lose his mask shortly after that. Note that this does not have to be direct HP damage; blocking attacks with it out causes a small amount of damage to the claw and mask as well.

V System

V Reversal

V Skill 1

V Skill 2

V Trigger 1

V Trigger 2

{{{5}}}

Strategy

Playing as Vega

Fighting Against Vega