(→Combos) |
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hcb,hcb+E in air (near) High Bound Spiral | hcb,hcb+E in air (near) High Bound Spiral | ||
= Combos = | = Combos = | ||
・↓A×n>B>→+C>qcb+B | ・↓A×n>B>→+C>qcb+B<br> | ||
・↓A>B>→+C>qcf+A or qcb+B or hcb,f+P,AABACCDC,dp+E | ・↓A>B>→+C>qcf+A or qcb+B or hcb,f+P,AABACCDC,dp+E<br> | ||
・↓B×2>hcb,f+P,AABACCDC,dp+E or dd,CDE>qcf,qcf+K | ・↓B×2>hcb,f+P,AABACCDC,dp+E or dd,CDE>qcf,qcf+K<br> | ||
・close C>qcf+C>C | ・close C>qcf+C>C<br> | ||
[[The King of Fighters XI|Back to the KOF XI main page]] | [[The King of Fighters XI|Back to the KOF XI main page]] |
Latest revision as of 02:28, 4 May 2020
THROWS
b/f+C/D (near) Rolling Neck Throw
AIR THROW
anywhere but u+C/D N-Release Breaker
COMMAND ATTACKS
f+A Mad Spin Hammer
df+B Needle Low
d+C on downed foe Choking Ball
df+C while dashing Duck Feint (ground)
d,d in air Duck Feint (air)
SPECIAL MOVES
qcf+P Headspin Attack
> C during C version Overhead Kick
qcb+P in air Flying Spin Attack
qcb+K Dancing Dive
dp+K Break Storm
DM
hcf,uf,d+K (near) Break Spiral
hcb,f+P Beat Rush
> A,A,B,A,C,C,D,C Follow
> dp+E Finish
d,d+CDE Duck Dance
a> qcb,qcb+P in air Diving Punisher
b> qcf,qcf+P Rolling Punisher
c> qcb,qcb+K Dancing Caliber
d> qcf,qcf+K Break Hurricane
LDM
hcb,hcb+E in air (near) High Bound Spiral
Combos
・↓A×n>B>→+C>qcb+B
・↓A>B>→+C>qcf+A or qcb+B or hcb,f+P,AABACCDC,dp+E
・↓B×2>hcb,f+P,AABACCDC,dp+E or dd,CDE>qcf,qcf+K
・close C>qcf+C>C