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[[File:fhd zazie.png]] | |||
= Introduction = | = Introduction = | ||
HELLFIRE,YAWN. | HELLFIRE,YAWN. | ||
He is the Boxing <s>nigga</s> African | He is the Boxing <s>nigga</s> African karateka, it's an excellent keepaway and rushdown mixed character with long pokes and good speed. | ||
===Color options=== | |||
<table border="1em" cellspacing="0" style="border: 1px solid #999;"> | |||
<tr> <td align="center">Punch</td> | |||
<td align="center">Kick</td></tr> | |||
<tr> <td>[[File:fhd-zazie-color1.png]]</td> | |||
<td>[[File:fhd-zazie-color2.png]]</td></tr> | |||
</table> | |||
= Moves List = | = Moves List = | ||
== Normal Moves == | == Normal Moves == | ||
===Light Punch=== | ===Light Punch [[File:Snka.gif]]=== | ||
'''Standing (Far)''' - | '''Standing (Far)''' - | ||
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'''Jumping (Neutral)''' - | '''Jumping (Neutral)''' - | ||
===Strong Punch=== | ===Strong Punch [[File:Snkb.gif]]=== | ||
'''Standing (Far)''' - | '''Standing (Far)''' - | ||
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'''Jumping (Neutral)''' - | '''Jumping (Neutral)''' - | ||
===Light Kick=== | ===Light Kick [[File:Snkc.gif]]=== | ||
'''Standing (Far)''' - Incredible poke. Quick with outstanding range, you're going to be using this very much. | '''Standing (Far)''' - Incredible poke. Quick with outstanding range, you're going to be using this very much. | ||
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'''Jumping (Neutral)''' - lol | '''Jumping (Neutral)''' - lol | ||
===Strong Kick=== | ===Strong Kick [[File:Snkd.gif]]=== | ||
'''Standing (Far)''' - | '''Standing (Far)''' - | ||
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== Throws == | == Throws == | ||
*'''Helldriver:''' [[File:B.png]]/[[File:F.png]] + [[File:Snkb.gif]] | |||
HELLDRIVER!! Zazie performs a suplex, that leaves an opponent near enough to walk in an keep the pressure. One con... It's damage is abysmal, even worse than Ryoko's Ipon Seoi. | |||
== Special Moves == | == Special Moves == | ||
'''Vulcan Hook''' | *'''Vulcan Hook:''' Mash [[File:P.png]] | ||
Really good Honda's HHS but without moving. Spam it wisely for corner pressure or keepaway. | |||
Spam it wisely for corner pressure or | |||
'''Chozaku Vulcan Hook''' | *'''Chozaku Vulcan Hook:''' Tap simultaneously [[File:Snka.gif]][[File:Snkb.gif]][[File:Snkc.gif]][[File:Snkd.gif]] and mash to continue | ||
It's the instant version for the move of above. Better use this one, 'cause it's instant. | |||
*'''Hellfire:''' [[File:B.png]][[File:Db.png]][[File:D.png]] + [[File:P.png]] | |||
Your main anti-air in the game and combo ender for middle and low zone attacks. | |||
''' | *'''Ducking:''' [[File:F.png]][[File:F.png]] + [[File:K.png]] | ||
Zazie dashes forward while being invincible. Use it to go through projectiles and easily gain distance. | |||
Tip: Ducking To Hellfire can be done with the motion F,HCF K~P | Tip: Ducking To Hellfire can be done with the motion F,HCF K~P | ||
*'''Step Back:''' [[File:F.png]][[File:B.png]] + [[File:K.png]] | |||
* | Zazie steps back and forward. You're invincible at the first step, the second one is not. | ||
'''Step Back''' | |||
== Super Move == | == Super Move == | ||
'''Deshikakato''' | *'''Deshikakato:''' [[File:U.png]][[File:D.png]] + [[File:K.png]] | ||
Probably the best overhead in the game, it varies with the strength of the kick, Weak kick its faster and with short range, Strong one its like from Anti Air to Overhead with slow and long range. | |||
Probably the best overhead in the game, it varies with the | |||
= The Basics = | = The Basics = |
Revision as of 07:09, 1 May 2020
Introduction
HELLFIRE,YAWN.
He is the Boxing nigga African karateka, it's an excellent keepaway and rushdown mixed character with long pokes and good speed.
Color options
Punch | Kick |
![]() |
![]() |
Moves List
Normal Moves
Light Punch 
Standing (Far) -
Standing (Close) -
Crouching -
Jumping - Great jump in with solid priority.
Jumping (Neutral) -
Strong Punch 
Standing (Far) -
Standing (Close) -
Crouching -
Jumping -
Jumping (Neutral) -
Light Kick 
Standing (Far) - Incredible poke. Quick with outstanding range, you're going to be using this very much.
Standing (Close) - See above.
Crouching -
Jumping -
Jumping (Neutral) - lol
Strong Kick 
Standing (Far) -
Standing (Close) -
Crouching -
Jumping -
Jumping (Neutral) -
Throws
HELLDRIVER!! Zazie performs a suplex, that leaves an opponent near enough to walk in an keep the pressure. One con... It's damage is abysmal, even worse than Ryoko's Ipon Seoi.
Special Moves
Really good Honda's HHS but without moving. Spam it wisely for corner pressure or keepaway.
It's the instant version for the move of above. Better use this one, 'cause it's instant.
Your main anti-air in the game and combo ender for middle and low zone attacks.
Zazie dashes forward while being invincible. Use it to go through projectiles and easily gain distance.
Tip: Ducking To Hellfire can be done with the motion F,HCF K~P
Zazie steps back and forward. You're invincible at the first step, the second one is not.
Super Move
Probably the best overhead in the game, it varies with the strength of the kick, Weak kick its faster and with short range, Strong one its like from Anti Air to Overhead with slow and long range.
The Basics
Ducking into HellFire is a staple. The timing is tricky, but you're unstoppable to most opponents when doing this. You can also do a chain like s.lk -> Ducking -> Hellfire.
Zazie its a big hitbox character that is a power striker with poking and medium zoning strategies, you have excellent normals for pokes and combos, anyway your main con will be about beign a good crossup punching bag and a riskful due to your high weak point.
Combos
- cr.WP x N xx 100 Fists
- j.WK, cl.SP xx Fire Axe Kick or Flame Uppercut
- j.SK, cl.SP xx ABCD
Advanced Strategy
Your main objective about ducking will vary depending on the projectile-or-not and also height and speed, but watch out with their crossups.