Super Street Fighter 2 Turbo/T. Hawk: Difference between revisions

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====Target Combos====
====Target Combos====
===Special Moves===
===Special Moves===
'''Rising Hawk:''' DP+P
Acts similar to a Dragon Punch but does not go straight up. It moves diagonal up from the jumping point. Can go through fireballs if time correctly and the Fierce version has a long range. Jab version works well for AA if done late.
'''Diving Hawk:''' In Air + PPP
T.Hawk dives diagonally from where the move was started towards the ground. This move can only be performed on the way UP during a jump. Once T.Hawks reaches his apex the move cannot be performed. Extremely good move for punishing fireballs. Good for closing distance after a mid screen Cyclone. This move does not have great priority and can be punished easily if blocked by Honda, Boxer, Dic, Blanka and Dhalsim. Also be careful as Ryu and Ken can jump immediately after blocking and j.RH if blocked high on their hitbox.
'''Cyclone, Tomahawk Cyclone:''' 360+P
T.Hawks bread and butter. Picks the opponent up and jumps in to the air spinning them to the ground headfirst. This can be used with a multitude of ticks, Jab, Strong and Forward being his best. This is great move as it can be used with T.Hawk's negative edge 360 for safe Cyclone attempts.
--Jedi.10 07:40, 24 July 2007 (UTC)
===Super Art===
===Super Art===
===Move Analysis===
===Move Analysis===

Revision as of 03:40, 24 July 2007

Introduction

Color Options

New T.Hawk Colors

New T.Hawk's color options in Super Turbo
To choose the "Hold" color, press and hold any button except Start for 2 seconds. To choose any other color, simply tap the desired button.

--Raisin (April 30, 2007)


Old T.Hawk Colors

Old T.Hawk's color options in Super Turbo
Old T.Hawk's input code is RRLL. Pressing Short simultaneously with Jab or Fierce will give you the alternate color.

--Raisin (April 30, 2007)


Moves List

Normal Moves

Throws

T.Hawk can throw with Strong, Fierce and Roundhouse.

Strong throw is a one handed toss. Not great to use as it puts opponents further away than optimal.

Fierce is a two-handed neck choke. Not as bad as the Strong throw for distance and holds for multiple hits. But lets the opponents recover quickly for a reversal if you follow up.

Roundhouse throw is an elbow bash. T.Hawks best throw hands down. It's a hold for multiple hits and drops the player right next to you letting you mix up, cross over, tick throw again etc. This is one of T.Hawks most important moves as it can help set up many other traps and keeps people close where you want them.


--Jedi.10 07:25, 24 July 2007 (UTC)

Command Normals

Target Combos

Special Moves

Rising Hawk: DP+P

Acts similar to a Dragon Punch but does not go straight up. It moves diagonal up from the jumping point. Can go through fireballs if time correctly and the Fierce version has a long range. Jab version works well for AA if done late.

Diving Hawk: In Air + PPP

T.Hawk dives diagonally from where the move was started towards the ground. This move can only be performed on the way UP during a jump. Once T.Hawks reaches his apex the move cannot be performed. Extremely good move for punishing fireballs. Good for closing distance after a mid screen Cyclone. This move does not have great priority and can be punished easily if blocked by Honda, Boxer, Dic, Blanka and Dhalsim. Also be careful as Ryu and Ken can jump immediately after blocking and j.RH if blocked high on their hitbox.

Cyclone, Tomahawk Cyclone: 360+P

T.Hawks bread and butter. Picks the opponent up and jumps in to the air spinning them to the ground headfirst. This can be used with a multitude of ticks, Jab, Strong and Forward being his best. This is great move as it can be used with T.Hawk's negative edge 360 for safe Cyclone attempts.

--Jedi.10 07:40, 24 July 2007 (UTC)

Super Art

Move Analysis

Combos

Frame Data

Normals

Throws

Command Normals

Special Moves

Super Art

Additional Frame Data

Strategies

Overview

Basics

Zoning

Mixups

Additional Notes

Match-ups

    • Balrog (Boxer)
    • O. Balrog (Boxer)
    • Blanka
    • O. Blanka
    • Cammy
    • O. Cammy
    • Chun-Li
    • O. Chun-Li
    • Dee Jay
    • O. Dee Jay
    • Dhalsim
    • O. Dhalsim
    • E. Honda
    • O. E. Honda
    • Fei Long
    • O. Fei Long
    • Guile
    • O. Guile
    • Ken
    • O. Ken
    • M. Bison (Dictator)
    • O. M. Bison (Dictator)
    • Ryu
    • O. Ryu
    • Sagat
    • O. Sagat
    • T. Hawk
    • T. Hawk
    • Vega (Claw)
    • O. Vega (Claw)
    • Zangief
    • O. Zangief

Serious Advantage Match-ups

Advantage Match-ups

Fair Match-ups

Disadvantage Match-ups

Serious Disadvantage Match-ups