m (Gill, Seth, link to official notes) |
(Chun S2) |
||
Line 548: | Line 548: | ||
* Added (Launch Character) | | * Added (Launch Character) | | ||
| | | | ||
* | * Hurtbox adjusted when changing directions while standing/crouching, expanded while crouching | ||
* Stun reduced from 1000 to 950 | |||
* Forward throw range expanded, stun reduced from 170 to 150, decreased meter gain | |||
* Back throw range expanded | |||
* Air throw range shrunk, hurtbox expanded downwards | |||
* Stand LP pushback on hit and block increased, hitbox shrunk, cancels into specials 5f later, moved position of animation after being counter hit or when canceled into a special | |||
* Stand MP active frames increased from 2f to 3f, moved position of animation after being counter hit or when canceled into a special | |||
* Stand HP recovery increased from 16f to 18f, disadvantage on block increased from -3 to -5 | |||
* Stand LK startup increased from 4f to 5f, 1f added to overall animation, hitbox shrunk, hurtbox expanded, knockback on hit against aerial opponent increased | |||
* Crouch LP startup increased from 3f to 4f, animation increased by 1f, damage increased from 20 to 30, hitbox increased from 2f to 3f | |||
* Crouch HP pushback on first hit decreased | |||
* Crouch LK advantage on hit increased from +1 to +2, can only be canceled into Hyakuretsukyaku | |||
* Crouch HK startup increased from 7f to 8f, overall animation increased by 1f, damage decraesed from 100 to 90 | |||
* Jump MK lower hitbox reduced | |||
* Neutral Jump HK startup increased from 5f to 7f | |||
* Hakkei (b+HP) upper hitbox shrunk, hurtbox around feet expanded upwards, activation when canceled into specials delayed 4f | |||
* Senenshu (df+MK) advantage on hit increased from 0 to +2 | |||
* Yokusenkyaku (f+HK) advantage on hit increased from +3 to +4 | |||
* Kakurakukyaku (df+HK) active frames increased from 6f to 7f, lower hitbox shrunk, hurtbox around hitbox expanded | |||
* Yosokyaku (d+MK in air) fixed to register correctly when counter hit during specific frame of animation | |||
* Rankyaku (MP+MK) adjusted to give V-Gauge instead of CA Gauge for follow up jumping attacks when not in V-Trigger | |||
* Sohakkei (f+PPP) startup increased from 10f to 12f, recovery increased from 20f to 24f, advantage on hit increased from +1 to +2, invincibility increased from 1-15f to 1-25f | |||
* Kikoken (b,f+P) | |||
** All versions meter on activation decreased on hit/block, meter increased when projectile hit increased, projectile invincible hurtbox added around hands | |||
** LP version startup increased from 45 to 46f | |||
** MP version startup increased from 43f to 45f | |||
** HP version startup increased from 41f to 44f | |||
* Hyakuretsukyaku (qcf+K) | |||
** All versions can be performed by pressing 3 kick buttons and ending on specific strength or 2 kicks for EX, knockback distance and duration on air counter adjusted to make easier to hit airborne opponents | |||
** LK version damage reduced from 80 to 60, advantage on hit increased from +3 to +4, expanded pushback on hit for the last hit, fixed bug where when hit during 1f of animation would not register as counter hit | |||
** MK version startup increased from 10f to 11f, damage decreased from 100 to 80, stun decreased from 100 to 120, advantage on hit increased from +2 to +3 | |||
** HK version damage decreased from 120 to 100, advantage on hit increased from +1 to +2 | |||
** EX version stun increased from 150 to 200, pushback decreased, distance Chun moves forward during animation increased | |||
* Airborne Hyakuretsukyaku (qcf+K in air) | |||
** All versions knockback distance and duration on air counter adjusted to make easier to hit airborne opponents | |||
** LK version startup increased from 7f to 8f, damage decreased from 80 to 70, advantage on hit decreased from +4 to +3, advantage on block decreased from +1 to -2, upper hitbox shruunk | |||
** MK version startup increased from 8f to 10, damage decreased from 100 to 90, advantage on hit reduced from +4 to +3, advantage on block reduced from +1 to -2, upper hitbox shrunk | |||
** HK version startup increased from 7f to 12f, damage decreased from 120 to 100, disadvantage on hit reduced from -3 to 0, upper hitbox shrunk | |||
** EX version damage reduced from 175 to 160 | |||
* Spinning Bird Kick (d,u+K) | |||
** LK version damage decreased from 120 to 100 | |||
** MK version damage decreased from 140 to 120 | |||
** HK version startup decreased from 22f to 19f, recovery decreased from 26f to 24f, damage decreased from 160 to 140 | |||
** EX version recovery increased from 27f to 31f, damage reduced from 170 to 150 | |||
* Hoyokusen (qcf, qcf+K) damage decreased from 340 to 330, collision box expanded vertically | |||
'''V-Trigger''' | |||
* Can be canceled into from Hyakuretsukyaku or Kikoken, total length reduced from 1000f to 700f | |||
* Stand HP recovery increased from 14f to 16f, advantage on block increased from -3 to -5 | |||
* Stand HK juggle increase reduced from 1 to 0 for combos, increased how long opponent is frozen in air on Crush Counter | |||
* Crouch LP damage increased from 30 to 40 | |||
* Crouch LK advantage on hit increased from +3 to +4 | |||
* Crouch HK damage decreased from 110 to 100 | |||
* Hakkei (b+HP) increased length opponent is frozen in air on Crush Counter by 4f | |||
* Senenshu (df+MK) advantage on hit increased from +3 to +4 | |||
* Hyakuretsukyaku (qcf+K) | |||
** MK version damage decreased from 110 to 90 | |||
** HK version damage decreased from 130 to 110 | |||
* Airborne Hyakuretsukyaku (qcf+K in air) | |||
** LK version damage reduced from 90 to 80 | |||
** MK version damage reduced from 120 to 100 | |||
** HK version damage reduced from 130 to 110, disadvantage on block reduced from -6 to -3 | |||
* Spinning Bird Kick (d,u+K) | |||
** LK version damage decreased from 130 to 110 | |||
** MK version damage decreased from 150 to 130 | |||
** HK version damage decreased from 170 to 150 | |||
** EX version damage decreased from 180 to 160 | |||
| | | | ||
* Hyakuretsukyaku (qcf+K or mash K) inputs needed when rapidly pressing increased from 4 to 5 | * Hyakuretsukyaku (qcf+K or mash K) inputs needed when rapidly pressing increased from 4 to 5 |
Revision as of 20:52, 2 February 2020
Official patch notes can be found at https://game.capcom.com/cfn/sfv/adjust/201701
Universal Changes
Abigail
Akuma
Alex
Balrog
Birdie
Blanka
Cammy
Chun-Li
Cody
Dhalsim
Ed
Edmond Honda
F.A.N.G.
Falke
G
Gill
Guile
Ibuki
Juri
Kage
Karin
Ken
Kolin
Laura
Lucia
M. Bison
Menat
Nash
Necalli
Poison
R. Mika
Rashid
Ryu
Sagat
Sakura
Seth
Urien
Vega
Zangief
Zeku
File:SFV-Zeku Face.jpg | |
Street Fighter V Season 1 (February 16, 2016) |
|
Street Fighter V Season 2 (December 20, 2016) |
|
Street Fighter V - Season 2.5 (May 30, 2017) |
|
Street Fighter V - Season 3 (Arcade Edition, January 16, 2018) |
|
Street Fighter V - Season 3.5 (April 3, 2018) |
|
Street Fighter V - Season 4 (December 16, 2018) | |
Street Fighter V - Champion Edition (December 15, 2019) |