(Fang Season 2 changes) |
(Dhalsim S2.5, added S4/5 chars, sections for S4/5) |
||
Line 35: | Line 35: | ||
* Many light attack's hit and hurtboxes were reduced while air attacks hit/hurtboxes were increased to reduced prevalence of anti-air light attacks | * Many light attack's hit and hurtboxes were reduced while air attacks hit/hurtboxes were increased to reduced prevalence of anti-air light attacks | ||
* October 2018: Input delay reduced about 1f on average, stabilized from the variable delay introduced in Arcade Edition | * October 2018: Input delay reduced about 1f on average, stabilized from the variable delay introduced in Arcade Edition | ||
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}} | }} | ||
Line 123: | Line 125: | ||
*** Damage for charged version increased from 170 to 200, stun increased from 220 to 250 | *** Damage for charged version increased from 170 to 200, stun increased from 220 to 250 | ||
*** Combo counter adjusted | *** Combo counter adjusted | ||
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}} | }} | ||
Line 170: | Line 174: | ||
** Cannot cancel into Gohadoken/EX Gohadoken/Sekia Goshoha/EX Sekia Goshoha on whiff | ** Cannot cancel into Gohadoken/EX Gohadoken/Sekia Goshoha/EX Sekia Goshoha on whiff | ||
* Fixed bug where when canceled into from special moves, Akuma retained invincibility while able to move | * Fixed bug where when canceled into from special moves, Akuma retained invincibility while able to move | ||
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}} | }} | ||
Line 259: | Line 265: | ||
** Choke Sleeper (Flash Chop > HP+HK) startup decreased from 6f to 5f (easier to connect with after MP flash chop, removed gap that allowed it to still grab on block if cancels on last frame | ** Choke Sleeper (Flash Chop > HP+HK) startup decreased from 6f to 5f (easier to connect with after MP flash chop, removed gap that allowed it to still grab on block if cancels on last frame | ||
** Flying DDT (HP+HK) damage decreased from 190 to 180, startup decreased by 3f when cancels into (allows crMK and crMP xx DDT to connect) | ** Flying DDT (HP+HK) damage decreased from 190 to 180, startup decreased by 3f when cancels into (allows crMK and crMP xx DDT to connect) | ||
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}} | }} | ||
Line 337: | Line 345: | ||
** B3 can be canceled into from all V-Skill follow-ups, recovery after Under Impact (LK > MK) unified with VT1 | ** B3 can be canceled into from all V-Skill follow-ups, recovery after Under Impact (LK > MK) unified with VT1 | ||
** No Mercy can be combed into from normals, recovery after throw reduced by 8f, forward hitbox expanded when canceled into, distance after hit in corner increased | ** No Mercy can be combed into from normals, recovery after throw reduced by 8f, forward hitbox expanded when canceled into, distance after hit in corner increased | ||
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}} | }} | ||
Line 417: | Line 427: | ||
* Crouch HK disadvantage increased from -11 to -14, hurtbox after active frames end expanded, increased pushback on block, hurtbox after active frames stays longer | * Crouch HK disadvantage increased from -11 to -14, hurtbox after active frames end expanded, increased pushback on block, hurtbox after active frames stays longer | ||
* Pepper Pot (f+KKK) startup increased from 16f to 17f | * Pepper Pot (f+KKK) startup increased from 16f to 17f | ||
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}} | }} | ||
Line 442: | Line 454: | ||
* '''VT1/2''' | * '''VT1/2''' | ||
** Added 2f of recovery when canceled into | ** Added 2f of recovery when canceled into | ||
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}} | }} | ||
Line 525: | Line 539: | ||
** Delta Twist (HP+HK > P) hurtbox expanded downwards | ** Delta Twist (HP+HK > P) hurtbox expanded downwards | ||
** Reverse Edge (HP+HK > K) damage increased from 70 to 80, second hit is mid overhead, recovery on block and hit unified, disadvantage decreased from -11 to -5, active frames 1-2 can hit grounded opponents, increased downward hurtbox | ** Reverse Edge (HP+HK > K) damage increased from 70 to 80, second hit is mid overhead, recovery on block and hit unified, disadvantage decreased from -11 to -5, active frames 1-2 can hit grounded opponents, increased downward hurtbox | ||
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}} | }} | ||
Line 562: | Line 578: | ||
* '''VT2''' | * '''VT2''' | ||
** Kikosho had bug fixed that caused hitbox from second hit onwards to disappear if collided with opponent projectile | ** Kikosho had bug fixed that caused hitbox from second hit onwards to disappear if collided with opponent projectile | ||
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}} | }} | ||
Line 574: | Line 592: | ||
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* Added (Season 3 DLC, released June 2018) | * Added (Season 3 DLC, released June 2018) | ||
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}} | }} | ||
Line 581: | Line 601: | ||
* Changes Go here | * Changes Go here | ||
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* | * Added new normal: db+MK | ||
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* Forward throw positioning after hit adjusted | * Forward throw positioning after hit adjusted | ||
Line 610: | Line 630: | ||
* '''VT1''' | * '''VT1''' | ||
** Yoga Burner float increased on hit, horizontal blowback increased, and combo count eased | ** Yoga Burner float increased on hit, horizontal blowback increased, and combo count eased | ||
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}} | }} | ||
Line 652: | Line 674: | ||
** Ultra Snatcher - Ground (HP+HK) on block does real damage instead of white life, added projectile-nullifying hitbox, expanded horizontal hitbox for first active frame, reduced horizontal hurtbox, reduced V-Gauge consumption from 1500 to 1300 | ** Ultra Snatcher - Ground (HP+HK) on block does real damage instead of white life, added projectile-nullifying hitbox, expanded horizontal hitbox for first active frame, reduced horizontal hurtbox, reduced V-Gauge consumption from 1500 to 1300 | ||
** Ultra Snatcher - Air (d+HK+HP) expanded hitbox for first 3 active frames, adjusted hitbox on active frames 4-7, reduced V-Gauge consumption from 1500 to 1300 | ** Ultra Snatcher - Air (d+HK+HP) expanded hitbox for first 3 active frames, adjusted hitbox on active frames 4-7, reduced V-Gauge consumption from 1500 to 1300 | ||
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}} | }} | ||
{{Changelist StreetFighterV|Edmond Honda|Honda| | |||
N/A | | |||
N/A | | |||
N/A | | |||
N/A | | |||
N/A | | |||
N/A | | |||
Added (August 4, 2019) | | |||
|}} | |||
{{Changelist StreetFighterV|F.A.N.G.|Fang| | {{Changelist StreetFighterV|F.A.N.G.|Fang| | ||
Line 715: | Line 749: | ||
* Shishiruirui (qcf, qcf+P) combo count eased | * Shishiruirui (qcf, qcf+P) combo count eased | ||
* Nikaiho (f+PPP) movement frames increased from 30f to 31f, addeed hurtbox on 26f-31f | * Nikaiho (f+PPP) movement frames increased from 30f to 31f, addeed hurtbox on 26f-31f | ||
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}} | }} | ||
Line 727: | Line 763: | ||
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* Added (Season 3 DLC, added April 2018) | * Added (Season 3 DLC, added April 2018) | ||
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}} | }} | ||
Line 739: | Line 777: | ||
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* Added (Season 3 DLC, added August 2018) | * Added (Season 3 DLC, added August 2018) | ||
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}} | }} | ||
Line 777: | Line 817: | ||
** Somersault Kick invincibility reduced from 31f to 11f | ** Somersault Kick invincibility reduced from 31f to 11f | ||
** Knife Edge cannot be activate from regular Sonic Boom, only EX | ** Knife Edge cannot be activate from regular Sonic Boom, only EX | ||
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}} | }} | ||
Line 817: | Line 859: | ||
** Fuma Shuriken Haku (HP+HK) damage reduced from 100 to 80 | ** Fuma Shuriken Haku (HP+HK) damage reduced from 100 to 80 | ||
** Fuma Shuriken Kokufo (b+HP+HK) damage increased from 80 to 100 | ** Fuma Shuriken Kokufo (b+HP+HK) damage increased from 80 to 100 | ||
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}} | }} | ||
Line 858: | Line 902: | ||
** Increased EX Meter gain when done as part of chain combo in VT1 from 30 to 50 | ** Increased EX Meter gain when done as part of chain combo in VT1 from 30 to 50 | ||
** Stand MP forward hitbox increased | ** Stand MP forward hitbox increased | ||
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}} | }} | ||
{{Changelist StreetFighterV|Kage|Kage| | |||
N/A | | |||
N/A | | |||
N/A | | |||
N/A | | |||
N/A | | |||
N/A | | |||
Added (December 16, 2018) | | |||
|}} | |||
{{Changelist StreetFighterV|Karin|Karin| | {{Changelist StreetFighterV|Karin|Karin| | ||
Line 894: | Line 950: | ||
* '''VT2''' | * '''VT2''' | ||
** Yasha Gaeshi can be performed from cancelable moves, reduced recovery by 5f where counter triggered but did not hit, reduced damage for grounded version from 120 to 100 | ** Yasha Gaeshi can be performed from cancelable moves, reduced recovery by 5f where counter triggered but did not hit, reduced damage for grounded version from 120 to 100 | ||
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}} | }} | ||
Line 1,001: | Line 1,059: | ||
*** EX Shoryuken adjusted to hit behind Ken, collision box adjusted for first hit | *** EX Shoryuken adjusted to hit behind Ken, collision box adjusted for first hit | ||
** VT2 (Shinryuken) damage reduced from 200 to 180 for max version, eased combo count, reduced horizontal knockback distance on max version allowed follow-ups | ** VT2 (Shinryuken) damage reduced from 200 to 180 for max version, eased combo count, reduced horizontal knockback distance on max version allowed follow-ups | ||
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}} | }} | ||
Line 1,062: | Line 1,122: | ||
** Forward Dash V-Gauge consumption increased from 500f to 700f | ** Forward Dash V-Gauge consumption increased from 500f to 700f | ||
** Inside Slash (MP+MK) advantage on hit decreased from +3 to +2, disadvantage increased from -7 to -8, recovery increased from 20f to 21f | ** Inside Slash (MP+MK) advantage on hit decreased from +3 to +2, disadvantage increased from -7 to -8, recovery increased from 20f to 21f | ||
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}} | }} | ||
Line 1,108: | Line 1,170: | ||
** Matsuda Sway (HP+HK) no longer consumes V-Gauge | ** Matsuda Sway (HP+HK) no longer consumes V-Gauge | ||
** Shock Choke (HP+HK > HP+HK) V-Gauge consumption increased from 500f to 1000f, fixed bug where Laura had hurtbox during animation | ** Shock Choke (HP+HK > HP+HK) V-Gauge consumption increased from 500f to 1000f, fixed bug where Laura had hurtbox during animation | ||
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}} | }} | ||
{{Changelist StreetFighterV|Lucia|Lucia| | |||
N/A | | |||
N/A | | |||
N/A | | |||
N/A | | |||
N/A | | |||
N/A | | |||
Added (August 4, 2019) | | |||
|}} | |||
{{Changelist StreetFighterV|M. Bison|MBison| | {{Changelist StreetFighterV|M. Bison|MBison| | ||
Line 1,151: | Line 1,225: | ||
** Psycho Judgement (hcb+K) combo count eased | ** Psycho Judgement (hcb+K) combo count eased | ||
** Psycho Crusher (HP+HK) damage increased when lower body hits from 70 to 100 | ** Psycho Crusher (HP+HK) damage increased when lower body hits from 70 to 100 | ||
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}} | }} | ||
Line 1,180: | Line 1,256: | ||
** EX Guardian of the Sun (now f,d,df+KK) invincibility reduced from 6f to 5f | ** EX Guardian of the Sun (now f,d,df+KK) invincibility reduced from 6f to 5f | ||
* Soul Spark (was f,d,df+P) to qcf+K, damage reduced from 100 to 80, stun reduced from 200 to 150, chip increased from 7 to 13 | * Soul Spark (was f,d,df+P) to qcf+K, damage reduced from 100 to 80, stun reduced from 200 to 150, chip increased from 7 to 13 | ||
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}} | }} | ||
Line 1,222: | Line 1,300: | ||
* '''VT2''' | * '''VT2''' | ||
** Justice Corridor (HP+HK > P) cannot be canceled into Stealth Dash (HP+HK) on whiff, adjusted behavior when Nash goes over opponent | ** Justice Corridor (HP+HK > P) cannot be canceled into Stealth Dash (HP+HK) on whiff, adjusted behavior when Nash goes over opponent | ||
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}} | }} | ||
Line 1,265: | Line 1,345: | ||
* '''VT1''' | * '''VT1''' | ||
** Clouded Mirror (HP+HK) cancel window increased when done from Culminated Power (MP+MK) or Sacrificial Alter (MK > HK > MP+MK), pushback on block slightly deceased for max charged version, increased active frames for second hit from 4f to 7f for max charged version | ** Clouded Mirror (HP+HK) cancel window increased when done from Culminated Power (MP+MK) or Sacrificial Alter (MK > HK > MP+MK), pushback on block slightly deceased for max charged version, increased active frames for second hit from 4f to 7f for max charged version | ||
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}} | }} | ||
{{Changelist StreetFighterV|Poison|Poison| | |||
N/A | | |||
N/A | | |||
N/A | | |||
N/A | | |||
N/A | | |||
N/A | | |||
Added (August 4, 2019) | | |||
|}} | |||
{{Changelist StreetFighterV|R. Mika|RMika| | {{Changelist StreetFighterV|R. Mika|RMika| | ||
Line 1,298: | Line 1,390: | ||
* '''VT2''' | * '''VT2''' | ||
** Fightin' Dirty adjusted to cause real damage increased of grey damage, reduced Nadeshiko's downwards collision box | ** Fightin' Dirty adjusted to cause real damage increased of grey damage, reduced Nadeshiko's downwards collision box | ||
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}} | }} | ||
Line 1,353: | Line 1,447: | ||
*** Stun reduced from 150 to 140 for M/H versions | *** Stun reduced from 150 to 140 for M/H versions | ||
*** EX version damage reduced from 120 to 100, stun reduced from 200 to 160 | *** EX version damage reduced from 120 to 100, stun reduced from 200 to 160 | ||
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}} | }} | ||
Line 1,444: | Line 1,540: | ||
** Can cancel into EX Donkey Kick on hit | ** Can cancel into EX Donkey Kick on hit | ||
** Can cancel into VT2 from Axe Kick and Solar Plexus Strike | ** Can cancel into VT2 from Axe Kick and Solar Plexus Strike | ||
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}} | }} | ||
Line 1,456: | Line 1,554: | ||
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* Added (Season 3 DLC, added August 2018) | * Added (Season 3 DLC, added August 2018) | ||
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}} | }} | ||
Line 1,496: | Line 1,596: | ||
*** Regular version total movement adjusted from 51f to 45f, expanded forward hitbox, changed opponent float on hit, will no longer hit crouching opponents, adjusted combo count | *** Regular version total movement adjusted from 51f to 45f, expanded forward hitbox, changed opponent float on hit, will no longer hit crouching opponents, adjusted combo count | ||
*** Charged version damage increased from 100 to 110, adjusted movement frames from 67f to 55f, will no longer hit crouching opponents, changed opponent's float on hit, adjusted combo count | *** Charged version damage increased from 100 to 110, adjusted movement frames from 67f to 55f, will no longer hit crouching opponents, changed opponent's float on hit, adjusted combo count | ||
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}} | }} | ||
Line 1,543: | Line 1,645: | ||
*** V-Skill Uncharged version V-Gauge consumption increased from 800f to 1200f, expanded forward hitbox, decreased recovery of first hit by 4f, now has armor until 8f after first hit | *** V-Skill Uncharged version V-Gauge consumption increased from 800f to 1200f, expanded forward hitbox, decreased recovery of first hit by 4f, now has armor until 8f after first hit | ||
*** V-Skill Charged version V-Gauge consumption increased from 800f to 1200f, expanded forward hitbox, now has armor until 3f after first hit | *** V-Skill Charged version V-Gauge consumption increased from 800f to 1200f, expanded forward hitbox, now has armor until 3f after first hit | ||
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}} | }} | ||
Line 1,602: | Line 1,706: | ||
** Flash Arch - Granate damage distribution changed from 40*80 to 60*60 | ** Flash Arch - Granate damage distribution changed from 40*80 to 60*60 | ||
** Flash Arch - Rossa bugs fixed where Vega would not connect with follow-up attack after parry, and Vega would remain invincible after attack concluded | ** Flash Arch - Rossa bugs fixed where Vega would not connect with follow-up attack after parry, and Vega would remain invincible after attack concluded | ||
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}} | }} | ||
Line 1,636: | Line 1,742: | ||
* '''VT2''' | * '''VT2''' | ||
** Stand HP xx VT2 cancel timing adjusted | ** Stand HP xx VT2 cancel timing adjusted | ||
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}} | }} | ||
Line 1,694: | Line 1,802: | ||
** Karura Tenzan movement distance on startup adjusted, changed from 1 time move to timer, damage decreased from 180 to 140, stun decreased from 200 to 150, on hit is projectile invincible until active frames end, reduced blowback time by 3f on hit, fixed bug where some hits would not connect if canceled into from EX Bushin Gram - Koku/Teki | ** Karura Tenzan movement distance on startup adjusted, changed from 1 time move to timer, damage decreased from 180 to 140, stun decreased from 200 to 150, on hit is projectile invincible until active frames end, reduced blowback time by 3f on hit, fixed bug where some hits would not connect if canceled into from EX Bushin Gram - Koku/Teki | ||
** Batsuzan Gaisei EX gain for opponent on hit increased from 60 to 100 | ** Batsuzan Gaisei EX gain for opponent on hit increased from 60 to 100 | ||
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}} | }} | ||
[[Category: Street Fighter V]] | [[Category: Street Fighter V]] |
Revision as of 16:07, 1 February 2020
Universal Changes
Abigail
Akuma
Alex
Balrog
Birdie
Blanka
Cammy
Chun-Li
Cody
Dhalsim
Ed
Edmond Honda
F.A.N.G.
Falke
G
Guile
Ibuki
Juri
Kage
Karin
Ken
Kolin
Laura
Lucia
M. Bison
Menat
Nash
Necalli
Poison
R. Mika
Rashid
Ryu
Sagat
Sakura
Urien
Vega
Zangief
Zeku
File:SFV-Zeku Face.jpg | |
Street Fighter V Season 1 (February 16, 2016) |
|
Street Fighter V Season 2 (December 20, 2016) |
|
Street Fighter V - Season 2.5 (May 30, 2017) |
|
Street Fighter V - Season 3 (Arcade Edition, January 16, 2018) |
|
Street Fighter V - Season 3.5 (April 3, 2018) |
|
Street Fighter V - Season 4 (December 16, 2018) | |
Street Fighter V - Champion Edition (December 15, 2019) |