Marvel vs Capcom 2/War Machine: Difference between revisions

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== Normal Moves ==
== Normal Moves ==
 
{|border="1"
!width="6%"|
! Frames
! Advantage
! Cancel
! Block
!colspan="3"| Hitbox
! Notes
|-
|colspan="9" align="center"| '''Standing'''
|-
! [[File:Lp.png]]
|align="center"|
|align="center"|
|align="center"| C
|align="center"| HL
|colspan="3" | [[File:Wm_s.lp.png|center]]
|align="left"|
|-
! [[File:Mp.png]]
|align="center"|
|align="center"|
|align="center"|
|align="center"| HL
|colspan="3" | [[File:Wm_s.mp.png|center]]
|align="left"| 
|-
! [[File:Hp.png]]
|align="center"|
|align="center"|
|align="center"| C
|align="center"| HL
|colspan="3" | [[File:Wm_s.hp.png|center]]
|align="left"| [[File:Proj.png]]
|-
! [[File:Lk.png]]
|align="center"|
|align="center"|
|align="center"| C
|align="center"| HL
|colspan="3" | [[File:Wm_s.lk.png|center]]
|
|-
! [[File:Mk.png]]
|align="center"|
|align="center"|
|align="center"| C
|align="center"| HL
|colspan="3" | [[File:Wm_s.forward.png|center]]
| [[File:Proj.png]]
|-
! [[File:Hk.png]]
|align="center"|
|align="center"|
|align="center"| C
|align="center"| HL
|colspan="3" | [[File:Wm_s.hk.png|center]]
| [[File:Launch.png]]
|-
|colspan="9" align="center"| '''Crouching'''
|-
! [[File:Lp.png]]
|align="center"|
|align="center"|
|align="center"| C
|align="center"| HL
|colspan="3" | [[File:Wm_c.lp.png|center]]
|align="left"|
|-
! [[File:Mp.png]]
|align="center"|
|align="center"|
|align="center"| C
|align="center"| HL
|colspan="3" | [[File:Wm_c.mp.png|center]]
| [[File:Launch.png]]
|-
! [[File:Hp.png]]
|align="center"|
|align="center"|
|align="center"| -
|align="center"| HL
|colspan="3" | [[File:Wm_c.hp.png|center]]
| [[File:Proj.png]]
|-
! [[File:Lk.png]]
|align="center"|
|align="center"|
|align="center"| C
|align="center"| [[File:Low.png]]
|colspan="3" | [[File:Wm_c.lk.png|center]]
| [[File:Otg.png]]
|-
! [[File:Mk.png]]
|align="center"|
|align="center"|
|align="center"| C
|align="center"| [[File:Low.png]]
|colspan="3" | [[File:Wm_c.forward.png|center]]
| [[File:Otg.png]][[File:Proj.png]]
|-
! [[File:Hk.png]]
|align="center"|
|align="center"| KD
|align="center"| -
|align="center"| [[File:Low.png]]
|colspan="3" | [[File:Wm_c.hk.png|center]]
|[[File:Otg.png]]
|-
|colspan="9" align="center"| '''Jump'''
|-
! [[File:Lp.png]]
|align="center"|
|align="center"| -/-
|align="center"| -
|align="center"| [[File:High.png]]
|colspan="3" | [[File:Wm_j.lp.png|center]]
|
|-
! [[File:Mp.png]]
|align="center"|
|align="center"| -/-
|align="center"| -
|align="center"| [[File:High.png]]
|colspan="3" | [[File:Wm_j.mp.png|center]]
|align="left"| [[File:Proj.png]]
|-
! [[File:Hp.png]]
|align="center"|
|align="center"| -/-
|align="center"| -
|align="center"| [[File:High.png]]
|valign="bottom" style="border-right:0px;"| [[File:Wm_j.hp(1).png|center]][[File:Wm_j.hp(2).png]][[File:Wm_j.hp(3).png]][[File:Wm_j.hp(4).png]]
|valign="bottom" style="border-right:0px; border-left:0px;"| [[File:Wm_j.hp(5).png|center]]
|valign="bottom" style="border-left:0px;"|
|align="left"|
|-
! [[File:D.png]][[File:Hp.png]]
|align="center"|
|align="center"| -/-
|align="center"| -
|align="center"| [[File:High.png]]
|valign="bottom" style="border-right:0px;"| [[File:Wm_jd.hp(1).png|center]]
|valign="bottom" style="border-right:0px; border-left:0px;"| [[File:Wm_jd.hp(2).png|center]]
|valign="bottom" style="border-left:0px;"|
|align="left"|
|-
! [[File:U.png]][[File:Hp.png]]
|align="center"|
|align="center"| -/-
|align="center"| -
|align="center"| [[File:High.png]]
|valign="bottom" style="border-right:0px;"| [[File:Wm_ju.hp(1).png|center]]
|valign="bottom" style="border-right:0px; border-left:0px;"| [[File:Wm_ju.hp(2).png|center]]
|valign="bottom" style="border-left:0px;"|
|align="left"|
|-
! [[File:Lk.png]]
|align="center"|
|align="center"| -/-
|align="center"| -
|align="center"| [[File:High.png]]
|colspan="3" | [[File:Wm_j.lk.png|center]]
|align="left"|
|-
! [[File:Mk.png]]
|align="center"|
|align="center"| -/-
|align="center"| -
|align="center"| [[File:High.png]]
|colspan="3"| [[File:Wm_j.forward.png|center]]
|
|-
! [[File:Hk.png]]
|align="center"|
|align="center"| -/-
|align="center"| -
|align="center"| [[File:High.png]]
|colspan="3"| [[File:Wm_j.hk.png|center]]
| [[File:Aircombofinisher.png]]
|-
! [[File:D.png]][[File:Hk.png]]
|align="center"|
|align="center"| -/-
|align="center"| -
|align="center"| [[File:High.png]]
|valign="bottom" style="border-right:0px;"| [[File:Wm_jd.hk(1).png|center]]
|valign="bottom" style="border-right:0px; border-left:0px;"| [[File:Wm_jd.hk(2).png|center]]
|valign="bottom" style="border-left:0px;"|
|
|-
! [[File:U.png]][[File:Hk.png]]
|align="center"|
|align="center"| -/-
|align="center"| -
|align="center"| [[File:High.png]]
|colspan="3"| [[File:Wm_ju.hk.png|center]]
|
|-
|}
=== Command normals ===
=== Command normals ===
Shoulder cannon: c. hp
Knee dive (aironly): d + hk
Upkick (aironly): u + hk
Laser (aironly): f + hp
8-way air dash
8-way air dash


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   | Smart Bomb || War Destroyer | Smart Bomb |  
   | Smart Bomb || War Destroyer | Smart Bomb |  
}}
}}


= The Basics =
= The Basics =

Revision as of 04:17, 1 April 2019

Marvel vs Capcom 2Mvc2 logo.gif
Marvel vs Capcom 2/Getting StartedMarvel vs Capcom 2#CharactersMarvel vs Capcom 2/SystemMarvel vs Capcom 2/TiersMarvel vs Capcom 2/StrategyMarvel vs Capcom 2/MiscellaneousMvC2HeaderButtons.png

Introduction

MvC2warmachine.png

Slightly slower than Iron Man he has many of the same moves and infinites. He is able to perform as a good assist and rarely is ever not an assist. Learn to land his Triangle Kick and you're on the right path.


Origins: Marvel Vs. Capcom

Other Appearances: Marvel Vs. Capcom 2

Colors

First row: LP, HP, A1. Second row: LK, HK, A2.

Mvc2-warmachine.png

Moves List

Normal Moves

Frames Advantage Cancel Block Hitbox Notes
Standing
Lp.png C HL
Wm s.lp.png
Mp.png HL
Wm s.mp.png
Hp.png C HL
Wm s.hp.png
Proj.png
Lk.png C HL
Wm s.lk.png
Mk.png C HL
Wm s.forward.png
Proj.png
Hk.png C HL
Wm s.hk.png
Launch.png
Crouching
Lp.png C HL
Wm c.lp.png
Mp.png C HL
Wm c.mp.png
Launch.png
Hp.png - HL
Wm c.hp.png
Proj.png
Lk.png C Low.png
Wm c.lk.png
Otg.png
Mk.png C Low.png
Wm c.forward.png
Otg.pngProj.png
Hk.png KD - Low.png
Wm c.hk.png
Otg.png
Jump
Lp.png -/- - High.png
Wm j.lp.png
Mp.png -/- - High.png
Wm j.mp.png
Proj.png
Hp.png -/- - High.png
Wm j.hp(1).png
Wm j.hp(2).pngWm j.hp(3).pngWm j.hp(4).png
Wm j.hp(5).png
D.pngHp.png -/- - High.png
Wm jd.hp(1).png
Wm jd.hp(2).png
U.pngHp.png -/- - High.png
Wm ju.hp(1).png
Wm ju.hp(2).png
Lk.png -/- - High.png
Wm j.lk.png
Mk.png -/- - High.png
Wm j.forward.png
Hk.png -/- - High.png
Wm j.hk.png
Aircombofinisher.png
D.pngHk.png -/- - High.png
Wm jd.hk(1).png
Wm jd.hk(2).png
U.pngHk.png -/- - High.png
Wm ju.hk.png

Command normals

8-way air dash

Special Moves

Name
Command
Damage
Special Properties (glossary)
Shoulder Cannon
qcf + p
airok
Low Shoulder Cannon
qcf + k
Smart Bomb
b or f + lk + hp
airok
Repulsor Blast
hcb + p
Flight
qcb + k
N/A
airok Perform again to unfly. You can't block while flying.

Super Moves

Name
Command
Damage
Special Properties (glossary)
Proton Cannon
qcf + lp + hp
War Destroyer
qcf + lk + hk

Assist Moves

Name
Damage
Cross-Over Combination
Alpha Counter
Notes
Alpha.png Lp.png Shoulder Cannon
Proton Cannon
Lp.png Shoulder Cannon
Beta.png Lp.png Repulsor Blast
War Destroyer
Lp.png Repulsor Blast
Gamma.png Smart Bomb
War Destroyer
Smart Bomb

The Basics

Combos

-d.s.HK XX qcf + KK

-Jump LK > LK \/ d.s.LP > s.LK > c.LP > s.HP /\ sj.LP > sj.LK > sj.LP > sj.LK > sj.u + HP XX qcf + HP

-d.s.LP > s.LK > s.HK /\ sj.LP > sj.LK > sj.LP > sj.LK > sj.HK/d + HK

-Jump u + HK \/ /\ Jump LK > LK > u + HP XX qcf + LP

-Jump LK > HP \/ d.s.LP > s.LP > s.HP XX qcf + LP

-Jump LK > LK \/ d.s.LP > s.LK > c.LP > s.HK /\ sj.LP > sj.LK > sj.LK > sj.d + HP

-Jump LK > LK \/ d.c.LP > c.LP XX hcb + LP

-Jump u + HK \/ /\ Jump LP > LK > u + HP XX qcb + KK, (fly u) Flying LP > LK > u + HP XX qcf + HP

-Jump HP \/ d.c.LK > c.LP > s.HK /\ sj.LP > sj.LK > sj.LP > sj.u + HP, (u + PP) ad.LK > ad.u + HP XX qcb + KK, (fly u) Flying LK > LP > u + HP XX qcf + LP

-Jump d + HP \/ d.s.LP > s.LK > s.HK /\ sj.LP > sj.LK > sj.LP > sj.LK > sj.u + HP > sj.u + HK XX qcb + KK, (fly u) Flying LP > LP > u + HP XX qcf + HP

-d.c.LP > c.LP > hcb + LP XX qcf + KK

-Corner Jump HP \/ d.s.LP > s.LK > c.LP XX qcf + LP XX qcf + PP

-Jump d + HP \/ d.s.LP > s.LK > c.LP XX hcb + LP XX qcf + KK

-Corner When close, f + HP/HK, d.s.LK > s.HP XX qcf + PP

-Jump d + HP \/ d.s.LP > s.LK > c.LP XX hcb + LP XX qcf + PP

Strategies

War Machine has better Smart Bombs, but is generally discarded in favor of Iron Man. One of the few consistently played teams with War Machine is Iron Man/War Machine/Doom.

Advanced Strategy