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* Added (part of Season 1 DLC, released July 2016) | | * Added (part of Season 1 DLC, released July 2016) | | ||
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* | * Health increased from 1000 to 1025 | ||
* Hurtbox decreased while crouching, adjusted hurtbox when character changes directions | |||
* Forward throw damage decreased from 120 to 110, stun decreased from 170 to 120, CA meter gain decreased | |||
* Stand LP advantage on block increased from +2 to +3 | |||
* Stand MP damage increased from 60 to 70, increased airborne time by 1f when opponent hit in air | |||
* Stand HP adjusted to Crush Counter (causes knockback state) | |||
* Stand LK hit, hurt, and collision boxes adjusted forward when receiving damage | |||
* Stand MK pushback decreased on hit and block | |||
* Stand HK hitbox active frames increased from 2f to 3f | |||
* Crouch LP block advantage increased from +2 to +3, active frames increased from 2f to 3f | |||
* Crouch MP recovery decreased from 14f to 12f, upwards hitbox decreased, advantage on hit increased from +1 to +4, advantage on block increased from 0 to +2 | |||
* Crouch HP damage on air hit increased from 70 to 80 when hit on active frames 2-5 | |||
* Crouch LK active frames increased from 2f to 3f | |||
* Crouch MK changed from high to low, forward hitbox decreased | |||
* Stomping Combo (crMK > MK) pushback on block decreased | |||
* KKB > Buffalo Pressure (MK+MK > K) active frames increased from 2f to 3f, on block disadvantage decreased from -8 to -6, counter window reduced | |||
* Buffalo Headbutt (f+PPP) startup increased from 15f to 16f, pushback on block extended, forward movement distance decreased, advantage and blowback decreased on hit | |||
* Screw Smash (previously d,u+K) | |||
** All versions input adjusted from d,u+K to DP+K | |||
** LK Version startup decreased from 13f to 10f, airborne time when hit airborne increased | |||
** MK version startup decreased from 16f to 13f, damage decreased from 110 to 100, airborne time increased when hit airborne | |||
** HK version damage increased from 90 to 100, airborne time increased when hit airborne | |||
* Dash Straight (b,f+P) | |||
** LP version advantage increased from +1 to +2, collision box extended upwards | |||
** MP version advantage increased from +2 to +3 | |||
** HP version advantage decreased from +3 to +2, pushback distance on hit decreased | |||
** EX version > KKB cancel window extended on first hit | |||
* Turn Punch (hold 2 buttons then release) | |||
** Level 1 -6 has throw invincibility frames 1-18 | |||
** Level 1-3 changed to upper and projectile invincibility on frames 3-18 | |||
** Level 4-6 changed to attack and projectile invincibility on frames 3-18 | |||
** Level 7-10 changed to full invincibility frames 1-18 | |||
* Gigaton Blow (qcf, qcf+P) | |||
** Throw invincibility increased by 3f during motion | |||
* '''V-Trigger''' | |||
** Made adjustment when canceling super moves into each other | |||
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* | * Health decreased from 1025 to 1000 | ||
* Hurtbox fixed so collision boxes no longer shrink in reverse direction if Balrog turned around while crouching, which let characters cross up after mid air hit when normally should not be able to | |||
| | | | ||
* Forward throw damage increased from 110 to 130, stun increased from 120 to 150, situation after hit changed so Balrog is further away from opponent | * Forward throw damage increased from 110 to 130, stun increased from 120 to 150, situation after hit changed so Balrog is further away from opponent |
Revision as of 09:00, 16 October 2018
Universal Changes
Abigail
Akuma
Alex
Balrog
Birdie
Blanka
Cammy
Chun-Li
Cody
Dhalsim
Ed
F.A.N.G.
Falke
G
Guile
Ibuki
Juri
Karin
Ken
Kolin
Laura
M. Bison
Menat
Nash
Necalli
R. Mika
Rashid
Ryu
Sagat
Sakura
Urien
Vega
Zangief
Zeku
File:SFV-Zeku Face.jpg | |
Street Fighter V Season 1 (February 16, 2016) |
|
Street Fighter V Season 2 (December 20, 2016) |
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Street Fighter V - Season 2.5 (May 30, 2017) |
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Street Fighter V - Season 3 (Arcade Edition, January 16, 2018) |
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Street Fighter V - Season 3.5 (April 3, 2018) |
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Street Fighter V - Season 4 (December 16, 2018) | {{{9}}} |
Street Fighter V - Champion Edition (December 15, 2019) | {{{10}}} |