Street Fighter V/Universal Abilities: Difference between revisions

From SuperCombo Wiki
mNo edit summary
mNo edit summary
Line 4: Line 4:
== Basic Movement ==
== Basic Movement ==
== Blocking ==
== Blocking ==
=== Proximity Blocking ===
== Normal Moves ==
== Normal Moves ==
=== Unique / Command Normals ===
== Special Moves ==
== Special Moves ==
=== Motion ===
=== Motion ===
=== Charge ===
=== Charge ===
=== Hold ===
=== Easy-Input ===
=== Easy-Input ===
== EX Specials ==
== EX Specials ==
Line 14: Line 17:
== Back Dash ==
== Back Dash ==
== Throws ==
== Throws ==
=== Command Throws ===
=== Air Throws ===
=== Throw Ranges ===
== Throw Techs ==
== Throw Techs ==
== Quick Rise ==
== Quick Rise ==

Revision as of 22:47, 13 August 2018

Template:SFVHeader

Coming Soon!

Basic Movement

Blocking

Proximity Blocking

Normal Moves

Unique / Command Normals

Special Moves

Motion

Charge

Hold

Easy-Input

EX Specials

Critical Arts

Forward Dash

Back Dash

Throws

Command Throws

Air Throws

Throw Ranges

Throw Techs

Quick Rise

Back Rise

Delay Rise

Taunts

Taunts are performed by pressing all 6 buttons at the same time. Besides Akuma's taunt which causes a small attack that can be comboed out of they have no effect other than annoying your opponent. Use them wisely or risk showing up in a Twitter / YouTube video of your premature taunt!