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* Changes Go Here | * Changes Go Here | ||
| | | | ||
* | * Forward throw positioning after throw adjusted | ||
* Backthrow damage increased from 130 to 140 | |||
* Claw | |||
** Stand LP collision box adjusted | |||
** Stand HP collision box adjusted | |||
** Crouch MP hurtbox expanded, collision box adjusted | |||
** Crouch HP hurtbox reduced, active frames increased from 2f to 3f, can now hit behind Vega | |||
** Jump HP hurtbox before startup reduced | |||
** Matador Flash (HP > HP > MP+MK) second hit can be special canceled, third hit can be canceled into CA or V-Trigger, increased V-Gauge gain for 3rd hit | |||
** Buster Claw (f+HP) collision box adjusted | |||
** Heavy Aurora Spin Edge (qcb+HP) hitbox expanded | |||
* No Claw | |||
** Stand LP collision box adjusted, pushback on hit/block increased | |||
** Stand MP collision box adjusted | |||
** Stand HP collision box adjusted | |||
** Crouch MP hurtbox expanded | |||
** Crouch HP hitbox expanded, hurtbox reduced, can hit behind Vega | |||
** Jump HP hurtbox during active frames reduced, expanded during recovery | |||
** Matador Blitz (MP > HK > MP+MK) third hit can be canceled into CA and V-Trigger, increased V-Gauge gain on 3rd hit) | |||
** Grand Izuna Drop (qcb+P/PP) recovery on whiff increased by 10f | |||
* Stand Hk hurtbox reduced, collision box adjusted during move, can hit behind Vega | |||
* Jump HK hurtbox reduced, hitbox expanded | |||
* Matador Turn (MP+MK) can be canceled into CA | |||
* LK Crimson Terror (qcf+LK) pushback on second hit increased | |||
* EX Flying Barcelona Attack (f,d,df+K > P) startup timing adjusted, movement value during move adjusted, timing of final attack adjusted | |||
* '''V-Trigger''' | |||
** Bloody Kiss - Toreo (HP+HK) damage decreased from 170 to 100, blowback on hit adjusted, juggle potential when used in combos increased, will now build EX Meter | |||
** Bloody Kiss - Azul (HP+HK during forward jump) damage decreased from 170 to 100, blowback on hit adjusted, juggle potential when used in combos increased, will now build EX Meter | |||
** Bloody Kiss - Rojo damage increased from 170 to 180, stun increased from 150 to 200, will now build EX Meter | |||
* Added V-Trigger 2: Alegrias | |||
| | | | ||
* | * Forward throw damage increased from 120 to 140 | ||
* Back throw damage increased from 140 to 150 | |||
* Stand LP (claw/no claw) upwards hitbox redcued | |||
* Crouch LP (no claw) upper hitbox reduced | |||
* Matador Turn (MP+MK) can cancel into CA on block (prevents Option Select), increased distance it triggers proximity guard, increased pushback on block | |||
* LK Crimson Terror (qcf+LK) forward hitbox during first hit expanded | |||
* EX Flying Barcelona Attack (f,d,df+K > P) input window adjusted | |||
* '''VT1''' | |||
** Bloody Kiss - Toreo (HP+HK) damage increased from 100 to 140 | |||
** Bloody Kiss - Azul (HP+HK during forward jump) damage increased from 100 to 140 | |||
* '''VT2''' | |||
** Flash Arch - Granate damage distribution changed from 40*80 to 60*60 | |||
** Flash Arch - Rossa bugs fixed where Vega would not connect with follow-up attack after parry, and Vega would remain invincible after attack concluded | |||
}} | }} | ||
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* Changes Go Here | * Changes Go Here | ||
| | | | ||
* | * Forward throw (stand/crouch) position after throw adjusted | ||
* Stand LP hitbox reduced, hurtbox expanded, adjusted horizontal blowback on mid-air hit | |||
* Stand LK recovery increased from 12f to 15f | |||
* Crouch LP damage increased from 30 to 40, active frames reduced from 3f to 2f, total frames increased from 12f to 14f, advantage on hit reduced from +4 to +3 (no longer self-combos), expanded hurtbox | |||
* Crouch LK hitbox reduced, no longer special cancelable | |||
* Crouch HP hurtbox reduced | |||
* Jump HP hurtbox reduced | |||
* Knee Hammer (f+MK) recovery on whiff increased by 3f | |||
* Flying Body Press (d+HP in air) hurtbox reduced | |||
* Screw Pile Driver (360+P) recovery on whiff increased by 8f, adjusted movement distance on whiff | |||
* Double Lariat (PPP) recovery increased by 5f | |||
* Tundra Storm (was f,d,df+P) input changed to f,d,df+PP; startup decreased from 4f to 2f, stun increased from 250 to 300, recovery on whiff reduced by 10f, cannot be special canceled into, changed whiff motion | |||
* '''V-Trigger''' | |||
** Cyclone Lariat (HP+HK) will now build EX Meter | |||
* Added V-Trigger 2: Cossacck Muscle | |||
| | | | ||
* | * Flying Head Butt (d+HP during neutral jump) stun reduced from 400 to 200, changed hit effect from blowback to mid-air unrecoverable damage | ||
* Muscle Explosion (f+PPP) pushback on hit/block increased | |||
* Tundra Stun (f,d,df+PP) will no longer allow opponent to recover stun during animation | |||
* EX Borscht Dynamite (360+P in air) has a new animation if canceled into | |||
* '''VT2''' | |||
** Stand HP xx VT2 cancel timing adjusted | |||
}} | }} | ||
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* Added (Season 2 DLC, added October 2017) | * Added (Season 2 DLC, added October 2017) | ||
| | | | ||
* | * Old Zeku | ||
** Stand LP hurtbox expanded, collision box adjusted during move | |||
** Crouch MP hurtbox expanded | |||
* Fixed bug where after CAs that plants Zeku into the ground, Old Zeku could use Young Zeku’s moves | |||
| | | | ||
* | * Old Zeku | ||
** Forward throw damage increased from 120 to 130 | |||
** Back throw damage increased from 140 to 150 | |||
** Stand LP upwards hitbox reduced | |||
** Stand MP upwards hitbox reduced | |||
** Crouch LP upwards hitbox reduced | |||
** Jump HP hitbox expanded at base | |||
** Fukuro (MP+MK) will not build EX Gauge on hit/block | |||
** Toushi (f+PPP) startup reduced from 17f to 12f, changed opponent reaction from blowback to stagger on hit, increased pushback on block, adjusted projectile invulnerability from 1f-21f to 1f-16f | |||
** Bushin Gram Koku Regular/EX (qcf+K/KK) damage decreased at base and part that nullifies projectiles by 10 | |||
** Bushin Gram - Ban (f,d,df+K) | |||
*** L Version damage reduced from 120 to 100 | |||
*** EX version blowback on first hit adjusted | |||
** Bushin Gram - Teki (qcb+K) | |||
*** Light version horizontal blowback on hit increased | |||
*** Medium version damage decreased from 09 to 80 if base part hits, damage decreased from 80 to 70 if projectile nullifying part hits | |||
*** EX version damage decreased from 120 to 110 if base hits, damage decreased from 100 to 90 if projectile nullifying part hits, hitbox expanded for part that physically hits from second hit onwards | |||
** EX Bushin Jakura (qcf+P) trajectory on startup adjusted, movement distance upon pressing left/right adjusted | |||
** Shumkumyo (d,d+PP) can be canceled from Bushin Gram - Koku/Ban/Teki on hit, Koku/Teki on block | |||
* Young Zeku | |||
** Forward throw damage increased from 120 to 140, EX Meter gain increased from 60 to 100 | |||
** Back throw damage increased from 120 to 160, stun increased from 150 to 200, EX Meter gain increased from 80 to 100 | |||
** Stand LP upwards hitbox reduced | |||
** Jump HP hitboxes/hurtboxes adjusted to closer match animation | |||
** Jump HK hitbox expanded forward, forward hurtbox removed, hurtbox adjusted | |||
** Tenpo Kairi (MP+MK) changed to not build EX gauge on hit/block, damage increased from 80 to 90, expanded upwards hitbox for second hit and its startup, active frames on second hit increased from 2f to 4f | |||
** Toushi (f+PPP) startup reduced from 17f to 12f, increased pushback on block, adjusted opponent reaction rom blowback on hit to now stagger on hit, changed projectile invulnerability from 1f-21f to 1f-16f | |||
** Bushin Sho (qcf+P) | |||
*** All versions had combo count eased | |||
*** Heavy version had bug fixed where projectile nullifying hitbox was not generated | |||
*** EX Version recovery increased from 20f to 21f | |||
** Heavy Hozanto (qcb+HP) startup reduced from 27f to 26f | |||
** Ashikari (qcf+K > MK) damage increased from 80 to 100, eased combo count | |||
** Gekkou (qcf+K > HK) | |||
*** Regular version combo count eased | |||
*** EX version stun increased from 150 to 200, combo count eased | |||
** Shukumyo (d,d+PP) can be canceled into from Bushin Sho/Hozanto/Ashikari/Gekkou/Bushin Sangoku Otoshi on hit | |||
* Both | |||
** Batsuzan Gaisei (qcf,qcf+K) EX gain for opponent on hit increased from 60 to 100 | |||
* '''VT1''' | |||
** Idaten (HP+HK) can be special canceled, invincibility timing changed from 6f to 3f, if a crHP is performed after it will force standing | |||
* '''VT2''' | |||
** Karura Tenzan movement distance on startup adjusted, changed from 1 time move to timer, damage decreased from 180 to 140, stun decreased from 200 to 150, on hit is projectile invincible until active frames end, reduced blowback time by 3f on hit, fixed bug where some hits would not connect if canceled into from EX Bushin Gram - Koku/Teki | |||
** Batsuzan Gaisei EX gain for opponent on hit increased from 60 to 100 | |||
}} | }} |
Revision as of 09:16, 1 August 2018
Universal Changes
Abigail
Akuma
Alex
Balrog
Birdie
Blanka
Cammy
Chun-Li
Cody
Dhalsim
Ed
F.A.N.G.
Falke
Guile
Ibuki
Juri
Karin
Ken
Kolin
Laura
M. Bison
Menat
Nash
Necalli
R. Mika
Rashid
Ryu
Sakura
Urien
Vega
Zangief
Zeku
File:SFV-Zeku Face.jpg | |
Street Fighter V Season 1 (February 16, 2016) |
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Street Fighter V Season 2 (December 20, 2016) |
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Street Fighter V - Season 2.5 (May 30, 2017) |
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Street Fighter V - Season 3 (Arcade Edition, January 16, 2018) |
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Street Fighter V - Season 3.5 (April 3, 2018) |
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Street Fighter V - Season 4 (December 16, 2018) | {{{9}}} |
Street Fighter V - Champion Edition (December 15, 2019) | {{{10}}} |